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Rokkur

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Everything posted by Rokkur

  1. As someone that design ships, I would say I would rather they get it right. Cause I want my lighting to look right for everyone not just x% of people.
  2. I just want to focus on one part here that is highly important as to maybe a few reasons why this reaction exists. I don't think it is at all adversity to pvp or a pvp enabled environment. I believe it is centered around these three elements. 1. NQ refusing to allow us a mechanism for restoring sanctuary tiles to original state and move our tiles to more easily collaborate, organize, and build tax free community centers, shops, etc in the same location that you gather your resources. Something we couldn't do on Alioth with HQ tiles especially if safe zones were removed from that planet. 2. Camping of the player base around one single point, providing a leverage for established players to prevent progression of new players. It would be extremely difficult for a new player to enjoy the rest of the solar system, If safe zones were reduced to only Sanct. 3. As you stated inability to establish yourself or protect anything seriously within PVP space due to the inmaturity of game mechanics, and lack of systems which make it viable to have both SUSTAINABLE infrastructure and conflict within overlapping zones. I think in many ways we are all in violent agreement here, but are left to scrap amongst each other between what remains of the community due to the lack of transparency, lack of tools, and lack of enjoyment frankly of an ALPHA being labeled as a BETA, which will in just months be considered 1.0, despite still being in an ALPHA state, all due to the financial issues NQ is experiencing. It paints a grim picture, and the tactics of NQ in their update releases and tossing us shiny things, while the dark clouds of more vital core issues looming over the essential stability for gameplay continuity is itself a symptom of development going not as planned.
  3. Feedback for NQ: Positive: Hey the screenshots look nice, if/when they function like this live, it will be a nice visual improvement for the game. Negative: You added particle effects for explosions, and they look bad, it really doesn't deserve to be highlighted like a major feature. Better lighting will not make the game more fun or bring the community back to DU. Summary: Stop ignoring us, and offering things that aren't focal to game enjoyment. Not once have I said if the lighting in my ship was better would pvp be more fun.
  4. Yes this is what I mean by a failure of NQ in DU... it is fun to build ships, it is currently not that fun to pvp.
  5. If they wanted an innovative way to do Alioth Exchange, that had real utility. They would combine Second Life's marketplace (similar to Amazon for it's virtual world), with Sketchfab's ability to preview a 3D model or asset, and do this without ever leaving the in-game window of Dual Universe. Of course this won't happen cause it would take substantial resources, and they are too busy with internal discussions... 🤣
  6. It is the Elitist mentally of some unfortunate and misguided members that are subset of the PVP community, that hate on creative players. This is the subgroup that would say a fish is a noob cause it can't climb a tree, and thankfully they don't make up the whole PVP community. I think people enjoy PVP when the dynamic is correct. Right now the creative dynamic is better than the PVP dynamic, a failure of NQ in DU. Otherwise we would see more people participating actively in PVP if it was more rewarding and fun. As a primarily creative player, that enjoys pvp, I feel NQ has seriously let down PVP players, and thus a lot of PVP'ers blame the PVE players for it, Cause the creative side of gameplay is honestly way better done in DU than the PVP.
  7. 1. Define "complete". 2. So an empty world is better? Sounds like you would prefer one where only paid development team artist fill the world with their fodder? As a creative player of course I interact with others, otherwise I have no one to SHARE what I make with, which would completely negate a primary drive for creative players. 3. Define "better vision of the game". 4. Creative players are Racist? PvP is not a race. 🤣 (Kinda makes me giggle thinking about "PC MASTER RACE!!!! Bros...) Here I giggle again, for having been accused of being too negative and toxic when I criticize NQ, but I am not going around calling groups of people racist... 🤣 5. May I refer you to this thread... or the post right above mine... bwaahahaha! Brings to light that SOME pvp players actually do think the game needs to be fully pvp pretty much everywhere with no safe zones, and I have seen those posts stating exactly that. 6. I fully agree with this point, go ahead and turn on pvp for everywhere except for Haven, Sanct, and Alioth, their moons, and the space around the starting planets. You will not have any populated planets outside of Haven, Sanct, and Alioth, cause bases will be unsustainable. That said, we could fit the current player base only on Sanct and still have plenty of tiles left over with we with the number of players actually active in the last 6 months.
  8. I think @RugesV is exactly on point with imbalance of risk vs. reward. So maybe granualize vs. umbrella which part of the argument you disagree with? His arguments which you may disagree with are well articulated and I like them even if I don't agree with every point. There are so many times I fail at articulating in the way I would like then another forum member writes it out... and I am like [filtered] I wish I would have said it like that!
  9. Sadly it isn't a joke. NQ actually does think it will be an active hub. Never mind that nearly no one is logged in except to calibrate MU's / check skills and log. This would have been much much better left to the community to do instead back when there were active orgs online.
  10. Exactly rip off the bandaid, stop stringing us along.
  11. What makes a creative player so much more selfish than someone waiting to blow some one up for giggles?
  12. But hey, you still have access to the servers! 🤣I think this right here (your post) seriously highlights the point I am making in my thread about people paying for subscription. Some people think I am out to just be a negative nelly, but these are serious problems, and I don't feel they are being handled well or in a way that respects the community. I don't think giving people the option to pause their subscription so they can wait for the game to improve is really so unreasonable, especially given just how things are right now.
  13. I don't pay for one, so it doesn't impact me directly. While I respect what you are saying about paying for access to servers. NQ has effectively taken away any incentive for players to really access those servers. Unless I misunderstand how subscriptions work, once you pay for x amount of months then they continue to roll until the paid time has expired. I think those players should have a choice to pause their subscription until NQ is more forth coming. This way players can do exactly what you are suggesting, and utilize remaining subscription when conditions aren't such that the game is essentially dead right now.
  14. To get this topics back on the rails, I still feel NQ should suspend subscription charges until they announce wipe date and wipe details vs. milking it.
  15. This 100% exactly, right on point. I remember myself, and that is why I made the statement above. Msoul can white knight for them, and NQ can ignore and villify people like me all they like. That said, they do so at their own peril. Just cause someone says things you don't want to hear doesn't make that person a troll, disrespectful, or even want you to fail. That seems to be really lost with people in general these days. If NQ's critics really wanted Dual Universe to fail, then all we would have to do is walk away silently, and let them continue doing what they do. Way more effect than putting in our alleged *no effort posts* multiple times a days consistently.
  16. I honestly am going to give Dual Universe till live launch to try to stop this madness. If development continues like it has for the past half year though, I am going to have to tap out, and honestly this game won't last too long anyway if post launch goes anything like development has during 2022.
  17. I appreciate the clarification, and I also think it is worth clarification that I am not new, I have been around since Kickstarter, my forum account is new. My projects were ruined several times from the updates, thus all the negativity. I used to peacefully create in DU, quietly, happily, working and sharing what I made. It was really my favorite way to spend every evening. That said I feel this year has really stripped that away from creative/builder players like myself. The negativity in my opinion is extremely well earned. NQ was warned about consequences and outcomes so so many times, and they chose to march head long into development choices that has really killed any incentive and motivation for players to continue community or personal projects at this time. So when you tell me the devs will quickly tune out negativity, they already tuned out positive feedback and suggestions since around update .23. There are SO many games and I have mentioned them by name in this forum before where I sank hundreds of hours, and despite bugs and lack of polish found them to be amazingly enjoyable experiences. That said none of them were what DU used to be, and what DU used to be was something I was willing to sink thousands of hours into happily. When I commit to an online game/mmo, I do so in a dedicated sense for 5,10,15 years. That was my dream for this, and I believe that was the dream of many players during the first few months of "BETA" launch. No one here is asking for perfection, we are asking that this game be able to host at least some basic functionality that has been done time and time again in nearly every MMO since the early 2000's. When we BEG!!!! for basic quality of life features that have been around for 15-20 years, then what else are we going to do besides feel negative? Cause asking, begging, and pleading with them just all gets ignored. As also said before more positive things would be expressed if positive things were happening. Instead what we need is ignored, and we continue to have things we absolutely don't want force fed down our throat if we choose to stick around. To me it is so very very clearly apparent, and I am not at all alone in my views on the issues I have listed. I voice my opinion the way I do, cause it is the only way I know how to communicate it, NOT cause I am some EVIL VILLAIN OF DU here purely to ruin the day for everyone.
  18. P.S. with the whole disrespect thing, I point out problems, but I am not name calling anyone. I am though 100% saying that I feel that NQ as a company is withholding information from the community cause they have a misguided belief it benefits them to do so. So I do have a huge fear, that if it doesn't then actually suit them what type of impact to the community would happen if they spoke openly today about the date and details of wipe? I believe that is an EXTREMELY fair and curious question after months of nothing, one all of us should be asking. In my personal experience I have never EVER seen anything good come out of people hiding things or keeping secrets.
  19. Msoul, did you ever think that if maybe they just gave us info on the wipe, and fixed a few huge pain points rather than throwing things at us we never asked for, that maybe we would stop posting negative (ahem... disrespectful) feedback? I can't speak for anyone else, but I never logged into the forums to complain, until projects I loved were destroyed, cause I was too busy loving the game until that point.
  20. Just going to fire this back at you based one how I interpret what you have said to me in this thread, and see if we are on the same page. 1. I have a reached my own conclusion, and you feel I am using it to manipulate the community. 2. You think I am too dumb to grasp point 1, cause you used some psychology terms. No one with your level of intellectual superiority would reach my conclusion on NQ. 3. Due to lack of information provided by NQ or some how discovered myself, keep my perception on the situation to myself, cause only those in the know should have a voice. 4. Would you rather be eaten by a bear or wolf? Don't both result in the death of the community? My expressing my feelings is no less harmful than NQ witholding info on wipe after announcing it. They should have never announced it until they had the details figured out, or been transparent immediately after announcement, simple. 5. Many of us have done this already, and it gets ignored. Additionally I have started attaching proposed ways to remedy the situations in my posts, which also gets ignored. The definition of insanity is doing the same thing over and over again knowing it won't work. 6. I think still being here pointing out problems is effort, otherwise I would just abandon the game like so many others have been told to do if they don't like NQ's lack of community transparency, and won't be a relentless cheerleader. 7. Resistance is futile, and any negative criticism of all mighty NQ is blasphemous fodder. (You do realize pointing out what is broken and what isn't working doesn't automatically = disrespect right?) 8. What is less than nothing? nothing. That is why pressure should be applied. Cause they have had MONTHS to be forthcoming with information on wipe, and they haven't. Plus as said before they set this ball in motion when they made the wipe discussion announcement whilst being unprepared to give us the details we need. 9. The relationship with NQ/Dev Team, etc. hasn't been healthy for a while now, and that is why they are catching negative feedback. Cause people are tired of trying to make suggestions, be ignored, and have things we never asked for shoved on us. The environment created by NQ's information vacuum is like trying to grow plants exposed to the vacuum space with current technology. They are in control of the environment, and thus killing the community by refusing to provide the tools (oxygen), and information (nutrients), and support (water) the community needs to thrive. But thanks for blaming for blaming our dying community on a single person making negative comments... I am 100% sure my forum posts are why no one is enjoying the absolutely thrilling pre-wipe in game content at the moment. If I could only stop posting then thousands of players would return and none of the issues from the last 20 updates or bad game mechanics would even exist... geez.
  21. This ^. It isn't about legality, it is about them not being open on their plans due to fear of losing subscribers. That is the issue. NQ needs to poop or get off the pot, and if they can't give a solid and viable answer by now, I then worry what their plans are if they are so keen to continue to hide them. When you have months to decide, on top of the years you have had to gather data points, then why did they choose to announce vaguely with no plan to be able to clearly answer the questions they had to know were coming? The only motivation I can see is retain subscribers, but it feels like they are hurting the community with their "strategy?" Like I say, for all the criticism I offer it is cause I want to see this game succeed, and I feel their cloak and dagger avoidance of the wipe topic after months of opportunity can only be bad for NQ and the community both, so much it becomes negligence abuse of the communities trust and only serves to further widen the gap between even the most loyal players and NQ. There is just nothing logical about witholding info like this from us. I hate seeing the game this empty, and so many people now gone.
  22. I feel the time from the date wipe discussions were announced till the wipe happens, subscriptions should be refunded, or credited as DAC. Knowing that a wipe is on the table, NQ has a responsibility to deliver and execute this in a timely manner whilst they are being actively paid. It is moralistically inappropriate for them to expect players to play and pay for time/progress that will be wiped in the near future. There is no good option for a player at the moment other than to unsubscribe, and some have subscribed for a longer term that cannot simply be paused or put on hold. It is down right wrong that players be charged during such a time that the in game player base is so massively disrupted and inactive due to coming events. What will NQ do for subscribed players that are paying pending the wipe to compensate them for such difficulties?
  23. My previous feedback in this thread seems to have disappeared, must have been a bug. - A second star system will probably have the same negative impact as a second server, further diluting the lack of active players. - Question #1 about new player advice, honestly shows a problem, which is lack of motivated gameplay past FTUE. NQ's response shows they don't get it. - New buildings don't/won't fix the lack of fun factor in Dual Universe. - Allowing us to move/restore sanctuary tiles closer to each other would allow the community to build it's own more impressive show case. - The "question" about new buildings in the market response feels way more shameless plug/promo then actually anything we care about with a wipe incoming.
  24. 1. So are we there yet? 2. How are the ongoing discussions going? 3. How many hours a week do you spend discussing this topic? 4. What % of development effort is spent deciding on wipe vs. doing other tasks to prep for launch? 5. Will these questions be excluded from ask aphelia because they are related to wipe? Which you refuse to discuss in your podcast? 6. Do you have an date set for wipe yet? 7. If not an wipe date an you give us a list definitive of what will and won't be wiped? 8. Will you wipe again after launch, if the problems that lead to this wipe re-occur?
  25. History Repeating Itself: I just feel if something like this was in demand by the community, the community could have or already has built it's version of it. It is just a repeat of the shipyard they had on display via VR essentially. Which by now is mostly forgotten and rarely visited. It isn't supposed to replace player content, it just does by design, because it is an NQ featured build that should be left to the community. NQ overall directs the player's path and where they go during the first time user experience, in which they could make this a pitstop or will advertise it with unfair advantage. That said many of us have stated that this is unwanted, but NQ never asked us before they dropped it on us, and when we complained they went ahead as per typical NQ approach. This is history repeating itself, and NQ is just showing they don't learn, cause they don't listen. NQ's Mentality for Forum Management ='s How they Are Trying to Curate Player Content via In Game: BTW waiting for this thread to be locked because it isn't the NQ controlled version of discussion. I feel the fact that nearly half the front page of this forum section is filled with NQ controlled/posted threads is reflective to their approach on development. "This is a community forum! locks tons of player threads, forces everyone into an NQ created thread." Therefore the Alioth Exchange feels a lot like a repeat of that mentality. If a thread has truly run it's course then wouldn't it fall of the first page onto page 2 or 3? That is how most forums work. So I guess by NQ logic player built show rooms and markets have just run their course... The Constructive Feedback for NQ: 1. Stop trying to curate existing in-game content and what is scene. 2. Start creating more for the player to do in the game world that functions well. 3. Give control of the "community forums" back to the community, instead of taking up half the front page with NQ created/curated/controlled threads.
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