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ATMLVE

Alpha Team Vanguard
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  1. Like
    ATMLVE reacted to borzol in Ore density   
    I have a suggestion how to make mining little more interesting. I dont know if its possible to implement or if its planed.Here is the idea. When you will be scaning for ore beside usual things it will show you average density of ore your scanner found. More dense ore  is faster your mining is. It would motivate to search actively during mining and not just grab what you can.
  2. Like
    ATMLVE got a reaction from Halo381 in Selling Multiple Ships in One Transaction   
    At this point we aren't sure exactly what connection mechanics will be like, or exactly how transactions will work. My guess to start out would be no, if you sell a construct blueprint, then either the smaller constructs will have to be sold separately as separate blueprints, or they will all be combined into a single blueprint, and then detached manually after construction. Perhaps in the future, there will be a way to connect ships together by some sort of connector, allowing the ability to save a construction of multiple ships as a single blueprint.
     
    Some other alternatives would be:
    - Combining all the different construct blueprints into a single package or "folder", so that they are separate blueprints but buying them all at the same time is the only way to get any of them.
    - Simply selling the actual physical ship itself. Like, you build the big ship and the little ships and put them where they need to go, and then someone buys the whole thing directly.
  3. Like
    ATMLVE got a reaction from Vyz Ejstu in Selling Multiple Ships in One Transaction   
    At this point we aren't sure exactly what connection mechanics will be like, or exactly how transactions will work. My guess to start out would be no, if you sell a construct blueprint, then either the smaller constructs will have to be sold separately as separate blueprints, or they will all be combined into a single blueprint, and then detached manually after construction. Perhaps in the future, there will be a way to connect ships together by some sort of connector, allowing the ability to save a construction of multiple ships as a single blueprint.
     
    Some other alternatives would be:
    - Combining all the different construct blueprints into a single package or "folder", so that they are separate blueprints but buying them all at the same time is the only way to get any of them.
    - Simply selling the actual physical ship itself. Like, you build the big ship and the little ships and put them where they need to go, and then someone buys the whole thing directly.
  4. Like
    ATMLVE got a reaction from BliitzTheFox in Selling Multiple Ships in One Transaction   
    At this point we aren't sure exactly what connection mechanics will be like, or exactly how transactions will work. My guess to start out would be no, if you sell a construct blueprint, then either the smaller constructs will have to be sold separately as separate blueprints, or they will all be combined into a single blueprint, and then detached manually after construction. Perhaps in the future, there will be a way to connect ships together by some sort of connector, allowing the ability to save a construction of multiple ships as a single blueprint.
     
    Some other alternatives would be:
    - Combining all the different construct blueprints into a single package or "folder", so that they are separate blueprints but buying them all at the same time is the only way to get any of them.
    - Simply selling the actual physical ship itself. Like, you build the big ship and the little ships and put them where they need to go, and then someone buys the whole thing directly.
  5. Like
    ATMLVE got a reaction from DarkNovation in Selling Multiple Ships in One Transaction   
    At this point we aren't sure exactly what connection mechanics will be like, or exactly how transactions will work. My guess to start out would be no, if you sell a construct blueprint, then either the smaller constructs will have to be sold separately as separate blueprints, or they will all be combined into a single blueprint, and then detached manually after construction. Perhaps in the future, there will be a way to connect ships together by some sort of connector, allowing the ability to save a construction of multiple ships as a single blueprint.
     
    Some other alternatives would be:
    - Combining all the different construct blueprints into a single package or "folder", so that they are separate blueprints but buying them all at the same time is the only way to get any of them.
    - Simply selling the actual physical ship itself. Like, you build the big ship and the little ships and put them where they need to go, and then someone buys the whole thing directly.
  6. Like
    ATMLVE reacted to Vyz Ejstu in Founding an Economic Religion (The Aether Backstory Part 10)   
    Founding an Economic Religion 
     

     
     
     
    But, what is religion, you fanatics?
    Your excuse to lie, kill, rape and destroy?
    You are but fools that learned to play with tricks.
    Your religion is naught but a failed ploy.
    Religions are nothing but tools for fear,
    Means for harmony and forced self-restraint.
    Abandon the burden that it makes you bear!
    For none will rely on the strength of the faint
     
    Chronicles of the Arelians 54:4-7.
     
    “That’s what he wanted you for?” Kurotou mused, as the AI-controlled Nightelf’s seat secured him. 
     
    Kael looked visibly confused.
     
    “I thought it’d be something serious…but every one of his questions centred around games!”
     
    “Satoru’s never serious. Don’t let it bother you—except when he’s holding a gun.”  
     
    Kael nodded grimly and let the co-pilot’s seat secure him as well.
    The Command from the Air Control Centre came over the radio:
     
    “V-4, 90˚ lift.”
     
    With a tap, the vehicle rose into the sky, turning towards the Novark and racing off.
     
    “People died the last time Oethe went there. Why in the world is he sending us back there?”
     
    Kurotou shrugged.
     
    “The kid’s crazy, but I’d rather die facing the enemy than facing Satoru’s antics. He put poison in my water and claimed he was probing if I was worth the job! The farther away from him, the better.”
     
    Kael shuddered and looked back at the ten Oethe soldiers clad in the black and heavy combat uniform Oethe reserved for special operations.
     
    “This time, we’re prepared, don’t you think?”
     
    Kurotou smiled.
     
    “Black’s the new red.”
     
    He looked to the left and gave the accompanying Nightelf a thumbs up.  
     
    The Nightelves had been refitted for optimal sensory performance and ungodly maximum damage. If anything so much as showed up as hostile, it would be smoking powder in a matter of seconds.  
    A small hologram of Satoru appeared on the control panel.
     
    “Hello! Hi, Kael! First, of all, good luck: you’ll need it!”
     
    Kael gave him a restrained wave.
     
    “Satoru, what’s up?”
     
    He smiled mischievously. Well it was meant to be a smile, but it made Kurotou’s hair stand on end.
     
    Crap.
     
    “I’m declaring myself the Eon of the Aether.”
     
    Were it not for the fact that rolling the eyes was something exclusively reserved for women, Kurotou would have.
     
    “Congratulations. What is the Aether?”
     
    He smiled again, making Kurotou’s hair stand for the second time.
     
    “Not what. “Who” is the question you should be asking.”
     
    Kurotou gritted his teeth, even as the boy waited for him to ask the question the right way. Kael saved him the embarrassment.
     
    “Who is the Aether, Satoru?”
     
    “A-ha! I knew you were wondering, but I’m getting tired of talking, so I’ll skip that part and move on to the next thing I want to tell you.”
     
    Kael smacked his fore-head with his palm.
     
    “I reviewed the potential economy of the Aether with Shiro and Kuro. Guess what?”
     
    “You--” Kurotou started before Satoru cut him off.
     
    “I’m short on time. We stand to gain a lot from industry and research, given the potential market within Theia and the massive one surrounding the Ark ship.”
     
    Kael didn’t say a word, so Kurotou kept quiet and let Satoru continue.
     
    “However, research shows that people are more likely to work efficiently under certain guidance…Religious guidance to instil fear and discipline within the concerned populace.”
     
    Kael laughed out loud.
     
    “So you’re founding an economical religion and proclaiming yourself Lord and Saviour?!”
     
    Then, he paused and looked at the hologram grimly.
     
    “You’re crazy.”
     
    Satoru’s happy face darkened fifty shades.
    Kael shut up immediately.
     
    “I’m crazy, you piece of trash? Keep talking, someday you’ll say something intelligent.”
     
    A soldier wolf-whistled from the back.
     
    Kael made the wise choice and kept quiet.
     
    “Say something, Kael.” Satoru urged, seething with anger that seemed to come from nowhere.
     
    I’ve got to stop this kid from turning everyone against him…
     
    “Satoru, a thought crossed my mind--”
     
    “So, a thought crossed your mind? Must have been a long and lonely journey.”
     
    F**k you!
     
    “Watch your mouth, Satoru or I’ll put this mission in reverse.”
     
    He snickered.
     
    “Oh, please. You are proof that evolution can go in reverse.”  
     
    All of a sudden, he started laughing playfully.
     
    Kurotou slammed the hologram and it shut down.
    Once it vanished, he breathed a hot sigh of relief and irritation.
     
    “Son of a b****!” He cursed and wiped his face.
     
    Kael looked at him, fury in his eyes.
     
    “Why do we obey what he says?”
     
    Kurotou glanced at him.
     
    “Gee…I don’t know. Perhaps, because I like walking around without a bullet in my skull?”
     
    Kael shrugged, obviously seeing the sense in that.
     
    “Who are Shiro and Kuro?”
     
    It was Kurotou’s turn to shrug.
     
    “Some people he always keeps ranting about. I’ve never met them.”
     
    Tense silence ensued for a few minutes, neither side wanting to discuss the insults received while the soldiers in the back preferred to silently let both of them burn in the humiliation. To ease the tension, a soldier started playing punk rock. 
    Kurotou couldn’t tell he was mocking them or trying to help.
     
    “Where are we headed exactly?” One of the soldiers asked and put the heavy rifle to rest beside him.
     
    “To your deaths.”
     
    Kurotou’s head snapped back. At the same time, his hands came off the control panel and raised the pistol to his chest.
    Kael gritted his teeth.
     
    “Dammit, Mistral! What are you doing here?!”
     
    She cat-walked to the cockpit, slapping a leering soldier across the face. Io flanked her, knocking the same soldier with the butt of his rifle.
     
    “What else? I had to know what Satoru’s up to. Now I know: toying with your lives.”
     
    Kurotou kept one hand on the fire arm. 
    I don’t like Satoru, but she is on another level entirely…
     
    “Welcome to the joy-ride, darling. Did you see the “abandon all hope, ye who enter” tag I sprayed on the Nightelf?” Kurotou asked, putting the firearm in its place.
    He heard her sigh.
     
    “Look. I value my friends more than some mentally challenged kid.”  
     
    “I know two mentally challenged kids, darling and you’re one of them.”
     
    Kael scratched the back of his neck.
     
    “We’re barely one month on Alioth and political campaigns have started with the teens. This is bad.” He noted.
     
    Mistral got passionate.
     
    “This isn’t politics! I’m trying to make…”
     
    Kurotou subtly made sure that everyone except for Mistral and Io were strapped in. Then he rolled the aircraft.
    After hitting their heads against several hard things, there was some silence.
     
    “Oh, I’m sorry, darling! Were you saying something?”
     
    He heard Io’s rifle power up. Eight more emitted the same sound. Without a doubt, the real soldiers were challenging him to turn up the aggro.
     
    “Listen Io, I don’t care if we’re the same age or younger. What I do care about is that you have a nineteen-year-old girl leading you around like a mistress. Whatever happened to your soldier’s honour?”
     
    “It went with Eidolon and died with Satoru.”
     
    “Sheesh.”
     
    Kael busied himself with something that could have waited till later.
     
    I need some back up here, Kael!
     
    Mistral started talking…again.
     
    “What did he send you to do?”
     
    “Fasten your harness. Then we can talk.”
     
    Both complied and he continued.
     
    “Intelligence spotted some monoliths in a swamp not far from here. They--”
     
    “Intelligence? Whose Intelligence?” Io asked.
     
    Kael looked back.
     
    “Mistral’s, of course.”
     
    Kurotou could tell that the girl shook her head.
     
    “I didn’t send any Intelligence to any swamps.”
     
    “No soldiers have gone scouting either for two days.” A soldier named Skellarts added.
     
    How did that Satoru know that there were monoliths in a swamp anyway?
     
    “Am I the only one who gets the feeling that we’re being played here?” Mistral asked.
     
    Kurotou nodded.
     
    “Yes, you are. Whether or not Intelligence came here is irrelevant. What matters is that we find out what these monoliths are and— “
     
    A hostile light lit up on the control panel.  
     
    “I’ve got a bogie!”
     
    However, before either aircraft could engage the opponent, the hostile vehicle inexplicably blew up.
    He cursed.
    Once again, Mistral had something to say.
     
    “Great! Now an offensive aircraft blew up. You know what that means?”
     
    Kurotou was getting pretty irritated at her constant bickering, so he chose not to answer. Unfortunately, Skellarts didn’t catch the hint.
     
    “You tell me.”
     
    “We’ve let everyone know we are in the area. I think Satoru set us up. I mean: The Lhaeryon is here,”
     
    Kurotou shrugged.
     
    “The Birzai is here as well.” 
     
    Kael sarcastically clapped for her.
     
    “Wait a minute…so am I.”
     
    Kael stopped clapping.
     
    Then it dawned on Kurotou, even as several enemy crafts came into view.
     
    “The bastard set us up…”
  7. Like
    ATMLVE got a reaction from OldDreamer in DevBlog: Scanning & Mining   
    That all sounds great to me! I mean I certainly don't have better ideas.
     
    I know biomes were mentioned as a hint to finding resources (so, whole planets then?), and it was also said that the starter world is missing some resources. I know that was all said, but I still want to say that I think it's very important that not all reosurces are found on all planets. Something that murders No Man's Sky's variety is that the same resources are found in the same form on every planet. When this is done, it really makes it hard to convince your brain that a planet is unique. As such, I am suggesting that you really ensure that simply the locations of these resources are diverse, especially on a planet-to-planet basis. It will make searching for them far more interesting and rewarding.
  8. Like
    ATMLVE reacted to Fitorion in Spice up the mining   
    Resource mixing... and or pockets of rarer stuff surrounded by less rare stuff.
     
    With mixing you could have 2 materials that need different techniques to gather right next to each other.  Requiring planning to maximize how much of each you can gather.
     
    Pockets of more rare materials inside your lower rarity is just a nice surprise as you're going along.
     
     
    I like the grain idea... Mining can be very repetitive... Something that makes it more intellectually engaging so you're having to stop every so often to rethink and plan your next move for increased yield would be most welcome.  
     
    Another way of doing that, may be to have several different types of Ore for the same refined material... and these ores need different tools to extract them... so as you're going along and the color of the ore you're mining shifts slightly and you're getting less stuff out of each hit... maybe it's time to switch to another tool.  This is very much like mixing...
     
    There's got to be more ways...  I think it's got to be puzzling...  Not a really hard puzzle... but one with large amounts of variety and which isn't a literal puzzle...
     
    Sudoku is a literal puzzle which isn't very hard yet has hundreds of thousands of variations.  Mining should in much the same way take a little bit of figuring to discern the proper path and be different each time. 
  9. Like
    ATMLVE reacted to NQ-Nyzaltar in DevBlog: Scanning & Mining   
    (Posted Friday 4th of November 2016 on the DevBlog)
     
     

     
    Some progress on the mining game mechanics
     
     
    In this Devblog, we aim to shed some light on a very important part of the future gameplay of Dual Universe: scanning & mining. What follows is our current thinking on these features, as we are currently implementing them. This may still evolve in the future, in particular thanks to your feedback! So, let’s have a look.   Scanning is the activity of prospecting to find new resources in the ground on planets. Resources are physically geographically located, they have a span and a size, and they are generated via our procedural algorithms together with the planet as voxel blobs. They will be spread on the planets based on rarity and how important they actually are in crafting recipes. Some rare resources will not be found on Alioth, the starting planet, so you will have to journey out into the universe to locate them.. Each biome will have a set of typical resources associated with it, so prospecting starts by “knowing your biomes” The table below presents a simple rough description of how we plan to stage the levels of difficulty for materials:           Our current plans for prospecting are focused on two scanning techniques: radial scanning and directional scanning.   Radial scanning will allow you to probe for a given class of material in a given radius: the scanner will be able to show you what percentage of the area you’re scanning is made up of the class of material you are seeking. It’s only partial information. You won’t know where it is exactly, just that 1.6% of the volume of your scanning sphere is filled with metal, for example. A scan “operation” will take some time. Longer scans will yield more precise measurements. There will be a level of imprecision in the exact size of the radius, which you will be able to improve via skills.   How does it work? Well, most of the time, the thing you are looking for will not be in the sphere you are probing. So, you’ll see a 0% signal reading. You will then move and suddenly, a signal will show up. You know that your sphere has just “hit” a vein of what you are searching for. At this moment, you will be able to deploy a sphere marker, that will basically help you to visualize the volume where your target material is likely located.. The marker will stay there while you move to another location and start again. By intersecting markers you will start to be able to pinpoint more precisely where your precious material is located. This is the general idea.   Now, the exact technique you will use will also depend on the type of veins that correspond to the material you are looking for and what kind scanner you have. Consider these two schema that illustrate different strategies depending on the relative size of the average vein compared to the radius of the scanner (the double circling of the spheres illustrate the imprecision on the radius):                 These strategies will be important to master, because mining randomly will just exhaust your time and resources and will usually return only very common and not very worthwhile materials. Mining gear will have fixed scanning ranges that correspond to their levels. You won’t be able to adjust these ranges or change the scanning radius. They’re fixed. So, no choice: you need to move!   Now, once you start to have a better idea where you material is, you might start to use the directional scanner. This is much more straightforward. The directional scanner will give you the amount of the 4 or 5  most significant materials within a cone of a few degrees in the direction you’ve pointed your scanner.. The max distance will be a level dependent parameter, but will remain relatively small so you need to use radial scanning first to narrow your search area. The signal received for a given piece of material will decrease with distance, which should give you precious “gradient” information to follow. This is roughly how this could look:           In some future expansion we will probably add some more advanced tools for prospectors as well as planetary scale global information to help you judge the potential of newly discovered planets.   Our vision for this gameplay (as well as most of the gameplay of Dual) is to make it deep. We want players to be able to develop their own very real expertise on best practice, specializations, etc. We want the activity of prospectors to remain challenging even when you master it, so that a good prospector will have a very high value as part of a team. Now, for easy and abundant materials, it will be possible to find resources much more easily (we are considering a simple local highlight of what is there, so you just “see” it). But for the more rare and uncommon materials, we want it to be rewarding and feel like a real achievement. We provide the tools, but players will have to come up with the best strategies to get to the most precious material. The way you dig for gold as a beginner, and the way you will approach it after 100 hours of being a prospector are totally different. Sure there is a skill tree, but the actual trial and error experience also makes a difference. For a MMO game that is supposed to be played for hundreds of hours, anything not challenging quickly becomes a chore. We want to prevent that.   Now, about mining: it will be done via your Nanoformer. The harder the material and the larger the volume collected, the longer it will take. We have chosen an energy-based model where each material is capable of absorbing a certain level of energy before being “mined”. So, you will be able to upgrade your Nanoformer energy throughput to improve your mining as well as various mining skills. For more advanced mining, and possibly some rare materials, dedicated tools will enter the scene, but this might not be available at release, but rather in a future expansion. We are considering the possibility of Mining Units inside your constructs, but this will be in an expansion after release and it will require some careful balancing to make sure standard mining is still an option, in particular for beginners.   Interestingly, we imagine that the “profession” of prospector/scanner and the “profession” of miner could very well be separate. Some people will specialize in finding large veins of important materials (and possibly sell the intel about the location), while some others will specialize in mining it, focusing on a mining site for several weeks or months. When you exploit a deep vein, you will need to install things like lifts, vehicles, containers, and clean wide shafts to ease material and dirt evacuation. Maybe even factories close to the vein to transform the ore into pure material. This differs from most other games where scanning and mining are usually very similar and the activity of mining and scanning alternate frequently as you jump from one asteroid to another, or one mining spot to the other.   We hope you enjoyed this short intro and, as usual, we are very excited to hear your feedback and ideas! We are developing this at the moment, so it’s a good time for the community to share your thoughts and influence what is going on!     JC Baillie, Project Lead.  
  10. Like
    ATMLVE got a reaction from Vyz Ejstu in Community Laws   
    I think corporations and such will have their own rules, and the members of those organizations will follow those rules. If some of those organizations ally together, they might share their laws and create areas where those laws are followed. But I think that'll be the extent of it.
  11. Like
    ATMLVE got a reaction from Ben Fargo in Community Laws   
    I think corporations and such will have their own rules, and the members of those organizations will follow those rules. If some of those organizations ally together, they might share their laws and create areas where those laws are followed. But I think that'll be the extent of it.
  12. Like
    ATMLVE reacted to Zorac in Community Laws   
    I voted "dont care". Why dont i care? Basically you can write all the rules you want. I am not going to follow them (or care about them) if i dont feel like it.
  13. Like
    ATMLVE reacted to Kuritho in Please Forgive This   
    He's going to be the first person to get a Warning Point!
  14. Like
    ATMLVE reacted to Vyz Ejstu in Heimera Trade Xchange   
    "Here is a little image we made for the Aether. Thanks to all the members who contributed their ideas."
  15. Like
    ATMLVE got a reaction from Roninmizu in New Colonist   
    Welcome! You'll be happy to know that devs are very transparent about Dual Universe and openly discuss what is and is not a current scope for the game. It's looking to be one of those indie games that really works out, especially considering the kickstarter's success. Again, welcome to forums!
  16. Like
    ATMLVE reacted to Roninmizu in New Colonist   
    Hello everyone!
     
    Can't believe I missed the Kickstarter.
     
    Well I've been waiting for a game like this for a very long time. From back in 2007 when I first got wind of Infinity:TQFE. I have since lost all hope in that game when they scaled back to just doing the Battlescape.  I can get that from many other space sims that are more fleshed out so to speak.
     
    So now I'm here with my hopes up again as I greatly enjoy Minecraft and Space Engineers. 
     
    See you around!
     
    -Roninmizu
  17. Like
    ATMLVE reacted to Danger in Weekly Update & Minor Site Improvements   
    Novaquark, could you please do following things?
     
    1) add community portal and devblog button to top bar on forum (so we can get there more easily)
    2) add option so we can receive news from devblog to our emails
    3) post "Weekly Update" on devblog (and send to email) where you can tell us what are you working on, what troubles are you facing, what you are planning,... communicate with us:) I'm sure you are planning such thing, but now it's about week after KS campaign with no news. We can't wait to hear and see more stuff so we can post about it on forums, chat on discord, etc.
     
    Thank you,
    Danger + another 3000+ forum users :-)
  18. Like
    ATMLVE reacted to Ripper in [CvC] Call of Duty : Pythagorean Warfare   
    You need to use the "Law of Sines" to solve your math problem.  Not the Pythagorean Theorem (although they ARE related)
     
    Given a known Apex angle and a given distance, you don't have enough information for the Pythagorean Theorem. (which requires a right triangle and TWO sides) You DO have have enough information for the "Law of Sines"
     
    30 degrees and 1000 meters
     
    First cut the triangle in HALF to come up with a Right Triangle (90 degrees).  
    This will give you a second angle, to complete the Law of Sines.
     
    THE LAW OF SINES:
    Sin A   =  SIN B  =  SIN C   (where A, B, & C are angles which total 180 degrees)
        a              b             c
     
    A = 15  (half of 30 degrees)
    B= 90  (Right Triangle)
    C= 75  (180 degrees - A - B  )
    a= unknown
    b= unknown
    c= 1000 meters
     
    Sin 15  =  Sin 90  = Sin 75
        a               b          1000
     
    .2588  =   1  = .9659
        a          b      1000
     
    Solving for a
    .2588  =  .0009659 a
    267.94  =   a
     
    Solving for b
    1  =  0009659 b
    1035.30 = b (the hypotenuse of the right triangle)
     
    Now we know the RADIUS of the Cone at 1000 meters, which is 267.94 meters.
     
    Area of a circle = Pi * Radius^2
     
    A = Pi * 71791.8436
     
    A = 225,540.72 sqr meters  or 225.5km^2
  19. Like
    ATMLVE reacted to Vyz Ejstu in We're opening the doors. Come in.   

    The Aether wishes everyone on the Forums a splendid day. 
     
    We have been writing backstories that have been focused solely on the Aether and in a few parts, the Aether's allies will begin to bask in the lime light. However, we feel that keeping the lore to ourselves is in stark contrast to our values and principles of sharing with others. 
     
    As such, we have come to a general decision that the Aether backstories be modified to reflect all organisations and activities within Dual Universe (from a role play perspective, of course.) 
     
    It has been delayed but, war with the Mad men has been long in coming and it will be arriving soon. The "Mad men" are coined from the power hungry maniacs that seized the area surrounding the Ark ship in Dual Universe's original lore; the first of which you can find here. 
     
    It would be nice to see how the Aether handles some war in the lore, and it will be a thousand times better to work with as many organisations as there are to create a story that is made by the Dual Universe community, for the Dual Universe community and with the Dual Universe community. 
     
    This is an open invite and we greatly value your response; it's irrelevant if they are positive or negative. Should you want your organisation to be a part of this, believe that we could use your skill and ideas, or if you just want to help us a out a bit, please make your opinion and decision known below. We will get in touch with all of you. 
     
    Till then, we wish you all a wonderful day.
     
    "
  20. Like
    ATMLVE got a reaction from Vyz Ejstu in Just Making it Official   
    So it seems welcome night not be the most appropriate greeting then, but glad to have you on the forums! Your organization sounds neat, I hope to see lots of groups like that, that focus on objectives which wouldn't really be possible in other games; things that are akin to jobs. But fun jobs of course. Glad you're here!
  21. Like
    ATMLVE reacted to Eminio in Hi! I'm Eminio and I'm looking for adventure   
    Hi! I just saw this game and I'm really bummed I missed the kick starter but I want to still get involved! I used to play EVE Online which is also a spaceship game. I really liked the action in EVE Online and I'd love to get in a group like that her, but a couple of the groups I have looked at have been either super strict or rally wacky and not serious. Are there any groups for privateering/piracy that are actually a little bit honorable? Or any big groups that have a subgroup like that?
  22. Like
    ATMLVE got a reaction from Vyz Ejstu in Hi! I'm Eminio and I'm looking for adventure   
    Hi Eminio! Welcome to the forums! You did miss the kickstarter, but fortunately there will be a way to donate to Novaquark again soon, and receive some of the bonuses that were available to backers. If you come from EVE then you'll enjoy the concept of this game, as the concept of Dual Universe is similar. As for groups, I'm not too familiar with all of them and their policies, so if you're looking for a serious pirate group than your search is as good as mine. Of course, you're always welcome to start your own group too, though you have to put some effort in or it won't get very far. Good luck, and have fun!
  23. Like
    ATMLVE reacted to Blade of Akire in Hello World   
    Hello all,
     
    I'm just dropping by to say hi, I've been a member of the discord group for a while now, but never got around to hitting the forum.
     
    I'm a youtuber and will be, when I get my hands on it, doing videos on Dual Universe, so get yourself sub'd now if you like watching gameplay videos!
     
    https://www.youtube.com/c/BladeofAkire
     
    I backed enough for alpha, so looking forward to that day when it transitions from pre-alpha to alpha. I've been enjoying watching the construction videos, I find them strangely therapeutic!!
     
    Anyhow, I'll leave it there for now!
     
    {aB;}
  24. Like
    ATMLVE got a reaction from Blade of Akire in Hello World   
    Welcome to the forums, glad you're here! These forums are a great place, lots of good discussion going on. And always good to have more youtubers ready to upload gameplay of this awesome game.
  25. Like
    ATMLVE reacted to Onill_ in I am Onill, who are you?   
    Hello Comunity of Dual Universy,
    some days before I randomly found a Viedeo about Dual Univers from Gamestar and I was impressed.
    I never thougt that a real MMO game like this will be created but now there is one.

    But there is one big question that I have: How the community will kept together Ingame. How will be the economy later?
    what will heppen if i to some very anoying things?

    Now I seek some People to talk about the game and how they think the Community Ingame will be.
    As I know that it will be hard to play alone I already want to seek a group to play with
    when the game get realeased. Maybe there are some German player with an organisation that i can join
     or with whom I can found a new organization.

    That you know who I am i will say some think abot me. My Inagmename is nearly everywehere Onill
     (yes I know, you normally write it O'neill but I used this form) I am 18 years old and live in Germany.
    I also play some space games alrady but I missed to have "real" world with hounderts of other player and less KI.
    My favorit game is at the moment Arma III where I am in a military Clan. Before that I played hunderd of hours on a RPG reallife Server.
    I love to have much realism in a game and I enjoy to talk and trade with other people.

    I would be happy, for some comment or messages.

    Thank you for reading an a have a nice Day.
     
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