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Maxim Kammerer

Alpha Tester
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  1. Like
    Maxim Kammerer got a reaction from TildaW4 in the vocal miniority   
    Without any mechanics for player created safe zones? That would be the final nail in the coffin.
  2. Like
    Maxim Kammerer got a reaction from CptLoRes in the vocal miniority   
    Without any mechanics for player created safe zones? That would be the final nail in the coffin.
  3. Like
    Maxim Kammerer got a reaction from OrionSteed in the vocal miniority   
    It's more likely that they are listening to the numbers. They need to reduce production costs but also to keep subscriptions. As they can't maximize both at once, it's a balance act somewhere in the middle. When they risk to loose to many players with the last attempt to save costs, than they step back.
  4. Like
    Maxim Kammerer reacted to CptLoRes in Novaquark is now "The MetaVerse Company"   
    It is also worth noting that a Metaverse made by ehh.. Meta, is a Metaverse where your virtual identity is closely linked to your real identity for monetization reasons.
    And that fact alone makes it so that I would not use it, almost regardless of how well they manage to make it.
  5. Like
    Maxim Kammerer got a reaction from Starconverter in Weak economy for at least another month or two maybe?   
    The economy can't produce schematics and taxes won't get cheap either.
  6. Like
    Maxim Kammerer got a reaction from Novean-32184 in the vocal miniority   
    It's more likely that they are listening to the numbers. They need to reduce production costs but also to keep subscriptions. As they can't maximize both at once, it's a balance act somewhere in the middle. When they risk to loose to many players with the last attempt to save costs, than they step back.
  7. Like
    Maxim Kammerer reacted to NQ-Ligo in NQ, please revisit element obstruction mechanics.   
    Hi @TobiwanKenobi and others,
     
    We are investigating this issue, we have made an update to reduce the instability of the obstruction value which was a bug causing your ship's engines to randomly change the obstruction over time even in mid-air.
    However, it seems that the obstruction has another problem; this one.
    We can't give an ETA, especially since the team is taking a break for the holidays. But be sure it's in our bug list we're investigating.
  8. Like
    Maxim Kammerer reacted to NQ-Ligo in Lua Parameters not working [DEV RESPONSE]   
    Hi Jake,

    We are well aware of this issue, it is an issue that came up after we fixed a major problem that was causing client crashes. To be honest, when we say "it may take a while to fix", it does, it requires reworking the parser we have in place.
    Unfortunately, it won't be possible to fix this before our break, which will do everyone a lot of good for a full recovery. Nevertheless, it remains a major problem that we are keeping in mind, if that makes you feel better.

    Of course, I can't give any date sorry.
  9. Like
    Maxim Kammerer reacted to Kruzer in Could this game eventually "kill" Star Citizen?   
    The only way this game kills Star Citizen is by having the dev team at NQ go work at a RSI when DU goes belly up.
  10. Like
    Maxim Kammerer reacted to Kurosawa in Increase the chunk complexity!   
    it is almost like NQ dont want players to play the game
  11. Like
    Maxim Kammerer reacted to CptLoRes in The biggest problem is that people can do everything ....   
    Maybe there should be something worth doing, before we start talking about adding more limitations?
     
    Just look at what happened with 0.23, and now with bots/tax. While obvious that something had to be done with industry to prevent everyone from being completely self sufficient in the long run, the timing (and execution) for the industry nerf was disastrous. At the time industry was one of the few things people actually enjoyed doing in the game. So when it was nuked without any other replacement activities, the resulting reaction from players was obvious. And this trend has only continued, and it feels like there is less and less of a game with every new patch.
  12. Like
    Maxim Kammerer got a reaction from Novean-32184 in The biggest problem is that people can do everything ....   
    and not beeing able or willing to learn - neither from the players no from the few hired experts (who left the company quite soon).
  13. Like
    Maxim Kammerer got a reaction from OrionSteed in Noob question... where is the ore?   
    You can go to Alioth and pick them up on free tiles. It's a pain compared to the good old mining, but better than S MUs. I did that to reful my ship while waiting for the territory scanner.
  14. Like
    Maxim Kammerer reacted to Leniver in Industry Units Problems, infact critical.   
    It makes 15 months I am asking to get the status "Internal server error" as a Lua status.

    The "Internal server error" happens when two industry unit try to get the same item from the container.
    You can reduce the occurrence of this if you split the lines pulling from different container.
     
  15. Like
    Maxim Kammerer reacted to Leniver in Game quality improvement   
    Hello,
     
    I am not here to talk about Demeter the pro/cons.
    This is a personal list of improvement I see that could be added to the game and would change player life quality.
    Some of the improvement are more for new players, the goal is to make the game less confusing for them.

    Some of the improvement can be complex to develop, some others are easy.

    Blueprints / Tokens
    Blueprint should update while the elements in container change.
    When you are preparing all the element to deploy your blueprint, you inspect the blueprint to see how many of each elements you need. While you are filling the needs, the blueprint should update.
      We should be able to deploy compacted construct without having to select the nanopack.
    As we can have only 1 compacted construct and that the compacted construct can be only in the nanopack, there is no reason to have to select a specific container to deploy it.
      Add a shortcut to deploy the compacted construct
    We could use the same shortcut (Alt+B), if the player has a compacted construct in his nanopack it deploy else it tries to compact the targeted construct
      The error message displayed when you try to deploy a blueprint from the wrong container should be more explicit.
    If the blueprint you try to deploy is in the other container (not your current selected one) it should display a message like "Select your 'nanopack' to deploy this blueprint" and not "Invalid element".
      Allow blueprint to be deployed with element having less life.
    The player should be able to use element having less life to deploy a blueprint. By default, if there is enough full-life element in the container it would take those, but if not and there is less-life element it should take them.
      Show the construct as an hologram when deploying
    When deploying a blueprint, the player should be able to see an hologram of the construct to help him for placement. (more useful for static and space construct). This option could be deactivated via settings for performance improvement.
      We should be able to use a token without having to select the container it is in.
    Currently we get a very confusing error message when trying to use a token from a container that is not the one selected. Many player don't understand what's happening.  

    Surrogate
    Add a filter "show owned only"
    Display surrogate owner by the player
      Add a filter "show company only"
    Display surrogate owned by companies the player is in.
      Allow multiple filter to be checked in same time
      Save selected filters
    Player should not have to select filter every time he opens a surrogate, they should be saved client-side.
      Save station sorting selection 
    By default every time, surrogate are sorted by "most used". If the player want to have them sorted alphabetical he has to do it on every search.
      Add possibility to save a search as bookmarks
    For people that use a lot VR, they search for the same names/filters all the time. It would be great to be able to save the search as a bookmark. The player could simply click on it and it would load his saved search. (search, filters and sorting)
      We should be able to use "Surrogate VR Station" in VR to switch station.
    A player in VR could be able to use a surrogate station while being in VR. It would prevent to have to exit and enter again when we want to switch Station. Of course the initial station will always be the point of origin.  
     
    Piloting
    Add an option for player to start in 3rd person view then entering in a piloting seat.
    Most of the player are piloting ship in 3rd person view. This could be done by adding a way to switch the view in Lua or via game settings.  
     
    Mining Units
    Add Lua API to it
    We need a way to manage the MU in a construct as any other industry unit.
      Available Mining Unit charge should be displayed for player
    Currently if you want to know this information, you have to open a MU. This information could be displayed on the right of the player's quanta.
    Charges  3/8        Balance 1 000 000 h
      Add a possibility to skip mini-game
    Many player just want to apply the default calibration percentage to the mining unit, they don't look for the additional rock.
    It would be great to have an option to apply the default percentage without having to load the mini-game, in that case no rock would pop and no bonus would be applied.
      Notification should contain the MU element name
    It would help to keep a track of which MU has been calibrated in a specific construct when you have to manage multiple MU for an organization.
      Notifications should have a specific filter for MU
    The player should be able to display only notification related to MU.
     
    Avatar
    Keep auto-run enable when opening a window
    All user interface opened while auto-running should not stop the auto-run. Currently I can't check a market price while auto-running.
      All locked screen should be unlock with ESC
    Currently if you are locking the screen with "TAB" you can't unlock it with "ESC". But if you are locking the screen with the chat, then you can't unlock it with "TAB" and you have to press 2x "ESC".
      Allow player to close channels
    Chat interface has too many tabs. We should be able to close them so only 1-3 tabs would be displayed. For every channels we should be able to choose if we want it to display when a new message come in the channel or not.
      [19.12.2021] Add time to whisper chat
    When you get a message from someone, sometime you miss it, there is no way to know when this person sent you the message. (5 minutes?, 5 hours?)

      Map
    Split constructs in 3 sections (dynamic, static, space)
    For people that have access to many constructs the list is sometime very long and hard to find a specific construct.
      Add a way to hide a construct from the list
    Some construct have no interest (multi-core building, showroom ship, ect...). We should be able to hide some constructs from the map drop-down with an option to show hidden construct.
      Keep the previous selected tile filter.
    It's mainly when you are scanning tiles, you want to display your scan results. But every time you open your map, you have to go and select again the scan result filter.  
    Add a search
    Most of the time we know exactly which construct we are looking for. Instead of having to go though all the construct list, if we could search for it it would help us a lot. Of course the search should stay if you close the map and open it again.
      Add a RDMS right for organization's constructs to allow member to see constructs in the map
    Currently only legates can see constructs on the construct list. But sometime you give right to an org construct to a member and he has no way to locate it on the map.
     
    Building
    Allow player to switch engines / weapons
    It would be nice to be able to switch engine of same type/size on a ship. Example switching "Basic Atmospheric Engine L" to a "Advanced Military Atmospheric Engine L".
    It would make the life easier so we don't have to deal with the placement, links and tags. Of course the applied talents would not be saved.
      Add a shortcut to start a new link from previous element
    This is more when you are setting up factory, but can be also the case when you are linking your engine or containers. It would be nice to be able to have a shortcut that will start a new link from the previous element.
    Example: I want to link 10 engines to the same fuel tank, I start a link from the fuel tank and then go on the back of my ship. Link first engine, hit the shortcut, link the second one, ect...
    Same if I have to setup 5 Metalwork Line for a specific production.
      Add a shortcut to swap link direction
    This is more for the factory but could be also used for button with PB. Would be nice to be able to change the link from "OUT" to "IN" or vice-versa.
      Increase the jetpack speed
    When you have to go through all you L core to make a link or something else it takes a long time. Would be nice to be able to fly very fast with a modifier key. This speed could be configured in the settings.
      [17.12.2021] Add an option to delete voxels
    With some limitation (max 3m³), but being able to delete last voxel in a construct we want to remove. I will reduce number of time we have to ask NQ to help us when we want to remove a construct.

      Effects and Sounds
    Add possibility to remove certain effects
    For some people effect in the factory are not needed or glowing rocks are glowing too much. Would be nice to be able to choose which effect we want or not. 
    In some area there is too many effects, it's lower the game immersion.
      Add more sound channels
    It would be nice to be able to reduce the "industry sound" or other noises while maintaining the sound level of other sources.
      Add color filters for color blind people
    Some colors are very difficult to see in the game. Also the Nvidia filters are not supported so we can't use them to help us.
     
    Missions & Jobs
    [18.12.2021] When creating a mission, the parcel containers for the origin/destination should be sorted alphabetically.
    If you have multiple parcel containers (10+ in my case) you have to search for the one you want to select.
      [18.12.2021] The weight of the package should be displayed in the "Reward & Collateral" section.
    There is 3 parameters to take in consideration when you are setting the reward/collateral: the distance to travel, the value of the package and his weight. (warp cell calculation)
      [21.12.2021] Increase the number of mission player can create.
    Being limited to 3 missions is not enough. If you start to use that to create content and give mission to carry your goods, you need to be able to create a lot of them.
    As the mission system is based on reputation, if you are creating too many mission that no one will pickup then your stats will be bad.
      [21.12.2021] Add a notification when someone answer your job.
    Actually you have to check all the time your job to be sure that you don't have miss an answer.
      [21.12.2021] Add the date/time of message posted in communication.
    Actually we are not able to know when someone as answer our job, as the game is worldwide and we are not all in the same timezone it's hard to follow without this information.
  16. Like
    Maxim Kammerer got a reaction from Novean-32184 in @NQ Devs can you at least talk to us?   
    Or to block as many good tiles as possible to sell them later for profit.
  17. Like
    Maxim Kammerer reacted to Haunty in The UI for the mining unit calibration   
    Using the intersection of two peak lines can help you get the 100% mark more often
     
     

  18. Like
    Maxim Kammerer reacted to Warlander in WTF again NQ? Market landing pads   
    Why let people put container cluster constructs at any of the markets? Just give them a locker or guild bank sort of thing in the markets to get rid of some of the container cores. Why even have that as a thing if you could just store stuff at the market without it? 
  19. Like
    Maxim Kammerer got a reaction from Daphne Jones in Weak economy for at least another month or two maybe?   
    The economy can't produce schematics and taxes won't get cheap either.
  20. Like
    Maxim Kammerer got a reaction from Doombad in Weak economy for at least another month or two maybe?   
    The economy can't produce schematics and taxes won't get cheap either.
  21. Like
    Maxim Kammerer got a reaction from Atmosph3rik in The UI for the mining unit calibration   
    The whole thing is too much gambling for my taste.
  22. Like
    Maxim Kammerer reacted to CptLoRes in Weak economy for at least another month or two maybe?   
    Problem is that the process you just described sounds less fun then my actual real job, where I make real actual money. So why would I ever want to pay NQ just to be able to work a second boring job?
  23. Like
    Maxim Kammerer got a reaction from Zarcata in What has not been implemented with Demeter   
    Some may not realize it, but element stacked ships are allowed outside PvP. When you see them in PvP than don't make threads in the forum but report them to Customer Support. That's what Creator tried to tell you.
  24. Like
    Maxim Kammerer reacted to apollo0510 in Polls Gone From Forums   
    Polls showed numbers.
     
    Ridiculously low numbers.
     
    They showed how many people participated in the polls.
     
    Those numbers were 2 digit numbers.
     
    I would also try to hide that.
  25. Like
    Maxim Kammerer got a reaction from CptLoRes in The UI for the mining unit calibration   
    The whole thing is too much gambling for my taste.
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