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LeeFall

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Everything posted by LeeFall

  1. We have been waiting for "Reload all" for 2+ years.
  2. Tried the easy mission, was going ok until I had to gap the enemy to vent. Had to get completely out of the radar range. By the time I vented and got back into the fight I didn't have time to complete the remaining ships. Are we not meant to be tactical and just vent in combat? When the time ran out I was sent to what I'm guessing was the closest active res node, without a ship. Would be cool to pick a res node after failing and increase the time limit a little. edit: Also noticed that ships kept un-identifying themselves.
  3. Agreed server tick rate is way to low for personal firearms. Also I have never seen this game engine used for FPS purposes. I remember seeing an early build of DU running in Unreal engine, shame..
  4. Question: Will NQ be wiping image upload on the website. Don't see why they should but I have come to expect bonkers decisions these day. If you do, Please give us a button to download all images in a single zip.
  5. But in 2 years you will have the same issue...New players will be on the back foot again until other people leave. Only fix i see is remove ALL ore etc cost reduction talents and just have time base only. Then new and old players will make the same profits just at a slower pace.
  6. Zen 3 and intel 12th gen both support AVX2 just not AVX 512 (by default on alder lake) disabling the E cores helps a lot/ enabling AVX-512 support in bios, E cores run at a lower clock speed and causes issues with AVX-512 if you leave them on. Like low frame rates like you didn't spend 1.7k on a PC upgrade..
  7. "Playing sounds through lua" You can already do this, for a while now... Also elements damaged in PVP still tick down lives.
  8. Hi everyone, recently I upgraded my pc/cpu to a 12th gen intel processor. I ran into a problem where i could not run the game. If you face similar issues you must enable AVX support in your bios. (This will deactivate your E cores and will only use the P cores depending on the motherboard. Hope this helps Lee
  9. The community didn't say anything about memory? Are you kidding me? We have had memory (GPU & System) bloat/leaks since I can remember and they are the main things causing crashes and ships falling out the sky... I guess you didn't want reduced support tickets/ Not big enough priority to give "valuable resources".... Just WOW! "Stop, Stop!... It's already dead!" What was funny was the comment at 2:17 in the video.... Most players left because of one reason and that is YOU!
  10. TRUE!!!! I honestly think they are just incompetent at this point.
  11. "With this update, we’re making a fundamental change in text rendering technology." Had me in tears... You guys are jokers.... text rendering technology hahahahaha. Please stop tinkering with screens etc and create some game play loops... Thanks.
  12. Please just wipe money, talents and non paying customers. Also who ever came up with the live/legacy server idea... wow... what a joke.
  13. Depends how long they resist using their powers lol
  14. Finally a NQ event! Thanks! Should be a good event and will be forming a posse
  15. Paying a subscription to pay taxes/rent and now what feels like a job with no added fun game play loops is the worst decision NQ has made and really not sure what direction they are trying to go. Do they want their dedicated players to leave, because it feels like they are pushing out single/small groups like myself. If they wipe would the core count issue be an issue? Players need some fun loops to do in between calibrating and bringing ore home random gems given RNG style drops while mining roids, add a slot to industry/mu's/engines/brakes/wings/stabs etc for gems to increase stats. Also wrecks could have random schematics in it's the cargo so new/existing players can go out and find t1-tx schematics to use or sell.
  16. Glad you have provided another, better way to play sound in game but would like to request some more functionality: system.repeatSound([string],filePath) --Repeats sound file until soundStop() system.playRandom(folderPath) --Play random files in a folder system.playList(list, folderPath) --Plays sounds in a folder in an order pre-defined in a table. system.getTOC(folderPath) --Returns list of filenames in a folder
  17. Would actually be, the more active mining units on a planet the lower the L per hr.
  18. I feel this update would work if the majority of the community returned to the game. But i fear the people that return, see how much the tax is, how much ore per hour they will earn as an org or solo player and become an idle miner. A low tax rate at release would be a good way for people to get use to these changes and then increase if needed also doing the same with ore per hour... be generous to start with and reduce as needed. Also maybe all tiles in the safe zone bar sanctuary have a lower tax rate than outside so new players can afford to move/produce on alioth etc. Alternatively, linking total "global" active miners to the L per hour would also ensure a constant flow of ore regardless of the player numbers. kinda like crypto mining difficulty algorithm the more people mining the harder the difficulty, but the same distribution. I'm just thinking if people fizzle out after weeks/months there will be such a tiny amount of ore being collected with this current system. Another thought maybe instead of "tile tax" introduce a dynamic or static construct tax instead make it scale depending on core size if you don't pay 100k-1m per month per ship depending on size, it becomes abandoned and salvagers can make money still adding the "territory warfare" game loop and keeping player engaged having a auto clean up system run by players for players that no longer want to play and have not transferred/bp's and stored their "keepsakes" to Sanctuary Thinking long term Lee
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