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LynkxDev

Alpha Team Vanguard
  • Content Count

    162
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About LynkxDev

  • Rank
    Novark Citizen

Profile Information

  • Gender
    Male
  • Location:
    Some where between worlds !
  • Interests
    A lot
  • backer_title
    Silver Founder
  • Alpha
    Yes

Recent Profile Visitors

1304 profile views
  1. I'm CGI artist, but can't joing now because RL, maybe later on game
  2. Hello rich guy !! and welcome to our space and time !!
  3. Man .. its not about me wanting PVP or not..... what i don't want is a game that have the potential to be the best game to be in... become a gankers "theme park" (since you used this term), I want a place where ppl can play and roleplay, a game where you can met ppl and don't need to kill or be killed at sight ! A game where you don't lose everything you spend days mining a cold asteroid dust because a random player found you there and shot on sight besides land his ship and have a beer ...... So thats why i think some kind of Law must exist, and players that have a bad conduct must
  4. If any one can put bounties on any one, lots of good ppl will be unfair targeted ... Is there is not a PK system, there should some system that make the a player think twice before go out kiling everybody and shoot before talk every one he finds on his way And now i'm talking about game play mechanics... games with PK system use to enforce ppl to talk before shoot. Use to be nicer to play, when you find some one "in the wilds" or some one finds you, the players use to get close, and talk, many times they fight for the resource or spot. but some times they becomes friends. Even when they bel
  5. I think you don't got my idea .... I'm not proposing a new system ....I like the Kurock's system.... "This is a broad outline of a system and definitely still needs details filled in" thats where my ideas goes to !! like 1- you got the random bounty from the system (you don't know the name or exactly location) 2- Some sort of compass (maybe on your scanner) points you towards a direction, and once there, it shows you the approximate area where your target is 3- Once in th area, then you and your friends, that doesn't know the target name or appearance, start to scan ppl around, i
  6. I Love the PK and APK systems, its fun, fearsome and part of MMO culture ... My Ideas are: Any one can have a Scanner (glasses, watch, tablet, saiyajin scouter, etc .. ) Once you scan a random person you can receive some information about him, System generated: Good or bad reputation... and some stats about him Player generated: rates and comments (gossip) about him once his bad reputation reach some level his considered a criminal and can have a bounty assigned by any one, person or corporation. if his bad reputation get high enough, he become considered a most wanted and th system aut
  7. Not to much but not so few, there has to be some complexity, and certain level of realism, now enough for you to need a bachelor to understand not not like primary scroll clay toys.... Factory setups are a fun part of the game and a kind of PVP, since makers would spend hours trying to achieve the best setup as possible to gain production with a very clean and optimized factory. Also not everybody needs to craft or refine mats, its an MMO game, ppl that don't like to craft or refine mats will be at fields piloting or fighting PVP
  8. Nice, but IC2 is only the base, i hope they research and test a full industial minecraft modepack, Specialy with Applied Energistics, Thermal Expansion, logistic pipes, and so on... Tthere is a lot nice industrial and machinery mods that can be applied to refine steps, processing, transport, plant and crop, it makes minecraft becomes a great game and so can help inspire DU devs
  9. I think if we have the right tools to work with the voxels, and refine the shapes and group things together Allied with a PBR shader where we could have some basic procedural nodes and upload some Photoshop made textures, we could rival with star citzen. I think it could work something like: lets suppose i create a ship made by lots of my own premade blueprinted parts, panels, monitors, engine, scripted doors, etc.. All grouped together with the basic function blocks for energy control etc... On each part i could have a PBR shader (Albedo, Metallic, roughness, normal, AO) that c
  10. I'd like to see some mix of Industrial craft 2 and Applied Energistics 2 I think DU can learn and improve a lot Minecraft's industial and energy systems
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