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Everything posted by Haunty
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Not sure if that would be a cookies/cache thing in which you could clear those or open a private browser window or a different browser to create account. Otherwise you may need to email support@novaquark.com to see if they can do something.
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A less strict option would be to allow any ship but require the org stripes/colors be added.
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I think that is planned so ships can be sold on a market. Hopefully will save Lua and configs as well.
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Are we absolutely sure about a pay by subscription model?
Haunty replied to Anopheles's topic in General Discussions
That would be nice, I wish my apartments were free after a year of living there, or my Internet service free after a year of using it. -
I remember a past survey on here that showed around half plan to play DU solo, at least for a time. There is something appealing about being a Han Solo type, just taking care of yourself and adventuring. It is more interesting encountering real players as a solo player than NPCs in a single player game. In Eve I was a member of orgs, part of a huge alliance, and solo played a bit, all were enjoyable.
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Roads that doesn't require core to build for big cities. [suggestion]
Haunty replied to BaileyVandenbroek's topic in Idea Box
Is using several cores really a problem? And the number needed depends on the size of the core. I believe the ability to align cores is planned, which would make it easier. Or with adequate terraforming tools, you could just use terrain voxels to make roads. -
Can we make very tall vertical ship
Haunty replied to BaileyVandenbroek's topic in General Discussions
There are anti-gravity devices: https://www.dualthegame.com/en/news/2018/10/24/about-the-new-anti-gravity-devices/ -
I know but I mean the name of the org and the image are real life things that may need to be changed.
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FYI real-life politics are against the rules, will probably need to create some fictional parody instead.
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Are we absolutely sure about a pay by subscription model?
Haunty replied to Anopheles's topic in General Discussions
For reference, NQ explained themselves here: -
I think they mean seamless in perception of the player. 2 players could be on different nodes but still see each other as if they were on the same one. Over interstellar distances there is no need to be actually seamless because players don't interact with or observe things that far away.
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If you do upgrade within the next 2 years I think it's still worth holding onto the pledge, even if you can't play now.
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It's supposedly the first Continuous single shard, or "seamless" without any plot devices like stargates or jumps to go between different zones.
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Petition for JC to change his Twitter profile pic
Haunty replied to yamamushi's topic in Off Topic Discussions
Is that a mug shot? -
How to negate the negative effects of only building in the box
Haunty replied to Aaron Cain's topic in Idea Box
To me it sounds a bit convoluted for such novelties. Anything practical can be done with cores assuming they can be aligned and have relatively seamless transitions between them. Monorails, long bridges, space elevators, dyson spheres: these things are edge of DU scope at best if not outside of it.- 26 replies
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He also said air gaps between voxels don't matter, will still remain 1 unit, and can even build that way. So yeah it may look silly if that happens. Creating structural integrity mechanics would probably be too taxing on server resources.
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No new info since NQ said ships will be 1 unit with no pieces breaking off.
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I played eve and according to online tests I am not a sociopath. ?
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I would not want any human or alien AI in this game.
Haunty replied to Circles's topic in The Gameplay Mechanics Assembly
It is a space game though, and space is mostly empty. And the emptiness makes it feel larger. You still have the choice to go where the people are or travel with a group. When Eve first came out I thought it would be pretty empty of players because there were so many systems. But even with a fraction of the player base they have now, players were just about everywhere. DU will be a bit different though because there won't be as many bottleneck points where players come together, but there will still be stargates and market hubs/cities. Games like Elite Dangerous feel empty outside of the bubble because the millions of systems already exist in the game and you can travel to them, in DU it will just start with 1 system. Games like NMS have NPC everywhere, but still feels lonely because it's all the same. I never felt like I was "far away" from anything. If player-like NPC are put in DU I'd hope there would still be a way to find emptiness instead of seeing them everywhere. I'd prefer to only see NPC fauna on habitable planets, some maybe dangerous and most not very dangerous. Some optional pve gameplay could be created with them also. -
Message 'CPU does not support AVX instruction set'
Haunty replied to Lindwedler's topic in General Discussions
Curious how you got a 6 month old PC with a 10 year old CPU? -
This Could Revolutionize Dual Universe !!!! MUST SEE
Haunty replied to Commander.Valkryie's topic in General Discussions
NQ already developed their own server tech, not sure if it would make sense to switch or that SpatialOS would be better. I have played Worlds Adrift which uses Spatial and it wasn't that great yet. -
I would not want any human or alien AI in this game.
Haunty replied to Circles's topic in The Gameplay Mechanics Assembly
Sames, that's one thing I didn't like about Elite Dangerous, AI that tried to act like human players. Good for single player game but me no like for multiplayer/mmo.