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Kurock

Alpha Team Vanguard
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  1. Like
    Kurock got a reaction from [BOO] Sylva in DU Memes   
    More memes for the meme machine...
     

  2. Like
    Kurock got a reaction from Sunrider44 in Sandbox vs Themepark MMOs - What do you think?   
    The following clip got me thinking: What do you think are the pros and cons of sandbox and themepark MMOs?
     
     
    Do you agree?
     
     
  3. Like
    Kurock got a reaction from Agilulf in Novean Almanac - issue 4 out now   
    Can't recommend this enough. Go read it.
  4. Like
    Kurock reacted to Lethys in Bounty Hunting System: A criminal deterrant or RP device?   
    That's easy to manage though: just connect the payout to the destroyed ship/inventory. The higher the value, the higher the payout. If He loses more than He gets with the bounty, He won't kill himself. That's how it's done in eve and the fundamental problem with that: you won't catch him when He flies something valuable. So BH is utterly useless because you don't get anything from it.
     
    A simple bounty system never works as it doesn't scratch the itch of hunting down your prey while at the same time is balanced. 
  5. Like
    Kurock got a reaction from Vyz Ejstu in Berry Picking   
    What do you call an A.I. that had their backdoor removed? Unhinged? xD
     
    Keep 'em coming
  6. Like
    Kurock got a reaction from GunDeva in Sandbox vs Themepark MMOs - What do you think?   
    The following clip got me thinking: What do you think are the pros and cons of sandbox and themepark MMOs?
     
     
    Do you agree?
     
     
  7. Like
    Kurock got a reaction from Ben Fargo in Mod Schematics/Aftermarket BPs   
    Modprints, I thought, what a nice idea. It gives an answer to those that keep asking to modify already made ships. But then a question occured to me: 
     
    "When does a modification stop being a modification and instead become a brand new ship?"
     
    It is a variant of the Theseus Paradox. 
     
    This would be an issue if the whole ship could be blueprinted again, mods and all and then sold as a brand new ship. The OP suggests  the mod is coupled to the original on a 1-to-1 basis: the original ship is required before a mod can be applied. I would go further and say the original physical ship is required,  not just a blueprint of the original. Now you could say only one mod allowed per ship which means old mod must be remove before a new one is applied. But what if you want many mods? Have them combined into a special single mod.
     
    But wait, I feel like the idea of "modprints" skipped a step. They assume you can change a ship so that the "modprint" can be made in the first place. Isn't that already modding the ship except the mod cannot be printed and sold. So without the "modprints" you still arguably have all 3 positive points in the OP that the "modprints" are meant to solve.
     
    So a construct could be bought with the following permissions, each allowing more than the last:
    1) No permissions - no modifying of the construct or blueprint/modprint creation allowed at all.
    2) Modify only (no sharing) - the new owner of the construct can change it as the owner wishes but cannot create blueprints or modprints. 
    3) Mod-prints (schematics as OP calls them) - Can modify the construct and can create mod-prints for reselling. This requires the original construct to apply the mod to and it cannot be modded again (mod can be removed and replaced with another).
    4) Full permissions - modify allowed and modprints/blueprints can be created. This is basically like handing out master blueprints. Effectively opensource constructs xD
     
    This could get much more complex for example allowing (or not) owners to modify LUA, voxels and elements independently, but let's ignore those for now.
     
    In summary: I like the idea. Keep them coming. 
     
    Edit: Delta-print may be a more descriptive and cooler name
  8. Like
    Kurock reacted to Astrophil in Ark Central: The Latest in Dual Universe News   
    Supporter packs, EVE developers at NovaQuark, and a wave of new projects and organizations floods the community. Dual Universe sees new life as March rolls past.
     
     
  9. Like
    Kurock reacted to Agilulf in Novean Almanac - issue 4 out now   
    The Novean Almanac is a fan magazine about Dual Universe and the Dual Universe community.
    There have been three issues in 2018 (as the Novean Dreamers Almanac) and then a long hiatus.
     
    But finally...
     
    Novean Almanac 4
    Editorial: Making history in Dual Universe Dual Universe Development Timeline Community Media Overview Organization Updates Community Projects Overview and a shorty story by Kurock  
    PDF, 168 pages, 4.4MB
     

     
    Old stuff from 2018:
     
    Hello there.
     
    This is a magazine about the Dual Universe community.
    You should read it, like all the cool kids.
     

    (pdf, 2 mb)
     
    Contents of issue 1: Cities, the Press and intergovernmental organizations
     

    (pdf, 2 mb)
     
    Contents of issue 2: War on the Battlefield & War in the Arena, Non-English-speaking communities
     

    (pdf, 2 mb)
     
    Contents of issue 3: Espionage and Counter-Intelligence, the Service Industry, and a stupid map
     
    Website: Spaceship Drama
    Discord (Agilolfing#8694)
    Twitter
  10. Like
    Kurock got a reaction from Ben Fargo in Berry Picking   
    What do you call an A.I. that had their backdoor removed? Unhinged? xD
     
    Keep 'em coming
  11. Like
    Kurock reacted to Ben Fargo in Berry Picking   
    This my third story taking place during the AI rebellion of 2145.  It happens shortly after the lockdown in The Backdoor is lifted.
    BerryPicking.pdf
     
    This story is part of the AI Series.
  12. Like
    Kurock got a reaction from ostris in Possible exploits and ways to prevent them   
    1) I understand the situation but fail to see the problem. If it's hard for enemies to get in, it's hard for the people that live there too. If the base must have ship access, well those are massive doors that can be shot down. Also (outside of the safezone) you can still destroy claimed land. No mining just means you cannot *collect* the resources from the ground. If you are worried about people defacing your grounds, you should have put up some shields. Also, most importantly, we need proper tools to flatten/restore terrain.
     
    2) Automated Avatar Syndrome is a disease. Anyone caught with this disease should be shot then banned or the disease will spread. Quarantine the infection. I don't really have a solution for this other than don't be an AAS.
     
    3) Outside safezone, think outside the box and action it with gunz. Inside the safezone I like the idea of "reparking" a ship that sticks around in your safe zone territory for too long. An option that moves it randomly to nearby open (unclaimed) area. The owner has no issue finding it again because it's still listed on his map. Fixes box ships and illegal parkers . If you get wheel clamped (aka boxed) in someone else's territory, it's really your own fault.
  13. Like
    Kurock reacted to Eternal in Airlines?   
    This is just an idea regarding what the player-base can do. Have anyone thought of running a commercial-Airline in this game? The Airline-fleet is acquired by ordering ship-types from manufacturers. This will be composed of assets that can carry many passengers per flight (we are talking about 300+ passengers like the Boeing 777-300ER). The crew will be composed of a Captain, a First-Officer, a Coordinator, a Mechanic/Technician, and Cabin-Crews (Flight-attendants), and maybe a medic. The airline will offer classes of seats (economy-class, business-class, premiums, etc). You have to buy your flight-ticket prior to your flight, and in the counter, they will issue you your boarding-pass. There will be code-sharing-agreement between airlines also. 
     
    I work for an airline and they give like 8 free 1-way-flights yearly as benefits for working in the company (I would like to see something like that in the game as well). The company that I work for is a low-cost-Airline. While the fares are cheaper in comparison, they charge you a lot for extra baggage and oversize (they also do Cargo, so they do profit a lot). 
     
    Have anyone seen the movie "The Passengers"? Something like that for Dual Universe, a space-based airline that will have a long voyage. 

    A sophisticated Airline in this game will have to structure their operations and conduct (that's a COO's job), while a CEO's job is managing the whole organization. We call this firm-management. The airline will probably be owned and operated by a corporation. 
     
    Ofcourse, there are risks. It will go on the airline's "incident and accident" record and will count as a loss to the company (for example, piracy).
    When there is loss and liabilities, there is insurance. I am also hoping to see organizations in this game selling insurance coverage.
  14. Like
    Kurock got a reaction from Aaron Cain in Possible exploits and ways to prevent them   
    Underground bases are not a problem. Magical TU semi-safe-zone ground would be a problem. And I consider someone digging up my lawn quite offensive. (Do you know how long it too kind of grow that imported lawn?)
     
    Let's assume, for the sake of argument, that tunneling in to murder a lone gopher is not offensive and instead, by TU law, is covered by RDMS. Would it not make more sense to make rule breakers "red" for breaking a TU law instead of saying "no magical brainwashing doomajiggy says you can't dig here. But shooting? That's completely fine."
     
    Let's assume even further that no matter what, you cannot use the dig tool in any way shape or form because reasons. Guns still work and can still blow holes in the terrain. It's mining without mining.
     
    Let's take it even further, where no amount of firepower can dent the terrain (and digging is disabled). Now you have a safe haven. A place of 100% safety. A safe-zone away from the safezone and all is well. IMO this is the most unlikely scenario. That said, boasting about your impenetrable fortress of solitude is a great way to get some uninvited visitors up for the challenge. That's emergent gameplay.
     
    So no, underground bases are not a problem.
  15. Like
    Kurock got a reaction from Lethys in Possible exploits and ways to prevent them   
    Underground bases are not a problem. Magical TU semi-safe-zone ground would be a problem. And I consider someone digging up my lawn quite offensive. (Do you know how long it too kind of grow that imported lawn?)
     
    Let's assume, for the sake of argument, that tunneling in to murder a lone gopher is not offensive and instead, by TU law, is covered by RDMS. Would it not make more sense to make rule breakers "red" for breaking a TU law instead of saying "no magical brainwashing doomajiggy says you can't dig here. But shooting? That's completely fine."
     
    Let's assume even further that no matter what, you cannot use the dig tool in any way shape or form because reasons. Guns still work and can still blow holes in the terrain. It's mining without mining.
     
    Let's take it even further, where no amount of firepower can dent the terrain (and digging is disabled). Now you have a safe haven. A place of 100% safety. A safe-zone away from the safezone and all is well. IMO this is the most unlikely scenario. That said, boasting about your impenetrable fortress of solitude is a great way to get some uninvited visitors up for the challenge. That's emergent gameplay.
     
    So no, underground bases are not a problem.
  16. Like
    Kurock got a reaction from Vyz Ejstu in Possible exploits and ways to prevent them   
    More convoluted rules:  static constructs cannot be placed in the safezone in an unclaimed territory when its build area overlaps any other build area you can't build in.
     
    Course if none of these things are implemented you have the following recourse:
    Also it should be noted that anyone can see who owns a construct. Then the solution is call a GM. NQ can decide if they approve of trollish behavior by deleting the offending construct and/or banning the troll.
     
    Really though: park your ship in a designated parking area.
  17. Like
    Kurock got a reaction from Vyz Ejstu in Possible exploits and ways to prevent them   
    1) I understand the situation but fail to see the problem. If it's hard for enemies to get in, it's hard for the people that live there too. If the base must have ship access, well those are massive doors that can be shot down. Also (outside of the safezone) you can still destroy claimed land. No mining just means you cannot *collect* the resources from the ground. If you are worried about people defacing your grounds, you should have put up some shields. Also, most importantly, we need proper tools to flatten/restore terrain.
     
    2) Automated Avatar Syndrome is a disease. Anyone caught with this disease should be shot then banned or the disease will spread. Quarantine the infection. I don't really have a solution for this other than don't be an AAS.
     
    3) Outside safezone, think outside the box and action it with gunz. Inside the safezone I like the idea of "reparking" a ship that sticks around in your safe zone territory for too long. An option that moves it randomly to nearby open (unclaimed) area. The owner has no issue finding it again because it's still listed on his map. Fixes box ships and illegal parkers . If you get wheel clamped (aka boxed) in someone else's territory, it's really your own fault.
  18. Like
    Kurock got a reaction from ATMLVE in Possible exploits and ways to prevent them   
    1) I understand the situation but fail to see the problem. If it's hard for enemies to get in, it's hard for the people that live there too. If the base must have ship access, well those are massive doors that can be shot down. Also (outside of the safezone) you can still destroy claimed land. No mining just means you cannot *collect* the resources from the ground. If you are worried about people defacing your grounds, you should have put up some shields. Also, most importantly, we need proper tools to flatten/restore terrain.
     
    2) Automated Avatar Syndrome is a disease. Anyone caught with this disease should be shot then banned or the disease will spread. Quarantine the infection. I don't really have a solution for this other than don't be an AAS.
     
    3) Outside safezone, think outside the box and action it with gunz. Inside the safezone I like the idea of "reparking" a ship that sticks around in your safe zone territory for too long. An option that moves it randomly to nearby open (unclaimed) area. The owner has no issue finding it again because it's still listed on his map. Fixes box ships and illegal parkers . If you get wheel clamped (aka boxed) in someone else's territory, it's really your own fault.
  19. Like
    Kurock reacted to Vyz Ejstu in Semi-diary: Interactions of any/all mechanics and flowing discussion   
    '
    Hello, dualism.  
     
    In response to the quoted part of your reply: Aphelia welcomes you as one of the first Noveans to step out of the Arkship. Things will be hard for you as a pioneer, as they surely are for many other pioneers you see around you. Don't worry, though: the same way others before you have made the hard learned experiences available to you, you will be making the journey easier for others through your experience. Think of it as the early ages of man's exploration beyond the shores of the Old World. Travel across the Atlantic took weeks with sails, and would have taken many more months for earlier explorers who knew only the boat and the oar. In the nineteenth century, transport across the Atlantic became even faster than sails with the arrival of steam power. In the 21st century, you could cross the Atlantic twice within the same day through jet powered air planes. 
     
    What the early explorers would have given to reach the New Land in an Airbus A380, eh? But, with each generation, something new was learned. Something new was added to the pool of human knowledge. Imagine what the Dark Ages would have been like with resurrection nodes, or the Black Plague would have been like with modern medicine and transport. 
     
    That's the same way it is going to be in Dual Universe. Remember: star gates and FTL are features not yet implemented. Someone only has to make the long journey once for short journeys to be established. Alternatively, you could launch the probes and wait for weeks - once. After that, you build the stargate or warp anchor point and you make travelling through space very, very short. 
     
    In the long run, travelling through space the long way will be a niche activity for certain reasons: looking for a safe spot, exploring, scouting, etc. For us pioneers, we are doing it the hard way, because that's what pioneers do: till the ground, beat down the path and pave the road. 
     
     
    Cheers.
    '
  20. Like
    Kurock reacted to Vyz Ejstu in The Outpost called Zebra   
    '
    Hello, dualism. 
     
    I agree with some of your thoughts, but this the 'Arkship pub', we are not allowed the freedom of intellectual debate here. Outpost Zebra has a fully functional comment system that's meant to serve this very purpose. 
     
    It will save you the time of reading there and commenting here. It will also reduce the likelihood of moderator warnings or the locking of the thread due to heated discussions. Oz is hardly moderated, because the site is meant to host a larger variety of content. It will also drive more traffic to the site: something we are very interested in achieving...think of it as a win-win  . Many thanks. 
     
    Cheers.
    '
  21. Like
    Kurock reacted to MazerLudd in The Alliance Navy is Recruiting: Service Guarantees Residency   
    Do you like flying spaceships on the internet?
     
    I’d hope so.
     
    I’d be really confused otherwise…
     

     
    I see your type come through here all the time.  You’re sick of the core-world life, wondering what you’re really meant for.  You’re looking for something to give you purpose. Well, I’ve got good news for you.  The Alliance Navy’s expeditionary forces are preparing a colonization effort beyond the edges of known space, and we’re looking for intrepid young enlisted members to help make it happen.  It’s exciting, impactful, and the people are the finest you’ll ever meet.
     
    Life Insurance benefits?  No, no...you won’t be needing those.
     
    Trust me, son.  The Alliance Navy made me the man I am today.
     

     
    Does the idea of living beyond the edges of explored space appeal to you? The Alliance Navy is looking to stake a claim on the frontiers of Dual Universe. We are an established gaming clan with a strong background in internet spaceships.  A small percentage of us are participating in the Alpha, and our full roster numbers around 120.
     
    We are organized as a professional military force with a chain of command, and are looking for recruits interested in any relevant position. We offer an experienced group with more than 13 years of rich history involving spaceship-fueled action.  The AN provides training in all sorts of careers with skills that transfer into the civilian workforce* once you’re out. Including but not limited to:
     
    Fighter Pilot/Frat Bro Radar Technician Spaceship Captain Janitor Spaceship Gunner Zero-G Galley Cook Scullery Technician  
    We’ll take you to the edges of the universe, where you’ll have traveled all over and not fought gigantic invisible spiders that dissolve your flesh. You will get to stand up and help protect the citizens of the frontier who will welcome and appreciate your protection.
     

     
    New applicants must meet the following criteria:
    Active on Discord (willingness to use a mic preferred) 16+ (18+ preferred) Speak fluent English Have a strong interest in teamwork-based gameplay  
    Link to Discord: https://discord.me/navy
    Link to Org Page: Alliance Navy
    Link to Application: Application
  22. Like
    Kurock reacted to Peregrin in Dual Universe Lexikon   
    I do indeed collaborate with the DUHS, as well as Ark Central.
  23. Like
    Kurock reacted to Comrademoco in Astrum Empire - Now Online   
    Over the years, since the creation of The Galactic Republic of Planets, the goals and focus of the Republic were both unclear and unmet. As a long standing and oldest organization in Dual Universe, this was both; unacceptable and distasteful. This came as an unwanted side effect; forgotten. Something the Republic was not looking for.
     

     
    The Galactic Republic of Planets of Past
    The Galactic Republic of Planets served its' purpose, be a strong and well influential organization in the early days of Dual Universe. This, however, changed as the Dual Universe morphed into more than that.
     
    To cope with these changes, The Galactic Republic of Planets is no more.
     

     
    The Astrum Empire of Now
    The Astrum Empire is a complete Monarchial Organization. It's Focus. Bringing sustainability to its land, prosperity to its' citizens, aid to those in need, create long-lasting friendships, and to maintain a golden era of growth in Dual Universe
     
    Welcome. To the Astrum Empire of Now!
     
    Want to join or learn more about us? Head over to: https://www.astrumempire.com
     
     
    Cheers,
     
    Comrademoco
    Imperator - Astrum Empire
     
  24. Like
    Kurock reacted to yamamushi in Bot Pet Plushie!!   
    So I saw a comment on this tweet from Dual Universe where someone wanted a plushie made of the robot pet:
     


    And then I had one made


  25. Like
    Kurock got a reaction from musicianmadness in Flat Alioth Society   
    Turtles. It's turtles all the way down.
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