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jericho1060

Alpha Tester
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  1. Like
    jericho1060 reacted to blazemonger in DU crashes on Shadow PC since 0.24   
    I just responded to this update on the ticket. And no, this is not an acceptable excuse here even when I did predict that eventually NQ would just throw the "it is actually not supported" line out there as they would not be able to find a solution.
     
    That DU is not supported on Shadow was never before stated in the system specs and still isn't. DU has run just fine up to the 0.24 PTS. NQ has been (or at least should have been) well aware that they have a good number of subscribers and backers using Shadow There is no reason for DU to not work on Shadow as the system specs are well above the suggested hardware specifications The logs from the crash consistently show a Windows stopcode frequently seen with applications with memory issues such as leaks or incorrect allocation of memory.  
    Just to remind NQ; here are the DU system specifications which Shadow meets and exceeds:
     
    Recommended:
    CPU (Processor)
    Intel Core i7 7700 (3.6 GHz) / AMD Ryzen 7 1700 (3.00 GHZ) (Shadow well exceeds this)
    To run Dual Universe, you will need a CPU with AVX instructions.   More information here. Memory (Ram)
    16 GB (While base Shadow has 'only' 12 GB memory, the issue is the same across all Shadow configurations. Minimum spec for DU is 8GB)
    GPU (Graphics Card)
    AMD RX 580 (8 GB) / NVIDIA GeForce GTX 1080 (8 GB) (Shadow well exceeds this) Operating System
    Windows 10 (Shadow meets this)
     
    SOURCE
  2. Like
    jericho1060 got a reaction from Ragnar in 0.24 Phase One - Discussion Thread   
    The 0.24 broke the game for many users.

    I already reported the crash that was hapenning on the PTS but nothing has been done to solve this.

    after speaking with other users in the same case it seems Shadow PC (https://shadow.tech) are now blocked and cannot access the game anymore.
    Any reason to that ?

    Can we please have a rapid fix for that ?
  3. Like
    jericho1060 got a reaction from Celestis in 0.24 Phase One - Discussion Thread   
    https://support.dualthegame.com/
  4. Like
    jericho1060 got a reaction from Vifrevaert in 0.24 Phase One - Discussion Thread   
    The 0.24 broke the game for many users.

    I already reported the crash that was hapenning on the PTS but nothing has been done to solve this.

    after speaking with other users in the same case it seems Shadow PC (https://shadow.tech) are now blocked and cannot access the game anymore.
    Any reason to that ?

    Can we please have a rapid fix for that ?
  5. Like
    jericho1060 got a reaction from AlanVine in 0.24 Phase One - Discussion Thread   
    The 0.24 broke the game for many users.

    I already reported the crash that was hapenning on the PTS but nothing has been done to solve this.

    after speaking with other users in the same case it seems Shadow PC (https://shadow.tech) are now blocked and cannot access the game anymore.
    Any reason to that ?

    Can we please have a rapid fix for that ?
  6. Like
    jericho1060 got a reaction from Alec Sadler in 0.24 Phase One - Discussion Thread   
    The 0.24 broke the game for many users.

    I already reported the crash that was hapenning on the PTS but nothing has been done to solve this.

    after speaking with other users in the same case it seems Shadow PC (https://shadow.tech) are now blocked and cannot access the game anymore.
    Any reason to that ?

    Can we please have a rapid fix for that ?
  7. Like
    jericho1060 got a reaction from Shaman in 0.24 Phase One - Discussion Thread   
    The 0.24 broke the game for many users.

    I already reported the crash that was hapenning on the PTS but nothing has been done to solve this.

    after speaking with other users in the same case it seems Shadow PC (https://shadow.tech) are now blocked and cannot access the game anymore.
    Any reason to that ?

    Can we please have a rapid fix for that ?
  8. Like
    jericho1060 got a reaction from CptLoRes in DevBlog: The Maneuver Tool and Disconnecting Ships - DUscussion thread   
    just another case the 50m limitation will be a problem:

    Someone landed on your L static core, you cannot move it out in one time and have to wait several minutes to do it.
  9. Like
    jericho1060 got a reaction from XKentX in DevBlog: The Maneuver Tool and Disconnecting Ships - DUscussion thread   
    just another case the 50m limitation will be a problem:

    Someone landed on your L static core, you cannot move it out in one time and have to wait several minutes to do it.
  10. Like
    jericho1060 got a reaction from SneakySnake in DevBlog: The Maneuver Tool and Disconnecting Ships - DUscussion thread   
    just another case the 50m limitation will be a problem:

    Someone landed on your L static core, you cannot move it out in one time and have to wait several minutes to do it.
  11. Like
    jericho1060 reacted to Dimencia in DevBlog: The Maneuver Tool and Disconnecting Ships - DUscussion thread   
    The 50m distance limit on the maneuver tool seems really arbitrary and I don't understand the point.  Not freezing if the player isn't touching the ground is good enough, it solves all the problems mentioned.  Why also impose these weird artifical limits that do nothing but cause problems? 
    For example, we have an 'elevator' that uses vertical engines to go up/down from where it starts without a shaft.  We maneuver-tool this elevator throughout our base to reach tall things or build up high - it can only fly straight up.  We will now have to redesign this if we can't reliably move it around our tiles.  
     
    Moving something long-distance with a maneuver tool isn't fast or desirable except in extreme cases when it's the only option, because it takes a very long time.  Why would you remove this option?
     
     
    It now occurs to me people are apparently salty about not being able to alt+f4 to come to a stop anymore, so I guess it's just me worried about this.  But I'm good with the removed instant-stops.  Sure it'll take some fine-tuning to really get it to work, but for a vast majority of people, it solves a problem (having to accelerate back up to speed if you disconnect).  The only reason to complain about it is if you were abusing it (or are worried about PVP implications, not that PVP exists right now)
  12. Like
    jericho1060 got a reaction from AlexRingess in DevBlog: The Maneuver Tool and Disconnecting Ships - DUscussion thread   
    after reading the topic, i agree with all the changes except one, the 50m range limitation.
    I think this is too low and here why : the docking is not fixed.
    If you are trying to dock a ship on another one but it's not working (doen't matter the reason, right or bug or anything) tthe docked ship is fixed but the other one not.
    If you are on the floor, you ship will bounce till he moved out, no problem, but if like me you land your ship on a static core, the bigger ship will go threw the static core.
    In my case, my M ship will go threw my static L platform, that means i will have to wait at least 10minutes to pull it back on the top on the platform as a L core is 128m long.
     
    a 150m limitation could solve that problem and will not be too much in my mind.
  13. Like
    jericho1060 reacted to Zireaa in Will ALPHA (not pre) servers be up 24/7?   
    honestly im sick of the short tests  that happen in odd times  I don't even join often  because of this  at least their is a 96 hour test coming up   I hope beta will bring 24/7   all I like is the building system any way could care less about the pvp 
  14. Like
    jericho1060 reacted to huschhusch in Hi Everyone   
    Français (deepl used)   Salut jericho1060,
    comme je vois dans la description de votre portail, vous parlez français.
    J'ai peur de ne pas parler français.
    Votre phrase en allemand est parfaite.
    L'original allemand de mes POST est pour les membres de "Sammelbecken".   Die Waldfee
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