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Knight-Sevy

Alpha Tester
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  • Location:
    France
  • backer_title
    Patron
  • Gender
    Male
  • Alpha
    Yes

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Knight-Sevy's Achievements

  1. We will say that it is never too late to do things that the community asks for. Even if I reduce my participation to only one account, I think I will continue to stay sub as long as the game is online. Unfortunately we won't really be able to say that I actively play Dual Universe, but I have so many games to retrieve from the last 10 years that I don't get bored when I'm on my computer. I'll have put up with the MMO I wish I had as long as there isn't another with better promise that comes along (Riot I'm looking at you). In the meantime, I can continue to make fun of these other tasteless F2P/P2W/P2F games that waste players' time and/or money.
  2. Good timing, I was almost going to suspend my alts payment. So I think it will wait a bit. I hope that the heresy that a ship without voxel is more efficient than a design ship with voxel is finally eliminated. It was indeed dissonant that voxels do not have to be present on a ship when the game relies on its exceptional voxel creation system.
  3. We're at a point where NQ doesn't give a damn. The latest update is made for you to have no content. This game is not worth your money.
  4. I just saw that NQ made a discreet effort to help multi-accounts survive in the game (it's complicated for them). Now there are 7 possible mission choices instead of 5. They will always be able to find their common mission more easily on all their alts before making a transport. Thank you NQ for helping this portion of the community that was certainly in quanta trouble.
  5. First of all, before advising you on a ship that can defend you, I will extrapolate the threat against which you wish to defend yourself. I'm going to assume that you come across 2 experienced PvP players. These 2 players with access to Geforce. The best PvP ship to date is hands down the S core double gunner rail gun + cannon. This is really the most unfavorable case, very often you will encounter less disadvantageous match ups (or bad luck an entire fleet that comes to undermine it by chance). If you are less experienced and less armed, I would advise you for your mining session to start with 3 people. It is indeed an MMO and if you want to engage in battle and win, you have to be in a group. With 3 single gunner ships, you will have less firepower, but will gain in maneuverability and overall resistance of your fleet (3 shields vs 2 for your opponents). Here are the kind of ships that I can recommend for a fight: 6 Rare precision cannon S 2 Ammo containers 4 Advanced freight L space engine 2 Space Fueltank M 1 Rare Shield M If you don't want to go through the design phase here is a BP vendor: https://du-creators.org/makers/SNS Sentinels/ship/Saber The buff of a ship created by them is free. This will make up for part of your lack of PvP handling talent. If you still want to make your own ship, they sell their buff price, find out on the discord. => Now that you have gathered your friends, built your ships, let's talk about some tips that could allow you to win a fight: - Bring a container dock on your ship. In case of aggression you can separate from it and will not be handicapped by your farming - Always have someone to watch while you mine - Training is important. Overall players who do not practice PvP like to shout that because it is not FPS and only lock and fire, that the game does not require any player skills. This is totally false, regularly we have PvP confrontations where victories are won at 1 against 2 or even 1 against 3 with almost identical ships. Piloting is really not to be neglected. That's a lot of information to consider. There's more to see, but you can start working your way from here. You are already in the 20% of players able to take advantage of most of your encounters in PvP Zone. PS : There is a fairly comprehensive public google doc on PvP. The information is quite relevant but it may be too specific if you are a complete beginner. PS 2: Maybe you and your friends will have to put on the face with cheap XS ships just to understand the pressure of combat, movement and the use of weapons.
  6. NQ, where is my warfare ? NQ, where is my giant battleship ? NQ, where is my battles for the control of the Territory ?
  7. It would be more interesting if the radar range is directly related to the mass of the ship. The smaller you are, the less visible you are. Or to be, perhaps, more balanced for the heights which will be too visible if it is only the mass. Make sure that the heat signature comes from engines, weapons, shields and whatnot. This will break the current DU meta the more elements I put on my ship the better it performs. This will add an interesting parameter of discretion: I have less engine I am less efficient but also less visible. It seems like a honest request that a small XS/S with only a few max size S or M items should be visible from less distance than a core S/M with 100 L or XL items on it. The range of 2 Su would be the minimum visibility + a gradual vision up to 10 Su could be really fun. Also the implementation of a gradual vision could bring the PvP in the atmospheric zone with a range of vision which decreases when one approaches the planet.
  8. Learn to play the game before coming to talk on the forums. You can't let a ship on a station in the PvP Area EVEN WITH A SHIELD STATION BECAUSE THE SHIELD STATION ONLY PROTECTS THE STATION 🙂
  9. You go out in PvP, are pretty bad/don't know enough game mechanics which allows us to kill you ALL THE TIME. So keep it up, we don't mind, you're just an eternal victim. We are the first to wait for NQ to remove all these safe zones precisely so that we can create our stations with OUR safe zones on the planets that we have decided to control. At the moment we can't even use a space station with a shield to secure a fleet in the PVP area when we have to go to sleep/eat/work. So obviously there are only people passing through the PvP zone, you can't stay there and do things there. Again fault with NQ at 1000%
  10. This is on the right track. I hope to be able to tease you the update 1.3 with the management and the attribution of the energy : I am joking. I hope to see quickly what it will look like in NQ version
  11. I believe there is no pirate. It's definitely an urban legend to scare the kids
  12. We would have liked to be able to also stack the different destroyed elements. We could have made a market for second-hand parts by selling items with 1 or 2 lives at half price. But unfortunately that doesn't seem possible.
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