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Code24

Alpha Team Vanguard
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  1. Like
    Code24 got a reaction from Wilks Checkov in I LIKE TRAINS (no seriously)   
    Sorry if this is a bit off of the original topic... But one thing I was wondering about rail systems on planets, is how you compensate for the curvature of the planet. it would have to be a very gradual angling of the track as it makes its way across the surface. This wouldn't be achievable if the track elements are just connected end to end. So hopefully there would be a way to angle rails.
  2. Like
    Code24 got a reaction from DarkNovation in Thoughts on these designs?   
    I very much like the body of the bomber. I might change the engines a bit hough because their cylindrical form sort of clash with the style of the rest. Also maybe make them a bit smaller?
     
    Overall a nice design! 
  3. Like
    Code24 got a reaction from yamamushi in Ancient Structures   
    I actually don't think that's true. I don't have a link for you but I'm pretty sure that the devs have mentioned and are open to having alien artifacts spread through the universe. In his latest interview, JC also hinted that there will be a larger 'story' that will be gradually uncovered by players over the years. I can only assume this means that there will be something out there for us to discover. It could be ancient structures, anomalies, fossils, historical records or alien technologies... We just don't know yet.
  4. Like
    Code24 got a reaction from rmhenn in Objective Driveyards - Military Corp (Now recruiting)   
    Thanks folks, you guys write the best testimonials! 
     
    I'd like to present the first ship blueprint we are releasing to the community: the Deus Irae Class. We hope to regularly make new blueprints (perhaps weekly) so stay on the lookout!
     

  5. Like
    Code24 got a reaction from Astrophil in Objective Driveyards - Military Corp (Now recruiting)   
    Thanks folks, you guys write the best testimonials! 
     
    I'd like to present the first ship blueprint we are releasing to the community: the Deus Irae Class. We hope to regularly make new blueprints (perhaps weekly) so stay on the lookout!
     

  6. Like
    Code24 got a reaction from Vyz Ejstu in Gamescom Speculation   
    I'm guessing we'll get a video of the process of building a simple ship from scratch.
  7. Like
    Code24 reacted to Jett_Quasar in So what Style of ships would you build or buy?   
    I'm a huge Star Wars fan so I like the style of those ships especially the Millennium Falcon.  I've designed fleets of craft in KSP, but the tools are very limiting compared to what will be possible in DU (from what I've seen).
     

     

     
    Jett
  8. Like
    Code24 reacted to Kongou in Cinderfall Engineering   
    The Cinderfall Syndicate is calling on the community in search of master builders and architects interested in creating as well as managing the creation of some of the most important construction projects within its domain.
     
    Emberstone:
     
    A Planetary Capital City situated near the Novark, to be open to the public and to serve as a major hub for trade, travel, and gathering. The following is a list of the key features which are currently being discussed.
     
    The Grand Space Elevator - While at its core it is intended to function as a point of major travel throughout the galaxy. Its overall goal is to be a marvel of engineering, a symbolic gateway to new players as they take their first steps into the vast galaxy.
    Commercial District - (FlameFeather Mall) A series of stalls, buildings and or outlets situated near the space elevator which can be rented by organizations and individuals for either self promotion or retail use. Funds collected through this system go towards facility maintenance and funding newbie mission terminals on Alioth.
    The Battle Arena - A large arena to support both ground based combat training and competitive tournaments. Its relative scale and composition are currently only theoretical as they are dependent on currently unknown or unspecified gameplay features. We'll need designers willing to come up with area designs for combatant, possibly viewing stand.
    A large automated mass transit system - Given the large scale size of the project, a comprehensive transit system will need to be constructed to facilitate movement within Emberstone. Planned features include a large public docking network and internal transit vehicles as well as regular shuttles or transport buses to and from the Arkship, as well as around Emberstone.
    Town Hall - (Phoenix Hall) A grand central structure overlooking Emberstone to act as a “guild hall” for the Cinderfall Syndicate. It is to include various floors to be used for diplomatic purposes as well an area dedicated to housing memorials to famous and or illustrious individuals who have contributed to Cinderfall or the community.
    Syndicate Housing Area - A separate area which features player housing and storage for both member organizations within the Syndicate as well as distinguished groups and individuals who contribute constructively.
     
    Space Station:
    (Name to be decided later)
     
    An orbital body situated directly over the Grand Space Elevator that will eventually become an extension of Emberstone. Details on its construction and core features are still under debate and will be provided when it becomes available.
    The station, if possible will be linked via the space elevator, if not we will work on a public shuttle system from the ground to the station. We hope this may serve as one, of probably many, of the ports of entry to Alioth.
    We hope to provide, with these facilities, a way for newbies or veterans to find missions, content, and camaraderie.
     
    Proposed projects are under continuous development and subject to revision, alteration, and cancellation; any feedback is welcome.
    Any parties interested in being part in this historic endeavor please contact Astro, Neo, or Dark. (Astrophil, Neopolitan, DarkTemplar).
    Thank you.
  9. Like
    Code24 reacted to NQ-Nyzaltar in About "Am I the only one who hates..." topics   
    Hi everyone,
     
    Just a quick reminder:
    There is a forum chart (available here) that each forum member is supposed to follow when posting.
    In regards to some topics that have been recently removed, here are 2 lines no one should forget:
     
    IV) Following actions can result in the immediate suspension of forum privileges:
    e. Posting hate speeches toward specific people."
     
    Until now, as we have a mature community, the need of banning people wasn't necessary. But it might change, if this becomes necessary. We really don't like to play the police, we prefer a lot to have friendly discussions about the game with the community. But if we need to do it, we will enforce the rules.
     
    @friendlytyrant03:
    Saying you "hate" someone is already forbidden, even if you have good reasons.
    But to hate people just because they want to play pirates in a game without knowing them, giving them intentions without talking to them, is sad and troubling. We sincerely hope this was not a serious statement. Anyway, wheither it was humour, serious, or just trolling, it's forbidden. We hope this is now crystal clear.
     
    to others:
    When you see a topic like this, please don't answer to it.
     
    Best regards,
    Nyzaltar.
     
  10. Like
    Code24 reacted to Kongou in Objective Driveyards - Military Corp (Now recruiting)   
    Objective Driveyards, manufacturers of some of the finest space faring vessels around.
     
    Quite the sexy logo you have there, and also I think I've heard you all have a norse ship naming theme? thats pretty cool.
  11. Like
    Code24 reacted to Wilks Checkov in What kind of elements (props) would you like to see in game?   
    Personally I am thinking of one specific component in many many different various forms - and I am quite sure most of you will agree with me. 
     
     
    Doors. . .
     
    Double Doors. . . 
     
    Hidden Hatches. . .
     
    Hidden Doors. . .
     
    Really Large Doors. . .
     
    Hangar Gates. . .
     
    and the list goes on and on. . .
     
    Essentially what I mean by this, is I am quite sure most of us do not want to stare at the same type of door every day. It will be a object we will most likely be interacting with on a daily basis many many times. So when you do the game, at least give us quite a few varied choices on which doorway / hatch / entryway to use. 
  12. Like
    Code24 reacted to Darius Sanguna in Optional Permadeath   
    I personally can't see an optional permadeath as game feature, which doesn't mean that it couldn't be fun to have it, simply because the amount of players that would use it wouldn't justify the effort that is needed to implement it, at least not in this point of the development, maybe later it could be added.
     
    But i can see where you're coming from with your concern about the character names, maybe a possibility for it instead of permadeath, could be a one time payment of 5$ or so that would secure the name and bind it to your account. This would prevent the abuse of a great in game name and support the devs.
  13. Like
    Code24 got a reaction from Semproser in Let's get some silly ideas going? :P   
    Fully functional bathrooms. 
     
    Toilets. Showers. Sinks. Pretty self explanatory.
  14. Like
    Code24 reacted to yamamushi in Optional Permadeath   
    Clearly this won't appeal to 99% of the community, however...
     
    I would like to have the ability to play a character under permadeath conditions.
     
    Since this is not likely going to be an option, I'm wondering what will happen to a players name and contacts if they delete their character.
     
    Obviously recreating a new character under the same name wouldn't restore a local contacts list, but would other people see the name pop up on their own contacts lists? 
     
    I am wondering if there will be a way to prevent a name from being reused after a character is deleted. 
     
    I suppose that question plays into my idea for an optional permadeath mechanic. I'd like to be able to play a character that only lives once, and in a way that will prevent me from ever being able to play that character again, or someone else pretending they are me if i delete said character. 
  15. Like
    Code24 got a reaction from Kongou in Rogue planets as bases?   
    Good point. In general, there should be a progressively researched tech (not available in the early game) that helps you detect celestial bodies/ships.
  16. Like
    Code24 got a reaction from Tonkah in The Council of Alioth   
    Dude... have you been reading my mind? I've been thinking about this issue for like a week too and I made sure to ask about it in the AMA as well.
     
    One of the greatest appeals of any sci-fi game is cool looking cities and ships. But in the case of Dual it seems that just one idiot with a mission could do a lot to break the immersion. 
     
    First off, I really like the ideas you brought up and I think they would actually solve this pretty well. However, I do view them as a last resort. My preference would be to use game mechanics to favor useful designs over useless/joke constructs. 
     
    Here's my idea:
     
    The kind of technology that the ark uses to protect buildings should take up a huge amount energy because it is actively preventing certain players from destroying/modifying voxels, and as more constructs are created it has to protect more. So in order to balance this, players have to actively pay for their use of of the arkified area on a per-voxel basis (whether this should be monetary or resources idk). If the player runs out of resources to maintain the construct within the arkified zone, it temporarily becomes unprotected and players can either destroy it, or start paying for those voxels themselves. 
     
    This idea assumes that "VR mode" blueprint construction is implemented. This means that players who are just starting out and cannot yet pay for protection of their constructs in the ark-zone can do so by using VR construction and building the actual structure elsewhere. If they (as a new player) want to build their structure within the ark zone must begin a career or coordinate with an established organization to get it built and regularly payed for.  
     
    While this cost of building in a protected zone is a downside, it can easily be worth the cost. Buildings within this zone are the first constructs players see when the spawn at the ark ship, so these buildings will have more visibility to new players than any other in the game with the added benefit of being indestructible. If you are seeking a place for your market, business, or organization headquarters there is no better location than here. 
     
    The desired effects of this mechanic:
     
    Arkified areas become functioning cities rather than just a mismatched graveyard of unused player constructs. The construct has to be providing value to an active/organization player in order to be worth the cost of it's existence. Buildings within the arkified area will not be on a first come, first serve basis. If a player decides to leave the gave for more than a few weeks, they need to consider whether they have enough resources to pay for it over the long term, and if not, consider giving ownership to someone else who can stay online. 
     
    And finally, I feel that this would, at the very least, limit the proliferation of the "TTP" problem. Unless an entire organization is very passionate about paying for and maintaining Dickbutt structures it simply won't be worth the resource draw.
     
    If you agree or see a major flaw in my reasoning here lmk.
  17. Like
    Code24 reacted to Cybrex in Currency name?   
    Shmeckles.
  18. Like
    Code24 got a reaction from Dhara in Single Player Creative Mode   
    As others have stated, blueprint construction mode would take away some of the emergent gameplay of finding a safe place to build and test constructs. 
     
    On the other hand, if you think about the way vehicles and buildings are designed today, it is usually done first though 3D modelling and programs that can correct many problems even before the first prototype is built. 
     
    So I do think some form of offline blueprint construction mode should exist, but in a very limited way. I.e. you can't use materials and elements that your character had not researched on last login and as was originally suggested,  the VR simulation could be very small in scale, say, only a small asteroid belt.
     
    Ideally, I'd like to avoid this altogether and have it all take place online, but I do sympathize with not having a good internet 2/3 of the year. That sounds rough if you're into MMO's.
  19. Like
    Code24 got a reaction from nietoperek in I may have missed it   
    NovaQuark hand picks members that are active and helpful in the community to be Alpha testers.
     
    They will also be offering alpha testing as a reward on their kickstarter once it launches just before Alpha release.
  20. Like
    Code24 reacted to Darius Sanguna in Low-Profile Turrets   
    Maybe foldable/retractable turrets could also be a possibility, so in their inactive mode they would have a low profile fit near or maybe even partially in the hull and in active mode high profile for a maximal field of fire.
  21. Like
    Code24 got a reaction from Tychus in Equipment/Player stat modifiers   
    Nothing in those porcocorp newspapers is even explicit. And saying that 90% of the player base will leave because of moderation is ridiculous.
  22. Like
    Code24 got a reaction from Antioch in Symmetry mode for building.   
    This has indeed been brought up a while back:
     
    https://board.dualthegame.com/index.php?/topic/508-axes-of-symmetry/
     
    Nyzaltar had this to say:
     
  23. Like
    Code24 got a reaction from Kremainn in Symmetry mode for building.   
    This has indeed been brought up a while back:
     
    https://board.dualthegame.com/index.php?/topic/508-axes-of-symmetry/
     
    Nyzaltar had this to say:
     
  24. Like
    Code24 reacted to Stupidolphin in THIS is what I WANTED   
    So after watching several game play videos of No Man Sky, I was VERY disappointed and angry at the developers.  They basically lied about half of the features and now I find out you can't build the ships as well........
     
    So then I saw a video comparing similar games which led me here... and wow, YES this is what I wanted!  Multiplayer, single universe, voxel based custom ships and exploration on a huge scale
     
    Just make sure you don't go back on any of this content Dev's, I think NoManSky will fall off the hype train as soon as people realise everything is the same, just with a different skin and get bored real fast.
  25. Like
    Code24 reacted to Warden in 「Vulture Corporation」 [Security - Science - Service | International ☑ - Immersion ☑]   
    If you know (or were / are into) roleplaying, perhaps you know the idea behind or popularity of "character themes".
     
    For some it is a measure of giving their characters ... well, more character. Or to underline a certain mood, as music (often) makes mood and evokes certain emotions. Or, some like certain underlying messages or lyrics within songs or music. But it is also relative. Here is an attempt at a "theme" with the lyrics rather than the music hinting at a potential backstory. I personally consider the music to be powerful regardless, but perhaps some dislike the genre or presentation.
     
    So to help us or in this case more specifically me assess whether we should proceed with themes in general and then perhaps the choice of music, let us know what you think. Your input helps.
     
    And perhaps this post encourages or motivates other users and organizations to come up with character or organization themes. Most organizations find a visual definition (via logos for example) - but do they find an audio one, too? Not so much.
     
     
    You be the judge.
     
     

     
     
     
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