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m0rrtson

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  1. liters per hour = base rate (L) * efficiency% * adjust% * calibration%. Talents are for changing those numbers, - you see numbers - calculate - you know.
  2. Rocket Fuel Tanks: Please us be able to connect multiple Fuel Tanks to one rocket ( and multiple rockets to 1 fuel tank ).
  3. Please, make Mining Units NOT to be CORE dependent, -- add a button into MU UI "Select tile, where it operates" that search for the tile in 50-100 meters radius around the core, and mine from it (of course if RDMS allows it ) Why? ---- I am tired of having 1 core per 1 tile ( 3 cores in 1 rig on 3 tiles conjunction ). I wish 1 static core per 1 mining rig. Thanks for the LUA for MUs!
  4. Item Container [Anti-grav] EXL with 0.66 weight inside: the calculation tells us that these containers are way to heavy: If I will carry a the same amount of Gold Nuggets in these heavy containers I get total weight of cargo+containers 105 kTon, when simple containers give 146 kTons. The difference is 27.9% if cargo catalyst (the heaviest), the difference will be 33%. The lighter cargo the less profit. For example, I warp the cargo from home to somewhere ( I got my 27.9% discount ), then what? --- warp the empty containers back and get even more expenses? It does not look usable. At all. I advice you to decrease the weight of these anti-grav heavy containers, at least from 447 tons decrease to 250 tons. As per calculations, I won't even think to use 447 tons per container.
  5. Decrease amount of "dust" or artifacts on lower (1000, 2000, .. ) speed, -- at the moment it feels like dust or other constructs are around.
  6. I wish to say, thank you for picking up the MAX speed in general 👍 But...... Ships at 1500 tons + are capped at 20'000, really? - 👎 So now I will spend not 5 hours, I will spend 6 hours, and ... I won't be able to step away from PC, as every min expect a Pirate ..... This is really terrible change....
  7. Can you increate the max speed from thirty thousands to say 60k or 100k km/h? I am really bored to settle a ship to 30k, and go clean my house, wash car, have a dinner and shower, and 5 hours later arrive to a planet to earn 8.5 mln quanta, for BEING AFK!!! That is one of the boring parts of the game.
  8. I really hope, the Space Shield Generator will be working on Space Tiles, and not for each Space Constructs individually. example: Just Imagine a space station of 80 Space Cores, and for each of them to place and settle lockdown timer ........ As far as I remember, you mentioned about zoning the space, so, the generator should be covering a zone ( so all the cores may be covered with 1-2 shield )
  9. What does it mean, the 18 hours of lockdown? is it protected still or anyone can beat the construct? When 18 hours finished, you can put on the shield again? Or after 18 hours you can attack and try to own the construct? P.S. Can you may us be able to get ready for a massive offence, or to get ready for massive defense? Aka, if shield got broken, 150 hours later you can attack, and you have 60 min to own it, otherwise the shield rise up again?
  10. It is great, however... I was placing cores, and it appears I need 75 cores for my personal org...and I learned up to 15 cores only (with limit up to 100). Where will I get another 60 cores slots? From whom, If I am alone in it? (i noticed it because I CANNOT place a core for org ). Or NQ will suggest to move all my personal asset to my personal name?
  11. NQ, Issue with VPT tool : when you select the voxel, it jumps far from its original place. ( If you do it after re-login - first placement is in place, not jumping away ). Basically it remembers the last position of the voxel you worked with, and if you select another voxel, it will jump to that position ( delta X, delta Y, delta Y ) of previously edited voxel. // M
  12. NQ, Could you please clarify this part? How they are going to work? Math please. How did you get 80? Formula please. As the talents are +5*100% + 5*100% = +1000% . So which number is used to count this?
  13. NQ, Can you make Mining Units to calculate which tile it is located in, and mine Ore from that tile? So, we can use 1 construction, instead of 3 core constructions just to place Mining Units on the hexes intersections. 1 character = under 50 calibrations per week, 3-5 MU per tile in Alioth or 2-3 MU per tile on Jago.... 1 character = 15-20 cores JUST for MINING. if you can solve this ( make MU work on its tile regardless of core position ), we can place 3-5 cores for minings ( instead of 15-20).
  14. I want to ask NQ: do you use XL cores for any of your parking and markets construct? Will you give us more control ( show the values ) of : - how many cores you have free? - how many org slots cores you have free? - what is YOUR org potential limit? - how many calibrations you have atm ( without visiting MU ) ? - map of all your constructs? - I don't like the list, I want visual. - map of all your org constructs? - I want visual. - etc. P.S. thank you for new revision of the update.
  15. I agree, regarding stacking-element-solution: It tells me that few elements are having troubles, but they were never placed with exploit! Few times I corrected, and fly the ship few times, then It start telling me some other elements are un troubles... ? ( that warning code is not perfect, - we can see, it needs obvious correction ).
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