-
Posts
1187 -
Joined
-
Last visited
Reputation Activity
-
Atmosph3rik reacted to Bomdiggety in Why it is a good idea to pay subscription fee for Dual Universe
NQ seems pretty on top of things as far as keeping out the trash, im not worried.
-
Atmosph3rik got a reaction from Supermega in Why it is a good idea to pay subscription fee for Dual Universe
Where are people getting the money to buy gaming computers, but they can't afford a $15 a month subscription fee?
Seriously. We're talking about less then $200 a year.
The math doesn't add up.
-
Atmosph3rik got a reaction from CoreVamore in Why it is a good idea to pay subscription fee for Dual Universe
Where are people getting the money to buy gaming computers, but they can't afford a $15 a month subscription fee?
Seriously. We're talking about less then $200 a year.
The math doesn't add up.
-
Atmosph3rik got a reaction from Thrice Hapus in Why it is a good idea to pay subscription fee for Dual Universe
Where are people getting the money to buy gaming computers, but they can't afford a $15 a month subscription fee?
Seriously. We're talking about less then $200 a year.
The math doesn't add up.
-
Atmosph3rik reacted to Pantera in Prophet Rocket Foundry - “Trust in Creation”
the PRF is always looking for new folks! We are full of designers, builders, coders and would love to share our prior voxel knowledge to build galactic masterpieces! Join us! Build! Fun! Science!
*image is public from DU's tweet*
-
Atmosph3rik reacted to Oran_Gootan in Foundations on FTL drive mechanics, Volume 1
The most commonly accepted theoretical method for FTL travel is called the Alcubierre Drive, which propose to build an engine that can warp space. This involves creating a 'warp bubble' which consists of an unexpanded region in the center, a squished region in the front and a stretched region in the rear.
To simply slap on a module that make your ship go is not good enough. To make FTL ship design interesting/compelling a designer should have to calibrate the field geometry such that
the ship fits in the bubble the bubble is streamlined the engine has sufficient power to maintain the bubble radius
Desirable attributes of FTL drive for shipbuilders to balance:
Startup time - This is the time your ship takes to initiate FTL from cold start Speed - This is the maximum velocity your ship can achieve without overloading your FTL drive Acceleration- How fast your ship can speed up and slow down.Energy usage How much energy it takes to maintain velocity. Structural integrity - The ability of your ship to accelerate in a given direction without flying apart. Power - The amount of your ship dedicated to supporting your FTL system Control systems - A well designed control system will operate your engine efficiently and safely, without exploding Interactive FTL capability will add value to ships and increase competition for engineering design and control systems. The FTL design of a vessel would have to be engineered and calibrated by a specialist, and each design would have to be unique.
Equations of warp bubble can be described by the FTL drive component with simple made up math which is loosely based on current ftl research but has nothing to do with reality:
The field is composed of an expansion ellipsoid and a contraction ellipsoid
Velocity =Vector(D, sqrt(E*C)*FD)
where D is the angle between the FTL drive and the point furthest from the warp drive on the contraction ellipsoid.
where FD field divergence is the maximum distance between the two ellipsoids in meters
where E energy is a constant based on the total energy supplied to the drive
where C is the speed of light in a vacuum
If I place my ellipsoids farther apart I will travel faster. If I place them closer together I will slow down.
Changing the field geometry such that the field is offset in a direction other than forward would allow your ship to drift, strafe, and warp sideways and pull off all sorts of maneuvers. The offset and the sizes of the ellipsoids comprising the warp field will determine the velocity and direction of travel. To withstand a change in direction the ship must have sufficient cross-sectional strength/weight ratio in the direction of the change in acceleration.
The drive is controlled by the positioning of the ellipses. The first set of inputs, X0,Y0,Z0 control the energy diverted to projecting the bubbles in each direction, determining the size of the bubbles. The second set of inputs , X1,Y1,Z1 controls the position of the forward bubble relative to the drive. Field divergence and velocity is given by the second set of inputs.
To turn the drive off, cut the power. If the power level is insufficient to create a bubble which your ship fits inside your ship will not enter warp.
If the field strength is not sufficient to maintain the bubble radius the ship will be crippled by the shearing force.
Energy usage will be given by the total volume of the bubble divided by the aspect ratio of the bubble, direction of travel to max radius perpendicular to the direction of travel multiplied by the field divergence.
Protip: Use the same mechanic except with a single ellipsoid when you implement shield bubbles to save work.
This will lead to the following situation:
The captain tells the engineer to outrun the other ship
The engineer is concerned because you run the risk of overheating the engines
The captain doesn't care and just wants to go faster
Either the ship explodes or everything works out ok depending on both the engineers competence and the designers competence
A staple situation of modern space drama which would only appear in a cutscene in any other game.
-
Atmosph3rik reacted to CoreVamore in What real world experience will you bring to DU?
I sure hope there is a burger eating skill set in game, cause thats what I do in RL
-
Atmosph3rik reacted to Lethys in Survival Mechanics
that's the same as before really. With that you force everyone to do that stuff (because noone wants to run around with 75% health) instead of rewarding ppl who do it.
A better way to do it would be to reward players if they put time into that kind of stuff. That planet might have some bacteria - invent/research/craft some kind of drug out of them to get stronger/faster/more agile/more accurate/gain a bonus on some stat.
Radiation might be there - invent/research/craft some kind of shield/module which uses that radiation to get stronger/faster/more agile/more accurate/gain a bonus on some stat.
You get the idea
With such a system ppl will ofc use as many of "upgrades" those as possible to get an edge over others (thus you could argue it's still "forced" upon them) - but the difference is Jimmy McCasual will not feel overwhelmed and slammed by the grind and vast possibilities of DU
-
Atmosph3rik reacted to Brimor in Any LANDMARK builders here ??
Hey everyone, my name on Landmark was Angelsheart and i was one half of (BiA). Below is one of the builds we did on Landmark that ended up in the safe hands of LadyKathrine. The build took us a while to make and was HUGE. Hello to all our friends who may remember me and hopefully we will meet in you all in DU.
-
Atmosph3rik reacted to Mod-Merwyn in Bacterium, Medicine
Hi @Bagra4u,
For clarification: you can talk about idea or any publicly known features. You must not say in public anything you learned from accessing the game or in private NDA channels.
On a side note: we are on a forum, not SMS. It is a lot easier for everyone if you can write complete words instead of abbreviations (think about someone who is not a native English speaker and may not understand them).
~ Merwyn
-
Atmosph3rik got a reaction from Tordan in General Relativistic Time
clearly the only way to figure this out is to place a time traveling sheep, and micro voxel and a flask of four loko in a small storage container and see what happens.
-
Atmosph3rik reacted to Ben Fargo in General Relativistic Time
I disagree with that. We do not observe the character. We observe a virtual world from the point of view of the character. Since the player is observing from the point of view of the character, if the character is moving at relativistic speeds, time in the virtual world should appear to pass normally for the player, but actually be at a different rate than other players. That is why people are saying this suggestion is impossible. Of course, the player is not actually in the virtual world, but saying the player should see the world slow down because of that is like saying the view on the screen should not move when the character moves because the player is not actually moving.
-
Atmosph3rik reacted to Bomdiggety in General Relativistic Time
hey there's some guy named schrodinger out here asking about a cat. anyone seen it?
-
Atmosph3rik reacted to Dhara in General Relativistic Time
Lol, no worries. I would want to make this topic be about something else by now too.
-
Atmosph3rik reacted to SpudVoucher in This could be the big one!
07 all,
As an avid fan of the space genre and with LOTS of hours in Starmade, this is exactly the type of game I've been looking for. I've never been much of a forum guy but anythings possible. Cheers!
-
Atmosph3rik reacted to Megaddd in What is the ruling on Ships of other IP holders (disney, GW, etc)
IIRC The official stance is that player creations can look like something else, but they can not be actually named as something from another IP.
-
Atmosph3rik reacted to Dhara in General Relativistic Time
Lol, yeah, they would have to. Not sure how I could build fast enough to keep up with that kind of time dilation if its only an illusion.
-
Atmosph3rik got a reaction from Dhara in General Relativistic Time
It's a fun idea.
But in a game where there are only other real players, wouldn't someone need to actually time travel, for this to work?
-
Atmosph3rik reacted to Pantera in Alpha Roadmap AMA Questions
In a Twitter reply on 6/19/18 JC stated that “we will ultimately introduce player to modify voxels at the level of the HDF, so you can enjoy optimal precision.” Where in the roadmap does this fall?
-
Atmosph3rik reacted to Pantera in Building classic suacer shaped spacecraft and others
Just cover your exhaust ports.
Cubes.
Tubes.
We’ll start “Cubes and Tubes Star Works”
-
Atmosph3rik reacted to CoreVamore in Building classic suacer shaped spacecraft and others
See u on the battlefield with my dumb design then
-
Atmosph3rik reacted to Veld in Bike seats
If this isn't in game already:
Small, compact bike seats that are placed in line with the cross section of a construct; a block that covers the form of a person seated as they would on a motorcycle. I wouldn't just add a cushion and call it a job well done, as then the players legs could potentially clip through any other parts.
The outline in red is what chunk the part encompasses
Mostly just for looks. But it could open up avenues to make lighter and more streamlined vehicles.
I see some potential form issues due to the shape of the legs. It may be hard to sculpt the form of the vehicle around it.
-
Atmosph3rik reacted to yamamushi in Can we get space weed?
I have a relevant video to share but I think it would probably break a rule somewhere haha.
There is a difference, just watch "Cheech and Chong's Next Movie"
-
Atmosph3rik reacted to Pantera in Prophet Rocket Foundry - “Trust in Creation”
With all the new folk regularly rolling in I'm here to remind them if you miss Landmark, there's an org here for you.
-
Atmosph3rik reacted to Excavy in Can we get space weed?
I really just want to see a market for space weed. That's about it.