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Briggenti

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Posts posted by Briggenti

  1. We're planning a Grand Bazaar 2.0, and we'd like to include a Museum of the Before Times building, with photos and info buttons depicting your cities, bases, etc.

    DM me via Discord with pics and stories. Stories should include names of players involved, where it (was) located, any additional interesting facts you'd like to include, and pics from high, low, close and far.
    briggenti#9978

     

    Thanks much!

  2. 8 minutes ago, CousinSal said:

     

    What about captains customs, or the many other places that had showrooms. I guess [filtered] player driven content.

    They can still have their showroom, and put up an ad space in the Exchange. Doesn't affect their showroom and potentially brings more new-player traffic to it.

     

    And just because its only 64 slots (16 per pad), doesn't mean only that number of players or orgs. A single slot could be an ad space for 10 showrooms (limit of 10 screens), or even more with lua on a big screen with touch programming. A single Exchange space could house a directory of sites, with descriptions. A savvy ad person could set that up and sell ad space.

  3. 3 hours ago, NQ-Nicodemus said:

    Greetings!
    The goal of the Exchange is to provide a showcase for players to have the opportunity to sell or advertise their goods/services in DU. The directory and community information screens will be a place not just to find a local shop in the Exchange itself- but have further information available for players to connect with the lot holders, directing players to the other showrooms and attractions the community has to offer. The Exchange does not replace the player market system which was recently discussed in episode four of Ask Aphelia. The idea is to create a community hub to assist players, to enhance their exposure and outreach to the overall Dual Universe community.

    Thank you for the response! I'm not used to seeing NQ responses in devblog threads!

    I appreciate and agree a centralized place (or network of places) where players can advertise themselves is needed after the cleanup of the markets.

     

    You mentioned this could the first of more. Is the thought to expand one Exchange over time, to accommodate more player spaces, or would there be more Exchanges spread over the system?

    If there were multiple Exchanges, could a player or org have a space in more than one Exchange?

  4. I thought this was just going to be a place for displays and ads, but actually feels like another chip away at player-built markets.

    The advantage of Aphelia over player markets continues to build: Space Markets have no tax (hello, infinite free storage exploit!), and these Exchanges have direct teleporters from the Districts. (Not to mention the convenience of remote buying with Aphelia)

    By the time NQ might get around to implementing player-owned market kiosks, there will be more Space Markets and Exchanges around the system.

    At that point will there be any need for player-owned market kiosks?

  5. Love it! Been using the 3D Algebra map for a while and the 3D interface is very handy for planning.

    Along with this update, will it also fix a few current map issues?

    - ores not showing in all planet descriptions.

    - waypoints showing incorrect altitude. (Especially bad on Feli)

     

    And just an overall clunkiness and inaccuracy to setting waypoints and copying coordinates to the clipboard.

  6. On 9/18/2021 at 3:17 PM, Hirnsausen said:

    Okay, thanks. I understand better now. The only thing I still do not understand is, what a "parcel container" is (probably just a language problem). Is it that part where your purchased items are waiting to be picked up?

    So sorry, I wrote up a nice reply and I guess it didnt send!
    A parcel container is a specialized type of container that players can place down and use to receive 'packages' when they create hauling missions.

    BrewandPew has a nice video tutorial on how to set up player hauling missions: 

     

  7. 11 hours ago, Hirnsausen said:

    Maybe I misunderstand:
    Why can't containers and distributers that were made usable to a player not do the saem thing? I never tried, maybe my thought is somewhere wrong. So please correct me if I am wrong.   ?

     

    Thanks for replying! I think one answer to your question is you can link to a normal container while in VR, but you cannot create hauling missions from it. And, you can create hauling missions from parcel containers, but not link to them. Hope that answers your question.
    Aphelia markets currently have an advantage over player-made markets in that you can access them remotely from anywhere, make purchases, and create hauling missions to retrieve items to your parcel container at your base or wherever.

    While you CAN visit a player-made market in VR, and the market owners could rent normal containers for buyers to link to for their purchases, the only way to retrieve items is to go there in person to pick them up.

    I believe allowing linking to parcel containers could potentially make it easier to visit and purchase from them remotely, as well as increasing the number of player-made hauling missions.

  8. Fair disclosure, I manage a player-made market (poorly) so I also have a selfish interest in this.

     

    If we could link to parcel containers, we COULD...

    1. Market owners could place parcel containers at their market and rent them out to players. (The number and method are up to the market owner.)

    2. Players could then VR to the market, link to the parcel container, and shop. Their items going into the parcel container.

    3. Buyers then pack up their items and create a hauling mission, or fly there and pick up their purchases directly.

     

    Already in the works?
    Meh?
    Nah?

  9. The trend line in the hand scanner no longer persists if I switch between tools. Can we get that back or is it gone for a reason?

     

    If it was intended in order to improve the results of the scanner, can we be allowed to change the size of the mining sphere while using the scanner, similar to how we can change the size of the sphere while using the mining tool?

  10. I tried to find a related article but couldn't, so please excuse any duplication or ignorance on my part.

     

    I was just wondering why we can enter Build mode via VR, apply talents to a construct, exchange and use tokens, and interact with container inventories, but we cannot interact with industry machines?

     

    Is there a gameplay or technical reason? If I could do all these other things while in VR, it would seem obvious I could also start/stop, change schematics, etc, with industry machines too. It would certainly be helpful!

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