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Posts
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Posts posted by Destrin
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This thing is so cool to see in action... blew my mind.
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8 minutes ago, IvanGrozniy said:
There were certain community helper(s) that did the same stuff but have since scrubbed their images from the gallery.
But ok, nothing to see here, just sipping my tea.
OoOOooo juicy.... spill!
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burn em all IMO
- FutonTorpedo, Serbet, LloydChristmas and 1 other
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May your harassers be few, and your bans be many!
Welcome- IceNine and NQ-Naerais
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1 hour ago, Dinkledash said:
I would think that widgets that are displaying in system will appear in 3 person view.
The default ones do not, are you saying custom widgets appear in 3rd person for the Cockpit?
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2 hours ago, Lachenlaud said:
Yep. Lua
I have not yet seen this possible. If you have been able to do it, can you please show me? cause i have talked to multiple people about this in previous releases and it was not possible.
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Is there a way to get a full screen display window on a cockpit? The cockpit is less useful and not as functional as a chair because of the hud is not full screen. The cockpit has more mass, much larger and looks cooler but lacks in functionality compared to the other control units.
- MathDrou, Eviltek2099 and VerZalj
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I'll take "Things I didn't know I needed until now" for 1000 Alex.
@NQ-Nyzaltar Solid suggestions on the base shapes here and hope you consider them for the builders when you have time :D
- Supermega and The_Kurgan
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On 4/27/2019 at 3:04 AM, Bolliz said:
Hi, thinking about buying the contributor pack, but I need to know some stuff first.
Firstly im interested in DU because of the voxel tech. I was a huge fan of Landmark and it seems like DU will have equally sophsticated voxel building tools as Landmark had. So far ive seen videos on playermade ships, but how is the building on the ground? Can u claim a piece of land and build ur own house/base?
Is the building anything like Landmark?
Without stretching the NDA too much... Yes, the voxels are very similar to Landmark, but different enough to cause some learning pains when you start. The tools are different and a little less robust than LM 's were near the end of production, but also may have some functionality that LM's did not
The videos that @Yuuyake posted are the ones that convinced me to purchase a pack when i was on the fence still. -
The next test starts on march 28th.
https://www.dualthegame.com/en/server-status/ -
25 minutes ago, Tango_Lima said:
ecause it will take very long time to build it due to the "dome shape" itself - How to follow the perfect shape .. it will be a nightmare with voxel tool.
The voxel system looks a lot like Landmarks, and making a partial sphere or dome in that game was not difficult. So it would be safe to assume that making a dome shape in DU won't be that hard with voxels.
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I am a little confused at why anti-grav engines just stop working 1km above the surface. Why can we not use these for take off and landing?
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Good stuff @Elildar
DevBlog: The Maneuver Tool and Disconnecting Ships - DUscussion thread
in General Discussions
Posted
50m is no where near enough distance IMO. If someone decides to be a dick it may take upwards of 30 minutes to an hour to get this thing where we want it.