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RightBigToe

Alpha Tester
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Posts posted by RightBigToe

  1. 6 hours ago, Elildar said:

    Hi Ezghoul,

     

    I didn't read very much official news about refining ressources, but you can see in this video some refining and crafting from the inventory (at 2min 0s) :

    Dual Universe DevDiary Updates - April 2017 | Pre-Alpha Video  (Thx to Francis for the summary)

     

    We know we will have big machinery like a foundry, so you can imagine why.

     

    Elidar, what is that foundry link it didnt do anything for me.

  2. On 8/7/2017 at 6:41 AM, Gronkar said:

    I get your point Kuritho. But I think it shouldn't be a problem to just limit the brightness of screens or don't make them shine at all.

    But to be honest I don't know how this idea would work out, since screens would only run with scripts. And I've heard scripts only work if you are nearby, what kinda makes sense for me because of server stability. But this would limit my idea and the usage quite hard.

     

    What do you guys think ?

     

     

    To add to @Kael, don't forget that you could always chuck a bunch of Screen Units together to make a bigger screen, even if they only come in pre-defined sizes.  It will be interesting to see if the kind of interactions we saw in the DevDiary like the game would be usable by players if the owner of that element is not nearby to activate it.

  3. On 8/7/2017 at 8:09 PM, 0something0 said:

    So far in dev-diaries, we have seen fighter-type cockpits, but will there be starship-bridge type elements?

     

    Type A: all-in-one control panel: It's like that block in Space Engineers where you plop it down on a ship and it provides all the same functionalities as the cockpit, just with a different shape

     

    Type B: designing individual controls: We know that there will be buttons, logic gates, and Lua scripts to control things, as well as screen blocks. With this, it should be possible to create a ship with full-control capabilities *without* any cockpit blocks. Some features that would make this more practical are: cameras that can relay input into the screen blocks and possibly a "steering wheel" to control the ship.

     

    I would also like to see cockpits that had a large amount of its internal area be interactable screens so we can program buttons into it.

     

    to add to @Alex_Rogan's response, they have also mentioned previously that the dream is that larger spaceships will require several players to control because each person will have a specialized role (think Star Trek bridge), and while you can automate some actions such as weapons and thrusters, the mantra is to ensure that a human controlling the same will always be more efficient.

  4. On 8/1/2017 at 7:07 PM, Ezghoul said:

    Thanks for the info @Lord_Void. Do you by any chance have a reference? I would like to read/hear what they have had to say about it.

     

    Your question gets jumped around several times in the DU Explorers Interview last year (https://dualuniverse.gamepedia.com/Archive:DU_Explorers_Interview_(Sep_17,_2016)).  From briefly reading through the relevant sections (i searched for the word "build"), it sounds like the plan is to definitely have manufacturing elements/facilities possible, which likely means refining to be able to create an assembly line.  He also talks about power generation and how you will need to generate power on-site to build all these things.

     

    So in theory you would need your own space to create this assembly line or factory, as well as a nuclear power planet or a solar farm maybe?  Check it out, lots of info hidden in the wiki's archive (https://dualuniverse.gamepedia.com/Archive)

  5. 7 hours ago, John said:

     

    I just have a little concern about the Community Wiki, after reading again NQ-Nyzaltar's post in this thread.

    By creating a Community Wiki it might compete with the Community Portal, and spread information on even more common websites (I do not include websites managed by specific organizations)

     

    The reasoning behind my argument was based on one big assumption: the information written in the community portal is self-regulated.  Meaning that it is also self- promotional.  The purpose behind having a community wiki or equivalent outlet is to have a source of neutral information about player organizations, cities, etc.  In my opinion, a wiki format is perfect for this sort of endeavour because it allows by default anyone to add or edit pages, but it's incredible easy to review that work, and selectively undo edits that people make. 

     

    What that means to me is yes of course you would have people trying to turn their pages into advertisements to say they are the greatest organization in the universe, and others trying to delete entire pages, but all of that is tracked and can be undone at the click of an administrator.

     

    I don't think anyone has an intention of trying to replace the community portal's function of providing a home for every organization to self-organize, recruit, and such.  The community wiki is intended to serve as an addition to both the community portal and official wiki.  The community wiki pages will link back to the community portal and there will be obvious banners and such explaining that it's unofficial community content, while providing a link to the official wiki.

  6. 14 minutes ago, yamamushi said:

    For those that want a community wiki with a place to record history, locations, organizations, whatever....

     

    I've just created this wiki: http://dualuniverse.wiki/index.php/Main_Page

     

    If anyone wants to help set it up let me know, otherwise you just need to create an account to have permission to edit it.

     

    It still needs a better logo and tons of pages need to be created, otherwise it should be functional and usable at this point.

     

    If you don't want to use it that's fine, just please don't go out of your way to berate me for doing this for free. 

     

    Yama, we'll have to chat about this, I'd like to help work on the technical aspects at the very least 

  7. 13 minutes ago, ATMLVE said:

     

    There is not a difference between Gamepedia and the wiki right now. The official wiki, the one under discussion, IS the Gamepedia wiki. 

     

    I did not refer to these theoretical players as idiots, I called them fools. An idiot is simply unintelligent, but a fool merely lacks wisdom/prudence. There's a difference. 

     

    The reasoning is not a cop-out though, as I have no reason whatsoever to limit community content from the wiki other than what I've stated. I gain nothing from not having organizations on the wiki; there's no hidden agenda. What I do gain is the time it would take to update them based on their ever-changing status. There is the possibility of their rival attacking their page and then having to deal with the fallout, smaller organizations arguing about why they belong the wiki, the fact that adding community content dilutes the wiki so that it is more difficult to find official information, and the fact that any community content, once gone, becomes insignifacnt and therefore the page on the wiki becomes obsolete. Yes, then someone can remove it, and guess who has the authority to delete wiki pages? The administrator. Aside from that, that's just not what wikis are for, to create pages for relevant topics and delete them when they become obsolete. They are for documentation.

     

    I have no hidden agenda. I have my opinions for the reasons stated above, and they are just that; opinions.  I have no hard feelings towards @RightBigToe or you @Hades, or anyone else that disagrees with my opinions. I want to be very clear and explain my position so that there is no animosity, and to ensure everyone that I am trying to be fair and reasonable in this situation. 

     

    40 minutes ago, Pang_Dread said:

    Yeah to me and like others said, as well as ACEs official statement just above only including some Orgs or cities deemed in some arbitrary manor to be worthy of an entry on the wiki will cause so much drama and guild battles. That's fine for fan sites and in game gen chats but not for the official wiki page of the game.

     

    The test pages have been marked for deletion and I am moving to work on other aspects of the wiki.  My only hope is more people are now interested in contributing to the wiki.  Please contact myself or @ATMLVE if anyone needs help with the somewhat awkward syntax of wiki pages.

     

  8. That argument doesn't make sense to me because the parts of the game that are developed are also going to change over time. This game does not have any true content without the players and not including that severely limits the ability of the wiki to be a useful resource.  

     

    It would be the equivalent of the EVE wiki not discussing the empires or what empire space is. All the wiki would be is a dry reappropriation of the in-game tutorial with some extra pictures.

  9. So again, my idea was never to include a list of every organization or space ship a player makes, that'd be assine.  My idea was that key aspects of player-created content, such as major organizations, deserve to have a page on the wiki because it's content players in general are interested in a neutral viewpoint of.

     

    It doesn't make any sense to me to exclude things just be because they aren't created by NQ because the vast majority of the game won't be created by NQ.

     

    A fair compromise as is mentioned above is to say only more abstract player creations like major cities, landmarks, and such would have pages on the wiki.  Explicit player creations such as organizations, ships, and players themselves can be linked back to the community page, where appropriate.

     

    I still think that it is an appropriate location for a neutral description of major organizations, but agree it would not be simple to maintain.

  10. 8 minutes ago, Hades said:

    Although I don't think organizations should be on the wiki per se, but I do think well established cities/fortifications should be.  This allows players to know where civilization is in the bigger picture.  

     

    When the the game reaches a point with countless planets and exploration, it may seem daunting to find civilization and structure for new players.

     

    I agree with your argument, I just went a step further along that train of thought to think that if a major city is being discussed, it would be difficult to avoiding talking about who operates/owns the city, how the city is organized politically, etc.

  11. 22 minutes ago, Vorengard said:

    I think we need to separate "essential game concepts" from organizations in the wiki. However, in a single shard universe, some player made content will be essential. For example, no guide to EVE Online would be complete without mentioning Jita and the vital role it plays in the game. Jita is only Jita because the players decided that it is, so that's definitely a function of player content, not the game. The content on the wiki should definitely include similar issues that are highly important to how we play the game.

     

    However, adding articles about organizations themselves seems like a bad idea. Doing so will present a huge array of problems. Those articles will need to be updated constantly to represent changes in those orgs. Any org on the wiki would have a built-in advantage over everyone else simply on the basis of being more well known. By including an org you'd automatically offend any org that doesn't get included, and that could also spiral into a flame war on the wiki between orgs that hate each other.

     

    Nevermind the fact that including orgs at this time seems really silly given that none of us have even played the game yet. We don't actually know what each org will be doing, who will be on who's side, and so on, because the game doesn't even exist yet. As of right now, all discussions about orgs and their function is entirely hypothetical and academic, so making a big deal about it seems incredibly arrogant.

     

    So no, leave orgs off the wiki. Maybe include some player content later, but right now it's very premature. 

     

    More or less, this is essentially my point.  That there are some things that are important to playing the game because players make them that way.  With Dual Universe, in my opinion, its exacerbated because there is so little content developed, no empires no missions, etc.  As a result, the interactions between players become even more important and are virtually unavoidable. 

     

    I agree that it is somewhat silly to specifically include organizations on the wiki in such an infant stage, but nothing on the wiki is real unchanging information, its all vague observations based on something someone said or showed once or twice.  My intent is not to have the wiki replicate the community page, but supplement the pure game mechanics & concepts with information about "important" player creations.  How you decide what is important is conjecture, but I vehemently disagree that it should be completely disallowed from being included on the wiki.  

     

    To repeat my previous post, there is no sense in creating more sources of information for players it just makes things confusing unnecessarily.  It is not difficult to have different sections of a wiki are label them as such.  Its even easier to have a banner at the top of every page focused on player-created content as a disclaimer or equivalent.

  12. 1 hour ago, yamamushi said:

    And people said I was wasting my time when I suggested making another wiki for this kind of stuff ...

     

    Anyways, if you decide to actually go through with making another one, I've got http://dualuniverse.wiki and am willing to host one.

     

    While this would be an idea, it's a disservice to the community to separate information to two websites just because it feels better.  Having a single source of useful information is better than multiple.  Wikis are designed to have disparate, changing, and adaptable information.

  13. NQ already addressed this in the devblog on territory control (https://devblog.dualthegame.com/2015/07/24/territory-control/)

     

     

    To simplify the process of planetary territory creation and definition, we have adopted the usual way of partitioning the surface of the planet with a large number of hexagonal tiles (note that you’ll also marginally have 12 pentagons in the lot: there is no way to have an isotropic uniform tiling of a sphere). Tiles are about 1km large

  14. Well, I wonder... If there's so much water, how could we all (thousands or millions) have a tile in Alioth? (Unless the planet be really hughe, like it appears to be)

     

    Why do you say that we would all have a territory tile on Alioth?  It is only supposed to be a 100km planet, and claiming a territory will not be a simply task.  I haven't done the math yet, but if its 100km diameter planet, then there will be approximately 320 territory tiles wrapping the planet at the equator (each tile is 1km wide).

  15. 3aV8Cgp.png


     


    Alioth Information Distributors (AID)


     


    Always Searching


     


    -----------------------------------------------------------------------------------------


     


    Who?


     


    Reporters, Researchers, Engineers, Scientists, and Explorers


     


    Why?


     


    To distribute information to the general public for the advancement of the human race.


     


    What?


     


    Daily News Bulletin


    Weekly Newsletter


    AID Book of Records


    AID Mapping Service


    In-Game Library of History, Blueprints, and News


    Out-of-Game Wiki Contributions


     


    How?


     


    Operating Revenue from advertisements, donations, and market sales.


    Hiring employees and independent contributors to provide reports, news articles, blueprints, and more.


     


    Interested?


     


    Currently searching for like-minded individuals and inter-organizational contacts & agreements.


    Contact Right Big Toe on the forums (below or PM), or on discord (discord.me/dualuniverse)


  16. The key thing to remember, is that while people will be mining all over the place and making huge messes, each planet is very very big.  A standard 200km planet has a circumference of 630km (~400 miles), which is a ridiculous amount of space for a game, let alone a single game location.  NQ has stated previously that if we tried to, it would take thousands of players decades to mine out an entire planet.

  17. I was about to back this project up since I am really exited about it, then I saw this:

     

     

    Why are you guys basing a game in monthly subs? Also what can we know about micro-transactions, looks like there is going to be this implemented as well.

     

    Waiting on some answer before I am backing.

     

    Thanks for the understanding. 

     

    • Subscription pays for Server Maintenance, Customer Support, and Free Expansions.
    • Small % goes to profit, as it does for all for-profit corporations.
    • There are no "micro-transactions" in DU, however there are PLEX-esque (EVE Online) items you can buy and sell in-game that can be exchanged for 30 days of playing.
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