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Everything posted by Destrin
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Now available: In-game 2D Voxel Planner/Builder
Destrin replied to JayleBreak's topic in The Builder's Corner
This thing is so cool to see in action... blew my mind. -
OoOOooo juicy.... spill!
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burn em all IMO
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@CptLoRes in build mode right click the hover, advanced -> disable thrust along gravity.
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NQ-Naeris, new Community Manager, has entered the game!
Destrin replied to NQ-Nyzaltar's topic in Novark's Registry
May your harassers be few, and your bans be many! Welcome -
The default ones do not, are you saying custom widgets appear in 3rd person for the Cockpit?
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I have not yet seen this possible. If you have been able to do it, can you please show me? cause i have talked to multiple people about this in previous releases and it was not possible.
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Is there a way to get a full screen display window on a cockpit? The cockpit is less useful and not as functional as a chair because of the hud is not full screen. The cockpit has more mass, much larger and looks cooler but lacks in functionality compared to the other control units.
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I'll take "Things I didn't know I needed until now" for 1000 Alex. @NQ-Nyzaltar Solid suggestions on the base shapes here and hope you consider them for the builders when you have time :D
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Devblog - r0.15 Update (Part 2): Inventory Revamp!
Destrin replied to NQ-Nyzaltar's topic in DevBlog Feedback
The patch can't come soon enough! Looks really good guys! -
Without stretching the NDA too much... Yes, the voxels are very similar to Landmark, but different enough to cause some learning pains when you start. The tools are different and a little less robust than LM 's were near the end of production, but also may have some functionality that LM's did not The videos that @Yuuyake posted are the ones that convinced me to purchase a pack when i was on the fence still.
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The next test starts on march 28th. https://www.dualthegame.com/en/server-status/
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The voxel system looks a lot like Landmarks, and making a partial sphere or dome in that game was not difficult. So it would be safe to assume that making a dome shape in DU won't be that hard with voxels.
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DevBlog - Feedback on New Engine and Ship Dynamics
Destrin replied to NQ-Nyzaltar's topic in DevBlog Feedback
I am a little confused at why anti-grav engines just stop working 1km above the surface. Why can we not use these for take off and landing? -
Good stuff @Elildar
- 8 replies
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- voxelmancy
- tutorial
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