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CoreVamore

Alpha Team Vanguard
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  1. Like
    CoreVamore reacted to Lethys in Semi-diary: Interactions of any/all mechanics and flowing discussion   
    God please no. CCP killed Eve with that
  2. Like
    CoreVamore reacted to Lethys in Can a Organization control a complete planet   
    Once per week may be too slow - in that time they can already take several tiles and reinforce them with shields.
    And don't forget timezones - your prime may be theirs too (or not) and due to that it also means that an org with 100 ppl will only have 10-15 online at all times. There will maybe be 70-80 online for a planned thingy - all that is taken from my xp from eve.
     
    Logoff traps with constructs won't happen in DU, but if people only manage to police an area once per week (and not every day) I can already see AVA logoff traps.
    I spent years in EVE seeding capitals to WH systems (2 at a time -> wh closes -> search for the next entrance which may take several days -> seed next 2 caps -> repeat) and preparing logoff traps with alt accs (which stayed logged off for months) only to kill and bait people into a fight. And I'll do it in DU too - it's just too hilarious
     
    To really secure an entire planet my guess is 1000 ppl (minimum) so that there are 100 ppl online at any given time to respond quickly. And don't forget that out of those 100, there may be 50 builders, 20 miners and only 10 or 20 ppl with pvp experience
     
  3. Like
    CoreVamore reacted to gladiator550 in Mind's Reach - Recruiting   
    May the odds ever be in your favor CoreVamore!
  4. Like
    CoreVamore reacted to Warden in 「Vulture Corporation」 [Security - Science - Service | International ☑ - Immersion ☑]   
    Time to break the silence.
     
    What better way to do so with music? Here's another "fluff" (or background) theme to underline a certain style. It's a s l o w, even somewhat repetitive piece; but a strong futuristic one nevertheless. Music is from "The Synthetic Dream Foundation" (The one eyed maiden).
     
    The focus is on audio and the footlage loops mostly, minus the beginning and the little "Thanks" at the end, but we nevertheless hope you like it and may find inspiration in the music and the things to come in Dual Universe.
     
     
     
  5. Like
    CoreVamore got a reaction from MookMcMook in Can a Organization control a complete planet   
    Just remember that controlling doesnt mean pushing everyone else out, it just means that they are the rule makers ....
  6. Like
    CoreVamore got a reaction from MookMcMook in Can a Organization control a complete planet   
    Or psychological....
  7. Like
    CoreVamore got a reaction from Occultist in Can a Organization control a complete planet   
    Just remember that controlling doesnt mean pushing everyone else out, it just means that they are the rule makers ....
  8. Like
    CoreVamore got a reaction from Fishyy in Last Post Wins   
    Sounds fishyy to me....
  9. Like
    CoreVamore got a reaction from Aaron Cain in Will territories and outposts be subject to hacking/stealing?   
    That's why i think its good practise to lock ones doors
     
  10. Like
    CoreVamore reacted to Lethys in Show your desktop (and specs)   
    PC-Master race. People who think that their rig is the best and that you need watercooled-512gb-quad-titanX-RGB to even start playing. Not saying anyone Here is though
  11. Like
    CoreVamore got a reaction from Warden in Quick warning to UI devlopers on this game   
    An option in the games settings would be nice for that 
  12. Like
    CoreVamore reacted to Lethys in PvP System   
    Our beloved twerk found it:
     
    AMA pt 2:
    "FTL will be handled in a very basic way at release, but we might add the fact that FTL flight happens in a "parallel" hyper universe in a later stage after the initial release. The idea would be then that FTL travel happens in a hyper space, where you could possibly add bubbles that, when intersected, would take you out of FTL space, back into normal space"
  13. Like
    CoreVamore got a reaction from Razorwire in [DevBlog Feedback] Our thoughts on Territory Protection Mechanics   
    Im fine with this.
     
    My main point/desire was to have a ground battle occur, not just "Take down shield - don something easy - gain the territory". So we are both on the same page.
  14. Like
    CoreVamore reacted to blazemonger in Excited for Falcon Heavy?   
    These events are far more important than a lot of people realize. A big factor in space exploration is cost and what SpaceX is doing is reducing those cost by an enormous amount.
     
    Also, and IMO, with people like Elon Musk who have a daring and positive vision plus the ability to make it happen there's hope for us humans.. To me he is the real life Zefram Cochrane ..
  15. Like
    CoreVamore reacted to Lethys in PvP System   
    There are LOTS of safe zones (ASA ad MSA). Read the blog.
     
    They can't fight for those zones as PvP is forbidden there.
     
    There are NO valuable materials near Safe zones, as explained by NQ. 
     
    More safezones will be opened up later to give new players a home in a safe zone. Again, that's what NQ just said here.
     
    Why do people always complain and not actually read (and understand) ?
  16. Like
    CoreVamore reacted to NQ-Nyzaltar in PvP System   
    Hi everyone,
     
    It seems the DevBlog was not clear enough on some points.
    We have said it many times before, and we'll continue to say it again:
    While many players wants to see Dual Universe with a dominant gameplay aspect, it's important to understand that it's NOT the case. 
     
    Building gameplay is as important as Combat gameplay. Not more, not less. Balancing both won't be easy and we are aware of it. No, Building is not the major feature of Dual Universe. If the Building aspect has been made first, it's only because, it was making total sense to start the development with this part: we are pretty much in R&D field regarding the Voxel technology. It was an essential piece of tech to build the base of the game: Voxels were necessary to create editable planets in the first place. Then the logical next step was to develop tools to give players to manipulate voxels. That wouldn't make sense to develop Combat gameplay before the two previous steps because, there wouldn't even something to destroy, or even an environment where the combat could happen.
     
    The order in which the features are developed are NOT by order of importance.
    It's just a matter of logical game development roadmap.

    We have no plan to make Dual Universe a total free for all PvP game, just as we won't make it a whole game universe safe, just because some players want to explore it completely without taking any risk. While we don't plan to make our game some kind of "EVE Online 2.0", we don't want either to make a "No Man's Sky 2.0". We understand this may not appeal to everyone taste, and we totally understand that. However, if there is something that is very unlikely to change, it's the fact that there's no intention to catter to only one specific category of players. 
     
    A final word about the griefing and the mindset of the community. Our point of view is that griefing mainly proliferates when it's an easy way to get rewards with little effort, not necessarily because many people really wants to play that way. Of course, there are people who like to grief just for the enjoyment of annoying other players but we are convinced they're not a majority. If game mechanics are designed in such a way that griefing doesn't give easy rewards, then griefing will be naturally limited. 
     
    Why not simply remove the possibility of griefing, then?

    Yes, it would be clearly easier and quicker to remove the ability to grief other players, but while we have no intention to encourage griefing, removing it totally would go against the very definition of the sandbox concept: players are free to interact in the way they want. If we remove any kind of interaction, then we are not in a Sandbox MMORPG anymore: we would be in a Theme Park one. And that is not Novaquark's vision. We want a game universe where bad behavior is discouraged by game mechanics and heavy in consequences if a player still choose to do so, than arbitrarily forbid the said behavior. We want players to be free but also to live with the consequences of their choices. That's what Sandbox mean to us at Novaquark.
     
    Best Regards,
    Nyzaltar.
  17. Like
    CoreVamore got a reaction from The_War_Doctor in PvP System   
    Im pretty sure NQ will be the ones defining the game mechanics, not the players...... (thats not to say the players wont have input but the final say is up to the devs.)
     
    If you dont like the idea of being shot at outside of a safe zone then thats your issue. Be safe in a safe zone, thats what its for, go outside of a safe zone and anything is fair game - just like in real life. Toughen up a little.
     
    And a 20km area radius city is a huge city - could hold millions, just like in real life. I doubt if someone chooses to live there they will feel crowded, otherwise they would just move elsewhere.
     
    Remember that not everyone is a builder, I doubt long term more than 20% of the population will be builders as people will come to enjoy the environment that has been built. So space for creating builds wont be a huge issue. Remember, up is also a place you can build/test constructs, it doesnt all have to be on the ground
     
  18. Like
    CoreVamore got a reaction from Lethys in Multiple Coding Languages   
    More languages? That would delay the release of the game further as well as potentially increase the chance of bugs and game/server crashes. Im happy with Lua - and I will program in it, even though I dont know how to - yet.
  19. Like
    CoreVamore reacted to NQ-Nyzaltar in [DevBlog Feedback] Our thoughts on Territory Protection Mechanics   
    To give a clear image of what we have in mind, here is an example:
    Let's say you want to build a car.
    With low resources in an ASA, you will be able to build this:

     
    This will do the job as a car. 
    However, don't expect high performances in speed, security, comfort and such.
    Don't expect either to win a race, or any competition with it.
     
    However, with high value resources you will be able to build this:

     
    Now with this car, you will be able to compete with other players in a race.
    The car will have far better speed, better security and comfort, due to high quality Elements crafted and used in it.
     
    So with low value materials, you will be able to do things that you could with high value materials but with the minimal specs you could ever imagine, just to get started.
    We hope this give a clear idea of what we have in mind now
     
    Best Regards.
    Nyzaltar.
     
  20. Like
    CoreVamore got a reaction from Captain Jack in Another Fabulous Poll!   
    With a small group of two to three thousand friends.
  21. Like
    CoreVamore got a reaction from Lau2356 in You will be able to compete in the outpost contest in teams, Right?   
    Empty....
  22. Like
    CoreVamore reacted to Armedwithwings in Looking For a Graphic Artist!   
    Hey,it's been a while but i didn't forget about you)
    Truth is i would have delivered sooner but got caught up in a different project...

    I tried to keep myself as close to your guidelines as possible.
    Please don't be shy to inform me if something is not to your liking and i will make the necessary improvements!
     
  23. Like
    CoreVamore reacted to MrShaw in BOO - Band of Outlaws Recruitment   
    What a day ! What a lovely day !!!
     

  24. Like
    CoreVamore reacted to GunDeva in Builder robots for large scale builds   
    LOL is this still going on even after NQ has stated it will be very limited on what drones and AI can do in the game they even have LORE / STORY on why its not used, and then they stated they want a player interactive and immerse mmo game.  It seems like some people don't want to be craftsmen and do the work themselves they would rather have a drone or AI pump out thousands or more units like there own personal factory or mine tones of ore while they sleep which seems more like a solo game to me and not very players interactive or immerse.
     
    If you had a near terminator experience would you still use AI's ?  =) Reminds me of the guy that wanted to piolet and be able to fire all the weapons of the death star by himself at one time but see nothing wrong with that ?  =)
  25. Like
    CoreVamore reacted to NQ-Nyzaltar in Cannot Logon   
    Hi everyone!
    Here are a few clarifications on the topic:
     
    - As a general rule, any information or content that has been published publicly by Novaquark can be considered as not under the NDA anymore. As we have started to communicate publicly about the tests schedule since the beginning of 2018, this is not under NDA anymore. I will make a quick post tomorrow in the appropriate section to be sure that everyone is aware of that.
     
    - @Elkay: The reason why you may have had some "login problem" on the forum may be related to the fact that you activated your gold status recently. If that's the case, indeed, you weren't able to access the Pre-Alpha section on the forum, sending you back an error message. The problem is now fixed. If the problem was something else, please contact our customer support at support@novaquark.com
     
    - @Elkay: For any problem, (log in or anything else), posting on the forum with an angry tone will never solve real problems. Contacting our customer support at support@novaquark.com and explaining in details what the issue is (which error message you get, when did you get it, etc) most likely will.
     
    - @Elkay: regarding the time frame of the scheduled tests, as the explanation is in a forum section under NDA, I will re-post it there for information purpose.
     
    Dual Universe is still in Pre-Alpha, meaning we are still in a phase where we are debugging/fixing a lot of things.
    We do a few tests, then we fix things, then we another batch of tests and we continue to fix more things. Keep in mind that we aren't yet in a phase where you can log to play and have fun like in a nearly-finished game. If you want to log now, you should expect that this is to help the Novaquark team improving the game. If you are logging to have a fun experience, then we thorougly advise you to wait and come back when we will reach Beta, or at the very least Alpha.
     
    Now, why the "weird" time frame schedule?
    At the beginning, the goal was to have at least one test per month with hours fitting for every player.
    If the time frame seems "crazy" for a test (during the night for instance or while you are at work), then it means this test wasn't originally meant for you but for other testers around the globe. However, if for some reason (if you are on holidays, or you can't sleep, and you really want to test the game) you are free to join at these odd hours, and you are more than welcome.
     
    Please understand that, at least for the time being, don't expect a weekly test with hours fitting for every player. We are aware that this is one of the most pressing demand from the Pre-Alpha testers (more test sessions, longer test sessions) and that's among our priorities. However, as this involves not only server stability but also recruitment and special authorization (not so easy to obtain unless you are already an international company) to work overnight in countries like France, it may take some time. However, we are doing our best to find a solution for more (and longer) tests as soon as possible. 
     
    Best  Regards,
    Nyzaltar.
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