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le_souriceau

Alpha Tester
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  1. Like
    le_souriceau reacted to Lethys in Why PVP is important to the game.   
    Actually no, that was always a thing and hasn't started with beta. It's called a safezone where builders can do whatever they want in 100% safety. Nothing changed, was the plan from the beginning
  2. Like
    le_souriceau reacted to CptLoRes in Feedback: Market Clean Up - Today!   
    @NQ, if you are wondering why there is so much negativity in the community this is pretty much it in a nutshell.
    Having to watch your inability to execute even the simplest task in a meaningful way over and over again, is enough to make even the most dedicated player lose hope.
  3. Like
    le_souriceau got a reaction from IvanGrozniy in Dual Universe as a "tech demo"   
    DU not only tech demo in many aspects, but as it was confirmend with latest blogs (AKA "we still not sure what we are doing"), JC also lied about actual state of game for years.
     
    "No red flags about 21 release", do me a favour!
     
     
     
     
  4. Like
    le_souriceau got a reaction from JohnnyTazer in Dual Universe as a "tech demo"   
    DU not only tech demo in many aspects, but as it was confirmend with latest blogs (AKA "we still not sure what we are doing"), JC also lied about actual state of game for years.
     
    "No red flags about 21 release", do me a favour!
     
     
     
     
  5. Like
    le_souriceau got a reaction from NQ-Naerais in What's the deal with Asteroids NQ?   
    Here is my idea how it can be done realisticly with game mechanics sense:
     

     
    Obviously closer part of belt to established SZ base will be most contested/dangerous, but more patient miners can approch from much less popular angles. So it will be balanced in that sense.
     
    Weak part is time/maintenance dependant respawn, but if NQ able to do it wth more finesse automaticly (like respawn regions where not players present on live server) -- even better.
     
     
     
     
     
  6. Like
    le_souriceau reacted to Maxim Kammerer in current player count / statistics ?   
    That's indeed a basic problem. There should be more restrictive rules for static and dynamic constructs (e.g. no floating voxels or elements or even complete static constructs, no flight elements completely covered with voxels but still being functional, no asymmetric lift or thrust without resulting torque and so on). Maybe it could even be possible to implement simple rules for structural analysis (as far as possible without decrerasing performance too much) making weak structures collapse or brake apart. That would open a market for those who are specialised in designing and optimising specific types of constructs.
     
    However, implementing such rules would brake most existing constructs. That would be even worse than a full whipe and is therefore not going to happen in DU.
  7. Like
    le_souriceau reacted to Lethys in current player count / statistics ?   
    Exactly - not much use in any of this because nothing really has a purpose or value except "uhhhhh shiny!"
  8. Like
    le_souriceau got a reaction from Lethys in Why PVP is important to the game.   
    Don't want to sound salty/nothing personal (+ I kinda semi-retired for summer)...

    But. Thats almost intolerable to read how misguided some of you, guys, are.
     
    Whole idea of single-shard-player-driven-whatnot-game is literaly self defeated if you start to divide "pvp" and "pve" players for matters of "mental peace and conviniece", especialy -- economicly (something NQ methodicly doing for some time, and this is grave mistake). Because this degrades whole experience to pretty much isolated, instanced gameplay, where nothing beyond your own bubble affects you. Sure people can visit each other, show off their stuff, but thats it. You can do it in every not even true multiplayer, but just coop game.
     
    Moment players get enviroment with no risk or barriers to get stuff, they naturaly disperse for solo/small group play. Orgs just can't offer real benefits beyond being some loose "interest clubs" and die as meningful entities. 
     
    Ofcourse, SZ must exist on level of "building museum" or "reserve storage base", space to learn how to fly in safety, fool around, socialize. Yet ast same time SZ must allow only minimal economic activity (idealy -- nothing beyond some basics that important for true noobs).
     
    New -- have your time.
    Come just for building decorative stuff in peace -- welcome.
    Want to be at least somewhat rich and impornant, produce stuff en-masse? Go and actualy risk your fat ass.
     
    Currently this fundamental princple that makes keystone sense for true player driven sandbox is absolutly broken, to level of mockery. 
  9. Like
    le_souriceau got a reaction from JohnnyTazer in current player count / statistics ?   
    I agree -- its one of bigest weak spots of game. Building in DU is glorified (and 99% mechanicly useless) plastic molding.
     
    This why dispite heavly-promoted minority enjoying it as wannabe 3d model editor, majority, who want something more then cosmetics (gameplay sense), voted with their feet like "nope". 
  10. Like
    le_souriceau reacted to Wadiss in current player count / statistics ?   
    This comes back to (for me) one of the glaring issues with DU in general. 
     
    Elements placed together does the same job as a beautifully voxel designed ship. The driving force to have a nice ship is purely personal preference. 
     
    This goes the same for building bases and ports and cities. There needs to be functional uses tied with beautiful designs and I think building a system that pairs these two things together is a key piece in ANY successful voxel based multiplayer game. (personal opinion)
  11. Like
    le_souriceau got a reaction from JohnnyTazer in Why PVP is important to the game.   
    Don't want to sound salty/nothing personal (+ I kinda semi-retired for summer)...

    But. Thats almost intolerable to read how misguided some of you, guys, are.
     
    Whole idea of single-shard-player-driven-whatnot-game is literaly self defeated if you start to divide "pvp" and "pve" players for matters of "mental peace and conviniece", especialy -- economicly (something NQ methodicly doing for some time, and this is grave mistake). Because this degrades whole experience to pretty much isolated, instanced gameplay, where nothing beyond your own bubble affects you. Sure people can visit each other, show off their stuff, but thats it. You can do it in every not even true multiplayer, but just coop game.
     
    Moment players get enviroment with no risk or barriers to get stuff, they naturaly disperse for solo/small group play. Orgs just can't offer real benefits beyond being some loose "interest clubs" and die as meningful entities. 
     
    Ofcourse, SZ must exist on level of "building museum" or "reserve storage base", space to learn how to fly in safety, fool around, socialize. Yet ast same time SZ must allow only minimal economic activity (idealy -- nothing beyond some basics that important for true noobs).
     
    New -- have your time.
    Come just for building decorative stuff in peace -- welcome.
    Want to be at least somewhat rich and impornant, produce stuff en-masse? Go and actualy risk your fat ass.
     
    Currently this fundamental princple that makes keystone sense for true player driven sandbox is absolutly broken, to level of mockery. 
  12. Like
    le_souriceau got a reaction from SirJohn85 in Why PVP is important to the game.   
    Don't want to sound salty/nothing personal (+ I kinda semi-retired for summer)...

    But. Thats almost intolerable to read how misguided some of you, guys, are.
     
    Whole idea of single-shard-player-driven-whatnot-game is literaly self defeated if you start to divide "pvp" and "pve" players for matters of "mental peace and conviniece", especialy -- economicly (something NQ methodicly doing for some time, and this is grave mistake). Because this degrades whole experience to pretty much isolated, instanced gameplay, where nothing beyond your own bubble affects you. Sure people can visit each other, show off their stuff, but thats it. You can do it in every not even true multiplayer, but just coop game.
     
    Moment players get enviroment with no risk or barriers to get stuff, they naturaly disperse for solo/small group play. Orgs just can't offer real benefits beyond being some loose "interest clubs" and die as meningful entities. 
     
    Ofcourse, SZ must exist on level of "building museum" or "reserve storage base", space to learn how to fly in safety, fool around, socialize. Yet ast same time SZ must allow only minimal economic activity (idealy -- nothing beyond some basics that important for true noobs).
     
    New -- have your time.
    Come just for building decorative stuff in peace -- welcome.
    Want to be at least somewhat rich and impornant, produce stuff en-masse? Go and actualy risk your fat ass.
     
    Currently this fundamental princple that makes keystone sense for true player driven sandbox is absolutly broken, to level of mockery. 
  13. Like
    le_souriceau got a reaction from Lethys in Why PVP is important to the game.   
    ^ This. Its even very easy to trace with objective evidence of NQs (JCs) blablabla if you dig in old stuff.
     
    Initialy DU was promised as very PvP-centered game (it was main/only reason why some people particiapated in KS). Then its U-turned to some lame Landmark-2 with elements of PvP (and even then most of them heavly downgraded in importance and postponed to somewhere in future).
  14. Like
    le_souriceau got a reaction from Dhara in Why PVP is important to the game.   
    ^ This. Its even very easy to trace with objective evidence of NQs (JCs) blablabla if you dig in old stuff.
     
    Initialy DU was promised as very PvP-centered game (it was main/only reason why some people particiapated in KS). Then its U-turned to some lame Landmark-2 with elements of PvP (and even then most of them heavly downgraded in importance and postponed to somewhere in future).
  15. Like
    le_souriceau got a reaction from Wadiss in current player count / statistics ?   
    Because coming from years of MC, I can say, that builders stamina is relativly finite resource.
     
    For sure, DU has very mature audience with hugely superior attention spans, then MC youngsters (on average), but even they have some soft-cap limits on how long they can be occupied with building. Obviously resting and revigoration occures, but general trajectory is to some sort of creative end, when you done all you wanted/tired doing it/catched "priority" interests somewhere else.
     
    It was discusussed I think ad nauseam here, that while builders are very convinient part of community to use in pseudo-marketing NQ so adores, they not demographic who can really "carry" game financialy.
  16. Like
    le_souriceau reacted to CptLoRes in Markets 6 & 7   
    The market lag is just the tip of the iceberg so to speak, for a much larger problem. Market 6 and 7 are just the early warning signs for a much larger problem that will also affect player controlled based tiles and large gatherings, if and when the games gets a larger player base. Anyone who experienced 'lag city' know what I am talking about.
     
    So despite what has been said by NQ, D6&7 shows that this game will not able to handle community driven large scale cities, space stations etc. And while the long-term solution of course is to make the entire game faster and more efficient, there will also always be need for 'crowd control' functionality to manage community based long-term gatherings.
     
    So many of us fail to see why NQ has ignored this for so long, when there are simple and effective solutions that can be applied that will mostly fix the short term problem of D6&7 (while waiting for the long-term solution that may not even be possible) and also be useful long-term for player driven markets etc in the future.
  17. Like
    le_souriceau reacted to joaocordeiro in Time to move on..   
  18. Like
    le_souriceau got a reaction from XKentX in Why PVP is important to the game.   
    Without avid PvP scene (despite all difficulties to establish it) this game is good as dead.
     
    Because hardcore peaceful players (who can do their thing for years) are serious minority, more casual peaceful players have generaly "lifespan" of several months, they grind, do all what they wanted (or have patience to) and quit, often forever, because story is exausted for their short attention span.
     
    So, its mostly up to more or less involved PvP players to pay big chunk of "keeping game alive" money, with draggin in buddies, alts, ocasional returns to "check new combat balance", etc.
  19. Like
    le_souriceau got a reaction from GraXXoR in So, what JC is doing now?   
    Looks like he is now in some comfortable french-only bubble, fantasizing about "civilization building" like in old good times.
     
    Why?
     
     
  20. Like
    le_souriceau got a reaction from Noddles in So, what JC is doing now?   
    This video...
     
    They. Talk. Literaly. About. Another. Game.
     

  21. Like
    le_souriceau got a reaction from IvanGrozniy in So, what JC is doing now?   
    This video...
     
    They. Talk. Literaly. About. Another. Game.
     

  22. Like
    le_souriceau got a reaction from JohnnyTazer in So, what JC is doing now?   
    This video...
     
    They. Talk. Literaly. About. Another. Game.
     

  23. Like
    le_souriceau reacted to blazemonger in So, what JC is doing now?   
    I'm pretty sure we'll starting seeing the real JC now.. with no inhibitions about sharing his dream.
    And with it more clarity about why NQ is  where they are.. in more detail than the recent blogposts..
     
    Biggest problem I see is while JC no longer call the shots, there is JC fans still inside who carry the torch, believing their fallen leader was just "misunderstood"
     
    Some of the things said by JC or confirmed by him from what the interviewer asks or says here puts an interesting spin on things.
  24. Like
    le_souriceau reacted to carijay766 in So, what JC is doing now?   
    Yes seems like "dev-time" isn't so precious after all when its for the french.
  25. Like
    le_souriceau got a reaction from JohnnyTazer in Time to move on..   
    I think not much of "haters" left to enjoy too : )
     
    Anyway, stay in relative touch, Blaze, there is other space game around and their worlds not that big to not meet again.

    I myself kinda in limbo state myself with trust crisis, realisation how JC shamelessly lied playing with generaly empty hand as now revealed when going to release and even later "no red flags" (while he perfectly knew real situation), grows on me everyday. 
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