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Found 25 results

  1. Haku0814's Ideas O_o Options Individual options for different ambient sounds namely engine and machine volume controls Ideas for PVP people AND the would be Victims. Jump drive - you "Jump" 10-20 SU in the direction your pointing and do not loose acceleration ( if an obstacle is in your path, you are moved into a nearby non-colliding spot ). This helps with "Off-pip" driving for more seasoned players, would also help with the last leg of a trip to ensure deliver/arrival. Burst radar jamming unit, it just buys time while the other ship waits
  2. You did nothing to fix the all too frequent disconnects. (Plus now there's the bonus possibility that my ship may impact something before I can log back in) You did nothing to address the server lag and "Pending Operation" errors. (So I'll likely be getting stuck 800m down, unable to continue mining. As has been the case lately) You did nothing to address the fact that the planets and moons have been stripped of higher tier ore. (There's nothing more disheartening than arriving on a new planet, only to find those huge holes going straight down) What you d
  3. Hi there, Long time fan and player since the last alpha. Let me start out by saying this game has so much potential and is already in a fairly enjoyable and playable state. I don't want to comment on stuff like performance and bug fixes since many have pointed this out already and I think DU staff have their priorities on getting this on-rails asap. I want to talk about communication mostly, and immersion, and I get the second subject might be a bit further down the line: Communication - critique: One of the things I always think impacts general inte
  4. The Dual Universe Beta is finally here! Take part in a persistent, single-server universe, entirely built and driven by players. We've also dropped the NDA, so be sure to share your adventures along the way! Find out more about the Beta by watching the brand new trailer! WATCH NOW! (EN, FR, DE) English : German: https://youtu.be/aOn-sbNIPgw
  5. I made a new account recently because you need one if you get a beta code(for some weird reason). A guy on discord told me i could use the same email if i put a comma in randomly in the email. So i did, and right after i fucking forgot which password i chose, and i cant reset the password, cuz then it goes to my old account. Any help, the new account is called KiwiTheCommander
  6. If i havent pledged will there be another way to access beta?
  7. I have been trying to find more information about how Beta keys that are given out in supporter pack will work, but wasn't able to find any. Does a supporter need to use one of the keys in order to get access to beta or are they for gifting only? If someone has an article on this or knows about it I'd appreciate it.
  8. In the podcast, NQ talked about player-created missions and the dynamic play with allowing newer players to earn some income to start off. A possible suggestion was NPC sponsored missions aimed at the newest of the players. Another suggestion is creating an option for restrictions by 'player age'. I don't know if this will be sufficiently addressed by the RDMS or solely handled by the planned Mission System. Under this suggestion, entities can restrict mission access by the age of the player; perhaps by months or weeks. I think it plays to NQ's goal of enhancing contact between older and
  9. I would like to see more ideas based on automation. So far, I've seen JC talk about having a large number players working together... Obviously, JC doesn't watch SAO, sometimes you gotta solo... I mean, If I built a large ship with guns, I want to be able to fly it on my own, without having to ask a stranger to come on board and touch my stuff.
  10. I was wondering how long the Alpha and closed beta would be. Do they last until release, or only for a limited amount of time?
  11. morning everyone, one quick question cause i don't find it somewhere else, is the game still in Alpha or in Beta state phase? greetz from the bear
  12. Ive searched high and low but cannot find any information pertaining to "Closed beta release date" Im aware the Official release has been pushed back to 2018, how ever i cant wait that long and am wondering wether or not it is worth Pledging higher for alpha(If viable) or just waiting for Beta??????? -Morz
  13. Hey It was a normal day, i was checking my email and look what I've found there !! \o/
  14. Sand, all up in my junk – Part 2 “RONALD” The world started to come back into focus around Stier, but the infirmary’s Interface was blaring an unfamiliar name at him. “MCNALDO?” Then it clicked. As far as the Arkship was concerned, that was his name. Before the ships left earth, occupants had to sign themselves into the new database after security checks. The UMF’s official records were on a much older system so the administrators were not able to import it automatically. During the sign-in process, some of the colonists changed their name and Stier wanted to see how far he could push it s
  15. Once alpha starts and ends, then beta, then eventually the final release... I'm just curious what NQ plans to do with the forums during those times. This is the first time I've been a part of any pre-alpha community and I really want to know. Ever since I started taking part in alphas and betas, I always figured that the forums would be archived in separate pre-alpha, alpha, and beta folders, but strangely I've never seen this in any other game I've played. Sure the game has moved into a new state, the old stuff is no longer relevant, why delete it though? Maybe I'm just appealing to my in
  16. There are always lots of questions about Dual Universe... Some of the same questions get asked a lot, but people are still always coming up with new ones. One of the most common answers to any question is... "Probably not at release." I realize there are a lot of things that can be pushed off for a time, but I am afraid that there are some features which may be initially neglected which will later become very difficult to implement. For instance, I would love for hostile environments/weather to cause wear/damage over time. Extreme heat, sandstorms, toxic rain, etc. requiring different mate
  17. Being that this game is entirely open world(universe) during the alpha and beta phases many changes will be made to the galaxy as the players with access to them will begin to mold and alter the universe. When the Alpha is finished will all the changes be wiped before beta release and then the same again when the full game launches? Or will it give you an early advantage in the galaxy to start as soon as possible with the Alpha?
  18. Who here has Alpha access? And how is super hyped for it to begin? I don't know about you guys but the recent mining gif was spectacular. I literally jumped out of my seat and cried allowed to my girlfriend "Did you see that dust effect?!?!" she then gave me a subtle raised eyebrow. Although I still believe that if we all jump around and make a bunch of noise the alpha will get here faster! =D
  19. so my first question, I don't think we have an answer yet on streaming. will it be sanctioned? do we wanna set something up as a group before hand? We will most likely have accelerated building and mining i think. so as to better check the stress of a lot of constructs. This means quite a lot should be possible. if we work together plus having everyone of a goal checks stress on servers. for instance, could we do a scene from a movie everyone agrees on? like brave-hart. Also lord of the rings would be cool. I'm thinking something scifi would be nice but i cant think
  20. After giving the most recent Kickstarter update video a listen, I got a nice little nugget of info. ~Blueprints will not be wiped between Alpha, Beta, and the Release. This gives a tangible advantage to players at the gold level and higher, as the time they spend building (and helping test for that matter) the voxel system, ship building, and base building will get to carry-over all of their blueprints and potentially have an economic advantage at game launch. While other players are trying to develop ships from scratch or working off of the start ships, Alpha/Beta players will already
  21. Will there be an In-game voice? mechanic, and if not can there be a solid one? An in-game voice mechanic which allows you to talk to players that are within a certain area near you. And they can hear you louder the closer you are? And also possibly a way to amplify your voice for example if you're giving a political speech? Or something like PA speakers so you can alert your crew to abandon ship? Even something else like using ships to contact another one of your ships to give them an order or even a motivational speech?. Without an in-game voice, people would be negot
  22. Will player constructed facilities in alpha be seen in the beta and furthermore in launch? Normally after one of these phases characters are reset and maps are cleared; however, based on the lore of the game Alpha players simply were woken up first, so if that is true, will anything we do in the alpha persist to the beta? As well as into launch?
  23. My suggestion is, that when the open alpha comes out, after people have spent a while frantically running around, building ships, cities, houses, mining stations etc. when the game is actually released, convert all of these creations into "discarded ruins from a long forgotten race" by changing all of the blocks used. Like all metal becomes corroded metal, all turrets become broken turrets or removed, power cores become depleted power cores that are useless (if there are such things) and giant space ships become 40k-esque space hulks... dead, broken and discarded. Cities built during the time
  24. So I hear a lot about this Alpha and significantly less about a Beta. This is understandable since, after all the Alpha is roughly a year away. I am very interested in how to get in this Alpha however, this seems like a shareholder/donator thing. So, finally reaching my point; how can I join the Beta? Undoubtedly, unless something happens if there is an open Beta I will join it. I would be interested to hear about your plans for the Beta and also, if it is closed how to get in. Any information besides what has already been said in the Dev Log would be helpful.
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