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Korvid Rin

Alpha Tester
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  1. Like
    Korvid Rin got a reaction from Abakbakoges in Last Post Wins   
    I'm really enjoying all you guys on the forum.  Good job keeping me entertained.  
  2. Like
    Korvid Rin got a reaction from The Immortal Ranger in DU Memes   
    I love BOObies. 
  3. Like
    Korvid Rin got a reaction from Omfgreenhair in Last Post Wins   
    Wait,  I thought we we're turning salt to sugar there.  If you add sugar that defeats the purpose of the proposed alchemy.  Bad form, sir. Thou has been duly chastened. Carry on. 
  4. Like
    Korvid Rin got a reaction from Ryoko_Takahashi in DU Memes   
    I love BOObies. 
  5. Like
    Korvid Rin got a reaction from dw_ace_918 in Wonders of the Galaxy?   
    ^^^^^^ I love this idea!!!!  We are supposed to be rebuilding humanity. We are our history. 
     
    This needs to be a thing. 
  6. Like
    Korvid Rin got a reaction from Supermega in Wonders of the Galaxy?   
    ^^^^^^ I love this idea!!!!  We are supposed to be rebuilding humanity. We are our history. 
     
    This needs to be a thing. 
  7. Like
    Korvid Rin got a reaction from Kuritho in Wonders of the Galaxy?   
    Kuritho,  we need to 
  8. Like
    Korvid Rin got a reaction from Murmandamus in The right to be evil   
    Welcome to America!  Where you too can sue a company for giving you hot coffee if you burn yourself on the hot coffee you asked for. I'll seriously never be able to reconcile that level of idiocy. 
  9. Like
    Korvid Rin reacted to Stig92 in The right to be evil   
    Also 20 000$ medical expenses. That is your real problem.
  10. Like
    Korvid Rin reacted to Lethys in The right to be evil   
    The eula needs constant adjustments anyway to ban unwanted behavior. 
    But these adjustments need to be balanced well and clearly written too. 
     
    For example (I'm still drunk a little so can't think of a better one xD):
    If prisons are a thing via some mechanic in DU then players will use this. All good, No worries. Then some jerks decide to use all their gathered dirt to box in a whole territory. After months of debates wheather this is griefing or not, NQ decided to adapt the eula by adding:
    "You're Not allowed to impede movement of other players (for example by boxing them in)"
     
    Bam. Prisons banned too. People will then argue about that statement if prisons are still allowed or not - and the threadnaught explodes once again. 
     
    They can only do so much with the eula. Players will use tactics that might fall under griefing. Everyone reacts differently to griefing (depending on your mindset, ingame and RL circumstances, stresslevel,...) and ppl have different opinions in what griefing actually is. That's why I think it's best to have a good and waterproof eula - the rest can be handled by players themselves. DU is huge, after a year many players won't even know each other or won't even know the tactics/designs/ships used by other groups in a different area of space. That's why I think of communities in Du as smaller conglomerates (a few solar systems maybe). A Player banned there by the community because he's a griefer (thus can't use markets, is hunted constantly, ...) may find another home far away because ppl don't know what He did - and He may be a valuable member there.
    In 99,9% of my gametime noone can grief me for example, I see everything as opertunity for gameplay. Sometimes I'm just not in the right mood, but then I simply stop playing. 
     
  11. Like
    Korvid Rin reacted to Omfgreenhair in The right to be evil   
    We keep saying "griefers" but in reality we got to count on the community to reduce unwanted guests. We're getting in the dispute district of the discussion again where it's a "he said, she said" situation. Trust the community to solve these disputes with what I've described before.
     
    Griefing is a very minor form of 'evil' though. Of course it's undesired but it doesn't really hold a candle light to monopolizing a base material, destroy any competition by influencing the market and put hit man bounties on miners of anyone other than their own corp. Or politically hold minor corps under the boot heel, infiltrate the competition to leak locations of A.O. which then can be sold as information to information brokers or pirates.
     
    Really... "HUEHUE I REKT MUH SHIP ON YUR BASE, U MAD?!? HUEHUE" is really laughably poor example of evil. They're not evil, they're just jerks and jerks in DU get quickly expelled from civilization. Again, very pricy 'lulz' if you ask me, all counter measures considering.
  12. Like
    Korvid Rin reacted to Ryoko_Takahashi in DU Memes   
  13. Like
    Korvid Rin reacted to Kuritho in Wonders of the Galaxy?   
    Good idea.
    ---
    I think we should make an entire moon dedicated to building under protection of a neutral organization.
    Imagine it, Hanging Gardens, a Leaning Tower of Pisa, Colossus, Temple of Artemis, the White House.
    Beautiful.
    Maybe someone could a full muesem in the game for free for people to explore history and actually learn a lot of stuff.
    I imagine it now: people paying teachers to teach them history.
     
    Battle of Waterloo? Cold War? Chernobyl? Maybe some trenches? Maybe even some WWI/II re-enactments?
    The possibilities are very vast.
  14. Like
    Korvid Rin reacted to CoreVamore in Order Your Custom Ship Now   
    Then fly it into the sun killing thousands.... EPIC!
     
     
  15. Like
    Korvid Rin reacted to Dxeo in DU Memes   
  16. Like
    Korvid Rin reacted to Lord_Void in DU Memes   
  17. Like
    Korvid Rin reacted to Veld in Cloaking Tech   
    No worries
     
    Totally. Cloaking needs limitations. With what I suggested they would be bad at sneaking up on a base because the magnetometric sensors would detect them. But in space there would be radar which could detect them as well. I thought of having a radar scrambling device which a ship could deploy to make radars go haywire and detect false signatures. The device is still visible and could be destroyed. Therefore the most effective use for cloaked vessels would be nestling them in debris fields in ambush with scramblers tucked into alcoves.
     
    This ensures that cloaking isn't totally obsolete against ships with radar but doesn't make them OP.
     
    Edit: should give a full rundown of how I think it should work:
     
    Static sensors- costly/ long range:
    Magnetometric - more electrical systems/ discharges = detection
    Gravimetric - more mass = detection
    Thermal - heating effects like reentry, rocket boosters and radiation = detection.
     
    Dynamic/ static sensor- cheap/ short range:
    Radar- large cross section = detection
     
    Static can be fitted to bases only. Dynamic/ static can be fitted to ships and bases.
     
    Invisibility cloak devices make more electrical discharge and therefore are vulnerable to magnetometric sensors when active.
     
    In addition a radar scrambler can be ejected like a munitions round to make enemy radar go nuts within a certain radius.
     
    Another edit: it makes sense to have a radar scrambler as something you shoot out away from you as it would only scramble your own radar otherwise
     
  18. Like
    Korvid Rin reacted to NanoDot in Cloaking Tech   
    How would 2 cloaked fleets find each other to do battle ?
  19. Like
    Korvid Rin reacted to NanoDot in Wonders of the Galaxy?   
    You might not, but your moral code or sense of aesthetics is not universally shared, unfortunately.
     
    In 2001, the Taliban blew up the "Buddhas of Bamiyan", which were giant statues built in the 5th and 6th century.
    ISIS destroyed large parts of the ancient city of Palmyra, a valuable archaeological site.
    The list goes on...
     
    It seems that griefers are not only found in MMO's !
     
    It's best not to use RL references to motivate game design on the basis of "people wouldn't do this in RL". Sooner or later, humans will do anything they are capable of doing...
     
  20. Like
    Korvid Rin got a reaction from GunDeva in Parachutes   
    Uhmmmm,  jetpacks for control of decent/short vertical movement when planet side? An additional spacesuit upgrade package for spacewalking? Just a thought. Future tech and all,  a parachute seems really kind of ancient psuedo-tech for where DU says we are in a technology sense. We are beyond parachutes,  we have anti-gravity thrusters.  But I would like to make orbital base jumping a thing,  seems like an awesome thrill, ( think of the VR possibilities. The wingsuit idea also opens up a lot of cool possibilities .) But I think a jet pack system is probably the easiest/most in line with the tech level of the game world. 
  21. Like
    Korvid Rin reacted to Lethys in Wonders of the Galaxy?   
    Build it in safezones
     
    Why protect something outside through artificial means when you can just Take the blueprint/snapshot and build it anywhere
  22. Like
    Korvid Rin reacted to Lord_Void in Last Post Wins   
    He doesn't
  23. Like
    Korvid Rin reacted to CoreVamore in Last Post Wins   
    I Core
     
  24. Like
    Korvid Rin got a reaction from Atmosph3rik in Is my imagination running away with me?   
    Do you think it's too much to ask for the majority of my play will be in the vein of Firefly?  Yeah, I'm a hopeless geek. (Just like the rest if you reprebates.) Sp? I'm kinda drunk. 
  25. Like
    Korvid Rin reacted to unown in Cloaking Tech   
    Does some coverage on cloaking 
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