Jump to content


Alpha Team Vanguard
  • Posts

  • Joined

  • Last visited

Profile Information

  • Location:
    Texas, United States
  • Interests
    Video Games, MMOs, RPGs, RP.
  • backer_title
    Ruby Founder
  • Gender
  • Alpha

Recent Profile Visitors

1311 profile views

TrihXeen's Achievements

  1. I was thinking of using an animal farm for resources more than food. I've done it before and I would do it again. Also, imagine the demand you could create. Say, you make this really awesome one person ship, but to get extra profit out of it, you could make a part of it out of the hide from some creature that is theoretically in the game at some point. Then, you have people who get the blueprint, but need this one item that only you really have access to mass quantities of. Regardless of whether it's in the game or not, its fun to think about!
  2. I was just watching the DU AMA video, and a question they answered was that about livestock. Basically it was asking if we would be able to build farms, raise and breed animals for food and what not. I personally only have experience with this in 2 games, minecraft and ark. Minecraft is super simple, you feed a couple of animals a certain food, and they will make babies. After that you are done, you don't have to feed it or anything. In ark on the other hand, you have to mate the dinos, keep the egg a certain temp for it to hatch, then you have to be there while it is in its baby phase to put food in its inventory so it does starve. From there, depending on the dino, it could take 1-13 days for it to fully mature. You also have to keep food either in the dinos inventory or in a feeding troth for them to be able to eat. If this were to become a thing, what would be the best way to handle raising these animals? I personally feel that Ark is a little much when it comes to raising animals, but Minecraft is too simple(for immersion). Maybe a mix of the two? I figured, you would feed them by hand to get them to mate, or even put them in their own pin, and they would make a baby after a given amount of time. But from there, you shouldn't have to be right on it making sure its eating. What do you guys think? How would you want to see breeding done for animals if they were to implement it?
  3. I have an empyrion server already, I can rename it if it is wanted. I'll also have to up the player count. I'll post info in the steam group once I join for who ever might want to play on it. What about Artemis Spaceship Bridge Simulator??? I have yet to play it, but it loos like fun: http://store.steampowered.com/app/247350
  4. I've heard the term voxel means volumeric-pixel. Yes everything is grid based. To obtain a spherical shape you would fill in the necessary cubes to get a rough shape, then partially fill in others to give it a rounded look. It becomes a perspective thing really. Your diagonal tower is possible. in this drawing, 3 cubes are fully filled, and 8 of them are half filled(or partially in a 3d aspect). It gives the look of a tower, whilst still being part of the grid. It would also allow for flat floors, which is why voxels can only be so small. It would mean a "plane" would fill certain parts of cubes giving the look you are looking for. Think of voxels as a volume of something, not just a block or sphere. This is what allows anti-voxels, or a shape made of air. This video helped me understand voxels a little better: https://www.youtube.com/watch?v=gbh6MjXkuxk
  5. I could see them taking a real world approach to skills. You would start off as an apprentice and work your way to master. I've seen many games raise their lvl cap so people can get more skills. Just don't make them dependant on each other and there won't be a problem.
  6. Like Neopolitan said, most people I know are jaded when it comes to talk of games like this. Some won't even talk about it, because they feel it isn't worth their time. I say, just wait for it to come out and say "I told you so".
  7. So, I've actually done the math(while fully awake, don't worry) and a 100 km radius planet(cut these figures by roughly 75% for 50 km radius) at 29% dry land(which is what Earth is) would have about 36,442 kmĀ² of land. It would fit 1 million people with a population density of 27.44 people per square km(110 people per sqr km if 50 km radius) if we spread out evenly. Round this up to 28 people. One square km is roughly 247 acres. That would mean everyone would get around 8.8 acres of land to themselves(or 2.2 acres per person on 50 km radius) Let's say that 100k people is the most at launch or the first six months. That would put 3 people per square km. Giving everyone 82.33 acres of land. That is a lot of land for such a small planet. These numbers don't even include water bases or any part of the water someone might have ships set up on. If you go by the surface area of the planet, with a population of 1 million, that puts 8 people per square km, giving everyone 30.875 acres of land. A planet with a radius of 100km is more that enough to support up to 1 million people. Also, remember that people will be leaving left and right as soon as they achieve space travel. I will also include a picture of three spheres I put together in 3ds max. The large green one is the earth, the super light blue is the moon, the red is a planet with a 100 km radius, and the little bitty blue one is 30 km radius. http://imgur.com/Sw5tDaH It won't let me put the actual picture in here.... ALSO, if my math/conversions are off please let me know what I did wrong, so I can learn from my mistakes
  8. Everything that they want this game to be. I have been wanting a game where the world is built by players. It has been all I have been looking for since seeing Sword Art Online and Log Horizon. I know those game worlds weren't built by players, but Dual Universe is everything I have ever wanted. Also, my buddy showed me a video and described it to me. In terms of how I heard about it, that is what specifically what brought me here.
  9. My apologies guys, I was half asleep this morning writing those posts. I've been dealing with stuff. Everything about that post should have been the opposite. A 30 km radius planet is way too small, was the point I was wanting to get to. Anywho, sorry again for the half asleep ramblings of a mad man lol. Or maybe I am trying to confuse people.... I am a Ninja after all
  10. That's a period not a comma..... yes, I know, I looked it up. It also varies depending on where you are. So 6371 is an average. That's why I was saying from 6 km to 6500 km.
  11. Going to redo this post...... MY BAD, DON'T HATE ME! T.T
  12. You are in the right place for more on the game! Welcome to the community!
  13. Ark has a decent map size for the amount of people the servers support. Yet, on an official server that was full all the time, it wasn't big enough., nor did it have enough resources to support everyone 24/7. We had to wait for things to respawn. Yes, it is a little large in terms of population per square kilometer, but this is a game, and people need that room to distance themselves from the people who are just wanting to kill. also think like this, say 25k people start playing on day one. If the planet isn't big enough to support those people on resources, it will be a bad time.
  14. That planet size tho. So excited for this game now. Hell, I'll take the tech demo as the game!
  15. They also said that there was going to be a vacation for everyone from july into august. So my money is on gameplay footage!
  • Create New...