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Doombad

Alpha Tester
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Posts posted by Doombad

  1. 1 hour ago, MelTuc said:

    Oh and NQ while your at it give me a One Click Core Destruction Functionality, Where I can walk up to a CORE of any size that I own Dynamic or Static and have it revert back to elements and voxel into my link container. A cherry on top would be the have it return the associated blueprint as well if used. Now that would be exciting.

    I wish I could give you more likes for this.

  2. 6 hours ago, Sycopata said:

    Wow, nice final touch.... Like i said, we are so veterant players here, and no one take in considerarion, new player experience. Go fill all sactuarium markets with t1 resources please, remember new player have just a hover ship, and cant craft wings.

    If there is demand, there will be a market. It’s that simple. Markets will open on sanct if there are buyers.

  3. 1 hour ago, Niemand said:

    can we just permabann these "i payed for no wipe" ppl? i mean they are so dumb it hurts reading their shit.

     

    18 hours ago, Megabosslord said:

    (1:30) the reason for a wipe would be "(there is) something that we need to fix and there is no other but to wipe to fix it. I don't see anything like that coming... it's something that would happen if we really had no choice..."

    (4:45) "we're going to do everything we can so that we don't have to go through a wipe again"

    https://www.youtube.com/watch?v=xOp9nDzkxpc

    (58:26) "there would be a gold rush to get back to whatever you wanted. That's actually not a good idea. We decided that we would rather not do that. There has already been a lot of investment made by a lot of people to terraform very very substantial parts of the planets... It would be a very bad thing to say 'sorry guys, restart from scratch.'" And that was just on a terrain wipe.

    https://www.youtube.com/watch?v=ai3Kk37ntgg

    (15:53) "Everything you build is forever"

    https://www.youtube.com/watch?v=KD00-V_LKog

    (31:58) "Whatever you do after beta starts is going to stay in one way or another... You will get what we call for the moment 'magic blueprints'... blueprints with everything included in it so you will be able to respawn the things as soon as we restart the server. So we don't like to call it 'wipe'... The key thing is the beta is really the start... You can start to invest yourself in the game. We guarantee that you're not going to be losing everything at some point... the universe is blank again, and you have to start from scratch."

    https://www.youtube.com/watch?v=syku-NmSg4s&t=1918s

    There you go buddy. 

  4. 1 minute ago, Zeddrick said:

     

    I stated my opinion and made it clear that it was just my opinion.  I also mentioned that I have been trying to confirm my opinion, something which I expanded on in another post further up.

     

    I didn't just brainfart out a number like '95% of players are going to be happy' and state it as fact when you can see from the balance of posts in here that this certainly isn't the case at the moment.

    I went back and read what you wrote again. I missed your point and apologize for that.

  5. 42 minutes ago, DarkEvader said:

    Reading NQ's post "SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION", for me its very clear that they intend to wipe and the kind of wipe they want.


    Now its just a matter of convincing as many players as possible of the benifits of said wipe. 


    The removal of schematics is being thrown into the bargin, as a mean of turning more people in favor or the wipe. They propose a wipe to right all wrongs but reintroduce the former problems that schematics were supposed to solve?


    So now it's a wipe and market nerf, as the newly reset economy will emerge weak, for without the need of schematics it will once again be easy to produce everything, no need for much trade or markets. Speaking of markets, the new Aegis space market coming in Athena will be a useless relic or the past.


    Then, a few months after the wipe, they will come up with a new industry nerf.

     

     

    This makes me wonder if NQ intends to remove schematics to entice those who left from the hysteria months ago. 
     

    I don’t see it working or to any lasting effect. The same people who shrieked over schematics were also people complaining the game was boring.  

  6. 33 minutes ago, Remagz said:

    You're missing the point I was trying to make. When I have 70M talent points, others will have 140M talent points, the gap never closes. I am proposing a talent point catch up multiplier so newer players gradually catch up in talent points over time so that after 2 or 3 years they are nearly fully caught up. 

     

    This seems super obvious to do....

    EVE works the same way and has been successful for a very long time. And this will be true a year from start. Two years. Three and so on.

  7. 3 hours ago, Zeddrick said:

    If I believed that there was 20x the current 'veteran' player base out there ready to start playing within 1-2 months of launch and stick around long term I would be 100% behind a wipe.

     

    Personally I think that this is a niche game and most of the people who are interested in it will have already tried it by now at some point.  So a launch will have mostly the players who are already playing or players who have stopped and decide to start again.  And it's hard to find players who have stopped and who are just waiting for a wipe-and-launch to dive back in.  If you want to say I'm wrong, they're out there and I just can't find them then I'd be delighted to be proved wrong, but just saying random numbers without any evidence is not a very convincing argument for a wipe.

    Isn’t providing numbers without evidence what you just did?

  8. 45 minutes ago, choxie said:

    I think there should be some more meaningful paths for players to traverse (and have reasons to build constructs for)
    This way, a new player doesn't feel like they have to immediately get to building constructs that would compete with the established vets. Its a lot to ask, but some immersive and time-consuming exploration gameplay and pve combat gameplay, as examples, could go a long way towards balancing this problem out. That being said, I think a full wipe but taking special considerations for the larger community projects is the fairest and easiest route to go.
    I think one of the coolest ideas could be to implement some means of NPCs to "move into" your constructs: have parameters set that will allow NPCs to live in various rooms on your constructs, hire them to do missions or give missions to you, assign ships to them, roles on your own ship or base. Then have some reason for other players to visit other players' NPCs, thus giving a reason for people to travel and explore other player's bases. In my mind I think of Terraria, but I understand No Mans Sky just recently implemented something similar. 
    The above, combined with some sort of exploration gameplay (it could even be to explore other people's bases, like missions that generate with their destinations being randomly selected player constructs, I donno just spitballing here) some pve for those of us that want to fight and have resource sinks without it necessarily being from other players, and some reasons for long-distance space treks (I think the space market opens opportunities for this and I'm very excited) and then a wipe with special considerations sounds very reasonable.

     

    Edit: Oh, and HOTAS support. Mine doesn't work anymore but I have some friends whose main priority is flying their hand-made spaceship with a joystick

    What does competing mean? and how do you win? This is the false argument.

     

    There is no winning in DU. It is a sandbox. Make your way. 

  9. 3 hours ago, Megabosslord said:

    (1:30) the reason for a wipe would be "(there is) something that we need to fix and there is no other but to wipe to fix it. I don't see anything like that coming... it's something that would happen if we really had no choice..."

    (4:45) "we're going to do everything we can so that we don't have to go through a wipe again"

    https://www.youtube.com/watch?v=xOp9nDzkxpc

    (58:26) "there would be a gold rush to get back to whatever you wanted. That's actually not a good idea. We decided that we would rather not do that. There has already been a lot of investment made by a lot of people to terraform very very substantial parts of the planets... It would be a very bad thing to say 'sorry guys, restart from scratch.'" And that was just on a terrain wipe.

    https://www.youtube.com/watch?v=ai3Kk37ntgg

    (15:53) "Everything you build is forever"

    https://www.youtube.com/watch?v=KD00-V_LKog

    (31:58) "Whatever you do after beta starts is going to stay in one way or another... You will get what we call for the moment 'magic blueprints'... blueprints with everything included in it so you will be able to respawn the things as soon as we restart the server. So we don't like to call it 'wipe'... The key thing is the beta is really the start... You can start to invest yourself in the game. We guarantee that you're not going to be losing everything at some point... the universe is blank again, and you have to start from scratch."

    https://www.youtube.com/watch?v=syku-NmSg4s&t=1918s

    Keep posting this daily please.

  10. 1 hour ago, Zeddrick said:

     

    Yes, there are comments to the effect of 'keep my schematics or re-imburse them', etc.  This is what I mean.

     

    Yes,  I don't think the T1 and T2 (and also the non-variant T3 like elevators, container hubs, etc) schematics really add anything to the game but friction.  The cost of them is small so won't put people off buying them, but it's hassle to fly somewhere to actually pick them up.

    That's not really the discussion here though.  The point I'm trying to make is that a wipe+removal would be for the people who aren't here any more whereas non-wipe is for the ones who stayed and played.  Also that trying to mess with the industry system at the last minute by shooting-from-the-hip like this is likely to lead to more exploits, rich people and another unsolvable wipe debate.

    Good points and agree.

  11. 10 minutes ago, Zeddrick said:

    OK, so I can see where you're going with the 'delete schematics and wipe' thing.  Around 0.23 the playerbase was a lot larger and it the thing which provoked most of the players to leave at that time (it probably wasn't the only reason, but it was the push) was the introduction of schematics.  I can see how tempting it must be to try to 'undo' that mistake and try to go back to where things were before it and to that extent this is a clever play -- get rid of the problem feature and wipe so those players who left feel like they can come back without having fallen so far behind in the meantime they can never catch up.

     

    The problem is, IMO, that this would have been a clever play about 9 months ago but it is now far too late for this sort of thing.  The players who quit after the 0.23 update quit about 15 months ago now (some perhaps a month later as a result of there not being people to play with any more).  Many hung around on the forums, in discords, etc waiting for things to get sorted out and eventually they just accepted their disappointment, left and moved on to other things.  The ones who stayed, on the other hand, either liked schematics, didn't care or have accepted them in any case.  Most who played since then have made large time investments into obtaining schematics and are now invested in the system to an extent where they don't want to see it removed and lose the advantage they obtained with their efforts.

     

    You can see this in these forum responses.  There are a lot of "I don't want to lose my schematics" and "What's wrong with schematics anyway" types of posts, but where are the "Yes!  I've been waiting for this to happen for a long time and will definitely start playing again if you wipe+delete schematics" ones?  They're not there because those people aren't even on the forum any more.  They're gone.  And by and large they aren't coming back.

     

    I circulated your post on a discord which had a few hundred active and semi-active people pre-0.23 but has been a graveyard ever since.  Even 6 months ago I see occasional posts on there from people coming back, complaining about schematics and leaving again.  Now, however, the org leaders which made the discord have themselves left it, the majority of messages are people leaving in dribs and drabs and the only response I got to my post was from someone who is still playing and has already commented in this thread.

    I think the players are gone and you are too late to get them back.  IMO if you wipe+schematics reset you won't regain these players but you will clearly lose a lot of existing ones based on the opinions expressed here.  I think you need to build on what you have and start adding new things without breaking old things, restricting or taking features away at the same time and slowly growing the playerbase like that.

    Also, since we are about to get the last update before release, isn't it a bit late to remove schematics now?  Doing so without having anything to replace it with would just break the economy like before by rendering the act of making things valueless so only huge-scale players can profit from industry.  Trying to fit a new solution to that a few months later would surely lead us to another situation where it's hard to introduce the fix without a wipe.  Really I think you need to settle on a 'final' solution which works before release and if schematics aren't that then the game is not ready for release because it will take months to find out if an alternative solution actually works.

     

    Full marks for the mission nerf on the PTS though!

    I am not sure I have seen anyone say they don’t want to lose their schematics. I have seen people say it is a good or fine system (I agree it is a good gating function). I have seen (me included) people say we would want to be reimbursed given many people have large investments. 
     

    I like the idea of removing T1 schematics and requiring them for T2 up. Make the initial experience more attainable while gating more advanced factories.

  12. 39 minutes ago, Waffle Boy said:

    I think only the older player base (which is dying off already) hate schematics.  Since the mission update most people don't mind them, especially the newer players.  I say keep schematics but maybe let everyone do tier 1 stuff without them.

    I never really understood the schematic hysteria but accept it as how many people feel about it. The introduction was terrible -  that is just NQ - but a gate was/is needed for the factory gameplay. 
     

    I like the idea where T1 should not need schematics.

  13. 23 minutes ago, Yobowl said:

    If the game released today I would not sub. A wipe is needed to fix fundamental flaws in the game.  But that’s going to kill of what little community the game still has. And the committed players are often limping on the sunk cost fallacy.

     

    The game still does not have any good gameplay loops to actually attract players.  And it needs to be able to attract players before even considering a reset.

     

    The game still needs solid development to entice new players to join.

     

    The best gameplay loop at the moment in my opinion is mining.  Which is amazing considering there is very little content there. 

     

    The building is ok but there are serious restrictions on players now given volume and construct constraints.

     

    PvP basically has no incentives.

     

    Trading is insignificant and not impactful.

     

    Missions are hour(s) long snooze fests except for player-created missions.

     

    For the game to be successful.  Each area of the game should be enticing enough for a person to want to try the game.  And then serious consideration could actually be given to a reset


     

     

    How does a wipe fix flaws in the game? It resets the world and our characters but does nothing to change the gameplay. 

  14. Don’t wipe anything. We already have a soft wipe mechanism with reclaiming tiles and abandon cores from players who unsubbed 90 days.

     

    The economy is fine. It really just needs more activity. The mega rich have no material effect on anyone. 
     

    Wipe argument to get more players is a joke given that problem is perennial with any MMO.

     

    Wiping skill points, if done, should absolutely come with refunds to paying players. Terrible idea as well.

     

    Any wipe at this point is a giant F*you from NQ. 
     

    This is a case study for how to not run a company. What a disaster.

  15. 12 hours ago, Emma Roid said:

    As a long time regular player: a partial wipe I could live with, a full wipe not.

    I would expect to at least remain blueprints, talents and schematics and preferably 'capsule constructs' (maybe without cargo and fuel). I think I am entitled to replace my factory I spend 2 years working daily in building without having to set it all up again from scratch for the 4th time (after alpha, beta pre-schematics, beta post-schematics). 


    The idea to remove schematics is new to me, but if we can run factories without schematics that is ok: I did that before and with my talents I should be able to make money. There would just be more competition and a smaller market as more people will make their own stuff.


    But I do expect compensation for the years of grinding money and talents together to build up my schematics set. Not sure what I would do with 30bil, but I worked hard for it, and I never used any exploits. Would not be fair if the builders get all their worked saved by getting blueprints, and industrialists loose everything they worked for.

    It is frustrating that this wipe discussion has been going on for so many months now. I would like a decision soon please, so that I know if I am wasting my time these months or need to go look for another game.

    This exactly. I will also want a refund for my paid alts (I gave my beta keys away) because the premise of no wipe was part my long term investment.

  16. 2 hours ago, nosfire said:

    they intended to not be forced to wipe but alot of bad apples in the playerbase forced the issue. dont be angry at nq be angry at those people that utilized exploits. with the new wipe they have to be able to take a strong stance against exploiters permaban and erase ALL ASSETS

    Exploits only allowed some people to amass great wealth that ultimately has no impact on other players.

  17. 10 hours ago, ElKayro said:

    I would like to add a point of view to the discussion:
    Imagine we are in 3 years from now. The server has been life all the time. There have been hardcore gamers and casual players for the whole time. There will be a big difference between the players depending on the how they have been playing the game.


    Imagine you join as a new player in 3 years.

     

    What will be the difference beteen the new players now and new players in 3 years?

     

    What will a vipe improve in the long run? I can't imagine that you wipe the server every few years.
    I think that you have to find a way to do ballancing on the run.

    This exactly. 

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