Greenfox reacted to blazemonger in How much does it cost to keep the DU server online?
It's not an opinion this time, I am stating a fact.
I am a founding backer and have no stake in NQ beyond having fronted what I did because I believe this project will become a great and viable game that I will be able to enjoy for many years. In exchange I got about 4 years of playtime as well as the opportunity to gain access at a very early stage. i have no say in the direction the game is taken by the developer nor will I gain anything outside of the perks promised when I pulled my credit card.
You are of the opinion that backers are investors/stakeholders which they are not, never have been and never will be. The investors are the ones who put €5M+ on the table, we as backers brought in a lot less and we do not own any part of NQ or DU, we have a license to use the client in order to access the servers and that is it.
The answer to the OP question is that it's really not as easy as calling out a number. The cluster DU will run on is dynamic and may cost more or less depending on resources being activated or patched in. It is public knowledge what EVE runs on, it is not unreasonable to assume DU will require similar hardware so if anything you can check what that configuration will cost to rent/own/run/maintain (spoiler alert; it ain't cheap). And to top it off, the servers are only a relative small part of the running cost for NQ.
Greenfox reacted to blazemonger in How much does it cost to keep the DU server online?
Backers are not shareholders nor investors and we do not have any rights or entitlement to what you are saying.
Greenfox got a reaction from Aaron Cain in Liquid or water holding tanks
If you ever automatically poured docents of buckets of water in minecraft, you know that it burns servers.
And voxel water burns even more. ^^
But i guess, a makeshift "non flowing" static water might work as "ressource that is mineable too".
Keep in mind, that they didn't want to give us transparent blocks ... for reasons i can't remember but most likely are "server stuff".
I had a demo of that voxel water, the real flowing kind, once seen at gamescom ... it looks pretty and is crazy fun.
But imageing the server room lit up like a christmas tree which got to close to the sun xD.
@Aron Cain Pumps don't need water. A simple visual effect will do, even if you place them into the desert... they just condense air humitiy with ... magic and science!
Greenfox got a reaction from Pantera in Liquid or water holding tanks
I guess we will get liquid handling someday.
But keep in mind, that it is a bit server intensive. One reason games like Landmark had fake water ... and when you build into it, you had an submarine undergroudn base with water in it.
And who wants a lake to swim in Zero G ... that's a death trap right there.
Greenfox got a reaction from Stark in Regarding kickstarter rewards.(as a patron supporter)
KS backer bonuses are gone ^^.
The only thing you might be able to do, have someone gift you a KS package and ask the support if you could up that pledge.
But i would write the support before that, unclear if that is aloweed or supported ^^. I know games that do allow people to trade, sell or do whatever they want with their KS rewards. But some too, that made it a felony.
I personally would only get a KS for the extra unique skin. DAC or Lifetime sub aren't really that great. Done right you wont need to pay and then again, 15 Bucks are not the end of the world. I pay more for the gym, a pizza + beer or a cinema ticket ...and get less fun from it.
Patron is still a good grab. Just not as many DAC in there then KS rewards for the same tier.
---PS: I have often see "after KS" stuff going on. Most times, as with here too. These packs contain less and less, the further the devolpment goes on. The supporter packs as they are now will stick with us till realese, as far as i know.
Greenfox reacted to blazemonger in Subscriptions and DAC's: Can You Afford Them?
It would be nice to know if there is any progress on the considerations NQ has made towards how DAC would be handled in game. Such as, will there be something like the PLEX vault in EVE?!
one more item for a SOON™ devblog perhaps
Greenfox reacted to Mod-Meldrik in Subscriptions and DAC's: Can You Afford Them?
Yeah, that has been an ongoing confusion regarding that aspect.
When NQ refers to the DAC tokens as "Non-Physical" items, they are referring to the real world. You won't be able to find a DAC at your local dollar store or super center, because they are not a physical card. So to answer that question, yes, DACs will be "Physical" items in the Virtual World of Dual Universe. Otherwise you wouldn't be able to move them to the market or from inventory to inventory.
Here's a link to more details regarding that matter. (Take it with a pinch of salt as this information is now almost 2 years old)
Greenfox got a reaction from Lethys in Supporter Pack Question: Rewards~
Sadly i missed the KS times. Didn't even know that this game existed till around may, when someone i knew told me about this.
After spamming the chat how much i loved "From The Deepths" and how much fun i and my kid brother have at that xD.
General logic dictates that any previous cosmetic will be avaible for someone backing an higher supporter pack .... but pets are written out and the cosmetics aren't.
So i am quite uncertain ^^.
Greenfox got a reaction from Megaddd in How much does it cost to keep the DU server online?
Math doesn't work like that if you got some fixed costs (i like your optimistic view :3, i really hope we get 100k players too) .
But it's a good theoretical example.
I will just add one thing, i know for sure.
Costs for Devs:
For a similar Dev group of an indie game. I know that they churn trough 300~400k a month in development cost (and have been doing so for 3 years ;3), aka having two to three servers running + the fixed cost of the whole other stuff. Given that i know little to nothing about cloud servers and how much they cost, i can't really say what we will end up with. But lets say, we will need 10 server shards and the overall cost would end us at around 500k/month, probably.
That means to be selfsustaining they would need arond 33k User, who pay 15 dollars a month.
Which isn't even that much.
Hopefully i'm ways off about what an single server shard costs and how these providers calculate heir cost. But i would say we need around 20k User for sure, to cover ongoing development. Based on how costly all of the other things, except servers are.
The only people that know for sure are the Devs and maybe the investors, that will get an update about cost/etc but need to keep that under a sort of NDA. The only thing we can do, spread the word if we really love the game that once will be there for us all to play. ^^
Greenfox reacted to NQ-Nyzaltar in Official Dual Universe Lore Bible
Before starting to read the Lore Bible, here are three things to keep in mind:
- Some names and acronyms (put between brackets) in the texts below are still temporary names/placeholders. The final names will be decided in the following days. The update will be announced on the forum and on the social media. We don't want to keep these names, for different reasons varying for each case. Once in its final version, it will be published on the Community Wiki hosted by Gamepedia in a more structured way.
- It was a difficult decision but we have to consider that some parts of the short story written by Alain Damasio will be modified or removed. We all agree in the team that Alain Damasio has made a short story of the highest quality, but this short story was written more than a year ago (July 2015) and at that time, too many points regarding the game universe were unclear or undecided. With all the recent additions to the Lore Bible (those released today publicly and those which remain hidden as "secrets" for the time being), it generated some inconsistencies difficult to solve. We tried to find solutions or workarounds, without success. Some points were also not possible to represent in-game, gameplay wise. While the short story will be updated in the near future to fit with the current Lore Bible, in the meantime here are the specific points from the short story you should not take into account when writing a Fan Fiction for Dual Universe (if you want it to be eligible for being integrated to the official backstory of the game, of course. If not, you are not bind to such limitation).
Unfortunately, Sohan Decker is not a member of the Alpha Team, as he woke up just a few weeks before the Arkship landing on Alioth and do not participate in the neural simulation that will take place more than a year and a half before the landing. Aphelia memory must have had a glitch when talking to Sohan for the first time. When approaching some Kyrium, the matter doesn't reflect human faces aging or growing younger. Sohan Decker has probably some hallucinations, a possible side-effect of the long cryogenic sleep. While probably convinced of it, Sohan Decker didn't communicate with an invisible entity by using elements and he didn't get some schematics of a high-performance reactor in Kyrium as a reward. The proof? When asked to show it, he's not able to find it anywhere! Poor Sohan. Probably another hallucination. Cryogenic sleep seems to have a lasting side effect on him.
- The Novaquark might slightly change the Lore Bible over time, but we will try to keep those changes to a minimum, to ensure that it doesn't contradict fanfictions that have been already integrated to the official lore. These changes will occur mainly when an inconstancy is discovered in the official lore. And in this regard, we count on your feedback to track down every little detail that might seem inconsistent (some details may be awkward on purpose though ). As always, we remain open to your feedback on the Official Lore. Let us know what you think about it!
That being said... Happy reading!
Dual Universe Lore Dual Universe takes place about 10.000 years after the Grand Exodus when humanity left the Earth to establish itself in new star systems. The information below is meant to help answer the most common questions about the game environment and try to set the general framework where fan fiction can be written. Main historical dates 2027: Discovery of the doomsday Neutron Star that is heading towards the Earth. Collision will happen in 498 years. There are margins of error, so we don’t yet know if it means annihilation or simply major disruption in the solar system’s planets, but the end result is the same: the Earth will not be able to host humanity anymore. The event is nicknamed the [“Star Kiss of Death”], or [SKiD]. It’s basically the Armageddon. 2049: Creation of the United Earth Federation (UEF), a transnational institution in charge of coordinating humanity’s efforts and response to the SKiD. After concluding there was no hope to save Earth, the “Rebirth Program” is launched to analyze possible responses and escape strategies. New measures are voted to encourage natality in the population, to fight against a nihilist movement that advocates a “no future” philosophy and maintain a sufficient level of humans in the long run to fuel the Rebirth Project’s considerable needs. 2084: Better measurements have narrowed the margin of error. We are now certain that the neutron star will hit our solar system, and will actually collide with the Sun, turning into a black hole that will ultimately swallow or eject into deep space all the planets, Earth included. There is no hope anymore. Major funding is directed towards the Rebirth Program. All nation states must contribute at least 20% of their resources 2100: Mankind is entering a new era where robotics and AI have profoundly transformed society. Work as we know it has long disappeared, and social influence has replaced money as the currency of value. People do not “work” anymore, they have “activities” that can get them socially recognized. Money is still used, via a Universal Revenue, mainly as a way to control the scarcity in production, and balance the availability of goods against their rarity. 2130: AI have reached a threshold of global sentience. It is active in political, economic and social debates, and, while its benefits are recognized because it allowed the transition to the post-work era, more and more concern is raised about the sentient aspect and the potentially uncontrollable dimension of the AI agenda. Irrational fear rises. The AIs try to reassure the population that they have no rational reason to threaten humanity, but it only increases the level of suspicion within society. 2145: Massive rebellions all around the world signals the end of sentient AI, introducing a permanent universal ban on this technology, enforced by the very powerful UEF. Against all expectations, sentient AIs accept this and willingly shut down without any form of violent action. 2150: Society is reorganizing itself, as many “jobs” that needed sentient-level AI (surprisingly many, including low skill manual work), are once again left to humans to perform. Robots, in general, are banned also, as most of them required sentient-level AI to function properly. Early attempts at designing automated non-sentient robots all failed in the late 21st century, as it was discovered that sentience was a necessary byproduct of any sufficiently sophisticated AI for it to be able to interact with a complex world. 2200: A major summit of the UEF signals the alarming lack of progress on project Rebirth at the dawn of the 23rd century. Debates continue for years afterward about priorities, what technology to use to build Arkships that could help evacuate Earth, who would be eligible if we cannot host the 3 billion people still in the current population. 2200-2400: Major political events keep slowing down humanity and the UEF in its attempts to advance the technologies needed to build functional Arkships. Many wars, economic crisis, and nihilist terrorism are plaguing the progress. 2400: A period of calm and peace opens up. Major progress is suddenly made in the technologies needed to build the Arkships. Some are scheduled to be built within the next decade. 2440: Several key technologies are unlocked: cryosleep modules, nanoforming technology, nanopack condensers, resurrection nodes (it is unfortunately too late to use this to save humanity, as we would need to install billions of them out of the solar system, on a hospitable planet. There is not enough time for this). 2450: The Arkship technology is now mastered. Mass production begins. The race is on to produce as many as possible. 2500: Terrifying high-resolution images of the neutron star are provided by our most powerful telescopes. Riots break out all around the world over the selection process that dictates who gets to board the Arkships. The process was created by a scientific committee from the UEF, aimed at gathering the maximal amount of genetic diversity, plus a lottery to offset the fact that not everybody could go. Massive euthanasia programs were organized for those who had to stay, in order to provide them with a painless death at the time of their choosing. 2510-2536: The first Arkships leave Earth. Each Arkship is heading towards a particular part of the galaxy. One of them, the Novark, is heading towards the Scutum-Centaurus arm. 2538: The neutron star annihilates the solar system. Arkships are on their way, heading towards different regions of the galaxy. 12477: The Novark arrives on Alioth with a mighty thud as it deploys itself into the planet surface. From afar the planet shows many similarities to that of Earth, a blue and green marble sitting in the goldilocks zone of its star. Large continents surrounded by equally large oceans define the planet's appearance. Mountain ranges suggest continental drift, and large forests have taken hold over most of the planet. Primitive lifeforms are abundant. There are no obvious signs of advanced lifeforms. Year 0 after arrival (0 AA): It will be your turn to write History in-game. The world in 2500 In the century that preceded the Grand Exodus, the Earth’s population had dropped considerably, down to something less than 1 billion people. The “no future” movement had gained a considerable momentum. people were simply trying to tend to their immediate needs; losing any vision for the future or any concern for the consequences of their actions. Natality had dropped to an all-time low, crime had been continuously rising, and nation-states, as we know them, had long disappeared. The UEF was the last large-scale social structure still holding, among a myriad of medium to small sized city-states. UEF representatives and offices, research centers, production units, etc, were scattered all around the world within the largest city-states. The UEF’s role now extended far beyond its initial goals, including a feared and powerful armed force to maintain order and ensure that the proper funding was collected from all city-states, in order to fuel the Rebirth Program. A global language shared by all people on the planet started to emerge at the end of the 21st century. By the end of the 22nd century, almost everyone was speaking at least two languages: the global language (the “common”) and their local native language, each city-state having somehow evolved a variant from their original country’s language. Economy During the first half of the 21st century, the Internet quickly decentralized the economy, removing intermediaries and frictions. Anyone was able to open their own marketplace online, with powerful central aggregators to help integrate available offers. This was both true of goods and services. This highly distributed model of economy stood the test of time, both during the sentient AI era, and even after, up until the last century. One of the main challenges of the last century, after the city-states model had become the norm, was logistics. Transporting goods over long distances carried the risk of being attacked by pirate hordes living outside of the city-states. The UEF and other independent security groups were in charge of ensuring protection, but still, the risk made inter-city trade dangerous, and local markets were the preferred method for basic commerce. A global currency, the [U2] [(Universal Unit)], is installed by the UEF at the beginning of the 22nd century. It has acquired a growing support over the years and is still used as a reference currency on Alioth to help organize the exchanges of goods and services between colonists. Culture & Society At the moment of the Grand Exodus, humanity, and more precisely the UEF, was divided into four main political movements, essentially different from each other in the way they decided to answer one simple fundamental question: what is the main driving force in the development of humanity? Behind this question lies the promise of a political agenda on how to best rebuild civilization after the Grand Exodus and where to put priorities. The [Luminous] are the first group. They consider the main driving force to be knowledge and wisdom. They value science, industry, and technology as the main sources of progress, and were heavily involved in the Rebirth Program, which led to the construction of the Arkships. They are, of course, very much respected for this even if some may criticize them for their all too rational take on things. The Alphas are the second group. For them, the main driving force is, well, … force. They believe that people will respond mostly to strength and balance of power. They favor military action as a way to control and orient the evolution of the world in an attempt to avoid chaos and prevent instability. Their intentions are good, but they often fall to scandals involved with their expeditious way of handling subtle situations. The [Ethereans] constitute the third group. They believe in the power of culture and arts. For them, humanity needs to be driven by dreams, beauty, and ideals before anything else. This is what gives us meaning. They are not against more practical endeavors but like to see these activities as a way to expand and support their vision. They have many supporters but are also often criticized for their lack of pragmatic action. The [Emporium] is the final group. They believe in the power of money and commerce. They think that this has been the life and blood of human societies for millennia and, even if they will gladly regret it in private, they think this is nevertheless what gets the job done and can really set people in motion. Some point to them as a cause of an ever greater inequality, but they know how to silence critics and make people happy. None of these movements are inherently good or bad, they all value human life and sincerely want to help drive humanity to success again. Science & Technology After the early 2400 years, science and technology suddenly advanced very rapidly. Incredible innovation occurred, becoming the foundation of the industrial, societal and economical program of Project Rebirth. Here are some of the most prominent breakthrough: Nano fields: an expected advance in theoretical physics led to the discovery of a new force in nature, called the nano force due to its scale, that allows the fine control of the molecular dynamics of matter with incredible precision using high-frequency nano fields. Nano fields can be focused and modulated in a very precise way to destructure, collect or deploy and assemble matter in a short range radius. This is the core technology that gave birth to the nanoformer that every colonist is now equipped with. Calabi-Yau Compactification: the science behind CYC has been inexplicably lost in the Arkship archives. It is the technology that powers nanopacks, which are extra small containers (that colonists wear on their suit), capable of amazing volume and weight reductions of almost anything contained in them. All we know is that it seems to work based on the possibility of storing matter within the extra dimensions of space-time allowed by String Theory, inside what is called the Calabi-Yau space. The exact science and understanding behind them have been lost and attempts at reverse engineering have all failed. Due to the limited number of Nanopacks available and their considerable value, further attempts to reverse engineer them are discouraged. Nano fields displacement: this is a direct application of nano fields, used to collect, store and maintain matter within containers. The matter constituting objects is analyzed and de-structured first then stored using stable nano fields and can then be retrieved later via a reverse process that reconstructs the original object. Unlike with CYC, only limited volume gain can be obtained, and no weight reduction is possible. Nano 3D printing: based again on the versatile nano fields, advanced 3D printers became possible. They are capable to assemble matter from reservoir sources to build small sized technological parts; from electronic to industrial units. Coupled to the automated assembly, this quickly became the basis of the industrial chain. Quantum branching: Quantum Branching is at the heart of the Resurrection Node technology and is based on the “Many Worlds Interpretation” of quantum mechanics. At any moment, in particular, when you die violently, several versions of the universe coexist in parallel. Scientists working on EPR pair experiments unexpectedly found a way to instantly switch one universe with another, and in particular to switch the universe where you die with another one where everything would be exactly the same, except that your body position would be inside a Resurrection Node. The amount of matter to switch increases the energy cost of the operation, so RN teleport only the minimal set of mass to get the desired effect, which is... your naked body. A Resurrection Node is paired with your body and cannot be used by somebody else. It will make you virtually immortal, even if natural aging will probably get you out of the loop at some point. Propulsion Engines: the conquest and exploration of the arrival star system, as well as nearby other stars, is a clear objective of the UEF for each arkship colony. Several engine technologies have been perfected as part of the Rebirth Program to allow for various flight modes, either within the atmosphere or in space. Warp drive technology was near completion and should become available a few years after the arrival, and even stargate instant transport has been sketched as a not too distant possibility but was unfortunately still not available at the time of the Grand Exodus. Warp drive speed is believed to be in the range of 100 times the speed of light, while super warp probes, that could be used to seed stargates, could reach up to 10.000 times the speed of light Making it possible to cross the entire galaxy in just 10 years. Environment & Alioth Alioth is a rocky planet orbiting a yellow dwarf star, very similar to the Sun. It has been selected due to its very similar Earth-like environment, including oceans, forests, mountains, and lakes. It has a moderate fauna and flora. The temperature during the day is similar to what can be found on Earth, but nights can be extremely cold. The planet underground contains all the usual materials needed for basic industry, but more rare resources may have to be later harvested from one of Alioth’s three moons, or even from more distant planets in the system. The planet day/night cycle is only 5 hours, and its weather pattern is relatively stable. Overall, Alioth is a very life-friendly planet, carefully chosen to facilitate the starting years of colonists. The Arkship The Arkships are a marvel of technology. They can host millions of people in cryosleep for extended periods of time. Made out of Kyrium, they can sustain incredible amounts of deceleration or acceleration, and absorb the corresponding crushing forces for whatever stand inside them. The origin of Kyrium is not well documented, and it seems that the material cannot be produced from a known industrial process, but has probably been found during some mining operations within the solar system. Designed to travel close to the speed of light for extended periods, the Arkship engines are also not part of the colonist UEF documentation and no assembly schema could be found within the archives. There is much debate over why the UEF would intentionally withdraw such potentially useful information. Each Arkship is controlled by a proto-sentient AI that was allowed to be built against the very strong UEF AI ban because it was argued that it would have been to hazardous to let the fate of humanity rest with dumb automatic machinery that would possibly not be able to react to unexpected situations. While being an exception to the AI ban rule, the onboard AI is still however not allowed to take control of any machinery or robot beside the Arkship itself. The Novark AI is called “Aphelia”. Once on approach to the destination planet, the Arkship is designed to literally “plant” itself into the planet, to allow the deployment of deep geothermal energy collectors that should sustain the ship functions for potentially unlimited amounts of time. One of the key functions of the ship once arrived, is to deploy a 20km radius safe zone area where colonist would be free from any form of aggression from the outside, or… from themselves. It was indeed decided that the potentially violent nature of mankind under stressful situations should be mitigated with appropriate supervision. Within the safe zone, Aphelia is in charge of maintaining order and providing support and information to colonists. Regrettably, one known consequence of prolonged cryosleep periods is that the subject will suffer from a loss of episodic memory, as well as most high-level cognitive memory like expertise, skills or know-how. To mitigate this side-effect, the Arkship archive contains large data banks that are transferable to colonists via a wireless data transfer process involving brain implants capable of stimulating neural activity. The process is slow and can take days for the most advanced skills, but is an effective way to re-enable lost knowledge for long time space travelers. The Arkship extreme energy efficiency, designed to allow the ship to travel for millennia, forced trade-offs on what could be embarked in order to minimize the total mass, and of course, human bodies were preferred over any other “mass”. For this reason, and because nano 3D printing would make it possible to easily rebuild them, no ship or industrial machine was included inside the Arkships’ cargo. Humanity would have to rebuild civilization from scratch. A large set of Resurrection Nodes tuned to each registered colonist where however installed inside the Arkship to avoid any loss of precious life once arrived on the destination planet. For these reasons, the inside of the Arkship, besides the propulsion machinery, is mostly occupied by cryosleep pods, as well as Resurrection Nodes. Alpha Team While most of the Arkship passengers will wake up after the Arkship landing, a few thousand among them become half awakened between a few years and a few weeks before the arrival: the Alpha Team. While their bodies are still asleep, their brains are awakened and connected to an advanced neural/computer network that immerses them collectively within a virtual reality that is meant to simulate their first steps on the destination planet, for education and testing purposes. During this simulation, of course, nobody can die (this represents the Alpha phase in-game). They are given easier access to certain resources in order to help them experience various stages of the tasks they will have to face in real life when arrived. The Alpha Team will then be in charge of guiding newcomers and helping to bootstrap the first months of civilization rebuilding on the destination planet. Mysteries The cryosleep memory loss side effect and the apparently incomplete archive has given birth to several mysteries for which colonists have developed many “theories”: Kyrium is an absolute mystery. Nothing is available in the Arkship archives about its nature, how it was found, how to create it or even manipulate it. No colonist have the slightest memory about the Kyrium. If Aphelia is asked for information on Kyrium, the Novark’s AI will just give an elusive answer, explaining its lack of information as memory loss. Obviously, this is not a satisfying answer.
Aphelia is in charge of the Novark and the well-being of all the passengers. She seems as caring as invasive in the private life of the colonists. While she doesn’t seem brutal, hostile or coercive by default, her behavior is perceived as if she monitors every action of each human that has been aboard the Novark. She also seems to avoid disclosing information on some specific topics - at least that’s the feeling of some passengers - despite the fact she always says if she doesn’t give a satisfying answer, it’s because the answer is beyond its capabilities. For these two reasons, many colonists think the AI is not trustworthy. Aphelia seems to have incredible defenses against hacking, far higher than anything the most experienced colonists in hacking have ever seen, reinforcing the feeling that the AI might hide a lot of things. The Arkship light speed engine is completely undocumented. No schema is available to rebuild one using 3D nano-printing, or by any other means.
There seems to be no trace of the records pointing to the destination of the other Arkships within the galaxy.
The Novaquark Team
Greenfox reacted to Anaximander in Trauma Mechanics and Emergent Gameplay Consequences.
I won't go into details as of what Battle Fatigue is in real life, although THIS sums it up pretty nicely.
The TL ; DR version, is that a person loses efficiency, in a statistical way, depending on the amount of battle and / or injuries they have accumulated (along with other things, that are too dark to elaborate).
This can be emulated with a Trauma mechanism in the game, so death has some consequences that go beyond material loss and punish people who actually went looking for trouble, as well as make assassins something more than just glorified bounty hunters.
This suggestion covers :
1. The logic behind it.
2. The suggestion of a powers system on a timer.
3. Ways to overcome it faster via emergent gameplay and player interaction.
Without further ado, here we go.
1. The Logic Behind It.
Discouraging mindless PvP and turning the game into a bloodbath. While a Bounty System is welcome as a precaution, as a good fella in Discord pointed out "I am not worried about the Bounty System, it will only bring more content for me as a PvPer, it's a reward for PKing people more than anything".
So how do you make that person think twice before going after you? What prevents them from going into a killing spree?
That would be a skillpoints loss system, right?
Well, wrong. Skillpoints are like your money in-game, they are there as a "save" button, they are there to signify your progress and "power", in an abstract way. They should be secured.
But what if there was a way to take away efficiency, without taking away skillpoints? And well, money are meant to be spent anyways.
That would be the Trauma mechanic.
2. Powers on a Timer.
If a person dies once, they suffer a Trauma debuff, that is chipping away a percentage of their attributes, which are linked to the skill training system, as skills are operating on increasing the bonuses of a person's attributes, while attributes are there to justify how fast a person learns skills and what skills they can learn.
For this suggestion, the percentage loss for the first death off of a person's attributes, is 1%. I know it sounds very small, but it's for ease of understanding more than anything.
When a person dies, they suffer the Battle Trauma debuff, which is on a timer of 10 minutes. It sounds very little for one death, BUT, if you die again within that timer, your Trauma increases in duration and intensity.
The equation for the timer is :
(BattleFatigue-Timer)^(times of death)
While the Efficiency Loss beyond the first death, is :
[ (Efficiency Loss Percentage) + 2(times of death) ] / 100
This means for the first death, the equation is :
Timer is 10 minutes. No biggie, 10 minutes with 1% attributes loss. That will make your 100 Strength character have 99 Strength, who cares, right? Well, thing is, certain skills, require certain attributes, and attiributes assuming the Devs went the EVE way) take time to learn depending on your attributes. So a 1%, equates to a certain extension of the training timer to fill up.
But if you die AGAIN (somehow you fell off the stairs or something, I'm a Twerkmotor, not a fortune teller) within 10 minutes, the timer begins to look something like this :
[1 + 2(2) ] / 100
So, you got 100 minutes of Trauma, at 5% efficiency ratio. It's still fine, it's 1 hour 40 minutes of 5% less effciency, it's not something devastating, it's not the end of the world. Maybe you'll log out anyways, and by the morning you will be feeling fiiiiiiiiine.
But somehow, you die again within the timer ( Fail Hard 2 : Fail Harder , Evil Stair had its way again).
Timer begins to look something more like ... erm, this :
[1+ 2(3) ] / 100
I'll save you the hassle, that timer is about 2/3 of a day long and it is for a 7% efficiency loss. You might say, "that's not too bad, it's only 7%", but then again, that equates to skill training taking longer, so that one week, is more like 2 weeks more on a high level skill. It is punishing :|
But for some unknown reason, you went for the lucky 4th time in a row and died.
That would be 1 week worth of trauma, for 9% efficiency loss.
But no worries, Emergent Gameplay is here for you. Time to get to the Doc Mitchell's house to patch your noggins up (if you get the referrence, you are Cazador-proof then).
3. Ways to overcome it faster via emergent gameplay and player interaction.
Many a person in these forums, have asked if they can build medical centers. Well, with the Trauma suggestion, they can be part of the gameplay in more ways than just a med-kit vending machine.
A medical skills trained person, has the ability to reduce or even remove the Trauma, via the level of their training and of course, the material costs behind it, either by producing medicine that can counteract the effects of Battle Fatigue that cost a lot, depending on their effectiveness, or via Elements that heal the injured fella.
The twist is, Doctors can only affect Physical attributes, like strength, endurance, agility and dexterity.
But I hear you say "but what about Mental attributes?".
Enter the Bar. No really, there should be bar in the game :|
Not exactly bars, but alcohol can be used to reduce the Trauma timer for Mental attributes, like memory, charisma, intelligence and perception. The twist is, you can't get too much alcohol at once, otherwise you get poison damage (because logic) and also, you get withdrawl, which affects your physical attributes in a very very minor way compared to Trauma.
This will reinforce the social aspect of the game, having people take time to chill as they wait for their Trauma debuff to wear off, possibly in a bar in-game, or by drinking on their own. Can't force people to have social interactions if they don't want to.
This will also create venues for players of more ... RPish backgrounds, to have a legit reason for being in a bar, rather than w/e RP people do ( I don't know, I'm not a turbonerd :| ) , as well as hospitals being legit places to be built and of course, NOT being attacked via interfactional agreements on Laws of War (if there are any).
This opens up also the economic and politic aspect of the game. Logistics for war, take a whole new meaning. A person that does not die and has a high KD, becomes recognised in their organisation as Cost Efficient, as that guy or gal is melting people without dying, not requiring new armor every time after dying and of course, not costing a heckton on Trauma therapy, not to mention, their character being drunk or in alcohol withdrawl debuff, that needs another medicine to make it go away.
This also opens up the Drugs Industry in the game. Drugs are much cheaper to make than high-tech medicine, but they cause you SEVERE withdrawl effects (gotta send the message out there people, not everything is as harmless as weed). The Empire of Baconstone, may have an issue with its troops being unreliable bacause of them drugs they use to avoid paying for real medicine that's non-addictive, therefore banning them, thus needing them smugglers to fly in to capitalise in that sweet sweet revenue of illegal tradings. It's far more a legit and organic way of banning drugs in-game, rather than "I wantz drugz illegalz by Devz".
Politics though are not limited to that. The good ol' tactic of "STORM THAT HILL, THROW MORE MEAT INTO THE ENEMY'S GRINDER" takes in DIMINISHING RETURNS. Every time your soldiers die, they lose their armor, and they lose efficiency. You may have the money to support their armors, but the medicine costs begin to pile up.
Defenders become more weary and they are on an efficiency level as well.
If a faction relies in attrition warfare, they will have to tax people who are not in their fleets or armies, thus politics, take off on a whole new level, as people start protesting on the Protection Bubbles having more Rent, sales taxes going up and in general, Emergent Gameplay of rebellions.
It's a mechanic that branches everywhere.
Greenfox got a reaction from Warden in 「Vulture Corporation」 [Security - Science - Service | International ☑ - Immersion ☑]
I like your video :3.
The PR guy looks professional.
And he could probably sell me an house made out of waffels ... and i would want one made out sirup next to it.
Greenfox reacted to Warden in Subscriptions and DAC's: Can You Afford Them?
In addition in regards to the whole "losing players due to pay gap" (simplified summary) and measures to promote the game, we should not forget something else.
Word of mouth. Multimedia. This:
... and of course many more, these are just two prime examples of sharing content. I also used those big pictures on purpose, as those are two big notable platforms that can and will promote DU beyond forum threads, reddit and anything else that could aid in spreading the word.
In the end, not everyone will be able to take a look till beta and whatnot. Regardless of whether there is a free / limited trial or not, all those platforms just mentioned will not just allow people to get a look at the game, it will promote it and make it known to some in the first place. I'm not even looking at what I would call pure gameplay videos or videos from the community.
There are many known Youtubers (and Streamers) beyond single or few games, channels covering various games. "John Doe" just playing DU and posting videos is doing his part, but there's also big names out there who will cover the game, and due to their followers and fans and their reach, those "influencers" will do their part in promoting the game. I think if people really start to like the idea of the game and - once ready - its technical, social and gameplay possibilities, if they generally could afford a sub they'd take the dip and try it out. Or they can inform themselves about cutting down on hard costs due to DAC and whatnot.
Last but not least we should not ignore the slim or perhaps not-so-unlikely chance of news outlets picking up stories of the game, if it will turn into something like a "new EvE Online" for people, whether it intends to do this or not. I mean there are plenty of news articles about the game not solely posted on primarily game related websites and whatnot.
There's a friggin Playboy article about the guy who died in the US embassy attack who played EvE Online in his free time and did notable things in there, while I think other stories were mentioned about some players and their "life style" in that game. I can see DU as something like a progression with sandbox elements to this.
If all goes well.
Greenfox got a reaction from Warden in Subscriptions and DAC's: Can You Afford Them?
Well, as far as this whole thread goes.
We can sum it up in four blocks:
- Can't afford sub
- Can afford sub, but doesn't want to. He rather wants to be able to buy cool hats, skins or give himself a boost over someone else
- Can afford the sub and even churns out DAC so he can skip the tedious things. He has enough money somehow.
- Can afford, but he just wants to play. Without ever paying anything.
1. Could do stuff so he can buy himself an DAC ingame.
2. Skins and Cosmetics probably will be ingame, if they're extremly sucessfull we might get that sub fee gone (not necessarily good ... but it can work).
3. Could make a contract with someone, that he will "work" ingame for him for a certain time for a DAC.
4. Could just leave out one pizza + drink per month or any of the thread starters suggestions (simple math, sub isn't alot),
We will certainly lose alot of people, at the start, without them ever haveing tested the game.
IF they never add a 7 day or 14 day trial time.
The best way to go or rahter the two best ways to go:
- Free Beta Keys. Game is nearly finished and people can take a look, if it's something they would pay for. We got these to handout to friends and other random people. + NQ will probably hand them out via PR actions too.
- Trial time. People can play, but everything will be gone if they don't decide to invest a DAC into it or a sub. To prevent abuse ... trade might need to be restricted. We don't want "gold sellers" getting into the game as easy as possible. (But that's another topic .... these guys just use "stolen creditcards" and buythemself in anyways. Getting an refund on that anytime, they get cought ...)
I think, DAC will be easyer to achieve then alot of people think.
If anything, duo to the large amount of DAC at the start. A single DAC will be alot less worth, then lets say after 2 years.
For that starting time, people that can't or just don't want to pay will be able to acquire them easily.
I will certainly not say what i think of free to play games. A neat free to play app game is circling around atm that is scamming people (again).
But people will need to look at free to play at one point in time and think. Think hard.
Most of these are made, so that you're hassled and bothered. If you don't pay for that exp boost or that time dilution for your crafting ... or you have only 1 craft slot and VIP have 5. They're made so that ultimately they funnel alot of people into buying.
And i am not even going to the broken P2W ones, these just hunt for whales. And count on the other "free" users to be living bait.
I love Extra Credit :
Greenfox got a reaction from Mod-Meldrik in Land Regeneration?
Might be somewhere in the AMA from the Kickstarter times.
But be advised, that stuff is old.
PS: In the Update News from April. You can get alot of information from these kind of news posts.
Planet landscape reset
We don’t plan to reset planet landscape for the release of the new Build coming in a few weeks. However, it will happen before Alpha Launch (expect at least one wipe before we reach this milestone). The same goes for constructs currently in-game: no wipe with the release of the new Build, but there will be at least one before Alpha launch.
Greenfox reacted to atriumgp in Territories for landing
Hello, i would like to say it would be cool if there is gameplay with autorisations where we can land and take off. At least at controled areas. As we have aeroports in real life. Have areas without ships noises, in cities or parks for exemle. Land and take off everywhere is not good for emersion.
At least in evoluated or controled areas. Landing in a no man’s land is an other story because it is a wild area, so we can do what we want. Is there already something on gameplay in controled territories about take off or landing autorisations ? Thx for reading, good continuation.
Greenfox reacted to Mod-Meldrik in How much does it cost to keep the DU server online?
Comments have been hidden to prevent this into turning into a flamewar and going off topic.
To answer your original question @boots_1588, the cost is unknown, (wether NQ releases information regarding server cost, is up to them) and no, NQ has not said it's "one" server, quite the contrary. The games "one shard" or one universe runs on a cluster server, which is composed of multiple servers and multiple systems, as Haunty mentioned above.
Single Shard does not mean single computer.
As a reminder to all, while yes, the question(s) may have been asked a million times, this does not mean that one should be rude or bait someone into a flamewar over what's already been answered. A simple post that answers the question or links to the answer, goes a long way.
Greenfox reacted to DarkHorizon in Subscriptions and DAC's: Can You Afford Them?
In the time I've spent reading these forums, I see this topic come more than a handful of times on DAC's and DU's subscription system. It's something to be expected, a merchant goes "hey I got a nice product, pay me xyz dollars", then the consumer goes "how can I get this for the best value for my money?".
This is a quite normal thought process. I think of it every time when looking at goods and their prices and especially before I check out my products. We value our money because we put time and effort into earning it, and want to maximize our potential with it.
Our time on Earth is fairly limited. We'd much rather spend it doing the things we enjoy. Being among family and friends, playing a favorite game or watching a pleasurable TV show, producing something we know others will find value in, enjoying a good drink, or relaxing someplace nice.
Our money is also fairly limited. Bills and utilities need to be paid, food stocked in the fridge, insurance for the car, books for the college student, the oldest child needs to borrow $20, again... the list goes on.
The means with which we acquire said money is also relatively limited. Businesses are open certain hours, shifts are only so long, and our work is only so interesting before we must devote that remaining days time to the above mentioned.
Insert Dual Universe.
For those of you that are currently not in the Pre-Alpha tests, you've seen the videos (some more than once) and read the news, you're excited. Pre-Alpha testers are not only excited but are also able to experience this new game and bring some of their dreams to virtual life for others to enjoy.
Mind, blown... Everything seems awesome until you meet "subscription" and "Dual Access Coupons". Upon closer inspection, this is, indeed, a subscription-based game... oh no...
For those of us that have followed along for a while, we know that a subscription will fall somewhere around $10 to $13 a month, while DAC's will be a bit more expensive at $15 to $20 a month. Not a big deal right? For some, it isn't, but for others, it's a major hurdle. Maybe you've been a free2play player all your life and can't imagine the thought of paying, or perhaps you simply can't afford it.
Well friends, hurdles are made for jumping over, sometimes three at a time. and jump we will...
If you can't afford a months subscription time, let's dig into this thing called 'our life' and examine what we can do to afford a months worth of game time.
If you don't have time to read, I'll cut this all down to a paragraph for you at the very bottom of this post!
First off, what is the difference between a subscription and a Dual Access Coupon? What even are they, to begin with?
Have you ever been to a fair? For those who haven't, the rides are fun, and the food is more than questionable. From sugar overload to dipped in oil to stuff you've never seen before and never will again...
How do you get access to that fair though? You can do two things:
Buy an all-day wristband at the gate. Unlimited rides from now until closing time. One person only, or... Buy tickets. The ferris wheel is one ticket, bumper cars are two, etc. You can split it among friends.
You go for the wristband and wander in. At the fair, there are those booths filled with games that are statistically near improbable to win but among the prizes, you notice that there are tickets, with a grand prize being a roll of 1000 tickets. With some time, you luck out and score that 1000 ticket roll but you have an all-day pass, what do you do with it?
You sell it to the kids that need more tickets and make back what you paid for on your all-day pass.
Short analogy, lets work with it...
All new accounts will start with a free trial. Think of this as being outside the fair, yet still able to see all the rides that are inside. You can enter the game environment and get an idea of what you can do inside of it, but there are limits like skill restrictions, construct sizes and the number of elements that can be placed for example. You can see the rides, you just can't ride them.
In Dual Universe, let's say that this all day wristband is the subscription that you buy from the gatekeeper, NovaQuark. It's yours and can not be taken from you in-game. You get thirty days to play, after which your subscription will end and you can either pay for another month or end up unable to play.
Dual Access Coupons are like the tickets. You can also get them from NovaQuark and spend them in the game environment however you like. Be it hiring out another players services, using it to fund your own time, or you could give it to a friend. If you put in your own services into the in-game environment, you can get paid in DAC's as well. Since DAC's are not as secure as a subscription and present as an item in the game, you also run the risk of having them taken from you with force by another player.
You can buy a subscription, pay for the game, and be perfectly fine. You can also buy Dual Access Coupons or earn them inside the game to also pay for your game. Both achieve the same goal, but what's the difference?
A subscription is purchased from NovaQuark and tied to you, it can't be taken in-game, and it can't be sold in-game. A Dual Access Coupon can also be purchased from NovaQuark, unlike with a subscription, however, it is only associated with you. What this means is that the DAC can be stolen from you in the game since it is an in-game item. It can be purchased in-game from another player, and likewise sold as well.
Now that we've defined what a subscription and DAC is, as well as the differences between them, let's go about discussing how we can pay for our game time.
Since DAC's are more versatile, in-game items, I will be referencing them in the place of subscriptions. Be sure to also keep in mind that DAC's are a few dollars more expensive than a subscription.
Let's assume for simplicity sake that a single DAC is $15 and expand it over a years time.
$15 x 12 = $180
Caffe Latte - Tall (Small) - $2.95
$3 x 5 days = $15
15 x 4 weeks = $60/month --- Not including saved gas money
1/3rd of a year's DACs
Now that you lasted a month, maybe you want to cut Starbucks out of your life entirely?
$60/month x 12 months = $720
720/180 = ...
4 years of DAC's
Dropping your coffee habit alone could pay for a year of time playing Dual Universe, AND that of three friends!
Xbox Live ---
12mo = $60 or 1mo x 12 = $120
1/3rd to 2/3rds of a years DACs
No job ---
If you don't want to give up your console gaming and aren't old enough to hold a job, go shovel snow, rake yards, mow lawns, wash cars, trim bushes etc. $60 is a good weekends worth of work, it's also good exercise too!
Additionally, if you're still a kid and you get an allowance from your parents, you are now on my hit-list because I never got one and I'm super duper jealous of those that do. You can put that towards your subscription.
If you get paid for doing chores around the house, you are also on my hit-list because I never got paid for doing chores, insanity I say! A roof over my head, food in my stomach, and clothes on my back were payment enough.
Now, if you can hold a job...
Yes job ---
How long would you have to work to fund a year's worth of gameplay? Not as much as you might think...
Not including tips or lunch breaks ---
180 / 7.25 (US federal minimum wage) = ~25 working hours or just over three days at eight hours/day
180 / 10 = 18 working hours or a little over two days
180 / 15 (some state-mandated minimum wages) = 12 working hours, a day and a half's work, or for some, an all-day shift
Phone plan ---
If you have a phone payment plan through a major wireless carrier, you are messing up, hardcore! Consider looking at a non-major wireless carrier and you could save big.
Verizon: 4 lines - Unlimited talk, text, data, high quality streaming for $160/mo = $1920/yr
*MintSim: 1 line - Unlimited talk, text 10G high-speed data (per mo) then unlimited throttled - $25/mo (if purchasing 1yr bulk package = $300/yr) x 4 lines = $100/mo = $1200/yr
4 lines on MintSim over 4 lines on Verizion makes for a savings of $720/year
4 years of DACs
*This is strictly for comparative purposes, I do advocate nor am I paid to on behalf of MintSim, this is strictly for comparison reasons, please don't hurt me.
**MintSim runs on the T-Mobile network so you may or may not have coverage in your area.
Cable TV ---
I can only compare this to myself so bear with me.
Basic Cable = 20 channels = $20/mo
12mo = $300/yr
TV antenna + coax cable = 9 channels + 6 sub-channels
$40 - one time cost until something breaks
Money saved on TV each month could easily pay for your DACs if you're on a limited TV plan or live in a metro area with lots of TV antennas.
If you're interested in this, the US FCC has a barebones guide on antennas in your area with only a zip code needed. Of course, this all depends on your immediate controllable environment like the antenna location+height vs trees, other buildings, and things more or less out of your control like a mountain between you and the antennas or living down in a valley, even the weather can be against you. Renters might want to check their building codes when mounting an antenna on the roof or on a mast.
College Books ---
If you're buying them outright (from your college bookstore) and not renting them (also bookstore) that's also another issue... Get them, and rent them online, the savings can be massive!
Abnormal Psychology 8thEd - Oltmanns and Emery
College bookstore: $278
Amazon: $247 (purchased, new)
Amazon: $35 (rented)
Amazon: $10 (purchased, new, international edition)
Savings of $268 off one book for one semester
17.5 months of DAC
Bigwords is personally recommended for their comparison services.
Transportation to and from college ---
Let say you live in a modest town of and college is all the way across town so you drive five miles like I would have to do every weekday, then five miles back home.
Your car gets 30mi/gal on an 8gal tank. 240 miles per tank.
Gas = $2.55 for the state of North Dakota
One tank = $20.40
Your car can make 22 round-trips + 1 for stop/go + 1 for gas if it's strictly for this use.
Most colleges will offer students a free or discounted pass on public transportation. Let's say that isn't offered and you're stuck paying regular fares. My local bus service charges $1.50/ride for an adult without a student ID, and rides are free with their ID. In this case:
$1.50 x 2 rides/day x 22 round-trips = $66
One tank = $22.40
In this case, driving yourself is more economical than riding the bus. A trip to campus from home for me is 30 minutes so I spend an hour on transportation each day. So considering my student pass makes transportation free, it becomes a value question? What do you value more, your time, or your money?
Don't forget that a vehicle needs to be insured so that costs additional money and there are so many variables I won't even bother spelling it out but it is worth remembering.
Savings of $43.60 if you drive as opposed to riding the bus
2.75 months of DACs
$66 not spent if you can ride for free
4 months of DACs
Mobile Options ---
Yes, you can use your phone to make money.
Some will pay you for installing and trying out various apps. Maybe you have to install it and have a look around, or perhaps you have to achieve a particular objective or rise up to a specific level?
Others will pay you to view ads. I'm only familiar with ones that show lock screen ads which only take a fraction of a second to slide away, but there might be other options available too.
If you have an Android (not sure about iPhones) and haven't heard, Google Opinion Rewards is a great place to start. The only catch is that you can only spend your credit in the Google Play store.
Digital Currency Mining ---
I have absolutely no experience in this so forgive me if this is short.
By now I'm pretty sure that everyone and their mum have heard of the Bitcoin. If you haven't, what kind of rock have you been living under and can I get one too?
Aside from the Bitcoin, there are various other coins out there that hold "value" and are obtained through a process of "mining". Mining involves crunching numbers and verifying the results. This can be a slow process although it can be sped up with more powerful hardware that if bought for the sole purpose of mining, brings the process of Return on Investment (RoI) into play.
For individuals, this could be a zero-sum game.
While Bitcoin has increased in value over the years, so has the difficulty in mining. Basically, where you could score say once every hour a couple years ago, you'd be lucky today to do so every week, month, quarter, I really don't know. Additionally, more people are mining the currency so that ups the factor now that the Bitcoin pie is being split among more people.
Aside from paying off your RoI which could take months, there is also the cost of electricity you need to consider. Sure you could be mining coins, but that money might just be going to your electric company in exchange for the additional power you are consuming from running your equipment 24/7. Not to mention any applicable wear and tear associated with the constant use or pushing your components beyond safe limits.
Lets also not forget to talk about the climate that's around you. Since your components need to be kept cool in order for them to work, if you can pull in cool air and exhaust out hot air, you'll be peachy. If you're pulling in already warm air, however, your cooling setup will need to work a lot harder to keep your components from overheating which again you'll also need to consider your electric prices.
Did I also mention that you are competing against warehouses of GPU's and CPUs (that sometimes catch fire)?
It should also not need mentioning that digital currency is extremely volatile. Indeed, something that might be worth $20,000 one day, might easily be half that the next.
Above all, digital currency is a gamble, not an investment.
That said, there are various digital currencies that can be mined through CPU's and GPU's, although I recently (3/27) just heard about a new currency, Burstcoin, that can be mined using your digital storage devices. If you're so inclined, it might be something worth looking into.
Work in-game ---
If none of the above is an option and you have a good deal of spare time on your hands, do some work in the in-game economy. Let me explain how this works:
There are often two types of people: Those who have a lot of money but not much time, and those who have a lot of time but not much money.
Someone will buy a handful of DAC's and exchange them for Quanta, you put in some work and after being paid for your work, you can then use that Quanta to turn around purchase your DAC's in the game environment and be set for another 30 days.
Mine, refine, haul, build, design.
The only limit to the possibilities is you.
Not enough in-game time, no outside money ---
What kind of pickle are we in here? A big, juicy, fat one. Let it be known on the record, I hate pickles...
You have plenty of online and mobile options to choose from but be wary, these can be fairly hit-and-miss. From having a minimum required balance to withdraw to not being able to withdraw in your desired method, these are only the start of your issues.
"Get Paid To..." websites are exactly what they sound like. You'll be paid for various things like giving your opinion on surveys, watching videos, and completing tasks. The greatest source of income can be had through purchasing sample packs or getting an item for a discount on the basis that you get a few extra dollars in return (spend 5, get 7).
Depending on the website and activity you choose, however, you could be fraught with risks. Are you comfortable with giving your demographics to surveys so they can confirm or deny your participation based on their desire to hear from a subset of people (male, 30s, part-time job, birthday, college educated, married, etc), do you trust your credit card details online in exchange for sample products?
A couple of other risks entail spam. Although I had received very little spam in my email inbox prior, that certainly ticked up after I started earning through this method. I haven't received any physical spam in the mailbox, but it's been years since I used this service so things may have changed.
Additionally, if you truly value your time, this might not be the best option. While doing surveys, I can not tell you how many times I was booted at the very end because the survey reached their participation goal, my demographics were undesirable, or a question I answered had screened me out. Having spent, in some cases 30 minutes, it is very rage inducing. The fact that you may not even get a few cents in compensation for your time that is now wasted is one major reason why I would not endorse this, although being a teenager with no income, I muscled through.
I could go at this activity all day and sometimes not even break a dollar, although, on a good day when I was blessed by the gods, $10 was mine for the taking. Of course, if you have a job then you'll be guaranteed payment for your time, whereas here, you obviously have no such thing which is one of the reasons why you won't find me doing this.
All that said, I consider myself a personal success story, having earned almost $600 in the time I spent doing this which I think is no small feat, although there are some who have gone on to earn thousands (yes, plural) over an extended period of time.
If you recognize this website, please do not speak of it by name. I broke away after they implemented their 3-month timeout mechanism that locks your earnings which I wholly protest, so I can not, and will not endorse them. Yes, this is one such feature you might have to put up with...
I won't promote any single site by name but if you google around, finding one should not be an issue.
With all this in mind, this really is a last-ditch effort which is why I have moved this to the bottom of the stack.
Now, this is all strictly an example, it obviously won't fit everyone.
There are so many things you can either do without or adjust your spending on when it comes to saving money that it really is a no-brainer when it comes to paying for your game time. Sure when you look at $120 to $180, it can be a big number all by itself, but when you do a bunch of small things over the course of time, it really starts to add up. Hey, isn't that a saying somewhere?
Why do I bring this up when $10 isn't a big deal like I said in the intro? Because it is a big deal.
Again, little savings do add up over time when compared to societies current habit of spend spend spend, swipe swipe swipe.
Do you really need to go out for dinner every other night at the corner restaurant when a homemade meal can cost a fraction of that and still take just as much time to prepare as it would driving to the restaurant and waiting?
Do you really need that thousand dollar iPhone when your current model is just fine? Need more storage, buy an SD card or use the cloud. Need more battery life, buy a power pack. Need a faster phone, drop Apple and take a bite out of a $480 OnePlus5, it's got six gigs of ram and SD 435 for its CPU. Yeah, that's right, it's an android. Bite me you expensive fruit, cheap candy is the way to go!
Yeah, it's nice to splurge those savings on something once in a while when you feel like you deserve it, case-in-point, I'm a ruby founder.
Also, pay with cash over using a credit card, it's an easy way to visualize how much you're actually spending in between paychecks.
In closing, yes, you can afford a DAC, you can afford tons of them, you just don't know how to do so. Luckily now you do.
These few examples are just ones I pulled off the top of my head that I have either seen or experience in my personal life, I'm sure folks can come up with so much more to add here so I'll just leave it at that to get you started!
Please suggest something and I'll add it to this post!
Hope this helped!
If you skipped all the way to the bottom and didn't bother to read everything I laboriously took the time to write, here's what you can do to afford your Dual Universe subscription.
Cut out Starbucks, stop playing on Xbox Live, mow lawns, wash cars, shovel driveways, re-evaluate your phone and cable TV plans, rent your college books online, consider using public transportation to and from college if your pass makes it free to do so, do some in-game work, or consider looking for ways to make money doing things online.