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SirJohn85

Alpha Team Vanguard
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Posts posted by SirJohn85

  1. 17 minutes ago, Omfgreenhair said:

    I admit, it was a weak counter argument on my part because I haven't found a good reason why this tech can't be rigged on something bigger. If we're talking talking capacity, then you do have a point. A rig could house more cargo capacity. Didn't I see the possibility to have a self programmed drone follow you around in one of these LUA videos? This could solve that problem.

     

    Only thing I could think of that a rig with mining equipment has benefits is if the mining equipment harvests a higher quantity/quality.

    Absolutely, that's the point that somehow does not want to go into my head. I also remember this following drone. And that's just the question I ask myself:

     

    If I can do that following drone, why is not there an alternative method to mine? Why is someone forcing me to use my hand?

    Of course, sure, the balance must be maintained. It should not be OP. 

     

    I can not and will not speak for our mining organizations, but personally I can not imagine in my subjective view that mining would be fun for me.

    If you want mining to be a profession, it needs progression and scaling to make it appealable. 

     

    I absolutely understand that NQ has thought over one or two things to economics.
    And if they're worried that the players are progressing too fast, then they should increase the planet size with intercept theorem.

     

    Just for example: Space Engineers - It currently takes 45 minutes to fly around a 50k radius planet at 115 m/s.

     

    There is a solution for everything.

     

     

     

  2. 10 minutes ago, Omfgreenhair said:

    A hand that can dematerialize matter and rematerialize in various objects and vectored shapes. And you want to use a good old drill. Which sounds more developed?

    From the technological stand the hand. From a useful stand, the drill. It makes a significant difference if the carrying capacity of a spaceship, as example,  is 300% higher than that of the avatar.

    We can now hang on small things or you can just try to follow the basic idea further.

  3. What I write down here refers to the late game.

     

    We had a similar discussion on our discord and how we imagine mining on a larger scale. It's a paradox: We travel from Earth with spaceships to create a new home in the new world. However, mining is still to be done by hand, although everything around is much more developed.

     

    I don't want automation with a robot, but what speaks against mounting drill heads on the ships (inclusive transport pipes)?
    The drilling speed can be the same as dismantling by hand. Personally, I would not have a problem if it was slower than by hand. 

    The advantage would definitely be the inventory of the ship that is available. 

     

     

    - You have more than just the hand to mine something.
    - You can build ships that are specialized (As you can see in the tutorial videos, weight and additional elements can play a role)

     

    I have great hopes that Novaquark will introduce equivalent additions / elements to the Nanoformer, as an example a drill head for the spaceship. I would like to mention Space Engineers and Empyrion as reference, which have done a very good job in the core game mechanics. Here the player grows with his environment. And that's what I want for Dual Universe too.

     

    Edit: 

    Oh ... and why not a Welder element too?

  4. 2 hours ago, Shadow said:

    What do you want to hide exactly (and to who) ?

     

    Regards,

    Shadow

    It's always dangerous to equate "privacy" with "hiding." It isn't about hiding, it's about controlling whether or not you can hide. In bigger words, "informational self-determination." Privacy is the right to control information about yourself.

     

    If you make the choice that you are okay with the world seeing your pledge, your location, your organisations,  and so on, that's totally fine. That's still privacy. That's still you exerting control over your information. If someone else makes the choice to let the world see your pledge, your location, or organisations, and so on, without your consent, that's not fine. That's a violation of your privacy. That's you losing control over your information.

     

    You having nothing to hide? Good for you. I on the other hand have a lot to hide, none of it is criminal, it's just nobody else's business. 

     

    You can now make fun of what the data is about. Nevertheless, I take privacy seriously. Maybe it does not matter to you, but it does matter to me. And that is to be respected.

  5. I will not use such a service or certificate in this form.

     

    Why does it just make you think you're in charge of this certificate authority? Which qualifications do you bring with you? Maybe something from the RL? I am asking this as a trained draftsman (building construction) in RL.

     

    Usually builders of such works self-announce who worked on it. The best example is in Minecraft or Space Engineers. I go straight there and ask or hire those who are relevant to me.

  6. 13 minutes ago, blazemonger said:

     

    So, since in your opinion DU is P2W and as you state you want your game to not be P2W, how are you here when the mechanic of DACs has been established and know for a long time and you can really only have come into the game while knowing this, especially when DACs are part of the backers 'rewards'?

     

    Oh.. wait, you are not a backer. So again, why  are you here exactly? As I see it you are only here to argue your (IMO) nonsense opinion for the sake of argument as you claim there's (plenty) of games that do not offer what you consider to be P2W. You know what, there's a word for the likes of yourself and it generally is pointless to feed the likes of you so I'll just leave it at that.

    I am somewhat dismayed that people are reduced to their forum/pledge titles.

    This forum is intended to provide the opportunity to ask questions and to get to know the future players. But with this bevahiour... I'm not sure if we get this done.

     

    About the topic:
    As long as you can pay monthly fees with DAC, it is still no p2w, everything else will be seen.

  7. Whether voluntary or not  - I already see enough advertising in real life.
    Why should I watch (real) advertising in a game? If that were the case, then I demand low monthly fees for the game.


    And now let's look at the lore:
    The lore says that the world we know will no longer exist. So were we supposed to represent real products that will no longer exist in this world?

     

    I'm against it.

  8. Of course, it is subjective and the personal perception of a game does not necessarily reflect the opinion of all / most players. Ultimately, we are not only players but also the customers. And the customer thinks twice where he will invest his money.
    Everyone has their own motivations here. Everyone comes from a genre and a game-portofolio what he has played up to now. Their own desires, their own ideas, why "Dual Universe" so attracts, is more different the ever.

     

    And that is why I simply ask the question, which everyone should answer for themselves: "Why are you here?"

     

    And this brings me back to the topic: Inspiring words, a strong ambition and the necessary passion can be seen at the NQ team. As stated in my other post already, I have no problems when looking at elements from other games. The mechanics should match the game and it should enrich the game (experience). There are a handful developer studios that I blindly trust and also buy their games. NovaQuark has so far not been able to build a reputation worth mentioning with other games. But this is the beautiful thing: I give them the opportunity to prove it to me; That's why I pledged.

     

     

  9. Hi Killabits, welcome to the forum.

     

    I am trying to give you a short and precise answer.

     

    1. Land under cover is protected with a unit. (TCU) Depending on whether it is in the safezone or not, it can be destroyed.

    2. If I remember correctly, the developers can track everything that is placed and broken down.

    Or did you mean something else?

  10. I dissociate myself from discussions when these killerargument fall. Instead, I quote from a game developer.

     

    Quote

    It's not about cloning games, it's about learning how to take what you want and tweak it enough that it no longer feels like a past game.

    This is a process that Blizzard has used to great success, and they're not shy about sharing it.

    "Let's take a game that we all love playing, do what we want to do to make it ours, just like we've done with every single game from the past. Vikings was Lemmings. Rock and Roll Racing, name any of those car games out there. Warcraft came from Dune, so it's the same thing with Heroes of the Storm," Sam Didier, a senior art director at Blizzard, told Polygon in an interview about Heroes of the Storm. "It's like, we take a game that we like and then we make our version of it. If we like it, it turns out that people like it as well."

     

    Source:

    https://www.polygon.com/2014/7/28/5944393/copy-steal-game-design

     

    So what's wrong with taking something that works? And you improve this mechanics and adapt it to your system.
    Voilà, solved the problem.

  11. I think it's good that you only allow certain genres. Otherwise my list would probably be too long. :) No specific order.


    - Star Wars Galaxies, or let's say at least the most SW Games (SWG, SWTOR, KOTOR, SW:BF, Republic Commando, etc, etc...)

    - Space Engineers

    - ASTRONEERS

    - Factorio

    - DOOM

    - Dead Space

    - Osiris: New Dawn

    - J.U.L.I.A.: Among the Stars

    - Mass Effect

    - Minecraft

    - PULSAR: Lost Colony

    - Terraria

    - Earth & Beyond

    - MDK 2

    - Ark Survival

    - Citadel: Forged with Fire

    - Quake 3 Arena

    - Unreal Tournament (1999)

    - RimWorld

    - Turok

    - System Shock 2

    - Deus Ex

    - Planet Base

    - Planetside

    - Battlefield 2142

    - Starbound

    - No Man Sky

     

     

    Did I miss something? For sure.

     

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