-
Posts
1186 -
Joined
-
Last visited
Reputation Activity
-
CoreVamore reacted to Ryoko_Takahashi in DU Memes
For clarification, I love DU and the direction NQ is going with the game. Its the endless cancer walls of text posts "discusing" things that NQ has already on numerous occasions made very clear, that cause me to avoid the forums....
-
-
CoreVamore reacted to GunDeva in Ground vehicles
Wheels , rotors , treads or some of the worst things to have in a voxel type of game it has caused nothing but bugs and server problems not to mention in a sci-fi futuristic game would they really still be using things like wheels , treads , and rotors in a advance future setting ?
I personally would expect to see more anti-gravity and hover jet type technologies being used.
-
CoreVamore reacted to Lethys in Large organizations & Territory Control
Yeah. Make the safezone Not Safe again!
Not. Same Bad idea
-
CoreVamore reacted to virtuozzo in Politics, Government and Player Voting Power
It seems you're still trying to find some sort of non-sandbox mechanism to provide safety and security for a chosen type of gameplay under a flag of governance protecting said chosen type of gameplay.
I am sorry, but I have tried to get the point across. It is not going to happen. That simply is not a debate. We do not get any choice in this. NovaQuark is not going to provide this for you - or anyone with any chosen type of gameplay.
Here's your reality check: whether you like it or not in any sandbox game you have to deal with your own and other people's behaviour. Regardless of whether it is good, bad, happy or sad. The sandbox requires the full spectrum of human behaviour in order to provide opportunity for any type of human behaviour.
There are going to be people who want to do good things. There are people who are going to want to bad things. Some will want to reap tears. Some will want to use you. Some will tempt you to use them. Others will build just because that makes them happy. Others will try to destroy just because that makes them happy.
The sandbox is just like real life in terms of emergent gameplay. It doesn't protect or constrain. It's the choices and actions of people inside the sandbox which determine matters.
Look, in some sandbox games I've built organisations from the ground up. Systems of governance, economics, logistics, diplomacy, strategy & tactics training to kill, teamwork to help starting players. In others I've built up teams to prey on the innocent by means of metagaming. In another I've done pretty much everything one could imagine, from replicating democracy among pixels turning it into tyranny (or vice versa) and harvesting the tears from those who just wanted to be left alone. The sandbox doesn't judge, protect or secure. It just provides the arena. Anything goes in it, only the developer sets any rules.
I will agree that "corporation" as the default type of organisation sets limits. But I have already explained why that makes sense. This however does not prevent you from running a corporation or group of corporations the way you want it, the way that works best for you and likeminded people. But yes, in a sandbox you are always in potential competition and interaction.
-
CoreVamore reacted to Lethys in Politics, Government and Player Voting Power
Yeah and so you try to argue for a .....system. ... To "Balance" that. Because it's easier If it's imposed on all of us instead of making ppl actually work for it.
Guess we just disagree Here. You want it handed to you by the game like in a theme park mmo. I want players to deal with it on their own Like in a real sandbox
-
CoreVamore reacted to Lethys in Let’s Talk Logistics. Cargo, Inventory management and sundry topics.
TL;Dr?
-
CoreVamore got a reaction from FerroSC in Losing Money/Quanta Upon Death: A Proposal
Industrialists will have billions of quanta 'on them'. Pretty sure loosing that would put people of playing DU, i know i would rethink being in game if it was so.
Now if you think of quanta as digital, not physical, like most money is today, then having no quanta drop makes sense.
-
CoreVamore got a reaction from Lethys in Politics, Government and Player Voting Power
Um, just nope, it imposes limits on a sandbox game, which by its nature is open ended and can end up being communist, capitalist, democratic, fascist, demonic,. angelic, religious, agnostic etc etc etc.
The worlds/systems will be what they will be, and just like in the real world as DU expands, I'm sure there will be a mixture of the above throughout DU
If you want the above then join an org that wants the above.
Simplz
-
-
-
CoreVamore reacted to yamamushi in [DevBlog] Update DevBlog (every Month)
https://dualthegame.com/en/news/
-
CoreVamore got a reaction from Alsan Teamaro in Sociological survey: what's your main focus of fun in DU?
It may actually mean that the FC equivalent in DU might be the Captain of a medium to large ship, not quite the same thing, but still guiding a team of players to work as one. It should be interesting
-
CoreVamore got a reaction from Lethys in Sociological survey: what's your main focus of fun in DU?
It may actually mean that the FC equivalent in DU might be the Captain of a medium to large ship, not quite the same thing, but still guiding a team of players to work as one. It should be interesting
-
CoreVamore reacted to Lethys in Sociological survey: what's your main focus of fun in DU?
Yes, maybe. But that's another topic and is purely speculative as we don't have any info, video or snippet to actually know anything
-
CoreVamore reacted to Mod-Merwyn in FPS Combat?
Indeed, Lethys summarized it well.
Here are some references from Nyzaltar:
https://board.dualthegame.com/index.php?/topic/841-ask-us-anything-event/&tab=comments#comment-8072 https://board.dualthegame.com/index.php?/topic/841-ask-us-anything-event/&do=findComment&comment=12396 https://board.dualthegame.com/index.php?/topic/407-hello-from-deaf-gamer/&tab=comments#comment-2994 ~ Mewryn
-
CoreVamore reacted to Lethys in The right to be evil
The eula needs constant adjustments anyway to ban unwanted behavior.
But these adjustments need to be balanced well and clearly written too.
For example (I'm still drunk a little so can't think of a better one xD):
If prisons are a thing via some mechanic in DU then players will use this. All good, No worries. Then some jerks decide to use all their gathered dirt to box in a whole territory. After months of debates wheather this is griefing or not, NQ decided to adapt the eula by adding:
"You're Not allowed to impede movement of other players (for example by boxing them in)"
Bam. Prisons banned too. People will then argue about that statement if prisons are still allowed or not - and the threadnaught explodes once again.
They can only do so much with the eula. Players will use tactics that might fall under griefing. Everyone reacts differently to griefing (depending on your mindset, ingame and RL circumstances, stresslevel,...) and ppl have different opinions in what griefing actually is. That's why I think it's best to have a good and waterproof eula - the rest can be handled by players themselves. DU is huge, after a year many players won't even know each other or won't even know the tactics/designs/ships used by other groups in a different area of space. That's why I think of communities in Du as smaller conglomerates (a few solar systems maybe). A Player banned there by the community because he's a griefer (thus can't use markets, is hunted constantly, ...) may find another home far away because ppl don't know what He did - and He may be a valuable member there.
In 99,9% of my gametime noone can grief me for example, I see everything as opertunity for gameplay. Sometimes I'm just not in the right mood, but then I simply stop playing.
-
CoreVamore got a reaction from Bacabab_ in Order Your Custom Ship Now
Then fly it into the sun killing thousands.... EPIC!
-
CoreVamore got a reaction from Korvid Rin in Order Your Custom Ship Now
Then fly it into the sun killing thousands.... EPIC!
-
CoreVamore got a reaction from Anopheles in The right to be evil
There are no griefers, or do you mean aggressive players that you did not prepare well enough for?
-
-
CoreVamore got a reaction from Demonneo in The right to be evil
There are no griefers, or do you mean aggressive players that you did not prepare well enough for?
-
-
-