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Heimera Trade Xchange

 

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Brand us as a brotherhood; proponents of the military industrial complex; noble mercenaries; a mystery; or an incorporation – the choice is yours. We call ourselves the Heimera Trade Xchange. Our allegiance belongs to none but us, our choices are made for our benefit, and our charity for the perceived greater good. The Xchange is not a concept of the past – it is proof of the future; a future where we fear no one but cause hearts to tremble; where we are beyond suspicion, but below egotism; where we are unbothered by the idea of death, watchful of the lives of others; and where we are above defeat, but wary of arrogance. This is reality. We are a collective of individuals focused on the provision of services, in different forms and in different ways. Whether it is the provision of static and mobile asset security; the fostering of trade; niche manufacturing; or strategic industrial activities, the Xchange concentrates on getting things done with clean, swift and deadly precision. We are an organisation of cultured professionals disposed to equal measures of benevolence and cruelty.

 

Many Paths, Many Destinations, One Goal

 

“We have made our choice; we have set our faces. Pressing onwards, let us look forward and never back. Our eyes on the goal, our minds set on that which is above, we shall not turn to the right hand or the left, though the roads be many and paths a-crossing. That we henceforth be no more children, tossed to and fro with every wind of doctrine, by the sleight of men and the cunning craftiness whereby they lie in wait to deceive.”

--Thoughts of the Exalted 17:1-4

 

 

It is an axiom famous in the military that specialisation is the key to dominance. We seek to prove this as false. Within the Xchange, there is no lack of interests or want of projects to be completed. Whether logistics, resurrection nodes, territorial units, implants, cybernetics, probes or combat-related services; supply, production, combat, strategy or design – our hands are ever occupied and you might be inclined to ask:

“For what purpose?”

That our brothers and sisters live without want or worry; and that we provide the Universes’ necessities for living, breathing, productivity, trade, war and survival…taking your mind off the trivial matters and letting you focus on doing the things you love.

Ours are your wants, needs and fears to handle. Yours are the ease, courage and confidence to enjoy. In the end, neither group will know lack in its dealings with the other.

 

 

 

Screams and Laughter, Myrrh and Blood.

 

“How wonderful and how pleasant it is when brothers live together in harmony!

Let the saints be joyful in glory: let them sing aloud upon their beds. Let the high praises of Yhwh be in their mouth and a two edged sword in their hand; to execute vengeance upon the heathen, and punishments upon the people; to bind their kings with chains, and their nobles with fetters of iron. Though a thousand fall at your side, though ten thousand are dying around you, these evils will not touch you.”

--Thoughts of the Exalted 19:13-16

 

 

There are four things we know how to do in the Xchange: talk soft, move fast, dig gold and break bones. Many a person will erroneously expect us to shrink from a battle on account of numbers, or fear to draw first blood at the threat of ‘sanctions’. Knives are for stabbing, fire for burning and tears for spilling. We are not many – for the sake of which a slight to one is an injury to all. The Xchange is not a nursery, it is a path through blistering deserts and freezing depths, angels, demons - a tasking journey for an easy life. Here, we fight like there is no tomorrow, we kill for our fathers’ ashes, and we would gladly die over and over again for our temples.

 

We do not promise you success at every corner, nor victory in every battle. What we promise you are fellow members who will pat you on the back after every battle, be there as you step out of every Resurrection node and keep firing while you get ready for the next round; the strategy that wins you impossible victories or tactics that go awry because of new members. War is full of amusing coincidences and anxious waits, frustrating losses and inspiring events: allies that never show up, ambushes that never fail to surprise, blinding explosions and deafening cheers.

 

Perhaps, the grit and gore of wars are too much for you to handle? Then immerse yourself in the aesthetics and musings of the best designs amongst fellow minds, or coordinate complex logistics and optimal transportation processes with likeminded hauliers. You are free to spend hours mining with skilled personnel, all the while talking about subjects you would be killed for discussing in the real world; learning a new language; sharing opinions and keeping one eye on the radar for hostile units at the same time. If your calling is to trade, do so with all your might – tense and in a haste to deliver a package solo, or taking it slow – viewing what beauty the Dual Universe has to offer while you travel in heavily protected convoys. Spend hours producing the materials, elements and objects the Universe seeks so desperately, selling at the best price to enrich your purse; or sniff out clandestine plots and live among the shadows, causing chaos where least expected, and dictating the tides of wars. Here, and among fellow members, you are encouraged to engage in what makes you feel alive.

 

 

 

Silver Tongues and Poisoned Words

 

“She advised them: ‘They have sharpened their tongues like a serpent; adder’s poison is under their lips. But, my lips will speak no evil, and my tongue will speak no lies.’”

--Waves of Kings 67:2

 

We do not take our integrity lightly. The problems of shifting alliances and the ever-changing dynamics of power influence our choice to value our word above the obvious advantages. We are neutral – ‘less’ or ‘more’ are both qualifiers to the term. Without a doubt, Heimera has allies, but her allies have no say over her associations or generosity. Neutrality comes with more disadvantages than benefits – especially for those who desire to be true to their word – and that is something many people fail to realise. Our nature and our interests demand that more often than not, we may aid, defend, or assault certain interests of one or more parties in a conflict, especially when considering greater matters. The Xchange promises only this: Our ‘yes’ is a ‘yes', and our ‘no’ is a ‘no’. We do not deem ‘alliances’ as non-aggression pacts – of which we have next to none. Non-aggression pacts are treated as the highest level of trust we can express or receive; for which reason, we are cautious in giving or receiving such treaties.

 

Doubtlessly, this Universe will be filled with tales of sly capitulations and noble sacrifices, which we are prepared to experience and come across; but much more than this, we are determined to find our way among lies and betrayals. Be careful though, a slight to the Xchange is rarely forgotten and will be repaid when least convenient for the offending party. The wonder of silver tongues is a marvel we will use many times, and many offenders will taste the venom of poisoned letters. We take our words seriously and we expect our trust to be well repaid.

 

 

 

Efficient Simplicity and Elegant Complexity

 

“Each to his own, everyone to her field. In every situation, think on what works best; for every task consider which is superior: wings to glide, propulsion to fly; the fish to the water, the cheetah to the ground; trees for fruits, factories for clothes; a dog for a companion and systems for protection. Every need of efficiency has an answer, be it simple or intricate; every form of beauty has its uniqueness: in plainness or in rarity.”

--The Whispers of Aetr 9:1-4

 

There is a much-lauded rule in the technical world: ‘if it isn’t broken, don’t fix it.’ Many works that possess simple beauty are often destroyed by their creators in an innocent will to make them look better. At other times, ground-breaking innovations are ruined as their inventors try to make them work faster.

 

To be clear, we desire something above the normal; we strive for something that breaks from the crowd, every masterpiece has something extraordinary about it, unlike works of art that are simply creations from the artist. Is it a lot to ask that what we make is iconic? Is it too much to demand that every creator leaves a piece of himself in what he makes? Perhaps it is too much of a burden that we require you to aim for the stars in simplicity or complexity? We think not. Those that lead art are those that stand out, not those that follow. As concerns Heimera: let your brainchild be optimized to do what it is meant to do, first – everything else is cream on the cake. It is not sufficient that products be original and pure, they need to stand among the best in what they do. Never spoil a developing masterpiece, in an effort to make it similar to another. Go big, go true, or go home.

 

 

 

Warmth of Speech and the Coldness of Words

 

“Ah, your words! They sting and they bite! How I wish you spoke a different tongue, that these ears of mine may be spared of your venom. Why, why are not your words the soothing salve that heals and uplifts? Men with good conversation strengthened both the weak and encouraged the strong, discovered deep things and built the Tower of Babel. But, yours are cold, poisonous, deadly things: the very confusion and chaos that caused the end of that Tower. Pray, if you do not know how to speak well, or even to speak the language of the Separated, hold your tongue!”

--Oncis’ Tumults 21:5-9

 

The Heimera Trade Xchange is an interesting potpourri of backgrounds. Be that as it may, our preferred language for communication is English. As a means of fostering inclusiveness and opening the Xchange to other players, we have a ‘sister-organisation’ relationship with the First Mining Company, a Russian group of players. Thus, Russian is allowed via the FMC. Other than those two languages, we speak none other within Heimera – for now. As disciplined as we are, we fully understand that there are moments in time when pressure needs a means of escape. Cussing is allowed within the Xchange – but only to a reasonable degree. We are mostly mature players over the age of 18, and we would rather avoid the responsibility of monitoring the channels for the sake of the meek, young and innocent ones among us. Within the Xchange, there is more than enough free space for both lively and sarcastic talk, but we closely monitor anything that crosses the line on a case by case basis. Words within our dominion are to be used to entertain and edify, protect and pacify, not to subvert and kill.

 

 

 

Behemoths and Harpy Eagles, Leviathans and Dragons

 

 “’And what is this secret?’ He asked, almost stumbling into the flames. ‘It is not so much a secret as common sense.’ She said, swinging her weapon. ‘And?’ He pressed, dodging the hot muzzle. ‘It is very simple, good sir. You can only fight with the resources you have. I make sure they are the ones I want.’ He thought over this for scarce a second and hastily asked: ‘Where do I fit in that?’ Without sparing him a look, she answered with perfect impassiveness: ‘I made sure you did not fight in any of the battles so far. What does that tell you?’ She walked on, leaving him standing where he was.”

--The Waves of Kings 68:9-15

 

One might be tempted to draw the comparison between the Barbarians of old and the Roman Empire, in defence of horde tactics. There is no doubt about it: hopelessly outnumbered and on near equal terms in equipment, nothing but a miracle can save a small number of highly specialized soldiers. However, resources are not infinite, and there is a good reason successful companies do not hire hordes of unemployed to toil away in their factories. An operating principle of the Xchange is efficiency: doing more with less. While this doesn’t mean we will be conceited, turning away new applications and choosing the pick of the litter; we won’t be in a hurry to accept new members all the same. We have never been and we can assure you, never will be in a hurry to gain members. We are not here – and frankly, cannot afford – to offer counselling services for every awe struck wanderer in Dual Universe that has no goal or sense of direction in a new world. We are, however, more than ready to help people who have a clear-cut objective in mind. Rather, we are willing to hold them by the hand and guide them through the Universe. Whatever we have mentioned here are our public interests. Should anyone feel he has something to offer and gain, the Xchange is willing to sit down and talk.

 

The process is simple: send a crystal clear request through the Community Portal, and follow that up with a concise message about yourself and your objectives in Dual Universe. Within 12-72 hours, your application will be accepted with sufficient instructions for the next step; or rejected, justifying your exclusion.

 

We do not consider our fellow brothers and sisters to be ‘resources’. However, like any organisation, we reserve the right to accept those who we believe can make themselves great with our help.

 

 

 

 

 

 

© Copyright Published by TextBomb™ A subsidiary of the HTX. All Rights Blown Up.

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Good stuff, too fruity for me, but good luck. :P

"I knew I should have gone with monochrome. Thank you a lot for the advice."

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Interesting. Your organization has quite a different feel ('vibe') from the other ones on this forum, Aetherios.


I'm interested to see what kind of members you will attract.


Hope I will one day see and interact with all the organizations that already appeared for DU in the game.


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Interesting. Your organization has quite a different feel ('vibe') from the other ones on this forum, Aetherios.

I'm interested to see what kind of members you will attract.

Hope I will one day see and interact with all the organizations that already appeared for DU in the game.

 

"I hope to see you in-game as well. Strict (but very friendly) policies are in place to protect players, not to shun them."

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"I have posted the first story of a series about the origin and truth about the Aether. You can find it here. I'd appreciate ideas and your feedback. Thanks in advance."

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"Good day. After some eight hours of work, I'm glad to announce to everyone that The Aether has its own website. I sincerely encourage everyone to have a look at this beautiful piece of web data. As always, any suggestions and thoughts will be deeply appreciated.

 

Go to the Aether.

 

Don't be bothered by the ads. Once Alpha launches, Beta is well underway, or I find we have enough members, I'll pay to move the site to the Premium Plan. Right now, I don't think it's cost effective to pay $12 per month for something that's basically still in its cosmetic stage. I'll be expecting your feedback. Thanks.

"

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"Good day. After some eight hours of work, I'm glad to announce to everyone that The Aether has its own website. I sincerely encourage everyone to have a look at this beautiful piece of web data. As always, any suggestions and thoughts will be deeply appreciated.

 

Go to the Aether.

 

Don't be bothered by the ads. Once Alpha launches, Beta is well underway, or I find we have enough members, I'll pay to move the site to the Premium Plan. Right now, I don't think it's cost effective to pay $12 per month for something that's basically still in its cosmetic stage. I'll be expecting your feedback. Thanks.

"

 

Looks really good.

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"On this very day, a brand new light shone in the Aether. The newest star in this family has been born. With splendid pleasure, I'd like to welcome the newest member of the Aether: ParagonExploiter!"

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"I'm most glad to announce to every one on the forums that the Aether Backstory Part Two is now online. Find it here and tell me what you think. Thank you."

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It never did take long to find a reason to start the Aether. It's a world on its own: a whole realm of immersive game play and relationships simply using Dual Universe as an access portal. But, in providing a detailed explanation and scrolls upon scrolls of information about the Aether, I have--quite unfortunately-- failed to provide our prospective customers, allies and members a concrete definition of what the Aether actually does.  


 


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So, what do we do? 


Provide free popcorn? No. Provide hours of meaningless game-play in a boring organisation? Nope. Perhaps the Aether is one of those organisations that starts wars and enjoys the thrill of fighting? No and yes. But, to keep you from slamming your head in frustration (did you just roll your eyes?) I'll cut the chase and list in crystal clear, laser precision detail, exactly what we do at the Aether.  


 


  1. Create vehicles. This one's obvious isn't it? I mean it's Dual Universe for crying out loud! Who doesn't make or buy crafts? Isn't that the whole idea of being in the game: move from Point A to Point B?! Ah...Yes. But, the Aether allows you to move from point A to point Z, (and all the stops in between) in the most durable and aesthetic crafts the Universe will ever see. Anyone can create ships or hover-boards or flying socks. Few people, however can create a masterpiece. At the Aether, every single craft released to the customer is a masterpiece. Have a job that needs you to haul tonnes of expensive cargo through pirate infested areas? Most manufacturers will create cargo ships/vehicles, sacrificing security for more space and armour. At the Aether, this is nothing less than heresy! How dare they?! We believe that every cargo craft needs a bold message to tell pirates and thieves to, quite sincerely, "Bloody well stay away from me!". Our cargo crafts are frightful beasts in everyone's right: armour, guns, missiles and whatever else the great developers make available, we pack it all into the cargo ship, double the cargo space and hide it all in white and minimalism. You see what we did there? No, you don't. That's the point. Cargo crafts are just an example, you wouldn't want to know what we pack into our combat vehicles...well, you would, but we won't tell you until you buy one! 
  2. Research. "Research? Research what?", you may ask. "What's not to research?", we will answer. Did you for a moment think that the Aether products were just buzzed out of a highly creative genius mind and slapped onto blue print? (You did, don't lie to us.) Well, lucky for our customers, that never happens. No, sir! Hours of research and perfection go into every Aether product that leaves the factory. What all the rest of our rivals do is to simply proclaim that they've produced the best vehicle or weapon of the game. Excuse us? The best what? A lifeless shell, a piece of digital code in Novaquark's servers? For real?! No, no and no. At the Aether, we do things differently. Every weapon, craft, building, thingamabob, should and will have a life of its own. We're not talking about sentient AI here--we're talking about feel. Elegance flows through all our creations, a form of subtle, stubborn feedback and adoring compliance. Every Aether product is a story on its own, born out of hours of research. Not some lifeless, overpowered piece of equipment. 
  3. Trade. Buy high, sell low. Bah! We don't do that. That's cliche and we hate cliche. Cliche is the very reason why the Aether exists and succeeds. We do things differently, every single time. So how do we trade differently? This is an organisation secret, you'll have to join to find out how we keep an upper hand in the market place. But, know this: we never rip off our customers! Never. 
  4. Fight and Protect. What's the point of being the best if you can't cover your own butt? Don't look now,(not your butt, I mean don't look surprised) some people actually do that. They say they're cutting down on costs. Costs! Can you imagine the audacity? Forget costs! The Aether births, weans, breeds, trains, tests and kills warriors. You didn't think the Aether was a pyjamas party for nerds and Starbucks wired artists, did you? (Again, you did! Stop lying to us!) This is a place, where despite our sullen look and innocent cover ups, we fight like there's not a second left. We are fighters in every aspect: market, showroom, drawing room, space, battle ground, diplomacy hall! This is not the place for the weak of heart! If you can't stand the heat, get out! We don't seek out war, but believe me, if we are provoked, we will be more than glad to use our exclusive gadgets and vehicles combined with the best forces in the Universe to put our enemies back in their place: sobbing and crying, negotiating a surrender or well out of Dual Universe. Our gadgets are for us and our allies and we don't like sharing with enemies. 
  5. Build a State. We aren't just the best looking, highest-tech, eagle eyed, battle-hardened veterans in town, although you thought so (Last warning, don't you ever think of lying to us). We are the State, for crying out loud! Hill upon hill, mountain upon mountain, planet after planet. Wherever the Aether goes, she expands and conquers. Whether it's through peace and diplomacy or war and intrigue is up to the other party. We aren't here to play the under dogs. Never! We turn under-dogs to the biggest and best Pit-bulls and Great Danes in town. If you don't like us, we'll try to change your mind. If that doesn't work, whatever happens is your fault, not ours. We are cool headed, dangerous and cunning people: we never have only ONE way. The Aether will be one of the biggest and influential States in Dual Universe. Deal with it. 
  6. Put your name on our members-list. If this hasn't told you explicitly what the Aether does, we don't know what will. I don't tap dance to rock 'n roll sign language (well, I may have once, but ahem...) so you'll need to tell me exactly what kind of information you'll be needing in clear detail. If this hasn't convinced you that the Aether is the best organisation in Dual Universe, I don't know what else you're looking for. Free Dual Universe subscription? Sure, we'll do that in time to come. The Aether is going to dominate this emergent MMO. The question is; are you going to be ruling alongside us or wishing you'd accepted the chance? We have an open recruitment channel but, be rest assured, it won't last long. Once we have a select number of members, we are going to be an "invite-only" organisation. This is your chance. Don't you ever miss it. Apply right here to be a masterful stroke of this Great Masterpiece.   

Protect, Advance, Vanquish, Explore


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" A lot of thanks to Paragon Exploiter for his input. He brought some new blood into the mix. Splendid as always."

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Greetings Aetherios,

 

I'd like to run a small highlight on your organization on the Dual Universe Sleepers website; I just PMailed you the raw text, please feel free to check and let me know if you require any correction or information complement before publishing.

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"This is to let everyone know that Part 3 of the Aether Backstory: Dawn of Dusk; will be online tomorrow. I'll be uploading it to the Aether website first before I post it here. In the meanwhile, feel free to read up on Part 1: They told us it was impossible and Part 2: You will remember us. For more information about us, head over to our website and leave a comment. Thank you and goodbye."

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