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Billy_Boola

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Posts posted by Billy_Boola

  1. 1 hour ago, sHuRuLuNi said:

     

    Yeah, BISHA, my L-Core, which, oh the Irony, was just featured in NQs Community Showcase, has over 70 Large Air Brakes.
    There is no way I can "redesign" the ship without making it effing UGLY and basically COMPLETELY COVER THE OUTSIDE of the ship with BRAKES ... Bye bye nice polished voxel body ...

    Don't even get me started on my KOKRRA, SPHERE SHIP .... haha 

    Same, any ship I made has the air brakes hidden because you need a bazillion of them in anything larger than a small core and who wants an ugly ship ?   The damned wall of engines design is ugly enough, now we will have walls of brakes.

    The Devs need to play their own game so they understand how it works, You can't make a medium or large core ship without dozens of brakes. 

  2. 3 hours ago, Zeddrick said:

    I think 'needed the boot' is a bit strong!  The problem seems to be that he didn't listen to anyone else.  Sounds like he just needed a good editor/producer figure to challenge his decisions and make him more collaborative which didn't happen because he was in charge of everything.  Could it be that he just needed a boss?

     

    Could it be that he has just gotten a boss? 

  3. 4 hours ago, Fra119 said:

    I was following the previous thread, my opinion was, and still is, that the one not working properly was the scanner, so as I was scanning on alioth a few days ago I did a couple of more tests in the meantime. The best one was over this one hex which had a small amount of malachite and limestone, like 5000 and 10000, ended up extracting like 5300 and 9500 (got the screenshot but I'm not at home atm), pretty much self-explanatory.

     

    Interesting that you have one example of it working, not a very accurate example though, try it a few more times with actual rescaning and recording the results.

  4. 5 hours ago, Physics said:

    Would it be worth testing with these methods using an avatar with 0 mining talents and comparing results?

    I did with an alt, it was removed as I only tested it once, but the results are the same.  A level 5 skill player gets the same bonus as a level 0 skill player

    It is easy to reproduce this test, simply scan, go mine one type of ore, then re-scan afterwards. 

    image.png.f529fbb00ab052fa41cd2d06129e1167.png
     

  5. On 1/20/2021 at 5:19 AM, Moosegun said:

    Ever thought that NQ dont was solo players to be 'self sufficient' they might want them to have to engage with the community / civilisation.  The issue i have here is why everyone thinks they are competing in a game where we are supposed to be working together to build something?

    Also why does everyone act like you HAVE to mine in this game, I know loads of people enjoying the game who rarely mine.  They buy ore from miners.

    Why sell ore to a miner for less than the bots will buy it?  So to buy ore you need to pay more than the bots pay, how to then to get money?  Making stuff and selling it?  Players are already selling lots of items for less than their ore costs, so how can you survive buying high and selling low?

  6. On 1/18/2021 at 4:33 AM, Fra119 said:

    This is from this morning, as you can see i mined 3196l out of a 2624l node, i have mining efficiency lvl 3, so15% increase, instead it came out slightly more than 20% additional ore. I'd say that either the talent is completely bugged or the additional amount comes from a scanner miscalculation/bad approximation and the talent is simply giving you more ore per click.

     

    Btw, considering how much a miner mines this talent is still a benefit, ofc there are better talents to be taken before this.

     

     

    mine.jpg


    So what this suggests is that the skill is only broken for some?

     

  7. 42 minutes ago, Morndenkainen said:

    Well, since a lot of us decided to speak with our wallets, I'd sincerely hope that you'd come to the conclusion that it's your paycheck on the line if you don't listen....

     I doubt that, there was a lot of noise by a vocal minority, I doubt many people left over this and most of those that did were going to leave anyway, it's early days for DU and a lot of players that started playing the beta were always going to decide that it isn't their sort of game while others decide it is their type of game

  8. Just now, vylqun said:

    Changing the schematic prices is defintiely needed, even tho schematics themselves are fine. What i miss in this update is how to make PvP worthwhile again. While its good that ships destroyed in PvP will be full stopped i doubt that the components salvaged will really be enough to cover the cost, but we will see about that.

    And just so you don't forget, once again: we need more content and we need a complete revamp of the repair system! There are many good suggestions about this in the forum, keeping it as it is would be a great waste of potential.

    I think players need to chill on the PvP and ignore it until the actual proper PvP updates are coming, which is why I think element damage through crashes should remain, PvP wont be genuine part of this game for several months yet

     

  9. 1 hour ago, Underhand Aerial said:

    Heyho Noveans!

     

    The latest Dual Universe patch has hit many players hard. I heard that many players have left DU and many industries are no longer running as before

     

    I suspect that the hordes of players leaving the game are over stated, a lot of players were always going to leave during the early stages.  But number of players leaving are far less than the noisy complainers make it seem.  On Discord I started blocking all the people who say they are leaving, and demand a wipe etc.   After I had blocked 48 people I stopped seeing people saying lots of players are leaving. So 48 people is about the total number of players who are really thinking of leaving or making all the noise about it in my opinion. 48 players is nothing. 

  10. 3 hours ago, merihim said:

    I think the changes are good. At least in the safe zone you should be able to crash without having to fear that someone will steal your ship. 

    A compromise would be to have at least a few hours to repair after a crash before everyone can repair it, at least in the safe zone.

    I think the 3 planet safe zone should just be safe from being shot at, a crashed ship should be claimable. But I like the idea of a compromise in the 3 planet safe zone, say a 2 hour hour window to reclaim then any one can attempt to salvage it.

  11. Can I make a suggestion for a feature? It's a pretty simple one, I think it would be helpful to be able to export the list of required items from a Blueprint to the clipboard. Then we could easily tick of what we have already made etc.  The little scrolling list is not really easy to keep track of for a large numbers of items 

  12. Another crafting from inventory suggestion, I thought keep them together if possible.  Say I am trying to craft Hematite to Iron, I have 2850 Hematite. My current options are bang numbers in until the red warning appears, or get a calculator.   How about a button to  just craft the max possible?  Craft all etc?

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