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ForlornFoe

Alpha Team Vanguard
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  1. Like
    ForlornFoe reacted to yamamushi in The Tempest Mission   
    I had a long drive this holiday break from West Virginia to Austin, ~20 hours, so I had a bit of time to think about this, as well as listen to every DU interview again. Not much else to do while driving. Some of this is going to seem random, but I'm just putting down my thoughts on various things.
     
     
    There will be two components to the mission, the first being in-game crewing and logistics. The second would involve a youtube series made around the whole project, as it's a completely unique thing that we're aiming to do that just hasn't been possible in any other game before. So in turn, crewmembers would be expected to roleplay a bit as the hours of downtime drag onwards. 
     
    In terms of donations, we'll accept anything anyone wants to pitch in. Which isn't necessarily limited to financial donations, as much as materials and time. Much of this will be self-funded, though, and I see myself paying more for supplies and constructs than anything else. I wouldn't feel right asking for donations, seeing as how this will likely be a monstrous effort from people who are going to be directly involved in crewing the ship anyways. 
     
    As for other types of help, I can't possibly know everything that will be involved in even building a ship capable of this type of journey, but we know we'll need a warp drive at some point, as well as respawn modules at the very least. Warp may be the hardest thing to procure, but we're not really being secretive about our intentions here.
     
     
    In terms of sponsorship, crew members and experiments/projects to deploy once we reach our destination. We're also open to the idea of taking a colony of players along for the journey, but we will not be involved in the inter-politics of what happens with that colony. I think it should be treated as more of an inter-alliance neutral zone, but that's not my decision to make.
     
     
    For obvious reasons, other groups may want any intelligence we gather about the composition of various star systems on our journey. To avoid any conflicts of interest or drama that could unfold through our (clearly very dangerous) mission stemming from this issue, I think it would be pertinent to publish the information freely as possible. This doesn't mean that we won't provide more accurate scanning results to groups that provide us material and other types of assistance throughout our journey, or perhaps provide results a few days before we publish them. Ultimately our findings should be made public.
     
     
    It's unknown what kind of role food is going to play in Dual Universe, but assuming that we do have a need for it, part of our ship design should encompass the resources necessary to be self-sustainable. 
     
    That also includes the means to refine our own fuel as we push further and further away from civilization. 
     
     
    It would be nice to have a standby crew and ship with supplies to repair the main ship in the event that something goes wrong. This would only be useful up to a certain point, because once we reach a certain distance from Alioth or other colonized space, any help would arrive too late. It would still be useful to be able to rely on for a brief period of the trip, though.
     
     
    We're clearly not going to build this thing overnight, it will be a months-long effort that wouldn't even make sense to attempt until after the stargate expansion is released. IIRC planets don't really "exist" until we visit them or find them with probes, and because the complete star-system generating features won't be ready until the stargate expansion is released, it won't make sense to try and visit star systems. If we do so before those features are ready, we may end up with star systems full of barren planets. So leaving before the stargate feature is ready is not happening.
     
    However, that doesn't mean we won't have time to experiment a bit and figure out exactly what kinds of fuel requirements we would need, and to practice just surviving alone in space for days at a time. 
     
     
    I think it's important to note that this is the entire focus of this group. We're not vying for control of territories or wanting to get sucked into inter-alliance politics. We just want to go explore space. 
  2. Like
    ForlornFoe got a reaction from Meat Vegetable in uniforms/ custom suit equipment   
    Hello, and welcome to the community. 
     
    Quote from Kickstarter stretch goal "Advanced character customization" (NQ decided to include this in release):
    "Helmet can be removed. Choice of character faces and hair."
     
    I am sure more customizable clothing/apparel will come later on, but don't expect too much at launch state. For now we have a couple of different space suits with quite flexible colouring options. NQ has stated that they will keep updating the game with things community wants. 
  3. Like
    ForlornFoe reacted to Vyz Ejstu in building ship concepts prior to alpha release   
    "
    For a more advanced, but definitely more rewarding software, I would recommend Blender and SketchUp. 
     
    Both are somewhat tasking to learn, but they are definitely worth the trouble. With enough practise and guidance, you will be able to use either or both software to make professional designs and astounding pieces of art. 
     
    Cheers.
    "
  4. Like
    ForlornFoe got a reaction from yamamushi in The Tempest Mission   
    To me, this is pretty much the most interesting thing since hearing about the whole DU. Thanks for the info. 
     
    EDIT: Welp, looks like this has been around for a while... Better late than never I guess.
  5. Like
    ForlornFoe reacted to Novark in The Void Republic   
    Enough Kuritho, i think it's a bad behavior to judge people that far, also that sarcasm.
    Yes, you know a lot of people, but that doesn't mean you know "everything".
     
    As the OP said, just leave their org. Let them build their self, It's fine as long as they don't make any problem.
  6. Like
    ForlornFoe reacted to Violet in Why aren't there more crews?   
    Making all of these plans and forming orgs/crews before alpha is fine and everything but it seems like nobody has heard the old saying "No plan survives contact with the enemy". 
     
    I suspect what will happen is that there is going to be huge upheaval and change when people start playing the game as the material realities hit home. I always have to laugh when I look at orgs that have appointed admirals of the fleet, its amusing... I mean what fleet will you be commanding you have no ships yet!
     
    A lot of of these larger orgs are going to loose members pretty quickly when people realize they are paying taxes for protection that has yet to exist.
  7. Like
    ForlornFoe reacted to yamamushi in Why aren't there more crews?   
    I'm happy to extend an invite to "The Tempest Mission", which will effectively be compromised of an extremely dedicated crew on a single ship on a months-long journey into deep space.
     
    https://board.dualthegame.com/index.php?/topic/9819-the-tempest-mission/
     
    https://community.dualthegame.com/organization/the-tempest-mission#tab-description
     
     
    The idea revolves around the mechanic of star system discovery and the fact that we'll be able to use ships to fly to other stars instead of having to rely strictly on probes for deep space travel. Recent interviews have suggested that flying to another star could take about a week to complete, while some older ones suggested they could take much longer. 
     
    We'll need a dedicated crew that can manage a decently sized ship for those trips, among other things. 
  8. Like
    ForlornFoe reacted to yamamushi in The Tempest Mission   
    The Tempest Mission
     
    The Tempest Mission is an inter-alliance effort to develop an advanced self sufficient deep space vehicle under a joint effort to map out space before the advent of Interstellar Stargate Networks.
     
     

     
     
     
    The supporting game feature behind this mission is that players will have the ability to fly manually to another star system instead of using probes, although the journey would be extremely difficult it could be a very unique experience. It may take weeks or months to reach another star, but in doing so manually you would be separated from the rest of the players by several weeks time at the very least. 
     
    We aim to provide a path to colonize deep space before stargate networks can be created, and to provide a heavy role-play focused experience for people who want to embark on a mission reminiscent of the Starship Enterprise from Star Trek. This may actually be one of the closest things to a Star Trek type experience, going on a year long mission to go where no man has gone before
     
    I do want to stress that this is not an organization for everyone, as it will require a heavy amount of dedication and focus to see it through to the end. However, for those that stick to it, it may end up being an extremely rewarding and unique experience that could not be had in any other game that exists. 
     
     
     
    The long term goals of The Tempest Mission involve creating either a web series based on our lives onboard, or blogging or something along those lines. We want to make our journey feel like we’re really going where no man has gone before and living day to day somehow.
     
    The findings made aboard the Tempest Mission will be made publicly available after they have been screened by the participating alliances for sensitive information. We want to incentivize other groups to contribute to the project, although many groups are probably working on a similar idea.
     
    What sets Tempest apart from other larger organizations is that we are entirely focused on this single mission. From day one, even if it takes us several months to get into space, we’re going to be focused on doing whatever it takes to make this mission become a reality.
     
     
     
    We welcome (and are actively looking for) colonists, who are free to travel with the Tempest to ultimately depart to live on uncharted planets for the establishment of colony worlds. These colonies will be separated from the Alioth system, and it is undetermined if they will once again gain contact with the home system.
     
    Some of these colonies may become abandoned landmarks lost to time, and some may even become wealthy and powerful centers of commerce for their regions of space. If you think what we’re doing is hardcore, think about the people who want to live on a planet separated from the rest of the game alone for who knows how long. The ultimate survival game?
     
    This may be one of the easiest ways for players who want to go 100% solo to get what they want.
     
    The Tempest Mission is expected to take 1 full (real life) year to complete in order to meet the standards to be set by the planning committee.
     
    The Tempest will not immediately depart for deep space on its year-long journey however. Instead it will first make a 1 to 2 week journey into deep space to test the operating capabilities of the vessel, as well as the ability for the crew to work together in confined conditions.
     
    After an evaluation and findings analysis period, Tempest will continue to ramp up its expedition periods until a 1 month survey has been completed satisfying all guidelines and protocols determined by the various planning committees involved in the project. The idea being that we want to know how hard it is to survive out there alone, and we want to know exactly what it’s going to take for us to go out there for a one year journey. It’s likely that the entire design of the ship may have to be re-evaluated if issues are found, but that’s part of the risk of taking on the project.
     
    Over the course of the project, The Tempest crew are expected to provide updates, either in the form of “machinima” RP-style videos chronicling their week to week lives, or blog posts on the project website. We want to keep the entire journey feeling alive and worth being active in.
     
     
    We will carry out the Tempest Mission in several stages of development, many of which will be disclosed over time.
    Staff and Media - [We Are Here] - This stage is focused on assembling a small group of players who are interested in helping to develop the media and organizational structure of the mission planning committee. This may also   involve creating a website for the organization, and promotional material for youtube, etc. Mission Planning Committee - This stage is focused on producing well-written documentation on the plans for the mission. This stage will involve creating a command structure for the vessel, as well as procedures for handling threats both off and on the vessel. Much of this work may involve creating templates and other written material for later use in the mission. Crew Guidelines  Logistics [To Be Disclosed] [i will continue to update this post over time as the outline for the project evolves and becomes more complete.]
     
     
    It goes without saying that an interest in this project would have to involve an interest in Roleplaying, as there will likely be a large emphasis on that during the duration of the journeys. This is not a mission to take on lightly, it’s going to require a lot of dedication and time put in, but I am positive that when we return home from our journey that we’re going to have a story to tell that no one will ever come close to. That’s of course, if we can pull it off successfully.
     
    We’re looking for people who can do the following, but not limited to:
    Programming Freight Logistics Construction Logistics Design Warp Drive Maintenance Security Crew Navigations Crew Science Crew Ship Counselor(s) Engineering Crew Shuttle Maintenance Crew Janitorial Crew (yes) Research Crew Bridge Crew Colonists (very important, but extremely difficult role) Heads of Staff  
    You can be creative with what you want to do, so long as it is not disruptive to the goal of the mission. For example, I want to be the ship chaplain with my character.
     
    This mission is also not limited to players from any single organization. People from any organization are welcome to join, as I expect the formation of this mission to be an inter-alliance agreement as it matures.
     
     
     
    I am asking any interested parties to message me directly on Discord before applying to join the Tempest community.
     
    https://discord.gg/FRDShpt - Yamamushi
  9. Like
    ForlornFoe reacted to Peregrin in Dual Universe Lexikon   
    D.U.'s crowdfunding has gone over the 600k € mark. The Construct vs Construct stretch goal is getting near...
     
    Novawrimo community poll for best novel is still pending, let's keep the votes coming, as we wait for the official jury's implacable judgement.
     
    (No, not really, I'm sure they love us all.)
  10. Like
    ForlornFoe reacted to HUNTINGverse in AROUND THE WORLD .....   
    H A P P Y   N E W   Y E A R

    around the world!!!

     

     

     

    eSOUND | electronic music - NOW onAIR by Floyd A.

    TUNE IN: http://esound-music.com

  11. Like
    ForlornFoe reacted to Anasasi in Organisation Top Ten Chart   
    31st of December, 2016.   - - - - - - - - - - - - - -   Happy New Year from Australia!   Hope you are all having a wonderful day/night of celebrating or doing whatever you do this day!   Todays has been a small spike in the member growth, with six members joining the top ten in total compared to the relative ones and twos over the past few days.
    With this being said, I presume that this is because of people having time to go through and accept new members!    The past few months have shown some interesting growth. Luckily, there hasn't been a huge amount of loss! The community has been growing quite significantly since the start of the kickstarter till now. Good to see within a few months, there are over a thousand organisations and the forums have hit over thirty thousand posts and four thousand users! 
    I only see this grand game and its community growing into the next year and I can't wait to see what happens with this data and how the alpha release will dictate it!   Anyways, I hope that your first day of 2017 isn't too groggy! I can't wait to see whats in store and I hope you guys keep reading through the data and giving feedback.  It's what keeps me doing this! 
    Thanks.
    Charts are below!        
  12. Like
    ForlornFoe reacted to CyberCrunch in AI for President! (a coders dream)   
    (EDIT 30.05.17: Further development on the original proposal is suspended, as there were no players willing to join this kind of organization... But for reference I will not remove anything said in the original post)
    (EDIT 28.12.17: After joining ODY, I'd still like to promote the core idea of this proposal. My new goal is to create separate standalone open-source-projects which are loosely inspired by AI, just without the whole organization idea. Players will be able to repurpose these programs for their own use. I only wish for my programs to assist players in their everyday DU activities. For more information refere to the new project list at the end of this post.)
     
    ================================================== Original Post ===================================================

    Greetings,
    Dual Universe is the perfect setting for a little social experiment. I love boundless sandbox games, like this one, as they really promote creative gameplay.
     
    An often reoccurring theme in science fiction is the dream of a perfect society...
    I strongly believe that the only way to get closer to that vision is to create an artificial intelligence especially dedicated to take all important governmental decisions of a society. All mistakes that happen in a society because of human errors could be prevented!
    So what would be better opportunity to test this statement, than to actually play around with this idea in a game? Nothing can go wrong here!
    As you might've guessed this is an organization proposal, even though I don't have a name yet. I think a sort of research institute would be quite fitting.
    But this can be decided later by vote of the members. The name is actually not that important.
     
    Most important is how the AI is actually going to work. The ultimate goal is that the decisions of the AI are as reasonable as the decisions a human leader makes. Luckily DU is still quite limited (relative to reality) according to the possible decisions an organization can make. Therefore only simple programs are needed to get to the "right" decisions.
    Also important to note is that the purpose is not to micromanage everything the player does, but to only give high level supervision like a real government. So the players will still have private ownership and private sub-organizations e.g. a security service.
     
    How it works
    I've already set up a core framework for the AI based on a Discord Chatbot written in Python 3.5. A direct integration into DU will probably be very difficult as external programs are often used for cheating, and I hope NQ is well secured against this.
    However some abstract information of the game given through Discord are all that's necessary to make reasonable decisions.
     
    The easiest tasks for decision making are reactive decisions. In most cases there is only one correct reaction to a problem, which can be programmed by simple if/else statements.
     
    In the following picture I've tried to visualize how several aspects of the game could be handled by the AI: (sorry for the plain appearance, it's only a placeholder which will be replaced with the actual features of the AI)

    These are only some examples that came to my mind, and not necessarily the most important ones!
     
    What I'm really eager to see is how the AI will manage more vague decision processes, e.g. who is a trustworthy ally and who not (like indicated in the 1st picture). This will no longer only be an If/Else decision. The AI will need to adapt its decisions based on previous experience (so called "reinforcement learning"). Therefore I integrated the machine learning library "tensorflow" which is basically the brain behind all Google AI projects. They actually just open sourced it last year! This library is probably a little overpowered for the current tasks, but I'm sure we will use it more in the future!
     
    On the economic side the AI will automatically create jobs based on the needs of the organization and pay for every accomplished task.
    Another important factor would be the spatial awareness and building functionalities. Buildings and infrastructure should be build using predefined blueprints and functionalities, so the AI knows exactly what infrastructure is available. To keep the program simple everything in the world is reduced to an object-type (e.g. city/ mine/ military outpost) which has specific attributes (e.g. storage capacity/ defense turrets/ position).
    Each of this information has to be kept up-to-date by the players.
     
    Security Issues
    And in here lies a weak spot of this system. Our enemies and griefers will probably try to harm the AI by feeding it false-information, and thereby causing false reactions. So only trusted Members should have access to change critical information... However this will turn to a more and more time consuming task, as the overall information in DU continues to grow. Hopefully we'll find an alternative solution for this in the future.
     
    The decisions regarding the further progress of this project will be made by the programmers which are participating in the development of the AI. We could form a sort of democratic "Coders Council" in game, which will also decide on matters where AI is not able to make meaningful decisions. However the AI will always be the official leader of this organization, also for roleplaying purposes.
     
    Lore
    Apropos roleplay: I created a little backstory that would fit quite well to the great DU lore. (read here: https://devblog.dualthegame.com/2016/11/16/official-lore-bible/ )
     
    "During the anti-AI-riots in the year 2145 there were still people who supported the sentient AIs. A group of scientists thought the fear of AI was only caused by human ignorance of their thought-structure. Certainly the phenomenal advancements of the AIs were scary, and made them seem acting strange, but only because the humans could not catch up with their development.
    During that time it was too late to stop this overhasty destruction of all AI. The scientists had to go underground and swear to rebuild AI, but this time without letting their mental abilities run out of control. They tried to hide forbidden AI technology, but the [UMF] soon discovered their hideouts and purged every bit of knowledge that was left. The whole mankind was under continuous oppression by the [UMF], right until the Great Exodus.
     
    But even though all technology was lost, the idea survived. A few scientists of the secret society decided to found a research institute on Alioth dedicated to rebuild an AI from scratch. This time they would be more cautious. Even though they admire Aphelia as she is the only (proto) AI on Alioth, they also fear her because she might be programmed by the [UMF] to make sure the colonists will follow the AI ban that is officially still in place on Alioth." (to be continued)
     
     
    Development Participation
    This stuff has probably never been done before, so it's very likely that it might not work out as planned.
    But if you like to develop your own AI, or you'd like to see a leader who is online 24/7    you should join us!
    It's also no problem if you are already member of another organization. I uploaded the AI on GitHub as open source project, so you can use it for your own organization as well. I welcome everyone who is willing to contribute to the project:
    https://github.com/CyberCrunch/DU_AI_Gov

    I skipped a lot of details of the development, so if you want to know more feel free to contact me. Maybe it would be helpful to even open a new thread on this forum exclusively for the programming part.
    I'm probably more into programming than into the actual playing, but I'm sure there are some like minded coders/engineers who would also like to see this happen!

    I invite everyone to test out the AI on this public test server. Currently most functions are still placeholders, but you can try to do some Smalltalk with the AI.
    The first thing that actually works is you can register yourself to its database, and the AI will remember you when the game launches.
    Link removed!  (discord-bot has been shut down)
     
    I've got the feeling this is already getting to long, so I'll try to update this section further while the project continues.
    (EDIT 08.01.17: added overview)
    Chatbot Feature Overview
     
    Input Interfaces: Discord messages, Teamspeak PMs, Console commands, RSS feeds
    Output Capabilities: Discord messages, Teamspeak Text-/Voice-chat
    Economic Management: Keep track of resources, and assign players to specific tasks, according to their job-preference
    Entertainment Features: Conversational Chatbot, TTS of the DU Lore, TTS of input text
     
     
    (EDIT 28.12.17: Restructured Project List)
    ================================================== Project Overview ===================================================
    Web interface for management of Dual Universe organizations:  https://github.com/CyberCrunch/DU_AI_Cloud
    Dual Universe themed tts-chatbot to assist players ingame:   https://github.com/CyberCrunch/DU_AI_Adjutant
    A post regarding these new projects will follow soon...
  13. Like
    ForlornFoe reacted to Anaximander in On duty, Off Duty RDMS/Tags/Org powers   
    I'm all in for this but...

    [initiating Constructive Criticism Protocols]

    That creates a whole window of exploitation, not to mention, you can't quantify reputation when the reputation you gain is towards a person that actually thinks. I may be the most likeable son of a gun out there, that contributes 30% to the alliance's effort -- any effort that is -- but I am collectively hated because I am THAT good. See? You can't quantify reputation that way, by flipping a switch. 

    Loyalty points, sure, they can work like a DKP system would from any game out there. You contribute to a job your org issued, then you got people issuing DKP / Loyalty Points towards those people, with a person having to act as the accountant for those points on the whole org, or department of the org.

    [End Constructive Criticism Protocols]

    [initiate Suggestion and Addition to the Original Post]

    Alternatively, organisations can issue Loyalty Points as "rewards" for any job they issue under the org's name, that people can redeem later on to get gear from the org, adding a dynamic "quest" system.

    A job may be for a player or group of players that undertake the contract, to go after the controversial figure of Captain Twerkmotor, with a Loyalty Point reward that would make newbies take said oddjobs on a bounty hunter's crew that goes after said controversial, but generally loved figure, as the Loyalty Points rewards could be used to get items from a faction (maybe a full gear made of Badassium-34, or instead, one gun that costs as much as all the gear combined for the same Loyalty Points).

    Now, the observation may be made that Loyalty Points could be used as an "alternative currency", but it can't be used in the market, as machines do not understand loyatties, but only cold hard cash. 

    And on top of that, it's either NQ doing it, or other people doing it, then all of the community using it, and then NQ having to introduce it down the line for everyone who's not using it. It's gonna happen. Just saying. We might as well create a precedence for it already so people have something to "grind towards". 

    [End Suggestion and Addition to the Original Post]

    I don't know about you, but that sounds a lot more emergent, than flipping "tags" on and off or having a reputation bar, which in the context of DU, it doesn't even work, as people are not NPCs. 

    [Cybrex Alt #12843312343126 Shutting Down]
     
  14. Like
    ForlornFoe reacted to Cybrex in Piracy != Griefing   
    This will be a hot topic for a long time to come, partly because how people view piracy in any setting is all subjective to the individual. One mans gourmet steak could be a steaming pile of poopoo to another.
     
    Tbh, play the game how you want to. It's why we play games. The emergent stuff will happen naturally, and it could be for or against you. It just is what it is. I just hope players can learn to accept others will play differently, and have a different view on things from their own. I don't think anyone is really going to care if you go hunting down some player because they were killing a bunch of players at a stargate. It's when you make it personal is when it stops becoming fun for anyone involved. I agree there is shit behavior that shouldn't be tolerated, and that's whatever NQ decides is good or bad. If there is a valid problem child, then they'll be dealt with accordingly by developer staff (so long as they are reported appropriately). 
     
    One day I may give every passerby free shit for no reason, the next I may blow everyone up indiscriminately. Doesn't make me a terrible person behind the avatar, and if that's how individuals want to see things, and take it personal, maybe you should step back and realize we're all playing a game. I see this knee jerk reaction the most whenever any form of PVP is involved, light hearted or not. Not to say I discount others' misfortune from having their base/ship blown up, I understand it probably sucks to have that time invested, but you chose to invest it in to a virtual world subject to others' actions. What happens to your stuff is no one else's fault but your own. 
  15. Like
    ForlornFoe reacted to Ben Fargo in Organization Types   
    I agree we do need some method that makes it easier to search for certain kinds of organizations.
     
    If types are used, they do need to be explicitly defined.  For example, if I saw corporation and guild without any definitions, I would not associate them with being private or public.  I would assume a corporation meant the organization was owned by people who were not necessarily members of it and guild would be focused on one specific activity, such as exploring, mining or trading.  Someone else might associate different meanings with those words.
     
    A difficulty with types is the number of them will double with every attribute we use them to represent.  I think instead of type, it would be better if we could attach tags to organizations.  Then each attribute, like public/private  single player/multiple organization could be handled separately.
  16. Like
    ForlornFoe reacted to Novark in Help   
    Hiho Slaxx,
     
    Could you give more information about the error message ?
    I think the best way to solve the problem is by contact the support team (support@novaquark.com). Or you can try to send private message to the forum moderator for some help
  17. Like
    ForlornFoe reacted to Basixx in Hello (: (Possible clan recruit)   
    Hey guys
     
    I am  (will be if someone doesnt take my name...) Basixx.
     
    I heard a little about what DU is and it caught my attention and I'm leaning towards backing it but.... There's clearly ALOT I don't know with regards to alpha and other (possible) in-game concepts etc.
     
    Also quite a few questions I would prefer to have answered before I back it  .
     
    And one last thing, I'm open to joining a guild/clan/org as long as they are english speaking, use or plan to use discord/TS and can maybe answer most of my questions  .
     
    If you wish you can find me on steam and talk to me a lil more  .
    http://steamcommunity.com/profiles/76561198091605577/
     
     
  18. Like
    ForlornFoe reacted to yamamushi in Remove User Post Counts from the Off Topic Subforum   
    It's not about removing post counts altogether to me, it's about changing the Off Topic forum so that posts there don't add to your post count total. 
     
    And if we're talking about "just about every forum", most game forums work in a similar fashion. They have off-topic boards and forum game boards that don't add to your post count total. 
  19. Like
    ForlornFoe reacted to GencyMex in Remove User Post Counts from the Off Topic Subforum   
    I agree with Yammamushi. The post counts should not be able to be inflated by posting meaningless-just-to-post posts in off topic, and banning people for making posts like that isnt a good answer to that problem. Off topic is totally fine to have, but having posts just to post for adding to your post count is just silly. I saw this happen in the gearbox software community a few years ago, well a decade ago, and the community started to go when people started posting for count number in off topic, and then trying to tote that in actual game related forums. That being said, off topic is a wonderful place that makes a community get to know each other for more than just the game that is bringing them together in the first place, making them a better community.  If off topic posts could not be counted towards post count, that would be great. I would hate to see this community fall apart, either now or 10 years in the future when it is millions of people. Just my two cents.
  20. Like
    ForlornFoe reacted to TheBlender in [FEC] Step into the fringe (Recruiting)   
    Fringe Exoplanet Cartel [FEC]
     
        Motto - "Where few venture, we prosper" An organization focused on pushing all limits and boundaries...for gain. Challenge yourself, and the universe around you.
     
     
     
    If it hasn't been charted, chart it.  
    If it hasn't been done, do it.   Here, there is only one place for living life - on the edge. Do you explore the depth of the universe? Learn its secrets? Take what you find? Develop things pushing the boundries of what's possible? Do you want to gain and prosper from it all?
    Then join FEC, and lets FEC the system
     
     

     
    - Explorers(Scaling rewards per resource/discoveries found, partners & engineers will be directed to resources)
     
    - Scientists
     (Scaling rewards per innovation/new invention, 15% of all future sales said innovation brings, remainder goes to securing platform and your intellectual property)
     
    - Engineers
    (Per construct contract, efficiently building ship and base bodies ready for equipment, elements, and combat)
     
    - Mercenaries
     (By contract, or by hour jobs to provide security to FEC and partner bases, including "The Spot")
     
     
     
      We will have little requirements. You can join loosely as a casual FECer or a hard core FECer, its up to you. Though higher and more critical positions/ranks will logically require more activity, work, and/or contribution. You will be expected to protect organization property and interests when needed. We will also have plans to utilize some form of voicechat (likely Discord) unless such a system is implemented ingame.
     
     

     
      We will have casual RP (not mandatory). We will operate and work to maintain a organized but fun ANTI or REBEL- system/authority. We will attack/raid/defend and FEC things up of course, but that doesn't mean will tolerate a self destructive toxic environment, cheating/ooc hacking.
     
     
    Expected numbers and size?-
     
    Many may have questions about expected goal size of the org, and how large we plan to get. Right now, we're looking to fill 100 slots and no more, however this is dependent on if we implement activity policies, and if we plan to have ships with requiring a larger amount of crew members. It is far too early to say for certain how these systems will effect a desired atmosphere of final desired member count as the game is still in development. However, we can say for certain, we will aim for quality over quantity, a close-nit community, but one with enough to still get the job done.
     
    Join our Discord -   https://discord.gg/c5q6qAR
     
    Want to become a FECer ? Come and lets FEC the system
     
    http://image.ibb.co/iMKFqQ/FEC_banner.png
     
    -CLICK TO BECOME A FECer-
  21. Like
    ForlornFoe reacted to Ben Fargo in Decorative Elements   
    These are some things I would like to have:
    Vents, grills, gratings Balusters, brackets, braces Pipes,  tubes (straight and curved) Dials, gauges Circuitry, wires, cables Cushions, pillows Shutters, curtains Bottles, jugs, pots  When appropriate, these should be designed so they can be placed end-to-end/side-by-side.
  22. Like
    ForlornFoe reacted to EmperorToch in [CSYN Contest] Picture this [CLOSED]   
    Heres mine! Sorry its a bit late i been very busy! This is kind of a teaser for our Super Solar Dreadnought Design! Make sure to keep an eye out for it on the community page  
  23. Like
    ForlornFoe reacted to Papa in [CSYN Contest] Picture this [CLOSED]   
    Reposting as one picture for easier seeings. Lol
     

  24. Like
    ForlornFoe got a reaction from yamamushi in Purchasing Pledges/DAC's as gifts to help with fundraising   
    Wholeheartedly agreed, having the ability to purchase DACs and gift backer levels would be very nice indeed.
     
    I am certain to not upgrade into higher backer level due to massive price gap, but getting a couple of DACs or a giftable silver pack for example would be likely. 
  25. Like
    ForlornFoe reacted to Lord_Void in Purchasing Pledges/DAC's as gifts to help with fundraising   
    I would support this. I would love a way to contribute money in smaller increments and over time, and the DACs provide a great way to do that.
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