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sHuRuLuNi

Alpha Tester
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  1. Like
    sHuRuLuNi got a reaction from Abilton in Dual Universe Today Magazine - Today's Issue   
  2. Like
    sHuRuLuNi reacted to Bazzy_505 in Running client on Linux   
    i guess it's about right time to lighten the mood and take out popcorn XD
  3. Like
    sHuRuLuNi reacted to Bobbie in Looking for a window cleaning service   
    .
  4. Like
    sHuRuLuNi reacted to CptLoRes in Looking for a window cleaning service   
    It is unclear why this is so.  (drumroll)
  5. Like
    sHuRuLuNi reacted to GraXXoR in Running client on Linux   
  6. Like
    sHuRuLuNi reacted to joaocordeiro in Running client on Linux   
    There are allot of reasons to do this. 
    But dont use this topic as a excuse. 
     
    There are like 5 ppl replying to you. 
    1 of them may be considered toxic, the others are just debating the topic. 
     
    If you dont like the game cancel the subscription.
    Just dont make up excuses. 
  7. Like
    sHuRuLuNi got a reaction from Vidagild in NQ suggests buffing engines, your thoughts?   
    ^^
  8. Like
    sHuRuLuNi got a reaction from GraXXoR in NQ suggests buffing engines, your thoughts?   
    ^^
  9. Like
    sHuRuLuNi got a reaction from Cheith in Has productivity increased now that JC has stepped down?   
    Have been saying this since September in my Beta Review right after the Beta started .... "Players" cannot create engaging "content", because they cannot create Story, Mystery, Exploration, something to keep you curious and wanting to actually go look for.
  10. Like
    sHuRuLuNi got a reaction from blundertwink in Has productivity increased now that JC has stepped down?   
    Have been saying this since September in my Beta Review right after the Beta started .... "Players" cannot create engaging "content", because they cannot create Story, Mystery, Exploration, something to keep you curious and wanting to actually go look for.
  11. Like
    sHuRuLuNi got a reaction from le_souriceau in Has productivity increased now that JC has stepped down?   
    Have been saying this since September in my Beta Review right after the Beta started .... "Players" cannot create engaging "content", because they cannot create Story, Mystery, Exploration, something to keep you curious and wanting to actually go look for.
  12. Like
    sHuRuLuNi reacted to DrFrigoPorco in Has productivity increased now that JC has stepped down?   
    so by unique, you mean boring? the so called 'player experience' is digging and building...nothing more. PvP is a complete fail. So a nice voxel builder with PvE would be excellent, and would succeed.....but as someone mentioned ...NQ has missed the boat. Can they build a raft? Maybe. JC's vision of this game didn't work. It was a FAILURE. Now, NQ is stuck with this albatross around their neck. What is the next step? Perhaps sell this to an actual game company who will make it 'fun' to play. And as far as 'game lore'....WHAT A JOKE....I made more game lore than these people ever did, their version of game lore was another major fail. YES....Dual Universe would benefit greatly from even a basic PvE system....before the game dies completely. 
     
  13. Like
    sHuRuLuNi reacted to DrFrigoPorco in Has productivity increased now that JC has stepped down?   
    Oh....GAME LORE....would benefit from finding aliens, or monsters on planets. Otherwise....what is the game lore...A DEAD UNIVERSE with absolutely no animal life? (oh wait, there are invisible birds, I forgot)
  14. Like
    sHuRuLuNi reacted to DrFrigoPorco in Has productivity increased now that JC has stepped down?   
    GET RID OF SCHEMATICS! For one. ADD fun gameplay. START working on PvE (an essential part of ANY MMO)
  15. Like
    sHuRuLuNi reacted to CptLoRes in Add Animations To Your Screens With Screen++ v3.0 (new update released)   
    There is only one heroic character strong enough to fight this beast. And that is Dual Spears!
  16. Like
    sHuRuLuNi got a reaction from GraXXoR in Should I upgrade my RAM/GPU?   
    That's why -> XRP. NO stupid mining and terawatts of energy consumption. A digital asset with actual real world use, and thousand times faster than Bitcoin & Co.
  17. Like
    sHuRuLuNi got a reaction from aliensalmon in Should I upgrade my RAM/GPU?   
    You need to download more RAM @aliensalmon.
     
    Here you go:
     
    https://downloadmoreram.com/
  18. Like
    sHuRuLuNi got a reaction from GraXXoR in Should I upgrade my RAM/GPU?   
    You need to download more RAM @aliensalmon.
     
    Here you go:
     
    https://downloadmoreram.com/
  19. Like
    sHuRuLuNi got a reaction from SirJohn85 in Should I upgrade my RAM/GPU?   
    You need to download more RAM @aliensalmon.
     
    Here you go:
     
    https://downloadmoreram.com/
  20. Like
    sHuRuLuNi got a reaction from GraXXoR in 'Fetch Ship' feature completely useless when ship is stuck in air above 4km !   
    JoaoCordeiro
    JC
     

  21. Like
    sHuRuLuNi got a reaction from GraXXoR in What’s the point of the ideas forum...   
    I like how you think ... You should check out my YT channel
     
     
  22. Like
    sHuRuLuNi got a reaction from Haunty in Love all the ship designs, but it's getting a little crowded   
    This is why I don't spam ads like that with my ships. If you want to buy my ships check my youtube videos and come to my territory - there you will find my ships - on MY tile, where they should be.
  23. Like
    sHuRuLuNi reacted to NQ-Deckard in DEVBLOG: DOCKING AND BOARDING REVAMP   
    Space can be lonely, and, if some adages are to be believed, no one can hear you scream out there. You may want to bring along some friends, maybe not so much for the screaming but for sharing fuel and good times. That’s where docking and boarding comes in. 
     
    Previously referred to with the blanket term “parenting”, breaking them off as boarding and docking clarifies what they are and what they do. Just as the name implies, boarding allows passengers to come aboard your ship. Docking makes it possible to have ships connected to other ships, even when both are moving. This boarding/docking relationship basically has the same functionality and behaviour as before but with the added benefit of rights management.
     
    In its original design, boarding or docking a construct was not consensual. Neither the player who owned the construct being boarded/docked nor the player whose construct was being attached to another could decline. They may not have even been aware it had happened in some cases, it simply occurred due to their proximity. 
     
    This was a problem for a few reasons, most notably that it opened the door for bugs and exploits. In addition to negating those, revisiting the feature also gives us the opportunity to make it more intuitive and purposeful. 
     
    ASSIGNING RIGHTS
    Owners can use the Rights & Duties Management System (RDMS) to assign Right to Board or Right to Dock to their constructs that will let others board or dock, or to forbid such requests. 
     
    Dynamic constructs have the ability to move, as opposed to static constructs - like buildings - that are immobile. With the necessary rights, avatars will be able to board dynamic constructs, and smaller dynamic constructs (let’s call them shuttles) will be able to dock with bigger ones (aka carriers). When boarded or docked, the player or the shuttle moves with the carrier, and their mass is added to the carrier’s physics. 
     
    A player or a shuttle will need to be near the carrier in order to board or dock, it can’t be done from a distance. The distance is commiserate with the size of the target vessel, the minimum distance being 32m and 128m being the maximum. 
     
    BOARDING
    Players are able to board any inactive dynamic construct. This makes it possible for them to tour constructs on display in a marketplace or the like. The construct will go into the “active” state when the owner or someone else with piloting rights jumps into the driver’s seat, and unauthorized passengers will be automatically ejected.
     
    If a player enters a dynamic construct with the proper rights or when the construct is inactive, they will become boarded and can move freely around the construct. 
     
    The UI display may look something like this: 

    This is a sample of the UI that is still in progress 
     
    If the construct is active and the player attempting to board does not have the necessary right to board, they will be repulsed. The effect is similar to hitting an impassable barrier with no damage taken. The UI display may look something like this:

     
    DOCKING
    Once shuttle pilots with the necessary rights are within range, they can manually dock to a carrier. This is done through a contextual menu that is accessed via right-click. The shuttle will then be invisibly tethered to the exterior of the carrier. 

     
    Without that clearance, the shuttle will be repulsed.

     
    Authorized shuttle pilots will receive an opt-in confirmation to signal when they are within docking range. 

     
    The “Docking” widget in the piloting UI informs the pilot of the shuttle when they are in docking range through this small open chain link icon.
     

    This is a sample of the UI report to show a shuttle’s docking status.
     
    PARENTING ADVICE
    The owner of the carrier is considered the parent, and those who are granted boarding or docking rights are children.   
    Just as real-world moms and dads, construct owners can give their “kids” the old heave-ho when it’s time for them to leave the nest and fly solo. This is done in a Build Helper’s submenu where all boarded players and docked shuttles are listed.
     

     
    Buh-bye! Boarded avatars can be ejected at any time directly through the carrier’s Build Helper interface. 
     
    This results in ejected players suddenly finding themselves adrift, possibly in deep space. Here, they have two options. Jetpack to a safe place. Depending on the distance, this could take quite a while; however, it’s safe (they can’t be attacked) and they will arrive with the inventory in their nanopack. The second option, suicide, will get them on terra firma faster, but they will lose whatever they were carrying. Probably a good idea to stay on the good side of the carrier captain to avoid being in this predicament. 
     

     
    With a few simple clicks, the carrier pilot can easily de-dock shuttles, too. 
     

     
    TAKE IT FOR A SPIN
    These changes will be featured in an upcoming release on the public test server (PTS). We highly encourage our community to explore it when it’s available, then let us know what you think about the ease of use and convenience. Until then, feel free to join the discussion on our forums.
     
  24. Like
    sHuRuLuNi got a reaction from Iamhole in Why I think the nebula should be removed   
    Yeah, I hate this NMS colorful looking space .... one of the reasons (as I mentioned in my review) I liked DU is for its realistic DARK space ...
    I want my space to be dark!
  25. Like
    sHuRuLuNi got a reaction from decom70 in Why I think the nebula should be removed   
    Yeah, I hate this NMS colorful looking space .... one of the reasons (as I mentioned in my review) I liked DU is for its realistic DARK space ...
    I want my space to be dark!
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