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Rokkur

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Everything posted by Rokkur

  1. But IT can't be salvaged! 🤣
  2. Another 24 hours near Alioth. Today zero wrecks, have been on pretty much 24/7. Only one yesterday. Number just keeps getting lower. Pretty sure I see one spawn across the entire universe about once every 2-3 hours atm. This is going badly, and I am going to continue to update this thread until this is fixed. Even 24 wrecks a day would not be enough for current level of players (which is dwindling). I did get a couple of large basic hovercraft engines yesterday. So a 50kh loot essentially with those two parts.
  3. Especially when NQ reads all our posts that are about a book chapter long, suggesting they do anything to fix game? I mean there is no good away about this other than to just log off and take a break when frustrated at this point. I find myself logging out a lot lately.
  4. 1 oz of silver is only at a spot price of $21 USD. You can't even afford McDonalds combo with half an ounce in dollar value... not that I am willing to eat petro based fake food. lol
  5. So you pay all your bills in fractional BTC? or do you just hand them 1oz silver bars to pay for your tab? Also before someone jumps in and says how unproductive this off topic chat is... notice we are having pleasant convo. Remember fun, do you remember what fun is? lol Cause I do think we could stand to loosen up a bit on some things lest we strive for a very potent and concise dead forum.
  6. Golden toilet skins for $60 USD will save game, everyone will buy, the flood of customers will come.
  7. You didn't get the memo this is a Job/Economy simulator Metaverse not a game.
  8. Skins that match voxels in game could be great for trading... and then also gold glossy/silver glossy voxels, voxels would be rewarding... instead of empty containers of nothing.
  9. Nothing for nearly two days.. this is EXTREMELY SADDENING! Please provide a per planet pool of 5 wrecks available at all times. I can't just imagine this is beyond server resources, or would harm the economy compared to the value of 100's of thousands of liters of ore that exists on a single asteroid.
  10. @Msoul Respectfully again, I don't misunderstand as you believe I do. You seem to think my response is a lack of understanding, it is not. I acknowledge your view points and also want to express why posts are made in the nature they are. As Jinx pointed out, many used to be more constructive at one point until the felt unheard. In order to play DU the game almost requires the player to treat it as a second job. Because of the level of investment, there is an emotional feeling of player ownership of DU by the community despite what is stated in the legalize of NQ claiming omnipotent rights to even our creative works. You seem to also believe that the communication breakdown is off topic of the OP's post but it is not. It is NQ's ATTITUDE towards its community in communication is also very matching of how it approaches development, and thus the results are like dropping barrels of gunpowder into a volcano. The reason things aren't louder and more explosive is persistent dwindling of the player base. NQ thinks the lava is bad and continues to try to drain it(remove/drive away players), but the lava is the heart of the volcano, the same as the community is the heart of the game. If the lava/fire (community/passion) dies, the volcano (game) also dies. The fact that another planet was added with the same distribution problems expressed is why we believe we aren't being heard. Just as you believe I would have wrote something different if I understood what you said, we as the players believe Ore Distribution would have changed if NQ was listening to us. @Msoul - I also want to say I think while well intended, your attempt to fill in NQ's gap is getting the fire directed onto you, when really we are frustrated with NQs dev decisions, something you are powerless to do anything about.
  11. Please at least 5-10 wrecks per hour per planet. The current rate is not enough even if you are the only one in your local area hunting them. If you have to compete for so few many will walk away empty handed and it hurts the game. If it is an issue of x amount of wrecks available on the server at one time, give each planet a pool with a cap. Example: Alioth: 17/20 Thades: 13/20 etc.. etc. Then when spots in the pool open up start opening up cause wrecks are removed, start spawning them back in up to x number for that area. This is done basically in any MMO where a player kills an NPC mob, and there is respawn or else no mob to farm. I can't tell you your technology constraints cause you don't share them with us, However, it has to be better than 20-30 wrecks a day over a 2400 SU area.
  12. I respectfully agree with Blunder, I think you hurt your own neutrality as a player by the way you engage with the rest of us, as if you are the assistant to the regional manager (The Office reference). :rofl: Basically you seem to be here reminding us of how we SHOULD do xyz in communication when you have zero authority, and it causes as much frustration for us as I feel it probably does for you seeing us unproductively bashing the game according to your views. If I had positive things to say I would say them, that is the problem, a lot of the things aren't positive. I am glad that we have T1 space fuel, I can say that, I can also say that I am extremely disappointed with salvaging. While the treasure box of ships in space is highly appealing the downsides are enormous. The fact that wrecks aren't spawning at all at Thades in the past 18 hours, and they spawn only once every 2-3 hours across 2500 SU of territory, with only xs sized parts, and only one available in the entire game at this moment lacks in much of anything good. I can only say I was excited to see one ship with rare military engines, and some gold voxel... It was 1 in 30 at this rate, with the rest cycling through the same 4-5 models of cheap plastic and basic parts that hardly justify the fuel cost even with T1 made space fuel. Salvaging was a big thing for me, the fact that they just spawn randomly some constructs, and added waypoints is unsatisfying, and on the verge of feeling lazy when there isn't enough for one person let alone hundreds of us. Of course when we voice these valid concerns we don't hear back from NQ, and then people in your boat of "just enjoy the game" invite us to exit out the door, which enough people are already doing that it jeopardizes the ability for NQ to maintain server cost. Of course when we don't do this and become bitter after years of the same behavior from NQ then we are banned from forums cause we didn't praise them enough in our frustration. You don't only get to listen when people say what you want.
  13. I believe a set it and forget it model to owning mineral resources is flawed. With the exception of Haven & Sanct which should remain roughly 100 L/h of each T1... All tiles outside of Haven/Sanct should do weekly rotations, not from a realism sense, but from a preventing monopoly style I have Parks Place you lose point. From a technical perspective, it is simply regenerating the tile resource heat map every Tuesday during maintenance. Each week players could then scan to find better tiles, pick up where they were or stay put. Thus giving back a utility to routine scanning for players. Additionally it would encourage people to HQ tiles either for their aesthetic location, to build long term homes, or to simply wait with tile inactive until the RNG of the heatmap gives favorable resources worth the weekly taxes. In the future this rotation of resources would prevent orgs like Legion from snowballing their wins and driving everyone out of the best resource location on future pvp planets IF territory warfare ever comes. Thus also changing the dynamic of the battlefield, location of the fight, encouraging logistics, hauling etc. This is both technically pheasable and likely low hanging fruit for implementation, the only real problem is to get the community as a whole to agree it is the solution they want. That is unfortunately very unlikely as those that "have" want to maintain status quo, those that "have not" feel they never had a chance, and those that haven't come have no idea what they are missing out on and the advantages to owning such sizeable resources. P.S. I assume it is a heat map because ore distribution for tiles seems to remarkably resemble the mechanics for our mining unit heat maps for hot/cold spots.
  14. But right click is so engaging and innovative. Very immersive!
  15. How is salvaging supposed to be even a sub profession if a single wreck only spawns near your planet ever 3-4 hours, and the most valuable contents are a hover chair, xs rocket engine + tank, an xs light, and some s and xs adjustors?
  16. yes it is a problem people are experiencing.
  17. Suggestions ( to ignore? 🤣) 1. If someone has gone into build mode on construct start a timer for 3 hours for it to delete out. (for people too lazy to remove the cores) 2. Have the pool constantly have at least 5 shipwrecks spawned at all times per planet. Questions: 1. How often do salvage wrecks spawn? 2. How often do they despawn? 3. Why are there fewer wrecks than asteroids that have SIGNIFICANTLY greater value of resources on each one than a wreck? Already visited salvage that people only left a core for everyone else... like single scoop of ore. I am excited about the idea of this activity once I know there will be something there for me when I get to the location. I would love to this to be my main profession if we could build on this to where we could do it regularly. I did manage to find 2 salvages that weren't cleaned out, and that was really nice, got some rare advanced mil engines, some golden glossy voxel, some rocket engines, that was all really fun to find. It was only 2/15? That weren't already emptied. With new spawn rate I have been to 25 wrecks in 3 days, and I have been online almost 24/7 constantly refreshing the map almost every 2-5 minutes... 20 of the 25 were from the first day when the pre update "unknown wrecks" still existed. I really feel I should be able to get more than just 3-5 wrecks a day if I play a full 18-20 hours and monitor the map like an obsessive compulsive individual.
  18. Additionally, you won't need T2 pure schemes to make the materials for K5, just the space fuel schemes. I also imagine that this may also reduce cost of rocket fuel with more T2 available to use for that vs. space.
  19. Msoul, thank you for this information, so much info not communicated outside of select places which require 24/7 participation, and still may occur while you are sleeping. I wasn't aware of this and I truly hope this come to fruition, and right now game play is very stifled by lack of access to T2, between tile consolidation and asteroids being gobbled up.
  20. The frustrating thing is that T2 is needed for space fuel, and it is not casually accessible. For a good chance at T2 you need to basically sit and check your DSAT until an Uncommon pops on rumored for your planet. (if you are on Thades, and it is AnotherPlanet Uncommon, you will be beat by people on that planet. Having to go maybe 100-150+SU vs. 40-60SU - more time/fuel) During a two hour cycle the asteroid may only be basic, not near your planet, or in pvp. Three things that work against a player to simply get fuel. I spent 6 hours this morning waiting for an Uncommon in Thades to pop up... this finally happened at the end of my play time while I was in the shower, getting ready for work... RIP. I don't need to fly to Asteroids for T1, I can get that from my tile Haven & Sanct tiles, and unless I am first on a basic, T2 will be gone (as they ignore T1 until T2 is gone.) I don't mind coming home empty handed for T3 or greater, As long as I can recoup fuel. What I cannot risk is the fuel usage needed to quickly fly a DSAT, and not recover fuel cost. Obtaining ore via asteroid is becoming a lot like pvp, in which the risk of going to compete for a limited resource is almost not worth the fuel expense and game time required. The risk of going home empty handed is also significant and quiet the set back under the new economy. We shouldn't be forced into running missions, for stable income to buy fuel, cause we can't sit on DU for 6 hours a day to mine our own fuel ore. This problem will be made even worse by the new cloaking of an Asteroids rarity, and the further hoarding T2 tiles by a very few people. Of course if you are one of the minority of players that own one or more T2 flowers, your are immune to this issue, and get to troll everyone about being pathetic. JUST MAKE SPACE FUEL REQUIRE T1 TO CRAFT UNLESS YOU WANT TO CONTENT LOCK NEW PLAYERS TO PLANETS IF THEY DON'T WANT TO MISSION GRIND TO BUY FUEL. OH WAIT THE FASTEST WAY TO DO AILERON MISSION IS USE SPACE FUEL! 🤣 BASICALLY UNLESS YOU HAVE T2 TILE... ONLY BUILD WITH T1 AND STAY ON PLANET! ☠️
  21. Just thought maybe game would be better single player than completely closed. But listening to what people are saying in this thread, cleaner probably that it all comes to an end. Game will die, no doubt, so yeah, no more point in posting on forums. Deuces!
  22. In order for DU to be an effective 3D blogging system, would require a more enhanced chat system I would imagine then the 90's era functionality present in current in game chat. If the future of the metaverse doesn't include copy paste of text, then I will have to opt out, if they don't drag you kicking and screaming to strap you to their vr headset.
  23. It may not be complicated, however, as an experienced player I myself didn't know where to access the information you listed @Msoul to check to see if I had gotten all the pets for my backer level. AKA you don't know what you don't know, which can include where to find that info, which wasn't present in the response by Nicodemus.
  24. The reply here, along with the link in no way addresses the original poster's, concern that they are missing pets from their reward package. The link doesn't show what pets who is supposed to get. @Daphne - pretty sure I am missing pets to, cause I only have level 1 & 2 of Anicham, nothing else.
  25. Step 1: Create A Standalone Client (Single Player): This needs to be local client, that requires no login server from Dual Universe in the case Novaquark fails as a company. This way players can continue to playing the game without having to stress on if their creative work and invested play time will evaporate. Remove your broken economy from Single Player. Enable Creative mode like NQ-Ripley had on stream. The fact that Ripley can access a stand isolated instance from test/live server, means a version of a stand alone client already exists. Step 2: Export/Import our Construct Files into Standalone from Live or Test Server: The files exist probably server side on your end, however, the ability to request the file if we have Core Blueprint would enable players to protect their past creations in single player client. Step 3: Make VR Compatible: Make the game work with VR headsets, or at least have the configuration points for players to make their headset work with Dual Universe. By this point you could market Dual Universe (Single Player) as a stand alone meditative 3D building experience. This could be packaged as a standalone product, given to anyone who has subbed to DU for more than 3 months by Jan 1st 2023. You could then sell it to new players, for another cash injection. I think it would do way better, and players would love it, without the FORCED, BROKEN, RAGEWORTHY GRIND! Step 4: Make Players Able to Host Small Servers: This way players can play with friends or find people DU discord to play with, a lot like RUST, Valheim, Space Engineers, etc. Step 5: Implement Cash Shop So you have a survivable injection of cash so you can pay contract artist to develop more cosmetics players can purchase monthly. Step 6: Create Modding Tools for Single Player Client: You have told a THOUSAND TIMES to give us tools! Get out of our way, you obviously no longer have the energy/gas in the tank to do better than weak right/click point systems. We can do better than that, give us the ability to prove it, show you what we as a community can do, and what could be done in this game in a fun way. Most of the people didn't lose their love of the actual game or it's concept, the lost faith in Novaquark to deliver what Dual Universe could be. This is probably my last post on these forums, and I doubt it will make a bit of difference or good, but YOU CAN'T SAY we didn't try to help you save yourself! P.S. in the meantime you can even keep your "MMO" server online until you manage to run it into the ground. Just give us a chance to save our time/work.
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