Jump to content

Kurosawa

Alpha Team Vanguard
  • Posts

    329
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Kurosawa got a reaction from Zarcata in Game is not finished.   
    Yes, you point being?
     
    In it's current stage DU is not ready for release as a fully fleshed product which is what i suspect the OP is referring to.
     
    Are they forced to release anyway, perhaps as a last ditch effort to safe the dumpster fire that is DU
     
  2. Like
    Kurosawa reacted to Kruzer in Game is not finished.   
    I beg to differ OP.  This game is indeed 'finished'.
  3. Like
    Kurosawa reacted to Carnegie in NQ: Time to answer the question - Will there be a wipe?   
    Wow, that brings back some memories. Nothing like Pink Floyd for some deep philosophy. 🙂

    Problem is that even if everyone "restarts" at the same place, within a month the front runners will be so far ahead that they are actually behind you (possibly shooting at you)
  4. Like
    Kurosawa reacted to CptLoRes in NERF MISSIONS!!!!   
    Problem is that you end up making the game unbearable for normal players, just to try and limit a few who are throwing money at the game to "win" using alts.
  5. Like
    Kurosawa reacted to blazemonger in SAVE THE DATE: ATHENA ON PTS MARCH 31ST - discussion thread   
    Like what?
     
      
    Not he point. while it's certainly true NQ is pretty much a plucked chicken and the tech is next to worthless, th efact remains that NQ has an obligation to deliver what they promised and took money for. But then again, you are right that any justifyable leagal action woudl effectively be doomed to fail as there is nothing of value inside NQ and they certainly have no liquidity to take away.
     
     
      
    Mass certainly, friction and kinetic energy are not realy a factor. Point is that there is absolutely no need for this masss based speed cap as the same can effectively be achieved and in a more elegant way through existing mechanics in game which is probably also mostly a matter of tweaking some numbers or adding a multiplier.
     
     
    It's sad to see that NQ seems to be betting the game on the loyalty and durability of the PVP part of the game population, which tends to also be the loudest. My take is that it will backfire massively as that is the first group of players to leave as they find the game can't offer what they want/need and then next shiny toy comes around. But then again, pretty much everyone else has already left anyway.
  6. Like
    Kurosawa reacted to Gillwin in A few thoughts on the wipe topic (and NQ's silence on it)   
    just adding my point of view, dont care if you disagree.  If they full wipe, i am out.  

    The only partial wipe i could stand is if they leave my BP(dont have to be magic), my talent points, my SCHEMATICS, and give alpha players 48 hrs play time before opening up servers for everyone else. I know many dont agree with schematics but i have spent many hours playing honestly buying those silly things and i wont do it again.  Plus i have designed many ships and sold bp to those ships which if they wipe and you can keep bp, it will be like stealing my designs because the people i sold to will already have the bp but i will be stripped of my money (which i have converted into schematics).  Plus many players have brought me their ships to fix voxels and customize,  these people will keep my modifications, but i again loose everything as i will be striped of money/schematics.
     
    I dont agree to the philosophy of "if you cant figure out who did something wrong, punish everyone".  I have played this game honestly and dont think i deserve to be punished. They had said they would not wipe again unless absolutely necessary.  Most of the things people mention here about reasons to wipe can ALL be fixed in other methods, which means a wipe is not necessary for any of those reasons.  The only necessary reasons would be if data gets corrupted, or major programing issues that cant be fixed ANY other way.  
     
    I just dont understand the whole reason people think everyone should be even.  there will always be players with more money/stuff then others.  the only thing a wipe will do is possibly change who those players are. Yes some cheated to get into being rich, but who is to say it wont happen again after a wipe, and honestly for the average player who cares who is the richest player or how they got there.  There is no limit to the number of people who can be rich in a game like DU.  If being rich is important to you , then spend the time and you can eventually be one of the wealthy. 
     
    the abandoned buildings that some complain about can easily be removed without a NEED for a wipe, so this is no reason for a wipe.
     
    and some say that a wipe is just normal for any game when moving from beta to full release,  But DU started charging fees for beta, which makes this not a Normal game development.  Once you start charging fees, you are already in a psuedo release state and so a wipe should not be done unless Absolutely necessary.
  7. Like
    Kurosawa reacted to Carnegie in Quality of Live improvement suggestions   
    I don't see why I have to go  to a 3rd party solution for what should be in the game.  I don't trust outside software as it hasn't always been tested and may have strange side effects. One of which may be to trigger the EQU8 anti-cheat system and then I get banned. No thanks.

    Also it isn't just me. If we want to have decently sized PvP population in space wars, then it should be fun out of the box.

     
  8. Like
    Kurosawa reacted to Carnegie in Quality of Live improvement suggestions   
    Industrial Suggestions:
     
    1.
    On one of the interviews with NQ, the NQ person was surprised that the host had 1200 transfer units in his factory.  I suspect that number (which seems big to me too) is due to the limits on how many input/output ports exists on containers and industrial equipment.

    If the current limit went from 10 to 15 (or 16 if you are a hex kind of guy), then there would be much less need for transfer units. I suppose early on it was part of the design to encourage players to find clever ways around these limitations, but the side effect is extra server load and more complicated factories. 
     
    2.  Add a feature in transfer units to move by a  ratio or percentage of the source containers qty. It would simplify things greatly if one could split the contents between two containers about evenly (or some other ratio) rather than just being limited to an absolute amount maintain limit. Why do I want to do this? I need more than 10 links to the materials inside the container without starving one side or the other.
     

    I don't know if this is possible in Lua, but many people don't have the time or inclination (willingness to deal with debug headaches) to learn a new programming language.
  9. Like
    Kurosawa got a reaction from CptLoRes in Quality of Live improvement suggestions   
    - Change autominers so they auto calibrate to 90-100% using 1 charge over time. Use manual calibration for those that want to spawn surface rock but maybe x2 the surface or spawned
    - Mirror mode in 3 axis
    - dismantle to container
    - remove scematics
    - remove excessive amounts of equipment tiers (reduce clutter and easier balance)
    - boost existing equipment to reduce walls of engine/wings and so on.
    - make weapons buildable with T1 ore (i might be wrong here but seem to recall weapons required high grade ore)
    - increase ore output, so it is optimized towards 1 casual player and not the dedicated 24/7 player/org
    - publicly flog the entire staff at NQ so they learn that punishment is not fun gameplay
  10. Like
    Kurosawa got a reaction from merihimRefin in Quality of Live improvement suggestions   
    - Change autominers so they auto calibrate to 90-100% using 1 charge over time. Use manual calibration for those that want to spawn surface rock but maybe x2 the surface or spawned
    - Mirror mode in 3 axis
    - dismantle to container
    - remove scematics
    - remove excessive amounts of equipment tiers (reduce clutter and easier balance)
    - boost existing equipment to reduce walls of engine/wings and so on.
    - make weapons buildable with T1 ore (i might be wrong here but seem to recall weapons required high grade ore)
    - increase ore output, so it is optimized towards 1 casual player and not the dedicated 24/7 player/org
    - publicly flog the entire staff at NQ so they learn that punishment is not fun gameplay
  11. Like
    Kurosawa reacted to aliensalmon in Coolest things you've seen done in lua?   
    I nominate this from the YouTube user "Bonusaben":
     
     
  12. Like
    Kurosawa reacted to blundertwink in its been 1 year and 4 days since BOO crashed the SW PVP event, a reminder of why we love this game   
    Completely irrelevant to my point.
     
    All name calling makes you sound like a child, but especially mildly homophobic slurs like "butthurt". 
     
    I don't care if you enjoy PvP or not (personally I do enjoy it)...if you resort to boring, repetitive, childish insults, your opinion should be thrown in the dumpster as irrelevant garbage. It doesn't matter "who starts it" -- this isn't 2nd grade and the topic is a video game. If you must use insults, at least save it for a topic worth getting riled over. 
  13. Like
    Kurosawa reacted to blazemonger in ROADMAP UPDATE: PREPARE FOR WAR WITH THE COMING OF 0.29 "ATHENA" - discussion thread   
    Here we are again with the one sides simplistic "I want me pewpew" point of view.

    At present PVP is in a terrible state, it has no recourse, no counters and no value to risk running into an engagement UNLESS you are looking for such engagement.  "bring guns, bring friends, take the lloong way around" is not a counter, having the ability to break a target lock, have the option to make your ship less detectable or harder to lock in the first place are.

    Most players I am pretty sure are not against PVP being an integral part of the game. Most players also understand and respect the chance of running the risk of encountering an engagement. Those of use who are in that corner though do feel that there is currently no value in taking the risk as there is no way to counter running into an engagement. If you get locked, you are dead.
     
    "We" do not come out to "PVP space" because we are "carebears" or because we are afraid to do so, we do not come out because in DU, the risk is simply at a level that there is no point and no value in taking it.
     
    What is needed to open up the game is ways for "us" to mitigate the risk of running into  "them", not to eliminate it. Your arguments are just as one sided as the one you comment on here. And I am pretty sure what @HamyMac is actually saying here is that "we" should have the means to try and release the grip "they" have and get away. And that means having a chance to break the lock and warp off, miond you and before you go and quote out of context again, I said A CHANCE here, not a guarantee.

    Maybe, instead of polarizing in every sinngle response you write, you should try entering a discussion to make sure you understand what someone is saying correctly and then argue your point instead of just going off on an irant where you just throw insults around. That really does nothing but invalidate anything you say outright.
  14. Like
    Kurosawa reacted to blazemonger in ROADMAP UPDATE: PREPARE FOR WAR WITH THE COMING OF 0.29 "ATHENA" - discussion thread   
    It's somewhat sad NQ is throwing newtonian physics out the window in favor of an easy way to maek PVP "easier" ..

    There is no difference in max speed for any size vehicle in space.
  15. Like
    Kurosawa reacted to CptLoRes in When the speed changes are implemented.   
    Having an artificial speed limit base on core size (or any other such mechanic) is fundamentally wrong and goes against all premises made in this game where the flight model is based around real physics based attributes like mass, drag and inertia.
     
    To me this looks like NQ for nth time has been blindsided by the chance to make "content" at a low dev cost, and by doing so decided to "throw the baby out with the bathwater"... again.
     
    The real problem here is that NQ has been designing elements willy-nilly without any master plan for size and weight and how this will affect game play.
  16. Like
    Kurosawa reacted to Namcigam in NQ I am extremely disappointed with wrecks.   
    I knew not to get excited by these wrecks I never saw any of the ones that were underground and I had no reason to think this would be any different. the re-occurring cycle is the gains never justify the means in this game across the board and bunch of tedious time and effort for little reward playing to keep your head above the rising tide. I've been trying to point this out for awhile now to no avail but it is by far the biggest problem with the game. 
  17. Like
    Kurosawa reacted to CptLoRes in Tiles aren't worth paying taxes for <Full Stop>   
    The current tax/mu system is bad design, full stop.
    The are so many problems with it, it is not even funny. Take for example how insanely high the threshold for mining has now become to a newb.
     
    The moment a new player tries to do anything outside the sanctuary tile, he now suddenly needs to know how to place a territory unit, static core, container, mining unit and link them just to be able to mine some ore more efficiently then running around like a chicken picking up rocks on the ground.
     
    And before he can even do any of that, he first has to be able to buy and build a ship capable of lifting a territory scanner if he wants to be able to find a good tile. A tile that is also becoming harder and harder to find every day, and forcing newbs to have to travel further and further away from strategic important places like districts/markets just to find one worth mining.
     
    And when all this is done, the reward is that the player now has to pay a constant tax upkeep just to stay afloat.
     
    In short, this game is in bad need of more players. And it should be NQ's first priority above anything else to design features in the game that will attract new players.
     
     
     
  18. Like
    Kurosawa reacted to HamyMac in Cores and Constructs   
    I'm not trying to be weird or anything, but, are things starting to get bogged down in 'limitation'? First, it's Territories, now it's Cores. 
     
    Just spitballing, but... 
    How hard would it be to remove static cores altogether and handle the Territory Unit itself as the Core for all static constructions on it?
    'Tagging' honeycomb as generically 'static' (honeycomb that is not attached to a Dynamic or a Space core)  would remove the issue of having to add cores to expand a base on a Territory and release the 'player tension' related to core limitations.
    If the actual limitation on constructions is really how much honeycomb you can stack on top of itself to make buildings, then you can remove the core limitations for ground constructs. 
     
    For Mining Units and other (possible future) deployables, you could have a Deployable Core that can be placed as a temporary structure on Terrirtories a player wants use but not build a base on. A Deployable Core would preclude any further building on that Territory. 
    On claiming a Territory, player could have to declare the nature of the claim by identifying it as an HQ Territory (of  the 5 permitted) of which the equivalent of an L Core area must be built on in order to substantiate the claim or as an Outpost Territory at a lower rate of rental on which only a Deployablle Core (smaller than an L Core) can be placed and no unattached honeycomb building can be constructed on that Terrritory. This way, you can build anywhere across your own HQ territories regardless, but if you wish to mine or place a temporary pvp outpost you can only have that single Deployable Core on that Territory. Thus the nature of the Territory defines what you can buld on it. Additional Territories could be claimed as Subsidiary Territory in the name of the player or Org. 
     
    Sub-Plot:
    If planet based pvp ever comes into play, then the Territory Unit itself could be the 'Capture the Flag' objective, rather than repetitive core destruction (as in space combat) and a Land Grab objective could be determined by the aggressive deconstruction with weapons of any constructs on the Territory or by taking possession of them with an area-defined, time-limited Battle Unit that asserts conquest from the aggressor that must then be neutralized by the defender or must time-out in order for the defender to repossess their property... perhaps it should take the placing of ten Battle Units to control a whole Territory so an aggressor has to decide on the amount of firepower to bring to the battle and whether they want to posess or demolish the Territory and its assets and a defender has to decide which assets require the most protection.   
     
    Dev Blog Constructs
  19. Like
    Kurosawa reacted to Namcigam in All ship element stats should be doubled except for adjusters   
    All ship element stats should be doubled except for adjusters. Adjusters are the only ones that seem right in my opinion. This would help reduce the stacking issue which is a cause and effect problem not a builder problem nor is an exploit. Most players go heavy with brakes because they suck, especially once you leave Alioth. All of the "hybrid" atmospheres are the main reason players stack brakes space brakes don't fire up at all and the atmos brakes are close to useless. Stronger engines would reduce the wall of engines and reduce the over all cost of ships which could improve pvp participation, same can be said about airfoil and ground engines. They have needed help since I started playing shortly after beta. It's something that I've been thinking about over and over throughout the time I've spent playing the game. Last but not least ship elements should be ALOT more shock resistant we should be able to handle a slow collision or a rough landing. The way they are now it's like they are made out of highly explosive glass which never really made sense to me. 
  20. Like
    Kurosawa reacted to blundertwink in Crashing is so punishing and No warp during cargo missions   
    This isn't about coddling or things being "too hard". It's about a mechanic that literally has players AFK for hours draining electricity...it's about a core feature of a game being the same as a screensaver both in engagement and functionality.
     
    Besides, there's nothing remotely difficult about this mechanic where people would need coddling. This isn't about instant gratification or gamers being impatient. If anything, this is about slow-boating being too easy -- it's hours of gameplay where you sit and stare at the void. There's no easier gameplay than that, even Candy Crush is harder than that. 
     
    Yes, slow-boating has a purpose in the game today. That's not really the point.
     
    The point is that it is a horrible game design mechanic by any standard of engagement. That it gets people from A to B without warp cells is indisputable...but is hours of AFK an engaging, novel, or marketable mechanic? Not by any stretch of imagination. You judge a mechanic by engagement, not by its function. 
     
    NQ is trying to make an MMO. You don't have to love it, but that means they must attain a level of commercial appeal or it will remain a niche product of older ex-Eve players only...which isn't exactly a growing demographic.
     
    Crawling across the black for hours in real time might be immersive, but it doesn't make for a good game mechanic. 
  21. Like
    Kurosawa reacted to Namcigam in Decided to test asteroid mining and it's much worse than I thought...   
    Not true, I'm not sure why these topics are always black or white absolutes, I'm talking about shades of gray there is plenty room for both play styles in this game. That is the way to get more subscribers. Appeal to both play styles within the game. That is all I'm saying. I want pvp to be fun and rewarding for you I just don't think this is the way to do it & it is just my opinion, I don't know everything never claimed to. Before this update I said very little in the forums and now I am a rank 6 enthusiast. If I didn't care about the game I wouldn't say anything...
  22. Like
    Kurosawa got a reaction from CptLoRes in Amount of ore is bad   
    So 28 hexes is the new meta, how does that work with the core reduction NQ is doing ?
     
    as a casual player i do not mind being relocated to sanct and get less, but if i have to wait hours for the MU cycle just to build a basic screw i also dont mind quitting the game = less money for NQ.
    (exaggeration might occur)
     
     
     
     
  23. Like
    Kurosawa reacted to Wargearer in Amount of ore is bad   
    Hey  guis ,right now the amount  ore from mining units is very bad , my self i cant even supply with basic my factories!!!! Devs lift up amount of ore to 10000L per hour as is done in many other projects like no man sky ,starbase end so on ,we dont have to live in game ! right now i coming to game like for work after work is no fun, dont know how long i survive in the dimeter but you make my worst nightmare true ,i hope Du guis see topic before is to late. 
     
  24. Like
    Kurosawa reacted to Maxim Kammerer in 82 rumored asteroids & all of them are outside of the safe zone, This is not a coincidence...   
    Your problem is, that you are talking about different games. In DU there are no wars, no politics,  no alliances,  no player controlled planet and no players trying to create a planetary government because DU lacks pretty much all required game mechanics. Not even PvP itself is really working. There simply is no gameplay that could be mixed.
     
    That sounds quite egocentric. Boring for you doesn't mean boring for everybody else. The "boring putting voxels together" actually is one of the most important selling points of DU.
  25. Like
    Kurosawa got a reaction from Zarcata in 82 rumored asteroids & all of them are outside of the safe zone, This is not a coincidence...   
    Why would you shoot people that have no interest in pvp, sound a bit weak and pathetic, are you projecting your carebearness on to PvE players. there is plenty of room for everyone but perhaps the pvp's are to afraid to actually risk something ?
×
×
  • Create New...