Jump to content

Leniver

Member
  • Posts

    119
  • Joined

  • Last visited

Posts posted by Leniver

  1. Hello everyone,

     

    I had a bug when going on the website, the website was refreshing non-stop so I did some investigation.
    The website uses "standard" advertising, social media and analytics providers like "Facebook, Twitter and Google", I am OK with that.

     

    But I was very surprised to see that the site uses an external provider for most of its content.

    This provider is https://prismic.io/ which seems to be a company specialized in website creation.

     

    So I went to the "Privacy Policy" to see if it was mentioned that my personal data were processed by this external operator and ... nothing.
     

    So, here are my questions. 
    Are my personal data protected?
    Why is some of my data being transferred to Prismic?
    What data exactly do they have access to?

     

    Kind regards

  2. Hello,

     

    Most of the time we post about things that are wrong with the game or about questionable decisions by NQ.
     

    But I have to say that the solution that NQ came up with about the AGG towers is very good. It's also good to recognize when they do something right.
     

    The people who have these towers gain some height (they are happy about that) and the others will no longer find themselves avoiding 3000m high towers.


    Thanks NQ

  3. 45 minutes ago, Jinxed said:

    Sounds like good news, but NQ have lied so often, that I'll only believe it when I see it...
    Should be gradiated, so that for a decent region around all the market places, limits are more like 256m... but then easing off every couple of hexes  until, say 20km away from marketplaces there is no limit, like it used to be.


    I like the idea, but too hard to code for NQ.
    If they try to implement that we will have the link container bug back...

  4. People should stop complaining, NQ god let us play their game!

    You should be happy that they let you spend energy to produce your territory scanner and spend several hours to scan territories! 
    You should be happy that you could mass produce mining units and spend tons of hours setting them up.
    You should reconsider how lucky you were to be able to put together hours of systems to manage your mining flowers!
    Stop whining you who had the chance to grade, harvest and transport your ore to make some profit!

    Stop crying at the idea that basic and uncommon asteroids will be totally useless.


    You should be happy to be able to Log every day and getting rewarded by 100k
    The joy should revive your heart to wait for the creation of the scheme that you will not be able to pay
    Thank NQ for letting you watch your factory at the stop and waiting for schematics
    Thanks to the goodness of NQ you can always do missions that will make you feel like you've accomplished something great
    You are the luckiest person to be able to make a challenge once in a while, spend your time on this amazing content and be rewarded with all that magic money

    SO Stop crying :)

  5. 11 hours ago, Atmosph3rik said:

    Recently i've noticed a bug where i will have pairs of calibration rocks spawned in the exact same spot.  And when i harvest one of them, they both disappear, and i only get the ore from the one i clicked on first.

     

    It has happened on two different territories, but now that i think about it, both times, it was a territory that i have four MUs on.  And i calibrated all four at once, before harvesting any ore.

     

    Has anyone else experienced this? 


    I have 3 computers, I know that I can only use one for harvesting.
    On the 2 others the rocks blink or are not present or disappear before I harvest them. I had a lot of bugs with harvesting, I might had yours.
    At this point, I just take what I can get and if it's fixed by NQ that's good if not I will live with it :)

  6. 12 hours ago, Msoul said:

    Hey Leniver, there is indeed a limit to the amount of surface ore that can be present on a given territory. When this limit is reached, new calibration spawns will begin overriding old ones. This was officially mentioned in Ask Aphelia Episode Eleven - Question Nine.  Unfortunately I do not know what the limit is but perhaps others can comment on their experiences and offer a rough estimate.


    Thanks mate, so we don't know the limit but there is a limit.


    If any NQ read this, could we have more precision about it?
    Again, it's just that we can organize better our gameplay.

  7. Hello,

     

    I was on TheTordan's stream yesterday and they talked about a potential limit on ore spawning when calibrating.
    As I never heard about that before, maybe I missed a NQ's announcement about that.

    Does anyone has an official information about that?
    If so could we get a link?

    I am not complaining about that, I just want to know the rule so I can organize better my harvesting :)

    Kind regards

  8. The problem could be very simply solved, cancel all order below 25q from players and put the bots back.

     

    UPDATE sell_orders SET end_date = '2022-11-01 00:00' WHERE item_id IN (4234772167,3724036288,299255727,262147665) AND price < 25


     

    DELETE sell_orders WHERE owner = {aphilia_id}
    
    INSERT INTO sell_orders (end_date,price,quantity,item_id,market_id,owner) VALUES ('2023-11-01 00:00', 25, 10000000, 4234772167, {alioth_market_01_id}, {aphilia_id})
    INSERT INTO sell_orders (end_date,price,quantity,item_id,market_id,owner) VALUES ('2023-11-01 00:00', 25, 10000000, 3724036288, {alioth_market_01_id}, {aphilia_id})
    INSERT INTO sell_orders (end_date,price,quantity,item_id,market_id,owner) VALUES ('2023-11-01 00:00', 25, 10000000, 299255727, {alioth_market_01_id}, {aphilia_id})
    INSERT INTO sell_orders (end_date,price,quantity,item_id,market_id,owner) VALUES ('2023-11-01 00:00', 25, 10000000, 262147665, {alioth_market_01_id}, {aphilia_id})

     

    Deckard said it was a bug that bots were not updating, they should fix it then....

  9. Dear NQ,


    The wallet has been in the game for a while and I think it would be nice if it had some improvements.

    Money transfer:

    1. All organization the player is in should be available as choice (instead of having to search)
      People are transferring money most of the time to one of their org.
      It will reduce the call to the server due the fact that the recipient ID is already known, it will also prevent miss typing and errors.
    2. If we are managing the org, the player name should be available as choice (instead of having to search)
      (same as above)
       

    Territories management:

    1. We should be able to see the number of tile (filtered or not)
      Useful to calculate the quanta we will need to inject.
    2. We should be able to bulk send money to a selection of tile (could use the filter)
    3. A better filter would be great, being able to filter only with the name is not enough.
      I would love to be able to filter all inactive tile, or all tile with a balance under 500k


    Kind regards

  10. Hello Kormolos,

    You can do that in Lua. You need a programming board, that read the container item's volume and display it.


    Small example:

    local max = container.getMaxVolume()
    local percentage = 100
    if  max > 0 then
        percentage = math.floor(container.getItemsVolume() / max * 100)
    end

     

  11. On 10/27/2022 at 7:43 AM, Pragna said:

    HI

    Ist it possible to monitoring with lua script how many schematics left in a machine (industry)?

    No, because of that.

    • [Lua] The industry getInfo function field, schematicsRemaining, does not return a value until you request an acquisition from the schematic bank.

    https://www.dualuniverse.game/launcher/patch/release-1010

    Once this bug will be fixed, we will be able to know the remaining schematics of each unit via Lua.

×
×
  • Create New...