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mrjacobean

Alpha Team Vanguard
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Everything posted by mrjacobean

  1. However, you could have an engine balance script that can keep the centre of thrust aligned with the centre of mass to help solve the problem.
  2. And then, after a few weeks/months, a field emitter is developed that repulses the bugs away. Just imagine how quickly a mining outpost or military base could fall if someone were to, say, conduct sabotage on said field emitters.
  3. Instead of the nanoformer picking it up then placing it down, you could have it so that the battery/crate is first selected and then given a location for it to be beamed to (maybe have a maximum distance that the crate can be transferred so that it doesn't get beamed several KM across the countryside). Whilst we are at it, you could also have industrial sized nanoformers that, instead of building, are specialised in transporting items around using the same method.
  4. Well, there is already some rudimentary code for path-finding (that is currently being used for testing) that could be extended to create the AI for these "Monsters". However, there is the question on how to populate many life-bearing planets with unique creatures (unless it is the colonists that introduce the fauna into the ecosystem). Also, I think planets that have any life on them should be rare (to begin with).
  5. When you have the script stored on the race craft, beware of time dilation from going insanely fast (or, depending on how it is coded, those with less optimised computers).
  6. In addition, a smaller force is easier to wield, and is usually faster. They are also much easier to replace.
  7. I see it as the ship building aspect of space engineers mixed with the universe of x beyond the frontier. Pretty damn good in my book. PLUS: You could use the creative mode to help plan some ships (better than Space Engineers can anyway)
  8. Why do you need a protection bubble when you can just have a massive shield generator that makes it near impossible for raiders to damage you? You could even have massive solar panels to help with fuel economy. If it is a nomad fleet (like the migrant fleet from Mass Effect) then NQ could add in Fortress Shields that creates a shield around multiple ships (the way that would work is a somewhat different discussion)
  9. I think that the nanoformer looks much better now. My question is that can you use a script reduce the maximum thrust that a given element can provide (to help with balancing the thrust vector to go through the centre of mass)?
  10. I was, after using up all available topics, going to ask NQ on something that they want answered or something that is currently unknown. I currently have about 3 videos out now and some more on the way that should last me until alpha at one video a month.
  11. The way that would work is Youtuber/media outlet makes a list of questions/topics that they would like to make a video on. Youtuber sends this to one of the community managers (who may or may not also have other jobs), who then relays this to the correct people. Youtuber receives answers (even if they are 'idk') and then makes a video. The problem for the devs though is that no one is doing regular DU videos, therefore they don't know who would work (in return, I say challenge accepted) and that it may annoy some of the dev team who just want to get on with work. It also has the potential to backfire due to either the CM or the youtuber misinterpreting things and the general flux of pre-alpha/alpha. P.S. To anyone from NQ reading this, I am willing to be your voice.
  12. The revenue potential is in long term players, rather than short term. Also, we have no clue if there is an NDA (it wouldn't be preferable if there was, transparency and everything after NMS), but I will be sure to ask closer to the time.
  13. There just so happens to be a thread on that, that has also been mentioned on this thread twice now! https://board.dualthegame.com/index.php?/topic/10334-trauma-mechanics-and-emergent-gameplay-consequences/
  14. As in Steam automatically updates the game in the background, rather than having to open the launcher to manually update. Gift in that it is convenient, curse because it kills the internet when there are six of you in the same house all using the internet and your connection is stone-age.
  15. I would say that they don't take a cut of sub money, but instead take a predetermined amount of money to keep it on the store page. Need to ask CCP about that
  16. Use advanced search. There are also many ways of finding cloaking related topics, such as stealth, camo or detection. This word search also picks up if the word was said in a reply, not just the original post. In DU, there are two different methods of FTL. The first is Warp, using your standard Alcubierre system of comppressing space-time, and the other is through the use of jumpgates, however the way that that works is unknown. Examples include a permanent wormhole, quantum teleportation or a bridge that goes through a higher dimension (aka, hyperspace). Note that warp travel is meant for interplanetary use, whereas jumpgates are for interstellar use, and that what you are referring to as 'main engines' are called 'sub-light' engines (it makes you sound more impressive that way). Now to add my point: I think there should be a warp drive that can be used by a stealth ship, but it is REALLY SLOW so as to not cause many visible fluctuations in space-time. Other than that, the main way some of your favourite space games say they detect other ships with is with heat signatures. In order to hide it, you need heat sinks to bottle up the heat energy so that it does not radiate into space and let people know where you are. However, when heat levels get too high, you would need to either drop this stealthy business or let it continue to heat the ship up, to the detriment of the crew and ship systems. Eventually, an override kicks in and jettisons the heat sinks into space, causing you to lose your cloaking but save what might be left of the ship (just hope your warp drive didn't die, otherwise you are a sitting duck). Edit: damn you Twerk for getting there before me!
  17. However, uncool designs (cube ships) won't sell. A balance of the two is needed if you are going to be a ship builder
  18. There is a 'creative mode' of sorts where you can have symmetry enabled and you have infinite resources. The main purpose of it is to create blueprints that can be used to build the construct on the server without the need to have everything on you and be in a safe environment.
  19. technically it will also doom other universes to endless fart smells
  20. might be that they are using it as the primary key in the database, so maybe only the admin can change it
  21. And if you want to lay claim to some asteroids, just park a core unit on it when you are out exploring.
  22. With somewhat disastrous consequences upon the application of the update (mass flooding maybe?)
  23. This will psychologically make it sound like a bad thing, a chore (like what rest xp was in WoW). Instead of "You are low on calories, therefore you have slowed down", phrase it like "The increased caloric intake has given you excess energy that allows you to do more, faster"
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