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Helediron

Alpha Tester
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  • Location:
    Finland
  • backer_title
    Patron
  • Alpha
    Yes

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  1. Other player ids aren't really a GDPR problem here. In this case every player has a valid purpose to use them, as long as the usage is directly connected to the game and not distributed further.
  2. And how do you arrange supporting other players without logging? Hint: linking to e.g. screens is one major support issue. Now i should ask them to link a screen to capture logging to resolve screen issue?
  3. @NQ-Ligo Implementing a copy to clipboard from chat tab is easy for NQ. What prevents that? Also links a very scarce resource. Add a way to dynamically link from Lua to an element, and then using screen might be viable, but still bad.
  4. I have extensive debug log in my flight script and removal of logging would really hurt. There must be an alternative to extract a debug log. What i have now is that debug logging writes to system log lines with special characters to frame the lines and then a powershell script extracts the lines and imports into VSCode. Suggestion: the Lua log chat tab should allow to copy it to clipboard. It should contain full log of a session - not truncate it as now. The log may grow to megabytes.
  5. I'm playing solo casually and spend most of time in scripting. I use quanta only for schematics. Looks like i need half dozen hexes per planet and five planets should cover all ores. So, 25-30 hexes, which is 25-30 millions per week. That will kill my game in few weeks. I would expect a tax of 10000 per hex to be sustainable when collecting daily income during weekends with few alts.
  6. I'd prefer deleting all old scans. We have already earned the benefits once, and i'll be digging away my meganodes before update.
  7. There will be a lot of redoing of landscaping. NQ, could you improve the flattening tool? Make it fill when ground drops below and there is soil in inventory. Currently only way to fill is by shooting soil balls. It's tedious and very easily leaves gaps which cause a lot of rendering issues and unnecessarily fill your databases. Bigger radius and height with max talents. Slopes. Alternatively, give me Deckard's "box cutter". Limiting it to own static construct's should avoid abuse.
  8. Just make a solar system for pvp peasants and another with no pvp. This safe/non-safe division in one system is silly.
  9. This thread is apples to oranges comparison. You want our carebear ships to have as many L containers as possible.
  10. I am OK with reseed. I'll lose a pile of meganodes but if new opportunities open it's fine. I would add a lot more ores beyond territory scanner's range. Then some meganodes appear in scans while some require lotsa digging and pure luck to be found.
  11. You don't have to type. Just click the yellow button. Your email/pw are saved and used. The interface just hides them, which is actually a great feature.
  12. Scanners aren't broken. Those who "spend hours trying to locate" ore should have something completely different way to earn money. The real problem is not that mining sux, but those who sux as miners don't have alternatives. It's okay to replace the circle clicking with some mining engine and setting up conveyor belts/tubes, but mining should always stay very difficult to botters. If the "mining bots" means that the time spent clicking the circle is spent setting up and connecting bots to ship, explosions, etc, it could actually be an improvement. It would also make botting harder.
  13. See the codex. Several methods which may affect other players unknowingly are restricted to explicitly starting the PB for security reasons. Imagine someone walking by and PB gets triggered with a detector zone.
  14. I tested a coal megahex on Lacobus. Initial scan showed 4.6M coal, Few small nodes and one meganode gave about 2.5M coal. Afterscan showed 1.8M coal. I cleared every other coal node and scan dropped to 1.5M. The one megavein was right at edge of the hex, and it was rather easy to find all other nodes within the hex. I dug search tunnels every 100m altitude around the megavein, and few tunnels down to 2km below surface. End result: 1.5M coal in terrain scan but no actual coal.
  15. The sun has seasons. I followed it in alpha few weeks and its path definitely changes over time.
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