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Rokkur

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  1. Like
    Rokkur got a reaction from Pleione in Talemai is solid proof that ore distribution with infinite ore pools that can be claimed is terrible for game   
    @Msoul Respectfully again, I don't misunderstand as you believe I do. You seem to think my response is a lack of understanding, it is not.
    I acknowledge your view points and also want to express why posts are made in the nature they are.

    As Jinx pointed out, many used to be more constructive at one point until the felt unheard. In order to play DU the game almost requires the player to treat it as a second job. Because of the level of investment, there is an emotional feeling of player ownership of DU by the community despite what is stated in the legalize of NQ claiming omnipotent rights to even our creative works.

    You seem to also believe that the communication breakdown is off topic of the OP's post but it is not.

    It is NQ's ATTITUDE towards its community in communication is also very matching of how it approaches development, and thus the results are like dropping barrels of gunpowder into a volcano. The reason things aren't louder and more explosive is persistent dwindling of the player base. NQ thinks the lava is bad and continues to try to drain it(remove/drive away players), but the lava is the heart of the volcano, the same as the community is the heart of the game. If the lava/fire (community/passion) dies, the volcano (game) also dies.

    The fact that another planet was added with the same distribution problems expressed is why we believe we aren't being heard. Just as you believe I would have wrote something different if I understood what you said, we as the players believe Ore Distribution would have changed if NQ was listening to us.

    @Msoul - I also want to say I think while well intended, your attempt to fill in NQ's gap is getting the fire directed onto you, when really we are frustrated with NQs dev decisions, something you are powerless to do anything about.
     
  2. Like
    Rokkur got a reaction from Wyndle in Salvage >:(   
    But IT can't be salvaged! 🤣
  3. Like
    Rokkur got a reaction from GraXXoR in Salvage >:(   
    So you pay all your bills in fractional BTC? or do you just hand them 1oz silver bars to pay for your tab?
    Also before someone jumps in and says how unproductive this off topic chat is... notice we are having pleasant convo.
    Remember fun, do you remember what fun is? lol

    Cause I do think we could stand to loosen up a bit on some things lest we strive for a very potent and concise dead forum.
  4. Like
    Rokkur got a reaction from blundertwink in Salvage >:(   
    So you pay all your bills in fractional BTC? or do you just hand them 1oz silver bars to pay for your tab?
    Also before someone jumps in and says how unproductive this off topic chat is... notice we are having pleasant convo.
    Remember fun, do you remember what fun is? lol

    Cause I do think we could stand to loosen up a bit on some things lest we strive for a very potent and concise dead forum.
  5. Like
    Rokkur reacted to Hecticus in Salvage >:(   
    Because on-topic chat is sooo productive. 
  6. Like
    Rokkur reacted to CptLoRes in Salvage >:(   
    Everyone knows memes is the only valid currency on the internet.
  7. Like
    Rokkur reacted to Wyndle in Salvage >:(   
    I enjoy taking part in these discussions but I will no longer put effort into giving NQ suggestions or ideas until I see an earnest effort on their part to communicate with the community.  Token gestures like tours and contests are just that, tokens.  I pour love and imagination in and only get tokens out?  What could possibly go wrong?
     
    That said, I don't buy the market balance excuse.  If market balance was a priority then NQ would not leave any room for doubt about potential insider dealing leading to imbalance.  If anything, this was the minimum requirement or least effort attempt to pad a failed game loop.
  8. Like
    Rokkur reacted to CptLoRes in Salvage >:(   
    If the economy is so fragile that salvaging some wrecks can break it, then I am sad to say that it is already broken..
     
    And having a healthy economy at the expense of players being able to enjoy the game is a fallacy. I mean the entire reason for a game is to entertain for f**** sake!
  9. Like
    Rokkur got a reaction from Snapsis in Talemai is solid proof that ore distribution with infinite ore pools that can be claimed is terrible for game   
    @Msoul Respectfully again, I don't misunderstand as you believe I do. You seem to think my response is a lack of understanding, it is not.
    I acknowledge your view points and also want to express why posts are made in the nature they are.

    As Jinx pointed out, many used to be more constructive at one point until the felt unheard. In order to play DU the game almost requires the player to treat it as a second job. Because of the level of investment, there is an emotional feeling of player ownership of DU by the community despite what is stated in the legalize of NQ claiming omnipotent rights to even our creative works.

    You seem to also believe that the communication breakdown is off topic of the OP's post but it is not.

    It is NQ's ATTITUDE towards its community in communication is also very matching of how it approaches development, and thus the results are like dropping barrels of gunpowder into a volcano. The reason things aren't louder and more explosive is persistent dwindling of the player base. NQ thinks the lava is bad and continues to try to drain it(remove/drive away players), but the lava is the heart of the volcano, the same as the community is the heart of the game. If the lava/fire (community/passion) dies, the volcano (game) also dies.

    The fact that another planet was added with the same distribution problems expressed is why we believe we aren't being heard. Just as you believe I would have wrote something different if I understood what you said, we as the players believe Ore Distribution would have changed if NQ was listening to us.

    @Msoul - I also want to say I think while well intended, your attempt to fill in NQ's gap is getting the fire directed onto you, when really we are frustrated with NQs dev decisions, something you are powerless to do anything about.
     
  10. Like
    Rokkur got a reaction from GraXXoR in Talemai is solid proof that ore distribution with infinite ore pools that can be claimed is terrible for game   
    @Msoul Respectfully again, I don't misunderstand as you believe I do. You seem to think my response is a lack of understanding, it is not.
    I acknowledge your view points and also want to express why posts are made in the nature they are.

    As Jinx pointed out, many used to be more constructive at one point until the felt unheard. In order to play DU the game almost requires the player to treat it as a second job. Because of the level of investment, there is an emotional feeling of player ownership of DU by the community despite what is stated in the legalize of NQ claiming omnipotent rights to even our creative works.

    You seem to also believe that the communication breakdown is off topic of the OP's post but it is not.

    It is NQ's ATTITUDE towards its community in communication is also very matching of how it approaches development, and thus the results are like dropping barrels of gunpowder into a volcano. The reason things aren't louder and more explosive is persistent dwindling of the player base. NQ thinks the lava is bad and continues to try to drain it(remove/drive away players), but the lava is the heart of the volcano, the same as the community is the heart of the game. If the lava/fire (community/passion) dies, the volcano (game) also dies.

    The fact that another planet was added with the same distribution problems expressed is why we believe we aren't being heard. Just as you believe I would have wrote something different if I understood what you said, we as the players believe Ore Distribution would have changed if NQ was listening to us.

    @Msoul - I also want to say I think while well intended, your attempt to fill in NQ's gap is getting the fire directed onto you, when really we are frustrated with NQs dev decisions, something you are powerless to do anything about.
     
  11. Like
    Rokkur got a reaction from Kezzle in Talemai is solid proof that ore distribution with infinite ore pools that can be claimed is terrible for game   
    I respectfully agree with Blunder, I think you hurt your own neutrality as a player by the way you engage with the rest of us, as if you are the assistant to the regional manager (The Office reference). :rofl: Basically you seem to be here reminding us of how we SHOULD do xyz  in communication when you have zero authority, and it causes as much frustration for us as I feel it probably does for you seeing us unproductively bashing the game according to your views.

    If I had positive things to say I would say them, that is the problem, a lot of the things aren't positive. I am glad that we have T1 space fuel, I can say that, I can also say that I am extremely disappointed with salvaging. While the treasure box of ships in space is highly appealing the downsides are enormous. The fact that wrecks aren't spawning at all at Thades in the past 18 hours, and they spawn only once every 2-3 hours across 2500 SU of territory, with only xs sized parts, and only one available in the entire game at this moment lacks in much of anything good.

    I can only say I was excited to see one ship with rare military engines, and some gold voxel...  It was 1 in 30 at this rate, with the rest cycling through the same 4-5 models of cheap plastic and basic parts that hardly justify the fuel cost even with T1 made space fuel. Salvaging was a big thing for me, the fact that they just spawn randomly some constructs, and added waypoints is unsatisfying, and on the verge of feeling lazy when there isn't enough for one person let alone hundreds of us.

    Of course when we voice these valid concerns we don't hear back from NQ, and then people in your boat of "just enjoy the game" invite us to exit out the door, which enough people are already doing that it jeopardizes the ability for NQ to maintain server cost. Of course when we don't do this and become bitter after years of the same behavior from NQ then we are banned from forums cause we didn't praise them enough in our frustration.

    You don't only get to listen when people say what you want.
  12. Like
    Rokkur got a reaction from Kezzle in Salvage >:(   
    Please at least 5-10 wrecks per hour per planet. The current rate is not enough even if you are the only one in your local area hunting them. 
    If you have to compete for so few many will walk away empty handed and it hurts the game.



    If it is an issue of x amount of wrecks available on the server at one time, give each planet a pool with a cap.

    Example:

    Alioth: 17/20
    Thades: 13/20
    etc..
    etc.

    Then when spots in the pool open up start opening up cause wrecks are removed, start spawning them back in up to x number for that area. This is done basically in any MMO where a player kills an NPC mob, and there is respawn or else no mob to farm. I can't tell you your technology constraints cause you don't share them with us, However, it has to be better than 20-30 wrecks a day over a 2400 SU area.
  13. Like
    Rokkur got a reaction from GraXXoR in Talemai is solid proof that ore distribution with infinite ore pools that can be claimed is terrible for game   
    I believe a set it and forget it model to owning mineral resources is flawed.

    With the exception of Haven & Sanct which should remain roughly 100 L/h of each T1...

    All tiles outside of Haven/Sanct should do weekly rotations, not from a realism sense, but from a preventing monopoly style I have Parks Place you lose point.
    From a technical perspective, it is simply regenerating the tile resource heat map every Tuesday during maintenance. Each week players could then scan to find better tiles, pick up where they were or stay put. Thus giving back a utility to routine scanning for players.

    Additionally it would encourage people to HQ tiles either for their aesthetic location, to build long term homes, or to simply wait with tile inactive until the RNG of the heatmap gives favorable resources worth the weekly taxes. In the future this rotation of resources would prevent orgs like Legion from snowballing their wins and driving everyone out of the best resource location on future pvp planets IF territory warfare ever comes. Thus also changing the dynamic of the battlefield, location of the fight, encouraging logistics, hauling etc.

    This is both technically pheasable and likely low hanging fruit for implementation, the only real problem is to get the community as a whole to agree it is the solution they want. That is unfortunately very unlikely as those that "have" want to maintain status quo, those that "have not" feel they never had a chance, and those that haven't come have no idea what they are missing out on and the advantages to owning such sizeable resources.

    P.S. I assume it is a heat map because ore distribution for tiles seems to remarkably resemble the mechanics for our mining unit heat maps for hot/cold spots.
  14. Like
    Rokkur got a reaction from MrTenneal in Talemai is solid proof that ore distribution with infinite ore pools that can be claimed is terrible for game   
    I believe a set it and forget it model to owning mineral resources is flawed.

    With the exception of Haven & Sanct which should remain roughly 100 L/h of each T1...

    All tiles outside of Haven/Sanct should do weekly rotations, not from a realism sense, but from a preventing monopoly style I have Parks Place you lose point.
    From a technical perspective, it is simply regenerating the tile resource heat map every Tuesday during maintenance. Each week players could then scan to find better tiles, pick up where they were or stay put. Thus giving back a utility to routine scanning for players.

    Additionally it would encourage people to HQ tiles either for their aesthetic location, to build long term homes, or to simply wait with tile inactive until the RNG of the heatmap gives favorable resources worth the weekly taxes. In the future this rotation of resources would prevent orgs like Legion from snowballing their wins and driving everyone out of the best resource location on future pvp planets IF territory warfare ever comes. Thus also changing the dynamic of the battlefield, location of the fight, encouraging logistics, hauling etc.

    This is both technically pheasable and likely low hanging fruit for implementation, the only real problem is to get the community as a whole to agree it is the solution they want. That is unfortunately very unlikely as those that "have" want to maintain status quo, those that "have not" feel they never had a chance, and those that haven't come have no idea what they are missing out on and the advantages to owning such sizeable resources.

    P.S. I assume it is a heat map because ore distribution for tiles seems to remarkably resemble the mechanics for our mining unit heat maps for hot/cold spots.
  15. Like
    Rokkur reacted to Kurosawa in Salvage >:(   
    oh and if you plan does not work, you acknowledge it, regroup and make a new plan strengthen by past knowledge.
    you do not just continue on the same track.
  16. Like
    Rokkur reacted to GraXXoR in Salvage >:(   
    Ahhh, DU the game meant for a million but designed for a dozen. 
  17. Like
    Rokkur got a reaction from GraXXoR in Ore Availability and Distribution   
    The frustrating thing is that T2 is needed for space fuel, and it is not casually accessible.

    For a good chance at T2 you need to basically sit and check your DSAT until an Uncommon pops on rumored for your planet. 
    (if you are on Thades, and it is AnotherPlanet Uncommon, you will be beat by people on that planet. Having to go maybe 100-150+SU vs. 40-60SU - more time/fuel)

    During a two hour cycle the asteroid may only be basic, not near your planet, or in pvp. Three things that work against a player to simply get fuel.

    I spent 6 hours this morning waiting for an Uncommon in Thades to pop up... this finally happened  at the end of my play time while I was in the shower, getting ready for work... RIP. I don't need to fly to Asteroids for T1, I can get that from my tile Haven & Sanct tiles, and unless I am first on a basic, T2 will be gone (as they ignore T1 until T2 is gone.)
     
    I don't mind coming home empty handed for T3 or greater, As long as I can recoup fuel.
    What I cannot risk is the fuel usage needed to quickly fly a DSAT, and not recover fuel cost.
     
    Obtaining ore via asteroid is becoming a lot like pvp, in which the risk of going to compete for a limited resource is almost not worth the fuel expense and game time required. The risk of going home empty handed is also significant and quiet the set back under the new economy.

    We shouldn't be forced into running missions, for stable income to buy fuel, cause we can't sit on DU for 6 hours a day to mine our own fuel ore.
    This problem will be made even worse by the new cloaking of an Asteroids rarity, and the further hoarding T2 tiles by a very few people.

    Of course if you are one of the minority of players that own one or more T2 flowers, your are immune to this issue, and get to troll everyone about being pathetic.


    JUST MAKE SPACE FUEL REQUIRE T1 TO CRAFT UNLESS YOU WANT TO CONTENT LOCK NEW PLAYERS TO PLANETS IF THEY DON'T WANT TO MISSION GRIND TO BUY FUEL.
     
    OH WAIT THE FASTEST WAY TO DO AILERON MISSION IS USE SPACE FUEL! 🤣
     
     
    BASICALLY UNLESS YOU HAVE T2 TILE...

    ONLY BUILD WITH T1 AND STAY ON PLANET! ☠️


     
  18. Like
    Rokkur reacted to Msoul in Territory unit and gyro questions (need help)   
    Territory Mechanics
    If you have no existing territories on a given planet/moon then when you go to deploy your territory unit on that body, the deployment fee will be set to zero. If you already have claims then it will cost you a flat fee of 500,000 quanta regardless of how many claims you have. The only restriction applied to inactive territories is that they will be unable to start mining units. You can run industry units on inactive tiles as of Panacea update 0.28 Currently a territory marked as headquarters (HQ) can be left inactive indefinitely. As long as your territory is marked as HQ that red payment reminder can be ignored and will periodically reset itself. Now the reason why you have heard conflicting information here is because concerns have been raised regarding the permanence of HQ tiles for accounts who have unsubscribed and are unlikely to return. Players have proposed that the 90 day inactive asset requisitioning (IAR) rules should apply to HQ territories as well, which would mean they would become abandoned should the owner's account remain unsubscribed for more than 90 days. Please note that this has not actually been implemented by the game designers but it is possible that they could make alterations so be sure to keep up with the news. Gyroscope Control
     
    There is no default hotkey for toggling the gyroscope while piloting a construct but you can easily create one by editing the default lua script. The function call required for engaging the gyroscope is slotname.activate() and it can be subsequently deactivated with slotname.deactivate() or directly toggled via slotname.toggle(). Simply link your gyroscope to your control unit (ie: pilot chair) and keep track of which slot number it occupies as you will need to replace slotname in the function call with the exact name given to said slot (note you can also rename them for convenience). Next open the lua editor and click on the predefined system slot. Press add filter at the bottom, then select the onActionStart() event by hovering over the 3 dots. Next click on the blank field within the brackets and choose which hotkey you want to use (note that option 1 = Alt+1 by default but you can also change that under your client settings). Then with your new onActionStart("hotkey") event selected, type slotname.toggle() into the lua editor field and press apply.
    Now whenever you press that hotkey while piloting, your gyroscope will toggle on and off.
     
    Here is a visual of what you need to achieve. Note I am using lshift (ie: left shift) as my hotkey and my gyroscope is plugged into the slot8 which I renamed as gyroscopeSlot. 
     

     
  19. Like
    Rokkur reacted to Msoul in Ore Availability and Distribution   
    I just wanted to mention a few things:
    The ores listed on the planetary/moon map screen are indeed an accurate reflection of what can be found there Remember the rarer something is the more value it will naturally have. Increasing the relative abundance for upper tier resources will also act to devalue them and taken too far can detract from the whole purpose behind having resource tiers. The actual source of frustration here seems to be that players feel their scanning efforts (ie: time investment) are not being adequately rewarded. To address this we need a solution that allows NQ to regulate the RNG associated with territory scanning to be more in line with player efforts. Perhaps a similar effort based metric could be directed towards mining/maintaining higher value territories but this has many pros and cons that would need to be considered. With regards to T1 Space fuel, Deckard already mentioned in the official discord that if all goes well, they are planning to add it to update 1.2 (see below)
  20. Like
    Rokkur got a reaction from Wyndle in Ore Availability and Distribution   
    The frustrating thing is that T2 is needed for space fuel, and it is not casually accessible.

    For a good chance at T2 you need to basically sit and check your DSAT until an Uncommon pops on rumored for your planet. 
    (if you are on Thades, and it is AnotherPlanet Uncommon, you will be beat by people on that planet. Having to go maybe 100-150+SU vs. 40-60SU - more time/fuel)

    During a two hour cycle the asteroid may only be basic, not near your planet, or in pvp. Three things that work against a player to simply get fuel.

    I spent 6 hours this morning waiting for an Uncommon in Thades to pop up... this finally happened  at the end of my play time while I was in the shower, getting ready for work... RIP. I don't need to fly to Asteroids for T1, I can get that from my tile Haven & Sanct tiles, and unless I am first on a basic, T2 will be gone (as they ignore T1 until T2 is gone.)
     
    I don't mind coming home empty handed for T3 or greater, As long as I can recoup fuel.
    What I cannot risk is the fuel usage needed to quickly fly a DSAT, and not recover fuel cost.
     
    Obtaining ore via asteroid is becoming a lot like pvp, in which the risk of going to compete for a limited resource is almost not worth the fuel expense and game time required. The risk of going home empty handed is also significant and quiet the set back under the new economy.

    We shouldn't be forced into running missions, for stable income to buy fuel, cause we can't sit on DU for 6 hours a day to mine our own fuel ore.
    This problem will be made even worse by the new cloaking of an Asteroids rarity, and the further hoarding T2 tiles by a very few people.

    Of course if you are one of the minority of players that own one or more T2 flowers, your are immune to this issue, and get to troll everyone about being pathetic.


    JUST MAKE SPACE FUEL REQUIRE T1 TO CRAFT UNLESS YOU WANT TO CONTENT LOCK NEW PLAYERS TO PLANETS IF THEY DON'T WANT TO MISSION GRIND TO BUY FUEL.
     
    OH WAIT THE FASTEST WAY TO DO AILERON MISSION IS USE SPACE FUEL! 🤣
     
     
    BASICALLY UNLESS YOU HAVE T2 TILE...

    ONLY BUILD WITH T1 AND STAY ON PLANET! ☠️


     
  21. Like
    Rokkur reacted to Wyndle in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE   
    Some people count travel time from their home planet.  So 2-4 hours travel and then 20 minutes search time is a reasonable estimate for direct travel.  Avoiding the pipes in getting to the rock may add up to double the travel time.
  22. Like
    Rokkur reacted to Del in Game breaking bugs ETA Fix?   
    Hello NQ, When will the game breaking bugs be fixed? 
    1. No pvp battles due to massive server Desync
    2. Pilot's being ejected from chairs into space randomly
     
    Since launch I feel like im still in BETA....except im paying money now
     
    Please help, Thanks
  23. Like
    Rokkur reacted to Msoul in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE   
    I really like this direction. The whole process of tracking down unknown signals can be a lot of fun. A little less detailed information for asteroids and little more for wrecks is a great call in my opinion. Looking forward to the livestream and the follow up information on update 1.3
  24. Like
    Rokkur reacted to NQ-Wanderer in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE   
    Development forges ahead in Dual Universe. In update 1.2 (arriving on the 13th of December 2022), players will see new game systems and overhauls all about exploration, discovery, and salvaging.
     
     
    THE TACTICAL MAP
     
    Are you looking for a fight or trying to avoid one? Whatever your aims, we’re adding a new tool for you to navigate with more precision and awareness of the space around you. With integration into the piloting and gunner HUD, the Tactical Map allows you a clearer view of your surroundings and a better ability to interact with the map.
     
     

     
    ASTEROID REWORK
     
    Following frequently requested feedback, each asteroid now has an independent lifetime parameter that determines when it will despawn, meaning that asteroids will spawn randomly and despawn independently of any cycle based on their lifetime parameter. Players will see a constant spawning and despawning of asteroids in the game world.

    The ‘Discovered Category’ is being removed. There will still be a timer to broadcast the discovery of an asteroid, allowing players to mine them before their location is moved from the ‘rumored’ list to the ‘broadcast’ list.
     
    We’re also removing the tier information from undiscovered asteroids before their broadcast. Asteroid tier information is still revealed after the broadcast. However, this change will allow solo players and small groups a better chance to mine the high-tier asteroids they’ve invested in discovering.
     
    SALVAGE OPERATIONS
     
    Quanta floats out there, adrift in space, waiting to be claimed. Space recovery and reclamation have never been more profitable. Until now, Noveans would have to fly, hoping to stumble across wrecks, but that’s changing. We’re adding wrecks as ‘Abandoned Wreck’ items in the ‘Landmarks’ tab of the map. These are not pinpoint locations, however, and some searching is required to find the wrecks.
     
    ------------------------------------------------------

    We’re excited to bring you this next step in our development of Dual Universe. We have streams planned to show you the upcoming features of update 1.2, and we will have more information on update 1.3 soon. Let us know what you think of this update here, and thank you all for your continued support.
  25. Like
    Rokkur reacted to Aaron Cain in A Six Step Guide to Saving Save Dual Universe   
    You are doing a good attempt, the main issue is that NQ does not listen, else we would not be where we are now. They killed over 50% of the player base with 0.23 and they did not give a shit about it. even when the advanced test group adviced Not to implement 0.23 they did not listen as Negative comments are not read, only positives. (NQ staff told us themselves)
     
    So with that this forum is just waste of time to us all, why still write? because we are all sadistic to our own.
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