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tomasco

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Everything posted by tomasco

  1. I agree with XKentX. Landing on D6 market is like " I don't like you" contest. Developers and testers didn't even try to test the most common use case ...
  2. You want to play soccer on golf driving range. And you sound surprised that sometimes the golf ball hit you.
  3. Stacking should be prohibited. But Draqolas is right, we need to have tools to identify stacked elements. There are a lot of ships bought by players using some stacked elements and the owners don't know that their ships are using this technique. Solution could be : - disable all stacked elements. - mark ship that it has stacked elements so owner know that something is wrong. - mark stacked elements so owner know what is wrong.
  4. DU Open Source discord channel. I think, it is du-screen-flair. https://discord.gg/5w9h9hTR
  5. Wipe is not solution. If the biggest issues and flows are not resolved, the wipe will only make old players angry and force them to stop playing. But new players will suffer the same issues in few weeks and game is at the same spot but with smaller playerbase.
  6. Not helping ( Ryzen 7 2700X 8Core, 32GB RAM, Radeon RX 5700 ). Game is freezing randomly, not able to survive more than 10 minutes. It freezes usually when close to industry / flying / browsing Market GUI. ) This started with Apollo update. Only help for me GeforceNOW ...
  7. To be honest, the current piracy meta was hunting in fish aquarium. If alt tagging was done properly, the victim hauler had no chance to know he was tagged and was practically dead. Yes, there were exceptions e.g. Eye of Apathy. But generally speaking, the mechanics was totally unbalanced. On the another hand, we have warp drives, we have AGGs. Our space radars have WWII range and I don't want to comment atmo radars. This doesn't any sense. The resolution could be extending range by antenna, could be extending range for higher tier radars, maybe allowing space radars to do some sort of directional active scanning with extended range. Or if the ship has active shield, the player docking will not be performed.
  8. I bought several ships. All of them looked good. Several of them are flying good. The idea is to buy ships that have youtube review so there is somebody who is flying the ship and you can see how it is reacting. Another idea is to buy ship from streamer. He will be happy to speak with you about it, maybe do a small demo flight. And selling bad ship is not good long time strategy for him.
  9. Maybe you are the one who is doing this in not so invading way. But still you are using common property for yourself. So making it easier for you is not in the best interest of players. I'm against helping players, who are abusing common properties. I like the idea of player made ships in UEF store. 90% of player made ships on DU Creators are much better than standard UEF ships.
  10. True, the collision model is wrong. If your small ship, weighting 800t and having speed like 200km/h accidentally hit one voxel strong pillar from aluminium, the ship should have some scratches and the pillar should move.
  11. Solution is already there. Use small non blocking advertisement and attract buyers to visit your shop. You are blocking market pod. Making life harder for lots of people. And you are asking for tools to make your life easier...
  12. Is there a simple way to check current core count / max core count for me / my org ?
  13. There is also another "solution". For Alioth districts : - move all non-NQ ships and structures from District tiles to corresponding Market tiles - move markets back to districts. The Markets tiles will stay as junkyard parking only - Once a week/month/?, during maintenance - move all non-NQ ships and structures from District tiles to corresponding Junkyard tiles Result : - new junkyards, Ships from junkyard could be Fetched by owners from safe distance if necessary. - clean District Markets, connected by teleport - better FTUE
  14. This is to much work for them. It is much easier to e.g. once a month copy production database to PTS.
  15. Also there are some easy ways to dismantle some of the unnecessary data, like holes, terrain changes, consequences of mining. E.g. - new mining units could do some tile clean up and fill the holes, delete the tunnels - they can introduce "weather" changes. In RL the hole in the ground will disappear after some time, due to the weather, earthquakes, ... So they can slowly start to simulate the same effect and slowly delete this mess.
  16. Jan 20th 2021 there were 35640 tiles claimed on Sanct. Now there are 38436 tiles claimed.
  17. Paying less than 10Eur/month if there is working game, working maintenance, often added new content is fair offer for many players.
  18. There is 10 beginners starting locations. You are probably on one, he is on another. Use Shuttle back to Alioth. On District use teleporter to selected district, e.g. District 1. If both of you do that, you will end on the same place.
  19. In my opinion, mission system is not the final solution for lack of income alternatives for players. But it is a small step forward and it could help economy. Also tomorrow is 3 hour maintenance scheduled. It usually means, they are going to install big patch or something new. We can hope it will be the new mission system.
  20. You are playing the game for fun or for earning quanta ? How many mining game is popular compared to logistics based games ? And flying simulators ...
  21. Give us option to disable foreign Lua scripts and screens on markets/everywhere. It will solve several things at once. - It will be much easier to implement for you - Players don't need to change their scripts. - less visual smog on markets. - remove some market lagging - ...
  22. For new player I recommend to use VR station on any market to access tutorials. He doesn't need to buy it.
  23. So, lets summarize it. NQ did the mistake and several players use this mistake. NQ didn't have balls to repair it. Now Zeddrick is asking to punish thousands of innocent players who put their time and do the mining to accomplish something in the game.
  24. This is a bad idea. Changing anything in industry require player presence. It couldn't be done via VR. Usually you have several types of running industry - big mega factories, producing stuff with high demand / consumption. Their owners are taking care of them and are present there to solve any issues. - specialized small shops producing high level stuff with low demand. They could run without human interaction / maintenance for weeks. - small factories of people trying to build industries or people who don't know calculate costs. - small specialized factories doing things for owners, not for market, like fuel factory on mining outpost. Idea of adding another requirement of human presence and interaction kill the second type of industries. It will actually help big mega factories.
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