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Wolfram

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  1. Like
    Wolfram got a reaction from admsve in So, when is the game getting rolled back?   
    I'm completely against rolling back, as people who actually played honestly would be losing their stuff, now it shouldn't be hard to track down people who bought like thousands of similar Schematics and/or resold them, in that case they deserve at least a warning and maybe to be charged the difference in Quanta from their own pockets
  2. Like
    Wolfram reacted to Arctic_fox in So, when is the game getting rolled back?   
    As someone who is usually vocally and entirely anti-rollback and anti-wipe. I think this is a situation that would justify a roll-back. Yea it sucks hard but right now you lose around 24 hours. The longer they wait the worse it will be as well.
     
    Sure the fact jonny whosit over there got 50 warp beacon blueprints wont hurt you now. But it wasnt just a few schems here and there. There are now people who spent as much as a billion on schems and have literally thousands of them on almost everything you can think of and can now dictate market prices to a point where they and others like them will be the ONLY ones who are able to compete in the market. That is unless you dont mind selling at what is esentially a loss on most products for a very long time.
     
    This glitch has literally killed huge swaths of the market for most normal and all new players in terms of ability to compeat and literally invalidates .23. This means the only solutions are a rollback or to reduce schem prices down to glitch levels for an indeteminate amount of time unless you want a handful of super monopolies who price most players out of the market.
  3. Like
    Wolfram reacted to Maxim Kammerer in Warp removing any risk from pvp needs to end.   
    What does that mean? Does the safezone prevent you from making content? I would rather say it prevents you from destroying content.
  4. Like
    Wolfram reacted to NQ-Naunet in Warp removing any risk from pvp needs to end.   
    An insightful read, guys. Thanks for the quality discussion! Keep it up.
  5. Like
    Wolfram reacted to blazemonger in Warp removing any risk from pvp needs to end.   
    The title of this thread is also very much #fakenews
     
    "Warp removing any risk from pvp needs to end."
     
    Warp does not remove risk from PVP, it removes risk from being a non combatant because NQ has not yet brought anything into the game that would make the risk of slow boating worth it. As long as that does not happen warp is the only way to get around safe enough to make the trip worth it in many  cases. We're not here to be your cannon fodder. Go find people who are willing to engage you and stop trying to find kills in corners of the game you really only come looking if you do not want to actually risk much, if anything, yourself. 
  6. Like
    Wolfram reacted to Warlander in Warp removing any risk from pvp needs to end.   
    This thread has it all wrong. The sense of entitlement here knows no boujmds either.
     
    I didnt kill your precious PvP, you did when you chased off most of the feeder fish or made them all quit
     
    I put hundreds of millions into my ship and mined for a month, you didnt and you are not automatically entiteled to what I ear without effort
     
    I am required to potentially piss away 32+ mil per round trip as a cost of business to avoid PvP, You are not required to pay anything for the priviledge to fight me
     
    This isnt a PvP game, this is a strange new genre NQ created that is Player Vs Crafting with PvP as an after thought and a poorly concieved one at that.
     
    Hate to break it to the PvPers here, but you have killed off the PvP before it ever got going and as a result killed off the weakest of the T1 Basic prey. Welcome to the T1 Advanced grade of PvP in which you forced everyone to go with warp. That was you who did that not me. You made it through EZ mode ganking/griefing defenseless new players, mining crews, or those too poor to afford or get to the point they could structure warp cells into the cost of doing business. That was you not me so deal with it. Are you going to cry foul if NQ ever gives us proper defenses when you come at us too when suddenly every hauler you go after is now a superfortress defense platform? too?
     
     In any good PvP savanah sim:
    The lion/serial killer has to stalk their prey to find prime locations to hunt The lion/serial killerhas to ambush their prey and kill quickly Once the attack starts the prey is presented with the chance to fight or flee Once the chase begins the predator has to run down the prey and kill or the prey escapes Its the most basic formula there is to understand and if hunting animals or people were easy.. O wait it is! All you realistically have to do is camp Alioth and wait for the prey to come to you in a 1su killing field where all you need to do is do some homework and camp some lanes and use police wolf pack traffic tactics with a spotter and enforcer paradime whole shooting fish in a barrel like a bear snatching salmon out of a stream. And because you ate all the salmon that were easy you dont want to put in the work to run down the gazelle you are now required to chase and run down before it runs away and warps.
     
    Guess what tho. My gameplay role gets further and further out of reach the more time goes on and the resources run out. The difficulty level gets harder by the day. Why not your gameplay loop? Why should I just hand you over my 120+ mil ship? Why should i not be able to have the choice to run especially if I am forced to pay a luxury tax to do so? Why should I have to mine a month of my hard earned effort over to you with no chance to keep it?
     
    Essentially what is being asked for here is the ability to break my legs before the chase sequnce starts so that you can get free sack lunch handed to you because you dont want to put effort into the 300mil payday I represent. Months to fight the building tool to get the placements and parts to fit, optimize, and months to get the talents to fly it with putdowns, and all so that you can just rail all the ships out of the sky all day for what?
     
    It would kill this game in 6 months if NQ hands over the disruptor when I still have no defenses in game to even slow down the loss of my ship. I still need quantum encryption, self destruct sequences, cloaking, traps, proxy mines, auto turrets, armor plating, and shielding, amongst other things like guns, rocket launchers, turrets, and basic quality of life defense systems. At the very least I should have the choice to blow my ship up to prevent you from taking my cargo. Let alone the ability to make that harder. Right now its either warp or lose months of effort or progress because the devs hate how I play and dont want me to be able to do anything when pvp happens needs to change.
     
    You already have the easiest pvp experience I have ever seen with the coming territory wars to steal everything else and you want to end the game in 6 months from the point the add the disruptor all so free sack lunches can be passed out to 1 segment of the population until they run out and this game is dead? I already hate being forced to keep up with the 10hr mining requirements to meet production off mining constant 4kl nodes. You take one of my ships again and our org is pretty much gone. I am sure after the first, second, fifth, or tenth time 90% of everyone else left will too.
     
    There needs to be a sepperation of weapons and armor dedicated to if it is an Attack Dynamic Core (L-A Dynamic Core) vs a Defense Static Core (L-D Static Core) so that different sepperations can be made like requiring the same class weapon (XS, S, M, L+) items are matched to the scale they should be should also allow a L-D Dynaic Core to have the most defense over weapons an A core should have as a fighter or bomber. Haulers need to become super fortresses that can repel attack and not just fall victim to sack lunch handovers of my hard earned work.
     
  7. Like
    Wolfram reacted to Aaron Cain in Warp removing any risk from pvp needs to end.   
    Please don't mention there is still solo play. We all know we get more restrictions and patches to kill off solo play if someone mentions it They almost did it with the industry overhaul, its freezing but i think we need one more patch to make the kill.
  8. Like
    Wolfram reacted to Arctic_fox in Warp removing any risk from pvp needs to end.   
    You are correct, i dont know you, i have not met you in the game and you are not a friend, enemy or ally to my knowledge, I do not know your playstyle beyond PvP as you have admited. I willingly admit to that ignorance. This means that all i can do is form my opinion based on your posts and respond to those. Same goes for boo, i see several of you as community represenitives and i have seen you at various events and streams as both boo and NQ reps thus my opinion of boo is formed from the actions, words and posts of the visible vanguard as it is all i have to form my opinion with.
     
    And while as your comments indicate im already toeing the line here if i have not already crossed it, i figure if im going to get banned or moderated anyway i will at least attempt to clarify my position and opinion before this happens. First of all my first comment was not meant as an attack, it was blunt and at a minimum rude, yes i admit that. I am frustrated at the situation as a whole and it shows i am sure, something that i am sure many players can agree with, yourself likely included based off your own recent posts. Though if i am.off the mark here please correct me, as i know i am.making a few assumptions here. It was my prespective based off observations of your posts I.E you and by extension boo do not care what happens to the game anymore in reply to blaze not as a direct attack at you.
     
    The second one was if not intended as an attack directly, was at a minimum boarderline i admit. One aimed as a response to your own post which i viewed as an attack on myself claiming i am "anti-pvp"
     
    My negitive opinion of you stems from posts such as the one mentioned above. Posts which you make that tend to entirely gloss over or flat out condiscend at the points people attempt to make in regards to the following. Namely that warp is borked and prevents pvp. Yes most of us agree the current travel system is crap and needs a massive rework from the ground up. Especially anyone who enjoys hunting.
     
    Most of us who do so just disagree with your "rip the bandaid off" approach due to the fact we see the bandaid as one of the only things preventing DUs bleeding to death currently. Ripping it off is going to put the game further at risk in our eyes and to carry the metaphore a bit further. We want to see some of the gapeing wounds in DU heal a bit before we rip the bandaid off. Or in more clear terms.
     
    The game mechanics are going to change yes. We all know that. However, the game as it stands cant have its guts fiddled with until more holes are filled in, so that if and when it goes wrong we dont have a second .23 on our hands. It needs the additional content to pad and soften the blow to make it something the game can survive and perhaps even thrive on. While waiting until the last second will obviously shake up players far worse then a gradual system. You dont pull more blood from a man dieing of blood loss and expect him to live.
     
    You keep insisting on changing it now while seemingly ignoreing the points we make with "hire mercs and get guns" again and again without giving reasons why its a good idea beyond T4 and T5 mats, things which as has beem pointed out are nearly useless in the current itteration of the game. This in conjuntion with the fact that you are an NQ rep who boarderline disparages NQ on a regular basis (something that is very disheartening to us normal players by the way. Namely, that even the NQ reps hate the game as it stand) and your response to a recent comment namely one who quiped you get mad anytime a freighter warps and you cant rob them with and i quote "damn right" gives the impression that you also wish to gank players. Only reinforces the view that you and by extension boo dont care about the game anymore and just wish to be the ones to light it up.
     
    If this comes off as a to you, third attack and you wish to oush for my being banned. Then i am sorry for that. But as i said i wish to clarify my opinion and my stance.
     
    Now at noddle. Until you spoke up i didnt even know you were an officer of boo or your general policy. However, as stated above and with due respect, you arent really that visible and i had no clue who you were. It is typically your members such as physics who are due to their status as NQ reps or being vocal. It was my ASSUMPTION that he was or is an upper officer and thus represents your org.
     
    The assumption based in this case by physics posts and attitude along with his status as a NQ rep and addtionally previous attempts by him to recruit me. This lead me to think of him as an officer and by extension representitive of your org. Thus my opinion of boo is formed from his and several other boo memebers posts and attitudes and has colored my opinion of your org.
  9. Like
    Wolfram reacted to Arctic_fox in Warp removing any risk from pvp needs to end.   
    And i find it funny how either oblivious or willfully ignorant you are that you think many of us are "anti-pvp" just because we dont agree with YOU or boo in general and instantly go into "cry moar carebears" mode. If you actully read our posts most of us are PRO pvp and would LOVE pvp content in the game, hell many of us crave it likey as much or more then YOU. However, we also would like there to BE a game to enjoy the pvp in and for there to be a POINT to the pvp aside from "lulz me r blew up teh noobs"
     
    Your vision would not help the game and infact hurts it and quite badly.....at this time. Currently the game is not in a state where limiting options and forcing players into fights that they are likely to lose due to broken mechanics, balance issies, missing features and a SCORE of other problems is nothing but a negitive for the game. Right now we have exactly 3 flushed out mechanics. Mineing, building and flying. thats it.
     
    Currently industry is broken as "only 10% of players" are supposed to use it, and while currently a determined player CAN force their way into it, the cost is so obscene that its a bad joke to new players. PvP is full of issues as noted by MANY players. There is really only 1 gameplay loop, mine to make stuff to mine more. There is zero reward to PvP aside from people like you getting to laugh as you destroy some poor carebear. And exploration is a bad joke right now especially considering how bloody long it takes and how limited most players who actully have a jobs time is. Compounding all of this is the fact there are ZERO counters to pvp that prey can use. No ECM, no jamming of radars to make targeting harder, no stealth fields, no powering down, nothing. The only solution is to build a space only warship or to jump.
     
    If you then further restrict the game and start making it so travel and by extension industry and trade is even more restricted and gated off as well as blow up ships of players when getting started to begin with is already such a huge problem, then all you do is drive yet more players off. Especially with all the problems listed above, and in addition to there being no POINT to pvp. no reward no nothing. Even T4 and T5 mats are literally worthless as there is no point to them beyond fluff. No one is going to willingly risk hours or days of work for NOTHING and having it forced upon them makes them just say "to hell with this" and leave. 
     
    Infact many of us have pointed out once these are addressed your idea would be much more viable and that we even AGREE warp is a problem that needs to be addressed LATER when the game has more loops, less bugs, more features, better PvP countermeasures, and more things to do in general ontop of a REASON to PvP and a reward worth the risk.
     
    Then again as i said you boohoos dont care you just want to watch everything burn so you can shoot up some ships.
  10. Like
    Wolfram got a reaction from Physics in Warp removing any risk from pvp needs to end.   
    This is something I consider valid. Warp just being like a really powerful engine and the cells being the fuel. But to keep that balanced some things that could make it more interesting:
    - Ships can move while warping, but add a warmup period proportional to the warp distance (maybe weight too), so they aren't going to be easy prey but still not completely protected.
    - Warping without enough fuel will result in the ship stopping at proportional distance covered of the jump related to consumed fuel.
    - Emergency jumps using the above mechanics become possible, if one is being chasen and decides to use the warp engine to jump a few su away to escape a PVP, then this should be possible and encouraged.
     
    Now, I don't really get what's with people who think the game should enforce PVP, I mean, how hard is it to some people understand not everyone is here for PVP, but to build stuff, chill after a long day, etc. I'm not saying PVP should not exist, it's part of the game mechanics, but anyone not wanting to participate on it should be able to, even if this involves spending some cash like the game currently offers via warp cells. Not everyone wants to spend their free time mining tons of stuff and selling it just to some random chad to come over and blow up their ships and potentially their resources too.
  11. Like
    Wolfram reacted to Rashi_ in “Marketplace Heist” Response   
    You just keep digging the grave. Very disappointing.
     
    Also this:
     
    Is far from obvious and clear. By using your own convoluted logic bends it is very much feasible to think that Aphelia's Constructs will at some point be subject to Territory Warfare.
     
     
    Which is noone fault but your own? If you didn't have this major design flaw in how the Markets work, it would have been as simple as setting down a new Building from a Blueprint.
     
    It could have been a necessary learning experience for you of how to manage an MMO. Instead it seems to me you still refuse Basic MMO lessons from the last 20+ years.
     
     
  12. Like
    Wolfram got a reaction from merihimRefin in Warp removing any risk from pvp needs to end.   
    This is something I consider valid. Warp just being like a really powerful engine and the cells being the fuel. But to keep that balanced some things that could make it more interesting:
    - Ships can move while warping, but add a warmup period proportional to the warp distance (maybe weight too), so they aren't going to be easy prey but still not completely protected.
    - Warping without enough fuel will result in the ship stopping at proportional distance covered of the jump related to consumed fuel.
    - Emergency jumps using the above mechanics become possible, if one is being chasen and decides to use the warp engine to jump a few su away to escape a PVP, then this should be possible and encouraged.
     
    Now, I don't really get what's with people who think the game should enforce PVP, I mean, how hard is it to some people understand not everyone is here for PVP, but to build stuff, chill after a long day, etc. I'm not saying PVP should not exist, it's part of the game mechanics, but anyone not wanting to participate on it should be able to, even if this involves spending some cash like the game currently offers via warp cells. Not everyone wants to spend their free time mining tons of stuff and selling it just to some random chad to come over and blow up their ships and potentially their resources too.
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