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norab7

Alpha Tester
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  1. Like
    norab7 got a reaction from Megaddd in What will be at the center of planets?   
    The centre of the planets is something that might have or not have limitations or even be allowed to be reached. Nyz has commented that there could be temperature related issues with trying to reach the centre of the planet,
     
    I would imagine that they will not allow you to go to the centre because it might give weird coding issues and physics once you get there, like a centre point of gravity that you cannot get out of because there is nothing 'below' you. Same reason why SE doesn't have a centre, there is some odd returns from the code involved in making the planet that just doesn't allow it.
     
    However, link to the thread that has Nyz idea on planets and centres: https://board.dualthegame.com/index.php?/topic/414-underground-possibilites/
     
    nora,
  2. Like
    norab7 got a reaction from PoisonKitchen in What will be at the center of planets?   
    The centre of the planets is something that might have or not have limitations or even be allowed to be reached. Nyz has commented that there could be temperature related issues with trying to reach the centre of the planet,
     
    I would imagine that they will not allow you to go to the centre because it might give weird coding issues and physics once you get there, like a centre point of gravity that you cannot get out of because there is nothing 'below' you. Same reason why SE doesn't have a centre, there is some odd returns from the code involved in making the planet that just doesn't allow it.
     
    However, link to the thread that has Nyz idea on planets and centres: https://board.dualthegame.com/index.php?/topic/414-underground-possibilites/
     
    nora,
  3. Like
    norab7 got a reaction from jintzy in Is it just me that KINDA fears it will become a SCI-FI ark?   
    I played Ark for a good long while when it was new, it came to the point that i had multiple of each dinosaur and a building so complex you'd get lost in it for days. I'd been to every corner of the map on the back of a 'dactyl and further.
     
    My impressions of Ark after completing all this was, "Its different". Crafting system wasn't really new, Building system was more of less 'Rust', Combat was poor. It just had dinosaurs that you could tame and ride.
     
    Looking back at my gameplay of Ark it was the novelty of the dinosaurs that kept me playing, once you had a couple of them, if you didn't play PvP Aggressive, there was nothing left for you to do and it became boring very quick.
     
    DU on the other hand has a superior building system through voxels and it's potentially infinite planets alongside it being a single shard MMO with Lua coding. It is as far from Ark in potential enjoyability as it can get, ark was all 'novelty' where DU is pure 'gameplay' yes it's similar to other games with voxels but those other games were not Infinite persistent MMO based and in space.
     
    If Ark was MMO and on a spherical planet not just a single map i would have enjoyed it better but they are not able to do it or it's to late for Ark.
     
    I have no fear that DU will best Ark 100x over and i have zero fear that it will just become a sci-fi ark.
     
    Spaceships, players and infinite planets, what can go wrong
     
    nora,
  4. Like
    norab7 got a reaction from jintzy in DevBlog: Dual Universe Financing   
    Official DU 'throw money at the screen' thread
    https://board.dualthegame.com/index.php?/topic/423-when-can-i-throw-money-at-you-please/
  5. Like
    norab7 got a reaction from Perry_Hope in Greetings from Austria   
    Well I can understand you so your doing a fine job so far
  6. Like
    norab7 got a reaction from Pyroxim in DevBlog: Monetization, player happiness and economic viability   
    I've been involved in all three methods and other than LoL i've hated with a passion any F2P games because they somehow just feel cheap and underdeveloped, but that might be my choice in games not the method itself.
     
    B2P works well for games where there is a singleplayer and multiplayer aspect to the game but I've not seen a one where it works for MMO's, again maybe just my game choice and not the method.
     
    P2P I like, it ties you into the game and gives you that drive to play, to get as much as you can for that months subscription and it's always in your mind that you are still 'playing/paying' the game even when you are not online, so you come back to make sure you get your moneys worth. Like i was doing in WoW for so many years, WoW became stale and boring but I was paying for it and had the time invested where i couldn't stop, only stopped because my account was hacked and got a temp ban and i've just never started up again.
     
    But yeah, I'm all onboard with the pay model you've mentioned and would be happy to subscribe to this game, as it seems like it's going to be the next big Building/Space/Exploring... ect ect (It really covers a lot of genres doesn't it) game and i can't wait to play it.
  7. Like
    norab7 got a reaction from lukecfairchild in Mineing to create underground cities   
    Yes you can, and yes you can.
     
    Underground is confirmed some where, all you need to do is dig enough to fit the buildings such underground, there was a few posts on it a while ago about what people would do or what they would build. As my time is limited on the forums I cannot link them
     
    And yes to a incredible size construct if constructs are as infinite as predicted then you can build whatever size deathstar/starkiller base you like, you'll just have to get both the man-power to build it and the resources required.
     
    However, I must note that it has also been confirmed that there will be no super-weapons that are capable of destroying planets. Again can't link because of time .. But think of it this way, if there was a weapon like that then how would you balance it when there are countless territories on each planet, and even more territories that could be orbiting said planet?. It would be a cluster-**** to work with an create a acceptable outcome if a guild had that kind of power, not including what would happen if you tried the super-weapon on a arkified site.
     
    nora,
  8. Like
    norab7 got a reaction from Ghoster in Questions to DEVs.   
    I'm going to agree here too. I'm thinking about another certain space game with citizens and such that for me (as a backer) has kind of became a Half-Life 3 joke. It's going to be amazing when it comes out but I know enough about the thing now to just not really care anymore, there isn't a mystery or anything left in it, I know how it's going to work and where it's going to work.... It's just a matter of 'When' it's going to work.. I'd of preferred to not know anything.
     
    (Talking about the Main game, not the Arena commander)
  9. Like
    norab7 got a reaction from Ghoster in Questions to DEVs.   
    I am Excited and i didn't know where to post it as I've only just found this game and couldn't contain myself while at work so couldn't find the right place to make my first post.
     
    What I'm imagining from the answers in this thread (and the bits I've read elsewhere) is that this game is just a Space Engineers MMO... I have a ridiculous amount of time and creations in SE but SE just doesn't have enough 'space' (lol?). 
     
    Potentially infinite planets/ space/ players/ creations/ THINGS... I am game for all of that and more, I'm going to university in September to do computer science (Games Development Obviously) and one of the things i want to do with it when i graduate is space sandbox games. There just isn't a good enough game to satiate my hunger for space and construction.
     
    The one thing I'm hoping for out of this game (as factories was mentioned somewhere) is a kind of Space Engineers & Factorio combination feel in an infinite universe. I don't know if i'd be able to contain myself if it had anything like that.
     
    I'm far to excited right now, so I'm going to stop typing and calm myself down. But potentially infinite universe with every player playing on the same universe where you can build your own... everything?... what can go wrong with it.... I need this game...
  10. Like
    norab7 got a reaction from lethak in Mineing to create underground cities   
    Yes you can, and yes you can.
     
    Underground is confirmed some where, all you need to do is dig enough to fit the buildings such underground, there was a few posts on it a while ago about what people would do or what they would build. As my time is limited on the forums I cannot link them
     
    And yes to a incredible size construct if constructs are as infinite as predicted then you can build whatever size deathstar/starkiller base you like, you'll just have to get both the man-power to build it and the resources required.
     
    However, I must note that it has also been confirmed that there will be no super-weapons that are capable of destroying planets. Again can't link because of time .. But think of it this way, if there was a weapon like that then how would you balance it when there are countless territories on each planet, and even more territories that could be orbiting said planet?. It would be a cluster-**** to work with an create a acceptable outcome if a guild had that kind of power, not including what would happen if you tried the super-weapon on a arkified site.
     
    nora,
  11. Like
    norab7 got a reaction from Vulpin in Invoice chat where ingame distance matters (Idea from Jared)   
    I'm going to throw my 2 cents in here and say any in-game VOIP should be at the lowest of the low priority over anything.
     
    As a player who's played many many games that have Voip i've always chosen TS over them. Don't get me wrong, i don't dislike in-game voip it's just that it doesn't beat TS at all in anything other than immersion and talking to people who you don't know.
     
    Local chatting between friends is not the priority i would put on voip but talking to strangers is, people who know each other will generally always have a method of communicating outside of the game and will prefer that, but strangers you meet will have nothing.
     
    A system i would like for voip would be a 'sizeable' area around the player (that can be totally muted too) that allows listen and chat, so the player chooses both the distance they can hear and speak.
    If players are outside this area then they could have a form of notification or speech bubble above their head indicating that they are speaking within your hearing range but you have selected to not hear that distance. People speaking within your range could maybe have a notification too so you know who's talking to you.
     
    Improvements to equipment could possibly increase the range you can talk hear at.
     
    I personally won't use any in-game voip other than to talk to strangers on the odd occasion as i'm a voice-activated TS user and muting one to talk on the is bother to me.
  12. Like
    norab7 got a reaction from guttertrash in Invoice chat where ingame distance matters (Idea from Jared)   
    I'm going to throw my 2 cents in here and say any in-game VOIP should be at the lowest of the low priority over anything.
     
    As a player who's played many many games that have Voip i've always chosen TS over them. Don't get me wrong, i don't dislike in-game voip it's just that it doesn't beat TS at all in anything other than immersion and talking to people who you don't know.
     
    Local chatting between friends is not the priority i would put on voip but talking to strangers is, people who know each other will generally always have a method of communicating outside of the game and will prefer that, but strangers you meet will have nothing.
     
    A system i would like for voip would be a 'sizeable' area around the player (that can be totally muted too) that allows listen and chat, so the player chooses both the distance they can hear and speak.
    If players are outside this area then they could have a form of notification or speech bubble above their head indicating that they are speaking within your hearing range but you have selected to not hear that distance. People speaking within your range could maybe have a notification too so you know who's talking to you.
     
    Improvements to equipment could possibly increase the range you can talk hear at.
     
    I personally won't use any in-game voip other than to talk to strangers on the odd occasion as i'm a voice-activated TS user and muting one to talk on the is bother to me.
  13. Like
    norab7 got a reaction from Ghoster in DevBlog: Monetization, player happiness and economic viability   
    Never ever in my life will I ever enjoy Pay 2 Win games. EVER....
     
    Even the thought of that being a part of DU makes me feel sick, any and all items sold in a store for the game should be cosmetic/aesthetic and not serve a purpose other than skins and ornaments. 
     
    There are plenty of games I've played where they've prided themselves on how it's free and you can do everything 'paying player' can do if you spend the time they just have a slight advantage ect ect and it's all supposed to be nice and fair..
     
    But what they don't tell you is that if you want to be on equal footing with someone who's just spent £20 in game you would need to play 100hours +... when they don't need to spend any time on anything they just have it.
     
    THAT IS NOT FUN.. That is giving advantage to the Rich and screwing the poor or on the worst outlook of it, it is pure GREED.
     
    Of course I've only ever seen this happen with games that are F2P and have a cash shop, but the cash shop is the problem not the F2P part. I do NOT want to see things in the store that would reduce someones playing time by 10's of hours simply because they've paid for it if DU is going to be Subscription base. If DU was F2P, go for it, you need to make money somewhere, but as it is not, this would Infuriate me beyond words and I would probably not play more than a couple of hours.
     
    Sub based with no cash incentivized pay2win shop and i'll play forever.
     
    nora,
  14. Like
    norab7 got a reaction from imortaldestroyer in Programming Gameplay and Continuity   
    You bring up a valid point there..
     
    We, as the players, get to decide what is acceptable and what is not, at least if we can enforce it. The game is going to be emergent gameplay, so if we don't like a design we as the players can band together and form a 'anti-dildo' brigade or something of the like.
     
    I've changed my mind a little bit. As long as the device is not overpowered or glitching the freedom of the game, let them build, we can just take it down if it's not what the game should have as a people.
  15. Like
    norab7 got a reaction from imortaldestroyer in Programming Gameplay and Continuity   
    I am not a fan of flying dildos (even if it does sound hilarious) there will always be the people who play the game just to fanny about and see how obnoxious they can be. Nothing you can really do about the shape of their ship, I think, but any restrictions that stop people doing stupid things that will wreck immersion I could be a big fan of.
  16. Like
    norab7 reacted to vylqun in Price model, SAY NO TO MONTHLY SUBSCRIPTION!   
    yes, stupid, greedy devs, how dare they to want a secure income for paying servers and salaries, i mean, if i look for a job i also always take a initial payment thats aproximatly 4-5 months of work worth without a monthly salary, i can do extra work and be payed for that, right? totally legit...
  17. Like
    norab7 got a reaction from Dominar in If I may ask   
    I'm going to steal this definition for my own use, it is exactly what I think of the differences are.
     
    Crowdfunding being the basis of generating funds to create the game and assist in testing out all the bugs where game play may be more frustrating than enjoyable (at least in the early stages).
    Early Access being a 'near-completion' access to the game with less bugs and not really requiring testing anymore to play/work.
     
    I think many people do early access very very wrong on steam, there have been several games I've refunded simply because it's unplayable or contentless. Early Access is "Early" access not "Testing" access, i do understand some bugs but some people just don't care and release things into EA that are just not ready for it and get down voted to hell.
     
    Glad DU isn't taking the 'ship to Early Access A.S.A.P' route ...... Would still fund though...
     
    nora,
  18. Like
    norab7 reacted to NQ-Nyzaltar in Crowd funding soon?   
    To be more precise:
    - Crowdfunding campaign: it will be launched before end of 2016.
    - Alpha Launch: early 2017.
     
    So yes, for the time being, we're still on schedule
     
    Best regards,
    Nyzaltar.
  19. Like
    norab7 reacted to NQ-Nyzaltar in If I may ask   
    Hi Legate and welcome!
     
    Releasing Dual Universe on Steam is being considered (but no promise at the moment).
    If we go for Steam at some point, it won't be before Beta (so not before 2018). 
    The client would be available on the Steam store, a bit like EvE Online.
    This approach wouldn't be led by greed. It would just give more visibility to the game. It's a no brainer: Steam platform gives visibility.
    And to see more players joining the game is never a bad thing, especially when the game is centered around player activities.
     
    We are aware that Early Access on Steam are seen with more and more suspicion as developers ask to pay for products far from being finished and the only games who got positive feedback were the games nearly complete or not far away of the official launch. That's why we won't rush a Steam release in any case.
     
    We also make a clear distinction between Early Access and Crowdfunding support.
     
    From our point of view:
    - Early Access should be equal to selling a game, not completely finished but already fun to play and fairly stable. In other words, at least a game that has reached Beta. Those who buy a game in Early Access are consumers who buy a product to play a bit in advance prior to the official release.
    - Crowdfunding is meant for people who want to help the project and support, people to have suggestions to make to improve the game, etc. They can access the game right from early stages, in order to provide feedbacks that could be taken into account into the dev roadmap. But there are here more as supporters willing to help improving the game than consumers in the first place (but they deserve, of course, the same respect as other consumers!): they understand they are going to enter a game that isn't a nearly finished product or that the fun is not completely there yet.
     
    Best regards,
    Nyzaltar.
  20. Like
    norab7 got a reaction from TrihXeen in If I may ask   
    Integration with steam has its uses for coop and normal multiplayer games, but aside from the marketing value of it showing up in the steam library, I'm not sure the benefits are worth going through the extra effort of putting it on steam.
     
    Steam has the options for steam servers for multiplayer, which DU won't use as it's a single shard MMO, steam also has joining steam friends games, which it won't need.
     
    As I expect DU to have its own launcher there won't be any steam overlay integration as that would be applied to the launcher not the game.
     
    Friends list wouldn't be needed either as it's MMO, along with no need for the workshop as there isn't really going to be mods.
     
    The only reason I would like DU on steam is for greedy personal reasons that it's easier to buy/launch from a single platform but not really that much easier.
     
    Also, how would steam work with ingame purchases that DU plan in the long run, would steam take a cut or allow it?
     
    I like steam, but I can't think of a substantial benefit to using it that is big enough to warrant the work integrating DU with Steam now.
     
    Nice to have, but unneeded for me.
     
    Nora,
  21. Like
    norab7 got a reaction from imortaldestroyer in AI Scripting   
    Pffft... a kill switch.. Why would you want to spoil the fun, just let them go. You could end up with an entire planet solely populated by robots and if you tried to land they would get you...
  22. Like
    norab7 reacted to Ripper in submission of mod's   
    Agreed,
     
    It would be cool to have a "Construct Meshification Process", where players can submit working constructs to be "meshified" and incorporated into the game.
  23. Like
    norab7 got a reaction from Tbagger98 in Mining Operations   
    Wow thanks, I'm new to the forums so havent had the chance to look at everything yet so you've answered a bunch of questions I had already and given me a whole bunch more...
    But as I'm on my phone I'll have to check out everything when I'm on my desktop, sounds like you've given me enough to occupy myself for while +1 if I could.
  24. Like
    norab7 got a reaction from Tbagger98 in Procedural craft building   
    I'm going to say no to the supports, thought don't quote me as i don't know.
     
    I'm judging my answer off the actions of planets when you dig out a block that is not connected to the planet anymore, it doesn't just fall the to ground it stays where it is, if it's part of the planet it is always part of the planet. Also it has been confirmed that if you dig a tunnel without any supports in the planet the roof will not cave in on you.
     
    So both these points lead me to believe that you can build whatever you like and you will not need to support it, however i don't know how gravity will interact with player constructs that are build on the planet then cut in the middle. Like you single block to the moon idea, i don't think you will need supports, but i don't know what will happen if you decide to take out a chunk of blocks in the middle of it as it is player made and not a planet.
     
    As the game relies on voxels too, i don't think there will be any structural integrity, think about all the different voxels and computations that would be needed to be done on dynamic shapes in or to figure out its strengths. I worked as a engineer doing stress analysis on purpose build software and that took ages to do, given that it was real life stresses i was calculating, but i would imagine the same idea is placed around calculating structural integrity on voxels.
     
    nora,.
  25. Like
    norab7 got a reaction from MaximusNerdius in How to Apply for Alpha?   
    Welcome to the forums of DU, unfortunately the alpha is not out yet but planned for early 2017 alongside kickstarter, and that is the only access to any alpha that we are aware of at the moment.
     
    Not even the alpha team members have any access to the game till then, and getting into that team depends on good behaviour, forum participaton and basically if the devs decide to have you or not.
     
    However I'd like to point out that having your first post asking for alpha participation isn't really standing you in good stead to be placed in the alpha team.
     
    So far it's the major contributors to the forums ideas and gameplay ideas that have been noticed.
     
    So if you really want to get alpha, participate in the forums and offer constructive feedback on subjects already posted and in general be a nice person here, even if you don't get alpha, I'm sure you can make a few friends for the game in the mean time
     
    But yeah, welcome to the forums, I hope you enjoy your stay.
     
    P.s. this post also applies to any new people joining the forums purely in search of a alpha of the game, sadly at this moment there is not one.
     
    Nora,
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