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Sunrider44

Alpha Team Vanguard
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  1. Like
    Sunrider44 reacted to yamamushi in Some Voxel Art for your pleasure   
    Here you go, you have to use the direct link:
     
     
     
     
     
    That's some pretty awesome detail for the landmark voxel tools. 
     
    I wish there was another voxel game to satisfy my desires to build things again, but the options seem to be using Voxel Farm Studio or playing Empyrion :-/ 
  2. Like
    Sunrider44 got a reaction from Dhara in Introducting Munney   
    Welcome and don't worry!
     
    There are already people from Landmark here. They call themselves "Landmark refugees" .
     
    You will find some posts on this topic.
  3. Like
    Sunrider44 got a reaction from Munney in Introducting Munney   
    Welcome and don't worry!
     
    There are already people from Landmark here. They call themselves "Landmark refugees" .
     
    You will find some posts on this topic.
  4. Like
    Sunrider44 reacted to Peregrin in Dual Universe Lexikon   
    Greetings, fellow explorers, builders and settlers !  
       
     
    Dual Universe Sleepers is a fansite presenting daily infos on your favorite game, along with (soon to come) fan productions such as an illustrated timeline and themed wallpapers.  
     
       
     
    When the game goes live, D.U.S. will also form an informal network of observers within the galaxy, bent on collecting and recording knowledge and history. You can even join it right away without leaving any organization you already belong to.  
     
       
     
    This is all in the "humble beginnings" stage, but will flesh out over time; any advice and participation is welcome !  
     
       
     
    You'll find a weekly roundup on this thread every sunday, feel free to comment and suggest, as all of this is just taking shape.  
     
       
     
    "As we go forward without hope of return, we sleep. And we dream."  
  5. Like
  6. Like
    Sunrider44 got a reaction from Kurosawa in From Eve to DU - Endless Possibilities (article)   
    You obviously expect a kind of reaction from me, so here it is:
     
    As I said to you on Discord, I'm not interested in speaking with you, because your posts are filled with rage and frustration.
     
    I will not argue with you about this topic, and I will not argue with you about any other. Actually, I don't even really read you. So, it's useless to write so long posts, trying to answer me. Unless your goal is to flood the forum?
     
    And if you want to know my opinion about you, I think you are just a "facts-collecting-guy" on the internet, wikipedia, TV, university or whatever ... Forgetting knowledge is useless and boring if there is not reflexion, brain and heart in it. This quote suits you well: "Science sans conscience n'est que ruine de l'âme", Rabelais, Chapitre 8, extrait de Pantagruel.
     
    So, I will not show you any sympathy as long as you speak me this way, trying to impress the audience and failing to impress me or my science in any way.
     
    To sum it up, you can kiss my French ass and have a nice day (if it's possible to you).
     
    That's all for my posting on this topic.
  7. Like
    Sunrider44 reacted to 0something0 in From Eve to DU - Endless Possibilities (article)   
    i disagree: there are many Minecraft servers that are practially single-shard MMO, usually a Factions server. That being said, you can turn Minecraft into anything if you throw enough mods and plugins at it.
  8. Like
    Sunrider44 reacted to Lachenlaud in From Eve to DU - Endless Possibilities (article)   
    Lets face it... DU has quite a few possibilities that other 'similar games' don't offer... and I'm sure there's going to be features in those other 'similar games' that won't ever be found in DU... 
     
    The bottom line is this... it's an amazing concept with all sorts of possibilities and I, along with many of you I'm sure, are looking forward to exploring those possibilities. 
     
    There will always be trolls of some sort in any game... people's who's only goal is to annoy others... but there will also be those for whom the game becomes a profound and enriching experience of culture and delight.  The game will be what anyone makes of it for themselves, and what they allow others to make of it for them. 
     
    I've played Eve... I played in several of the larger Alliances and I ran a couple of different corporations which were quite successful.  I met some awesome people doing that, and I met a few who deserved to be at the wrong end of my guns.  
     
    But all in all, while I played, I for the most part enjoyed the experiences I had and I'm looking forward to seeing what experiences will await me in DU.  
     
    DU, like Eve, will be an evolving and changing Universe of emergent possibilities...  I can't wait to see things in action first hand!
  9. Like
    Sunrider44 got a reaction from Caprikel in From Eve to DU - Endless Possibilities (article)   
    Raise your shields as soon as you hear the prox alert cry ... And have a Gunpowder tea.
     
    @Saulretav: thx for the link.
     
    To me, EVE is basically a corrupted economy of war: it's a Nash equilibrium. The gameplay aim to use free market as a weapon between corporations, which run the market as cartels willing to reach hegemony. But free market theorycally reject this. The Ideal goal of a free market is to find prosperity with "free" competition and fair prices.
     
    As the only economical activity inside the game is war, the ultimate goal of all industries is to build bigger warships and more powerful weapons...Finally it doesn't make any sense to me.
    Even if EVE hype is built around the sweet "bro in arms" hype, it's only the tiny piece of gold in a sad dirt hole. Every group trying to prove it has the best strategy and the smartest stat tool... Social behaviours on EVE medias are closer to legit bullying and iron fist mods than a friendly bro thing. Not my idea to spend good time.
     
    Anyway, I didn't get it during the time trial...So I don't care about EVE now.
     
    As far as I know, and fortunately, DU is not going on the same path. Until now, PLEX system is the only EVE almost-exclusive feature in DU (the link between PLEX and DAC systems was confirmed by NQ). It seems to me that various games are inspiring NQ devs (SE, Avorion, SS13, Minecraft, KSP, and many others).
     
    To me, exploring and building are the 2 most exciting aspects ^^... Wait and see...
     
  10. Like
    Sunrider44 reacted to BliitzTheFox in Optics: rifle scopes, binoculars, telescopes, etc.   
    Well, the distance of such optics would be limited, but assuming they existed and at extreme range they would likely be looking at where something was rather than its actually position due to the delayed updates; however, at extreme range light does this anyway in the real world as it takes time to travel to us. Though this effect would be amplified and in sections so that if you were looking at a construct very far away, it jumps a bit to the left as it updates and now you've lost it. It could have a use to some degree, but I would not want to see some-kind of "if you're looking at this through a telescope it should update this more often" as that could allow exploits and be server intensive. 
  11. Like
    Sunrider44 got a reaction from Saul Retav in From Eve to DU - Endless Possibilities (article)   
    Raise your shields as soon as you hear the prox alert cry ... And have a Gunpowder tea.
     
    @Saulretav: thx for the link.
     
    To me, EVE is basically a corrupted economy of war: it's a Nash equilibrium. The gameplay aim to use free market as a weapon between corporations, which run the market as cartels willing to reach hegemony. But free market theorycally reject this. The Ideal goal of a free market is to find prosperity with "free" competition and fair prices.
     
    As the only economical activity inside the game is war, the ultimate goal of all industries is to build bigger warships and more powerful weapons...Finally it doesn't make any sense to me.
    Even if EVE hype is built around the sweet "bro in arms" hype, it's only the tiny piece of gold in a sad dirt hole. Every group trying to prove it has the best strategy and the smartest stat tool... Social behaviours on EVE medias are closer to legit bullying and iron fist mods than a friendly bro thing. Not my idea to spend good time.
     
    Anyway, I didn't get it during the time trial...So I don't care about EVE now.
     
    As far as I know, and fortunately, DU is not going on the same path. Until now, PLEX system is the only EVE almost-exclusive feature in DU (the link between PLEX and DAC systems was confirmed by NQ). It seems to me that various games are inspiring NQ devs (SE, Avorion, SS13, Minecraft, KSP, and many others).
     
    To me, exploring and building are the 2 most exciting aspects ^^... Wait and see...
     
  12. Like
    Sunrider44 reacted to yamamushi in Impatient Dual Universe Fans Be Like   
    Here's a version I made for Comrademoco
     

  13. Like
    Sunrider44 reacted to Lachenlaud in Will buildings have a decay time?   
    Well you'd also have to figure on how that would affect the market and such - they'd have to take things into consideration like;
    1) does the build belong to a player or a 'group/corp/guild/alliance'
    2) How would that affect longer term players who 'have' developed something like a Blueprint for a really cool ship who leaves the game.... market orders, etc, etc... 
    Asset control would have to be smart enough to take into account who owns it, who created it, (perhaps even who 'previously' owned an item, etc.)
  14. Like
    Sunrider44 reacted to Caprikel in From Eve to DU - Endless Possibilities (article)   
    I'm really excited for the kind of Politics and complex interactions that will be created within DU. I've never played EVE, but I've been somewhat curious about it. I never really ended up trying it out though, partly because I didn't want to join a game like that where I would be late to the party essentially. 
    With Dual Universe though, not only will I have the opportunity to get a start on it early on, I'll also be able to enjoy the building aspect of it, since I have played a ton of Minecraft. 
    So in other words, I'm just really hyped for the game!
  15. Like
    Sunrider44 reacted to Saul Retav in From Eve to DU - Endless Possibilities (article)   
    (I think I'm allowed to post this...  )
     
     
    If your not a veteran of Eve Online and you want to be even more super excited for Dual Universe, you should read this beautiful, heart-wrenching article about the classic sandbox MMO; it makes the possibilities for DU seem that much more incredible. 
     
    And after reading about all of the incredible feats of leadership, skill, teamwork, and cunning... I'll probably end up a homeless hitchhiker bouncing around between territories... Oh well!

    (Maybe I'll write a book: Hitchhiker's Guide to Dual Universe) 
  16. Like
    Sunrider44 reacted to yamamushi in Me When DU Alpha Releases (Soon)   
    Someone needs to take away my Final Cut Pro before I hurt somebody 
  17. Like
    Sunrider44 reacted to Lord_Void in April 2017 DevDiary   
    Well, if you don't have permission from the RDMS to edit the construct then it is effectively locked to you. If you own the construct then you can edit it as mush as you please (from what I understand). I don't think this will be a problem though, for several reasons.
     
    You can't make blueprints from a modified construct you don't own the design to. So any modifications you make have to be made by hand on other ships. You can't just buy someones ship, rearrange it a bit and then produce and sell that version.  Selling a basic, customizable ship could be a selling point. If you have a good design with good thrust and power capabilities, you could leave it blank and let people specialize it as they see fit. Maybe they want to add guns to make it an assault craft, or a mining ship, or some other specialized role.  Modifying a ship isn't going to be super easy, so most people will probably rather just buy a fully furbished ship than trick out another one. You could also run a business doing custom modifications.  Some ships, particularly capital ships, will likely need to undergo continuous upgrades and modifications to keep up with their duties. Allowing the customer to do this is good.
  18. Like
    Sunrider44 reacted to Onethousandstars in tool options and more   
    Tools I would like to see in game:
     
    1. Copy and paste - This is absolutely a must for big builds, building a fraction of a section and then duplicating that part several times will make builds faster, and more symmetric(if wanted), but I would also like to see more detailed copy/paste tool options.
       1a. Paste with surrounding blank space - this will allow for a box select copy to add in the negative surrounding space during paste allowing for the negative space itself to delete out any voxels that might occupy that surrounding area.
       1b. Paste without surrounding blank space - If you are using a box select copy sometimes you don't want to copy the surrounding area but only the actual voxels, and therefore when pasting them you can paste just the voxels into a snug occupied area of voxels.
     
    2. Fill tool - just like in paint on a 2d surface area you can fill in an entire area with a color that stops when it hits a boundary. In a 3d environment this might be a little tricky to do with voxels but If it can be done it would help add voxels to areas that cubes are hard pressed to fit like a hollow oval or circle shape.
     
    3. Heal tool - This will be used to return the selected area to its original configuration before it was manipulated.
     
    4. Select - Seems simple but having extra options for the selection tool itself are also helpful, such as the ability to select specific material types or to select only the prefab assets set in the voxel construct so you can delete just the prefabs out of your build without disturbing it.
     
    5. Shapes - this tool might have different shapes on it that are voxel versions that can be sized to grid or freely.
     
    - Other than these basic tool ideas I can imagine other fun stuff too -
     
    With the ability to make voxels move comes the ability to not just attach a cockpit to a group of them and make it all move, but the ability to make individual pieces of the voxels move as well, sure its cool to see a giant moving ship but what about having the wings on that x-wing fighter actually move correctly while in flight, or that f-14 tomcat replica have sweeping wings, and with the logic gate system that is getting implemented the options should be almost limitless, for example... you could have a activation button assigned to the cockpit that would start a sequence of logic to make the wings move while you were in the cockpit in flight or that same button could be attached to a system that remotely unlocks and opens your "garage door" to your base, and once you are in the base a button to close it. 
     
    This idea is just the tip of the iceberg when you think about it for more than 5 minutes. I've seen that we have the ability to activate logic systems by just entering a designated area as seen the march devdiary with the lasers and disappearing walkways. This alone can be taken into a very deep place.
       - for starters how about that "garage door" idea from above, would if it just auto opened when you got to an activation area and closed once you were inside.
       - You could use that same system to activate defense turrets, or even a specific door to open up that allows a code activation console to be accessed.
       - This same activation system could be used to make a complex internal layout and movement system for a space station using separate rooms that can only be entered with special clearance levels, i.e. if you have the correct code you can type it into the door panel and it will open.
     
    I could go on and on here but I think this is a good start to get some ideas flowing at least, the combination of moving voxels mixed with a robust logic system can make for some VERY intriguing game play options.
     
    Let me know if you have any other ideas that this wall of text has triggered in your mind and maybe we can take these tools even further.
  19. Like
    Sunrider44 got a reaction from Vyz Ejstu in April 2017 DevDiary   
    Any thoughts?
     
    I suggest to NQ to upload and link some rushes, that everybody could watch the trip .
     
    Nice looking new elements anyway...
  20. Like
    Sunrider44 reacted to NQ-Nyzaltar in April 2017 DevDiary   
    Hi everyone! 
     
    To answer your questions (and requests):
     
    1) About raw/uncut videos as technical demos:
     
    We will do raw/uncut videos from one planet to another in the future. However, we might wait for some FX to be implemented. Why? while we think it's important to debunk as much skepticism as soon as possible, and keep the hype in check (some hype is always good, too much hype can have the opposite effect), we also think it's important to avoid releasing too much early raw stuff without anticipating the consequences: once a video is released on internet, even with a proper communication, you can expect situations where some people will take the video, use some parts of it (and sometimes the worst parts) for their own videos talking about the game, and give a pretty poor image of the game (intentionally or not) to new viewers who don't anything about the game yet, turning them off. For those who are in the community since nearly a year now, you might remember the controversy raised with BlueDrake42's videos. That's why we want to release our videos (even the raw ones) with the lowest risk of complaints in mind, and not hiding anything at the same time. 
     
    Such videos will be also released as unlisted: while the community members will be able to share them with their friends, we won't use them as material to promote the game. Again, there is a reason for that: Statistics have shown that in order to catch the attention of new viewers (who don't already know the game), we have to aim for 2 or 3 minutes video length. The average attention span regarding videos hosted on media like Youtube was not much more than 2m40s in 2015 and has significantly decreased from 2000 to 2015. So it might even be lower in 2017, and we are already at 3 to 4 minutes in our last Dev Diaries. While we don't want to make overwhelmingly aggressive marketing campaigns, we want to avoid shooting ourselves in the foot and at least follow Marketing 101 guidelines . We hope you'll understand our position on this.
     
    So in a nutshell, you can expect the first raw/uncut video as a technical demo around the next Dev Diary release 
     
    2) Wich kind of FX effects are in the work:
     
    On the short term, there might be an Acceleration/Speed visual effect in space and probably a visual effect when a spaceship enters a planet atmosphere...
    But I said nothing! 
     
    3) How long the trip took (in minutes)?
     
    The trip took more or less 15 minutes. But the distance is not the final one.
    We might reduce the distance to prevent the travel to be too boring.
     
    4) All the stacks of iron ore are 95m3 and the coal one is 99m3. Will these be the standard stack sizes? And will different materials have different sizes? 
     
    This are temporary stack sizes, not necessarily the final ones.
    It hasn't been decided yet if we are going for one universal stack size (in volume) or several ones.
     
    5) Having this craft system simplified to on-board refinery/distillery/factory system, seems to be oversimplification and we loosing some immersion here. Are you guys planing such thing? 
     
    Again, as clearly mentioned in the Dev Diary, this is "work in progress", a temporary setting to show that basic crafting game mechanics have been implemented, but we are far from the final version. These are just the first steps of the complete implementation. There will be different crafting action types (refining, making alloy, making mechanical or electronic parts, assembling parts to create items, etc) and for each action type, you will probably have to create and use a specific Element such as:
    - Foundry Unit for making alloys
    - Assembly Unit to create items 
    - Factory Unit to create contructs
    Of course, at the beginning, the Nanoformer will enable you to create all the Elements for the basic crafting action types. 
     
    6) Locking the construct to a point where it won't be editable anymore:
     
    Yes, once the builder decides that his construct is complete, he will be able to lock it. The feature is not implemented (yet) in pre-alpha, but it might be there at the Alpha release. We might also give the ability to let the construct unlocked for further customization (by the creator or other players), but we are still analyzing all the consequences it could generate on the economy level and the possible emerging scams related to this customization freedom ("I sell you the AX-23 spaceship, but what you don't know is that the expensive Elements X, Y and Z on the default construct have been removed before putting it on sale").
     
    7) About the blue dots in space:
     
    The blue dots are just something decorative in the Skybox at the moment.
    Keep in mind that we will have only the Alioth solar system available at the beginning of the Alpha: we prefer to focus on quality than quantity, and a solar system should be big enough as a first field test.
     
    Best Regards,
    Nyzaltar.
  21. Like
    Sunrider44 got a reaction from Onethousandstars in Just Sayin' HI   
    Well, I had a look on the Landmark creations and I found them inspiring to get an idea of voxels possibilities.
     
    As far as I didn't know this game before a couple days...
  22. Like
    Sunrider44 got a reaction from Kael in Don't Fly ... But float very well !!!   
    Ya don't know Starmade ?   Do you know Avorion and Space Engineers? You can find them on steam.
     
    I like the ST like ship anyway ^^.
  23. Like
    Sunrider44 reacted to CrackedJarhead in April 2017 DevDiary   
    I agree as well on the technical demos, with lots of warnings stating what it is. It doesn't have to be maid with a purpose, it can be a recording that is from debugging a portion of the game. None of us here need it to be fancy or beautified, we know it is a work in progress. As well as calming down some of the more anxiety prone members of this community.
     
    I am hoping to find someone that is awesome at building these ships cause I'm starting to think I wont have enough time to get one off the ground. Which is amazing!!!!! Love the detail and thought going into this game. The learning curve will be an epic one in this game!!!!!!
  24. Like
    Sunrider44 got a reaction from Kurock in April 2017 DevDiary   
    Any thoughts?
     
    I suggest to NQ to upload and link some rushes, that everybody could watch the trip .
     
    Nice looking new elements anyway...
  25. Like
    Sunrider44 got a reaction from CrackedJarhead in April 2017 DevDiary   
    It surely makes sense as a technical demo. 
     
    I  mean, a lot of early critics of DU were based on trailers. Trailers aim to catch attention by warming people, but they are filled with effects and subjectivity.
     
    The point is that it could bring people to get trapped in a feedback loop: players and dev fall into an addiction-like system, where each new hype loop push everybody to feel insecure. It finally brings emotional instability that manifests through periodic burst of violence, avoidance or inner motivation loss.
     
    I think that have both technical rushes and DevDiaries will allow people to self-balance between the hype and the rational approach. It could worth it with some warning of course.
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