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Warlander

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  1. Like
    Warlander got a reaction from Creator in Stuff it Newbies! (Surface Ore No Respawn)   
    I think NQ needs to spend a week where the whole team starts the game as new players and stream it so we can see their reactions to how bad their own game is since they obviously dont really play it or if they do they started when it was a lot easier than it is now and need a reality check.
     
    #outoftouchdevs 
  2. Like
    Warlander got a reaction from Creator in Is it me or has the community changed?   
    Well DU might be the first anti-social Non-MMO ever created.
     
    There is no need to do anything since the game pretty much plays itself now.
    There is no need to group or join an org as you can do it all yourself.
    There is no need to group as there is no real PvP or need for protection
    There is no need to do anything with anyone else with the alts they handed out
    There is no need to really do anything since there is no endgame type goal to work with others to achieve in content
    There is nothing really to the game, they wanted us to play Second Life but didnt know the thing that makes it work is RL $$$.
    They wanted Minecraft but thats gone now and never added the survival elements as much as player vs dev survival elements
     
    They are really clueless about the other games they tried to emulate.
  3. Like
    Warlander reacted to antanox in Hi Devs, can we please have tis platform on top of market 6 removed   
    as cptLoRes stated its not possible to report, since the boarding rejection is preventing to get close enough to do so
  4. Like
    Warlander reacted to Zarcata in Stuff it Newbies! (Surface Ore No Respawn)   
    Sometimes I think you knowingly design the game in such a way that fewer and fewer people want to play DualUniverse. It certainly won't attract new players.
    Really: I just don't understand it.

    Have you never played yourselves?
    In the end, is it really just because we players built too much too fast? It all feels like a punishment with Demeter.
  5. Like
    Warlander got a reaction from Hagbard in Stuff it Newbies! (Surface Ore No Respawn)   
    I think NQ needs to spend a week where the whole team starts the game as new players and stream it so we can see their reactions to how bad their own game is since they obviously dont really play it or if they do they started when it was a lot easier than it is now and need a reality check.
     
    #outoftouchdevs 
  6. Like
    Warlander got a reaction from sHuRuLuNi in Is it me or has the community changed?   
    Its the game thats changed not the community. If NQ made a game instead of some slave mining colony sim it wouldnt be like this.
  7. Like
    Warlander got a reaction from Zarcata in Stuff it Newbies! (Surface Ore No Respawn)   
    Man you guys hate new players. 
     
    Im sure if there was a middle finger emoji that was it.
     
    You guys realize this is a game and not some slave mining colony sim right? The worse you keep making the game the less new players you will get and or retain...
     
    If this is working as intended then:
    Why does harvesting 1 surface rock despawn up to 6 surrounding surface rocks? Why does mining surface rocks not use mining talents since you are essentially mining surface rocks even though you consider it "harvesting"? Why dont you spawn anything other than 20L rocks on the surface even though you now have 500L rocks to increase variety? Why dont you spawn anything other than rocks like salvage random elements you could spawn in addition to rocks?
  8. Like
    Warlander got a reaction from apollo0510 in Scavenging plans are bordering on moronic   
    Its NQs weird logic.
     
    Why should I have to claim a tile I will just turn around and mine for a week, steal the constructs and everything in the tile and then pick up and let it rot at the end of the week since im not intending to pay the taxes on the tile if that is the intended goal. If it is just sitting abandoned it should be totally lootable.
     
    Its like the graveyards I mean markets where there are pretty much thousands upon thousands of constructs that need to disapear via salvaging since they are mostly abandoned at this point but you cant claim a market and NQ does not charge any of the cores rent with the new tax system to make them abandoned.
     
    And the whole premise of salvaging dead constructs is pointless for the most part if you are litterally kicking people out of the game that NQ needs subs to keep going. Its the dumbest thing you can do if you want players to come back at some point if the game starts turning around. That is unless there is a full wipe and the stuff didnt matter in the first place which is the only card NQ has left to play to potentially bring people back.
     
    Especially if you consider NQ could spawn any element that has a mesh onto the ground including any blueprint of any ship in the game at any time. It would be much better to find elements on the ground instead of rocks as pure metals, chunks of scrap, parts, damaged parts, or full ships.
     
    NQ just likes to take the easiest dev solutions with no forethought of what they are creating or the impact on the game it has.
  9. Like
    Warlander got a reaction from Creator in DU: Dead Universe...   
    Man where is the option for single solar system alt IRS universe?
  10. Like
    Warlander reacted to CptLoRes in Two Strong & Urgent Requests for Dementor Changes   
    Same issue with territory tax. Reward frequent players, but at the same time don't punish casual players. That will just make them leave.
  11. Like
    Warlander got a reaction from Creator in Now that we have Taxes NQ needs to use the system to charge people parking at markets Rent or Parking Fees by core.   
    The markets have always been a mess and it is now time to use the tax system and adapt it to become a parking meter type rent based system to start charging people per week for parking at markets parking fines.
     
    There are many reasons to park a t amarket be it to drop a box cluster for easy market access and storage, safety if you dont own tiles on a planet, just parking at a market, or new players opperating out of a market trying to build a base.
     
    It is time to start charging by the core:
    XS core = 50,000h per week per core S core = 100,000h per week per core M core = 150,000h per week per core L core = 200,000h per week per core XL core = 250,000h per week per core when it comes out.  
    Markets have always needed a mechanic to clear out all the trash and scripts running and all the elements bogging down markets from people who actually genuinely neeed/want to use them. And there is no reason not to charge people trying to sell ships or kill performance running scripts in multiple markets or having box clusters. 
     
    And wether you fail to pay and your ship gets packed into a golden BP, your ship becomes abandoned, or failing to pay restricts access to the market for not wanting to pay something needs to give to clean out markets that is long over due.
     
    But also NQ should create ship dealership type markets to specifically buy ships in order to also free up the markets.
  12. Like
    Warlander reacted to Kobayashi in Rebellion Against Taxes!!!   
    Does it though???  If someone else has found them, you can just fly straight to them.  Anyway, I actually think giving everyone a single main HQ tile with no taxes is a very easy solution to this issue, I like the idea a lot.  See, we can agree on something
  13. Like
    Warlander reacted to VandelayIndustries in Scavenging plans are bordering on moronic   
    And that's why the game will never "take off" because they are incapable of developing fun things, and unique things. Always least amount of effort and it shows.
  14. Like
    Warlander got a reaction from Anopheles in Scavenging plans are bordering on moronic   
    If they just added PvP cores (dunamic/static) they could have had PvP as the driver for anyone wanting to have or use weapons along with anyone wanting to produce top tier parts or weapons manufacturing to create scavengable ships but hey the only card they had in their deck apparently was IRS reposession simulation as PvT to clean out players. They wasted anough time to create a territory tax system that does nothing to clear out the market constructs and instead target players who actually followed NQs vision to create the world others will experience before they decided to erase it all from existance. 
     
    But hey priorities i guess.
  15. Like
    Warlander got a reaction from Creator in Scavenging plans are bordering on moronic   
    Its NQs weird logic.
     
    Why should I have to claim a tile I will just turn around and mine for a week, steal the constructs and everything in the tile and then pick up and let it rot at the end of the week since im not intending to pay the taxes on the tile if that is the intended goal. If it is just sitting abandoned it should be totally lootable.
     
    Its like the graveyards I mean markets where there are pretty much thousands upon thousands of constructs that need to disapear via salvaging since they are mostly abandoned at this point but you cant claim a market and NQ does not charge any of the cores rent with the new tax system to make them abandoned.
     
    And the whole premise of salvaging dead constructs is pointless for the most part if you are litterally kicking people out of the game that NQ needs subs to keep going. Its the dumbest thing you can do if you want players to come back at some point if the game starts turning around. That is unless there is a full wipe and the stuff didnt matter in the first place which is the only card NQ has left to play to potentially bring people back.
     
    Especially if you consider NQ could spawn any element that has a mesh onto the ground including any blueprint of any ship in the game at any time. It would be much better to find elements on the ground instead of rocks as pure metals, chunks of scrap, parts, damaged parts, or full ships.
     
    NQ just likes to take the easiest dev solutions with no forethought of what they are creating or the impact on the game it has.
  16. Like
    Warlander got a reaction from hdparm in Rebellion Against Taxes!!!   
    The qustion should be:
    Does this improve quality of life in game? Why dont taxes actually get used for anything in game? Why is NQ forcing a speed of gameplay? Why is NQ pushing people out of the game? Why is NQ booting potential players from the game they need back as paying customers at launch?  
    Purging inactive players and all their hard work and opening up their property to looting is counter productive to their origional vision of help build a lasting civilization other people will experience before turning around and wanting to erase what they have made with taxes if they fall off the tredmill when NQ arbitrarily turns the speed up and people mug them when they fall off is a bad president to set when NQ could just pack up their stuff in golden BPs like they used to at the markets. If things are that bad that you have to go against your own mottos or principals to push this thing out the door its not going to end well.
     
    Anyone remember when NQ was like hey we need to get rid of mining for performance and to make mining "LESS" "tedious before they turn around and made it like 200% more tedious by then taxing miners and giving quanta billionares/trillionaires the ability to mine with opperations that can produce more than a traditional miner could in a day automatically? Anyone remember how NQ flooded the economy with quanta from missions that justifies these taxes from their own inaction of unplugging the printing press?
     
    Its not like we have any kind of in game government like the empire that has AI npcs and star destroyers enforcing their oppression on the galactic citizens or having the option for avoiding taxes and fighting the empire to clear out a planet or region from their oppression.
     
    If we actually got something in return for paying taxes i would be for it if it had content added by paying it. Like I pay property tax, sales tax, carbon tax, core tax, or whatever else they want to tax me for in return for police NPCs, Military, Infrastructure, etc along with a mission system that works for the people that isnt just waypoint to waypoint but involved actual items instead of fictional components that do nothing for anyone.
     
    The way I see it NQ squandered their resources and now its do or die time.
     
    They could have made the mission system take taxes, buy the ore in the market, pay for missions, and then make actual content drivers that take the purchased ore, refine it, make parts, ship to a factory that can build NQ ships, then put them into action with player crews in some kind of group finder NQ space fleet of both players or NPCs to act as law enforcement, or military. Those who want the benefits of protection or benefit of NQs government can do so. Anyone who does not like it can leave that civilization as a rogue faction or factions and fight against NQ who is better funded, better armed, etc and actually have some kind of meaningful warfare that could be fun.
     
    Instead they want to nail down people with taxes as some kind of Sci-fi neo space sharecropper for ore and taxed to death to prevent gameplay that should have opened up gameplay. 
  17. Like
    Warlander got a reaction from Creator in How Happy Are you With Dementor?   
    I dont know have a choice to run the mini game to spawn more rocks or produce more ore per hour without rock harvesting sounds like a good trade off imo. There should be options.
  18. Like
    Warlander reacted to Creator in Rebellion Against Taxes!!!   
    Plus those dictators having a base of fanatics that would lick their boots no matter what they do...
  19. Like
    Warlander got a reaction from Creator in Rebellion Against Taxes!!!   
    The qustion should be:
    Does this improve quality of life in game? Why dont taxes actually get used for anything in game? Why is NQ forcing a speed of gameplay? Why is NQ pushing people out of the game? Why is NQ booting potential players from the game they need back as paying customers at launch?  
    Purging inactive players and all their hard work and opening up their property to looting is counter productive to their origional vision of help build a lasting civilization other people will experience before turning around and wanting to erase what they have made with taxes if they fall off the tredmill when NQ arbitrarily turns the speed up and people mug them when they fall off is a bad president to set when NQ could just pack up their stuff in golden BPs like they used to at the markets. If things are that bad that you have to go against your own mottos or principals to push this thing out the door its not going to end well.
     
    Anyone remember when NQ was like hey we need to get rid of mining for performance and to make mining "LESS" "tedious before they turn around and made it like 200% more tedious by then taxing miners and giving quanta billionares/trillionaires the ability to mine with opperations that can produce more than a traditional miner could in a day automatically? Anyone remember how NQ flooded the economy with quanta from missions that justifies these taxes from their own inaction of unplugging the printing press?
     
    Its not like we have any kind of in game government like the empire that has AI npcs and star destroyers enforcing their oppression on the galactic citizens or having the option for avoiding taxes and fighting the empire to clear out a planet or region from their oppression.
     
    If we actually got something in return for paying taxes i would be for it if it had content added by paying it. Like I pay property tax, sales tax, carbon tax, core tax, or whatever else they want to tax me for in return for police NPCs, Military, Infrastructure, etc along with a mission system that works for the people that isnt just waypoint to waypoint but involved actual items instead of fictional components that do nothing for anyone.
     
    The way I see it NQ squandered their resources and now its do or die time.
     
    They could have made the mission system take taxes, buy the ore in the market, pay for missions, and then make actual content drivers that take the purchased ore, refine it, make parts, ship to a factory that can build NQ ships, then put them into action with player crews in some kind of group finder NQ space fleet of both players or NPCs to act as law enforcement, or military. Those who want the benefits of protection or benefit of NQs government can do so. Anyone who does not like it can leave that civilization as a rogue faction or factions and fight against NQ who is better funded, better armed, etc and actually have some kind of meaningful warfare that could be fun.
     
    Instead they want to nail down people with taxes as some kind of Sci-fi neo space sharecropper for ore and taxed to death to prevent gameplay that should have opened up gameplay. 
  20. Like
    Warlander got a reaction from VandelayIndustries in Rebellion Against Taxes!!!   
    The qustion should be:
    Does this improve quality of life in game? Why dont taxes actually get used for anything in game? Why is NQ forcing a speed of gameplay? Why is NQ pushing people out of the game? Why is NQ booting potential players from the game they need back as paying customers at launch?  
    Purging inactive players and all their hard work and opening up their property to looting is counter productive to their origional vision of help build a lasting civilization other people will experience before turning around and wanting to erase what they have made with taxes if they fall off the tredmill when NQ arbitrarily turns the speed up and people mug them when they fall off is a bad president to set when NQ could just pack up their stuff in golden BPs like they used to at the markets. If things are that bad that you have to go against your own mottos or principals to push this thing out the door its not going to end well.
     
    Anyone remember when NQ was like hey we need to get rid of mining for performance and to make mining "LESS" "tedious before they turn around and made it like 200% more tedious by then taxing miners and giving quanta billionares/trillionaires the ability to mine with opperations that can produce more than a traditional miner could in a day automatically? Anyone remember how NQ flooded the economy with quanta from missions that justifies these taxes from their own inaction of unplugging the printing press?
     
    Its not like we have any kind of in game government like the empire that has AI npcs and star destroyers enforcing their oppression on the galactic citizens or having the option for avoiding taxes and fighting the empire to clear out a planet or region from their oppression.
     
    If we actually got something in return for paying taxes i would be for it if it had content added by paying it. Like I pay property tax, sales tax, carbon tax, core tax, or whatever else they want to tax me for in return for police NPCs, Military, Infrastructure, etc along with a mission system that works for the people that isnt just waypoint to waypoint but involved actual items instead of fictional components that do nothing for anyone.
     
    The way I see it NQ squandered their resources and now its do or die time.
     
    They could have made the mission system take taxes, buy the ore in the market, pay for missions, and then make actual content drivers that take the purchased ore, refine it, make parts, ship to a factory that can build NQ ships, then put them into action with player crews in some kind of group finder NQ space fleet of both players or NPCs to act as law enforcement, or military. Those who want the benefits of protection or benefit of NQs government can do so. Anyone who does not like it can leave that civilization as a rogue faction or factions and fight against NQ who is better funded, better armed, etc and actually have some kind of meaningful warfare that could be fun.
     
    Instead they want to nail down people with taxes as some kind of Sci-fi neo space sharecropper for ore and taxed to death to prevent gameplay that should have opened up gameplay. 
  21. Like
    Warlander reacted to Kanamechan in Color blind mode   
    Hello NQ, Noveans,

    Is it possible to make a colour blind mode in the game in the near future?
    Currently, tiles (claimed by other players or organisations) are red. Similarly, tiles specific to each player are green or blue if it is an organisation to which one belongs. However, colour blind people do not see blue, green or red. Sometimes they do not see 2 colours (red/blue, green/red, blue/green).
    In this context, is it possible to have an option to activate a colour-blind mode in the game? It's a real pain to play when you can't differentiate your tile from other players' tiles without constantly opening the map to see if the tile is claimed or not.
     
    A grey/black/white mode for the map for example :
    White = own tile
    Black = another player's tile / org
    Grey = unclaimed tile
     
    Thx for reading
  22. Like
    Warlander reacted to VandelayIndustries in So, the latest on a partial wipe   
    Those are of public record, they only had 20 some million total before beta released.  they probably havent even made 500k from subs.  Because so many beta keys exist.  Lots of people have 10 alts and not a single one pays a sub.  Second, they did recently gte 4.5mil investment i saw someone link.  So people are correctly speculating that that 4.5mil is being used to get them to a "release".   But beyond that, once they release, the odds of people continue to invest will probably be 0.  So it will be up to NQ to actually turn a profit with subs/dac/cosmetics.  We don't know their exact monthly nut, but they own 2 offices.  Rent cost money.  Electricity cost money.  60-80 employee salaries cost a lot of money per month.  The servers they have cost money.  And on top it all they have to make SOME profit for their investors.   So ya, it doesn't take a rocket scientist to figure out NQ's financials are not great and long term doesnt look the best.  It will depend on what money they can make post release.  Which is coming quickly.  
  23. Like
    Warlander got a reaction from FryingDoom in So, the latest on a partial wipe   
    But its like they dont want to sell anything worth buying. Subs only go so far in funding a game tbh. There are people out there who spend as much money on virtual clothing as real clothing. I know people who play video games and spending on virtual clothing to cut down their shopaholic tendancies.
  24. Like
    Warlander got a reaction from FryingDoom in So, the latest on a partial wipe   
    Subs might be income but they are going to need to start selling things in a fluff shop instead of the recruitment pyramid scheme for getting skins. Sub models only work if you make a game worth paying for. I would pay money for things like skins or pets that auto repaired, auto harvested, auto refueled, or played mini games for me. I would pay for things like dyes to make my avatar glow. NQ is not doing themselves any favors with a sub based model.
     
    I would prefer like some kind of golden XS core that you can fit whatever you can fit into it which wouldnt be much along with bps and exp.
  25. Like
    Warlander got a reaction from Zireaa in TERRITORY UPKEEP KICKING OFF SOON - discussion thread   
    They should rebrand dual universe as Solesurvivor 0. A break away distopian civ building game to where humans are an endagered species going extint. Those who remain take  what is left of those who played before then so that there can only be 1 human left playing as the distopian goverment NQ slays them one by one. Faced with cost cutting measures and red budgets leaves them only one option. Erase any existance humans ever existed.
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