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MrLightWell

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  1. Like
    MrLightWell reacted to NQ-Nyota in Summer Celebration at The Alioth Exchange!   
    Noveans, are you ready for a summer party?
     
    Get your cocktail shakers and water guns ready, because today we’re BBQueueing up for our Summer Celebration at the Alioth Exchange!
     
    Pros: there is actually no queue.
    Cons: you don’t get to shoot your water gun, but there are plenty of other fun activities to do and also some free loot too!
     
    To join in the fun, all you need to do is find your way to the Alioth Exchange starting right now up until July 24th, 2023. (Plenty of time for a visit or two or maybe three!)
     
    Live Event:
     
    And to make this event extra cozy, we’re inviting you for our sauce-dippin’ finger-lickin’ live event where you get to meet some of the NQ staff and create memorable moments together with our community members. And for some extra flavor - make sure to visit our very special NQ booths that are set up at the parking lot and get yourself some freebies!
     
    Live Event Time: Wednesday, July 19th @ 4:00 PM New York/Toronto time / 20:00 UTC 
    Place: At the Alioth Exchange green hall parking lot
     
    Want to add a decoration to our beach-y event?
     
    Once you’ve spent time at the very beach-y Exchange and you think that something could be added or maybe you could build that you would like included in the decorations. We’re inviting all of our creative players to come up with their own summer decorations and submit them using this form. If we think it will fit in with the theme, we’ll happily place it for everyone else to see. Deadline is Friday, July 21st, 2023 at 18:00 UTC. (All entries are subject to approval and must be XS or S core size only.)
     
    Raffle:
     
    You know what else summertime is great for? A good ol’ raffle with a very exciting prize! Throughout this event, anyone who interacts with a dispenser gets their name registered for a chance to win a 90-day Gametime Code. Will you be the lucky winner? Make sure to go click on at least one dispenser to be entered in the draw! The lucky winner will be announced after the event is over. 
     
    How to get to The Alioth Exchange

    Coordinates:  ::pos{0,2,24.3879,99.3719,124.6659}
     
    You can also take a shuttle from your closest District 1 through 10 on Haven and Sanctuary -> Travel to Alioth -> Select “Alioth Exchange” from the Points of Interest tab on your map (F4) -> Right-click and “Set as destination” and you’re there!

    While you’re there, don’t forget to check out our community stores: summertime is meant for treating yourself to a little upgrade for your construct collection! 
     
    Fancy yourself a booth at the Exchange? Here’s how!

    Just follow this link with all the information on how to get your booth set up your Exchange booth. 
     
    --
     
    Let’s meet up at the Exchange, Noveans! Don’t forget your sunscreen, and we hope to SEA you there  
  2. Like
    MrLightWell reacted to NQ-Nyota in AN EGG-CELLENT ADVENTURE TOUR!   
    AN EGG-CELLENT ADVENTURE TOUR BEGINS SOON!
     
    Spring is here and it is the perfect opportunity to see what you've been up to Noveans! 

    We'll be starting up the engines of our Egg-cellent Adventure Tour ship starting on Tuesday, April 18th at 18:00 UTC. Come join us as we fly through the friendly and sometimes not so friendly skies of Helios visiting the amazing places that have been created!
     
    Here's all the details:
     
    Your tour guide NQ-Nyota and your skillfull pilot NQ-Nicodemus will be welcoming you on this most Egg-cellent adventure. We will be visiting as many places as we can and we will be hopping on/off the ship at different locations. The expected duration of these tours will be approximately one hour to 90 minutes long depending on where we visit.  

    We will also be having a livestream for our first tour, starting at 18:00 UTC on April 18th, 2023. Please join us for all the fun on our Twitch channel!

    Where will we be visiting?

    Each of our daily tours will be different as we search high and low for all of the places to see. However, we need your help!
     
    We need you to suggest the best places to visit (even if it's your own build/place) via this form.

    All places we will visit will receive a most egg-cellent gift! You like surprises right? On top of the gift(s) there will also be a screen with a quote inside. Which quote will you get? Which quote will your friends and fellow Noveans get? What's in the egg? How many different quotes will there be? These egg-cellent mysteries will be solved during the tours!

    🥚DEADLINE TO SUBMIT LOCATIONS IS APRIL 18th, 2023 @ 18:00 UTC🥚
     
    Here is the schedule of An Egg-cellent Adventure Tours:

    Tuesday April 18th, 18:00 UTC  (2:00PM New York/Toronto time)
    Wednesday April 19th, 23:00 UTC (7:00PM New York/Toronto time)
    Thursday April 20th, 18:00 UTC (2:00PM New York/Toronto time)
    Friday April 21st, 21:00 UTC (5:00PM New York/Toronto time)
    Saturday April 22nd, 14:00 UTC (10:00AM New York/Toronto time)
    Saturday April 22nd, 23:00 UTC (7:00PM New York/Toronto time)
    Sunday April 23rd, 18:00 UTC (2:00PM New York/Toronto time)
     
    These tours will all begin and end at The Institutes (which you can find on the Point of Interests) and will be available via VR: Eggcellent Adventure Tour when the tours start. 
     
    We’ll do our best to make sure these journeys are safe and secure, but we must tell you that we cannot be responsible for any lost items in case of emergency (especially if Nyota gets in the pilot seat)! So, we advise you to please arrive with empty inventories on your characters and make sure to leave your valuables in your containers before hopping in these tours. There will be a rez node available should things take a few 180 degree turns.

    The Egg-cellent Adventure tour basket ship can be admired over at The Exchange, but you might want to bring your sunglasses. It is bright and spectacular! Here is the location: ::pos{0,2,24.4148,99.1215,128.0843}
     
    We are looking forward to seeing you on this Egg-cellent Adventure Noveans!
  3. Like
    MrLightWell reacted to NQ-Wanderer in DUAL UNIVERSE: WHAT'S COMING NEXT   
    Hello, everyone! I'm Mark van den Heuvel, known to many of you as NQ-Deckard, a member of the Production team here at Novaquark.
     
    First, to those of you who celebrated your new year recently, I wish you a wonderful new year, and I look forward to seeing all of your creations in-game. As we step into 2023, I want to bring you all up to speed on where we're at with Dual Universe and where we are going.
     
    After our launch last September, we have all worked hard to squash remaining bugs and improve balancing. We also delivered the promised digital Kickstarter rewards to our backers.
     
    As is always the case with Dual Universe, work does create itself in front of us, and we have a great deal to work on and improve. One of our current central goals is to enhance the gameplay experience and catch up with some features and quality-of-life improvements, particularly some of those requested by our community.
     
    Let me walk you through some of what we have planned for you both soon and further down the road.
     
    Planets

    We’ve recently released a new version of Talemai, and we’re continuing work on the others. After reviewing our progress, we've decided to take extra time to make the new planets truly feel different with new art, new terrain, and more exciting features. This means they are coming at a slower pace and possibly in a different order than we had envisioned. Expect new teasers, concept art, and images from us soon™!

    Combat Missions

    We had decided early in the life of Dual Universe not to focus on a PvE combat system, given other priorities. With all of the feedback we’ve received since the beginning of the game, PvE combat has consistently remained a highly requested feature from our community. We always try to listen to your feedback, and I’m happy to announce that we have begun work on implementing the first iteration of a PvE combat system into the game!
    We’re planning the first version to be a PvE mission system that takes players into combat in their ships. The missions will scale in size to allow all players (solo or part of a larger group) to participate.
     
    We’re very excited about the PvE combat feature. It will add more engaging gameplay for all Noveans and allow players to try out the rigors of space combat before heading out to battle with other players in Dual Universe PvP.
     
    We are still in the early development of this feature, and it will take time, but we are already looking forward to seeing you all trying it in future PTS sessions. Your feedback will be instrumental in our developing PvE combat in Dual Universe.

    PvP Improvements

    Following a recent and very successful round table discussion with members of our PvP community, we are reviewing all the feedback gathered and our own data to determine what changes we will make. We are considering increasing the importance and/or requirement of having voxel armor onboard successful PvP ship designs, finding ways to encourage multi-crew ship setups, and potentially restricting the ability to remove cargo while in combat. Stay tuned for more exciting developments on PvP.

    Contest Winner Constructs

    Before launch, we ran the Build Your Legacy Contest for players to design starting outposts and speeders, with the winning entries being added to Dual Universe. We are currently working to make the constructs that the contest winners submitted available as options to select during the first start of the game, and we are also looking to make these available for purchase in the UEF shop. The contest entries were original and impressive. I want to congratulate all of you who took part. 

    Maintenance Unit

    A complete rework of the repair unit was planned for the 1.2 release just before the holidays. The feature still needed more work, and we decided to delay its release with plans to include it in the upcoming 1.3 update. When finished, the repair unit will be replaced with the maintenance unit, which can repair constructs with scrap and disassemble constructs. However, construct disassembly is the feature that still requires the most work, and we are determining if the feature will make it into the 1.3 release. When added, this feature will remove the pain of finding that one last bit of voxel in a construct and make redesigning builds easier, with the Maintenance Unit taking down constructs for you.

    Joystick Support

    Dual Universe already has a basic system to connect joysticks to the game. However, these were never cohesively connected with the Lua system. We will change that, allowing players to map analog and button inputs from Joysticks, Throttles, Pedals, and even simple Gamepads into Dual Universe. This will significantly improve the flying experience for non-Lua developing players and open new doors for Lua developers through projects such as Lua arcade games, custom flight control systems, and other nifty things our community creates.

    Default Lua Configuration Rework

    Once we’ve added Joystick support, we will redesign the default Lua scripts we give to players. Our community has long requested this update, and we want to ensure we deliver it. We will add a full suite of features and improvements. This means new Lua flight control systems, the ability to toggle widgets on and off without requiring Lua code, and integrating several systems not fully encapsulated in current control scripts, such as Anti-Gravity Generators.

    Fuel Intake Changes

    This has been a popular demand by our players, and we are looking into options to allow players to refuel tanks from another element. Currently, we plan to make a  'Fuel Intake' able to act as a proxy for a single fuel tank. This feature is still on the drawing board and may change as we dive deeper into it.
     
    -------------------------------------------

    As always, thank you for reading this short overview of some of what’s coming up. I hope you have a clearer picture of the direction we're taking Dual Universe in, and I look forward to hearing your thoughts on the forums. Have a wonderful day.
    - Mark (NQ-Deckard)
     
  4. Like
    MrLightWell reacted to NQ-Nyota in THE JINGLE BELL HOP SLEIGH RIDE TOUR!   
    The Jingle Bell Hop Sleigh Ride Tour!

    We know that many Noveans have been very busy since launch, so we've decided to do a special Jingle Bell Hop Sleigh Ride Tour in which we’ll be visiting many places around Helios to see all of the amazing creations!
     
    Details:
     
    With (Saint) NQ-Nicodemus at the reigns and NQ-Nyota as your guide, we invite you to join us as we visit as many places across Dual Universe as we can. We will be hopping on/off the sleigh at different locations. The expected duration of these tours will be approximately one hour in duration for the sleigh voyage. 
     
    Each of the 10 Jingle Bell Hop tours will be different, where will we go? Well, that's partly up to you!
     
    We need you to suggest to us the best places to visit (even if it's your build/place) via this form. All places we will visit will receive a special Jingle Hop Sleigh gift, so make sure to submit your favorite ones!

    Here is the Jingle Hop Sleigh Ride Schedule:
     
    Thursday December 15th 20:00 UTC (3:00PM New York/Toronto time)
    Friday December 16th 20:00 UTC (3:00 PM New York/Toronto time)
    Saturday December 17th 18:00 UTC (1:00PM New York/Toronto time)
    Sunday December 18th 18:00 UTC (1:00PM New York/Toronto time)
    Monday December 19th 20:00 UTC (3:00PM New York/Toronto time)
    Tuesday December 20th 20:00 UTC (3:00PM New York/Toronto time)
    Wednesday December 21st 20:00 UTC (3:00PM New York/Toronto time)
    Thursday December 22nd 20:00 UTC (3:00PM New York/Toronto time)
    Friday December 23rd 13:00 UTC (8:00 AM New York/Toronto time) & 20:00 UTC (3:00 PM New York/Toronto time)
     
    These tours will all begin and end at The Institutes (which you can find on the Point of Interests) and will be available via VR when the tours start.
     
    We’ll do our best to make sure these journeys are safe and secure, but we must tell you that we cannot be responsible for any lost items in case of emergency (especially if Nyota has the reigns)! So, we advise you to please arrive with empty inventories on your characters and make sure to leave your valuables in your containers if you plan on hopping on the sleigh with us! There will be a rez node available, just in case.
  5. Like
    MrLightWell reacted to NQ-Wanderer in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE   
    Development forges ahead in Dual Universe. In update 1.2 (arriving on the 13th of December 2022), players will see new game systems and overhauls all about exploration, discovery, and salvaging.
     
     
    THE TACTICAL MAP
     
    Are you looking for a fight or trying to avoid one? Whatever your aims, we’re adding a new tool for you to navigate with more precision and awareness of the space around you. With integration into the piloting and gunner HUD, the Tactical Map allows you a clearer view of your surroundings and a better ability to interact with the map.
     
     

     
    ASTEROID REWORK
     
    Following frequently requested feedback, each asteroid now has an independent lifetime parameter that determines when it will despawn, meaning that asteroids will spawn randomly and despawn independently of any cycle based on their lifetime parameter. Players will see a constant spawning and despawning of asteroids in the game world.

    The ‘Discovered Category’ is being removed. There will still be a timer to broadcast the discovery of an asteroid, allowing players to mine them before their location is moved from the ‘rumored’ list to the ‘broadcast’ list.
     
    We’re also removing the tier information from undiscovered asteroids before their broadcast. Asteroid tier information is still revealed after the broadcast. However, this change will allow solo players and small groups a better chance to mine the high-tier asteroids they’ve invested in discovering.
     
    SALVAGE OPERATIONS
     
    Quanta floats out there, adrift in space, waiting to be claimed. Space recovery and reclamation have never been more profitable. Until now, Noveans would have to fly, hoping to stumble across wrecks, but that’s changing. We’re adding wrecks as ‘Abandoned Wreck’ items in the ‘Landmarks’ tab of the map. These are not pinpoint locations, however, and some searching is required to find the wrecks.
     
    ------------------------------------------------------

    We’re excited to bring you this next step in our development of Dual Universe. We have streams planned to show you the upcoming features of update 1.2, and we will have more information on update 1.3 soon. Let us know what you think of this update here, and thank you all for your continued support.
  6. Like
    MrLightWell reacted to NQ-Wanderer in NEW BLUEPRINT TOOLS AT LAUNCH   
    Rebuilding Helios will be easier with our enhanced Blueprint Deployment Tools.
     
    bptoolv3.mp4  
    You can omit any element, swap missing honeycomb, and soon after launch, snap blueprints to deployed cores.
     
    What will you build first, Novean?
  7. Like
    MrLightWell reacted to NQ-Nyota in A Magic Bus Tour Community Event!   
    All aboard the NQ Magic Bus Tour!
     
    With the reset and launch fast approaching, do you find yourself feeling a bit nostalgic? Then please join us on our Magical Bus Tour!
     
    NQ-Nicodemus and NQ-Rubicon will be piloting our flying bus, that will go through twists and turns and of course, space! Buckle up and enjoy the warp drive and the scenic stops along the way. (You may even be sitting next to some other Novaquark folks who will be along for the ride!)
     
    Your tour guide will be NQ-Nyota, and she will be welcoming you to our Magic Bus Tour with quirky tidbits and perhaps bring you places in Dual Universe that you may have not seen yet! And even if you have, what’s cooler than warping through space in a bus with your fellow Noveans? (Wait, don’t answer that, wait for the tour!)
     
    There will be two routes to choose from that will stop at different locations, some that you’ll have the opportunity for a short time to hop off the bus and explore. Route A we are calling The Inner Sanctum and Route B is The Outer Limits. Where will you be taken? Well, it depends which bus tour you make it to!

    Don't forget to check-in by getting a free gift at the dispenser at the front of the bus!
     
    Magic Bus Tour Information:
     
    All tours start and end at The Institutes (also known as District 11). This is on Alioth and can be found under Points of Interests to help you find it. Please be on time!
     
    We will be using the local chat channel for communications.
     
    Tour Departure Times:
     
    Route A: Thursday September 15th @ 18:00 UTC
    Route B: Thursday September 15th @ 23:00 UTC
     
    Route B: Friday, September 16th @ 19:30 UTC
    Route A: Saturday, September 17th @ 1:00 UTC (For those in North America, that is Friday September 16th 9:00 PM Montreal/New York Time)
     
    Route A: Saturday, September 17th @ 15:00 UTC
     
    The ability to VR will be available to join these bus tours! Just join the public access VR named - NQ Magic BUS Tour 01. 
     
    If you choose to hop on the bus with us, please remember to empty your inventory, the tour bus is not a cargo vessel and we can’t be responsible for any of your items.
     
    Please use the resurrection node available at the front of the bus! We will do our best to keep you safe but we are unable to guarantee your safety during these trips. While our Community Team Pilots are well experienced and will do their best to keep you safe at all times, there is always a small potential for possible problems that may arise. Thank you for understanding. 
     
    Please remember to remain seated at all times while enjoying the ride. We look forward to seeing you there! 
     
    Don’t forget to take photos (screenshots) and share them in our discussion thread.
  8. Like
    MrLightWell reacted to NQ-Wanderer in KICKSTARTER DIGITAL REWARDS ARE COMING!   
    Hello, Noveans!
     
    If you’ve supported Dual Universe during our Crowdfunding roots, we want to give you clarity on the delivery of your in-game rewards.
     
    You will receive the following in-game rewards at the launch of Dual Universe on September 27th:
    All of your DAC balance Titles In-Game Sanctuary Territory Unit The Arkship Cryogenic Tube A Skin for the Resurrection Node Furniture Sets Fireworks We will also include your name in the game’s credits as a Crowdfunding backer. Should you wish to opt-out of this reward, please contact us at privacy@novaquark.com as soon as possible.*
    *Important information about names:
    Your real name will appear in the credits if your real first name and name have been provided with a space between. 
    If no real name has been provided and a shipping name has been, then the shipping name will appear in the credits.
    If no shipping name has been provided either, your display name will appear in the credits.
     
    The following in-game rewards will be delivered in updates AFTER the game’s launch: 
    The Alpha Team, Arkship Passenger, and Earth Legacy Outfits. In-Game Pets Emotes  
    ------------------------------------------------------------------------------------------
     
    We’re also making progress on the delivery of your physical Kickstarter rewards. We’ll update you with more information on that soon!
     
    Dual Universe exists today thanks to our backers, including all of you who supported us in our Crowdfunding roots. With your help, we are launching in a month. We’re thrilled with the support you’ve shown us by wishlisting the game on Steam, and the energy you’ve built around the game, with also welcoming new Noveans into our community. 
     
    If you’ve not yet visited our Steam page, here it is! By wishlisting us there, you’ll help Dual Universe gain visibility and bring us to new gamers across the globe.
     
    Let us know your thoughts on the Kickstarter rewards in this thread.
     
    Thank you for your support, Noveans!
  9. Like
    MrLightWell reacted to NQ-Wanderer in LAST MONTH BEFORE THE END OF THE WORLD   
    Noveans,
     
    With Dual Universe about to launch, we would like to celebrate the end of beta with all of you!
     
    Whether you are interested in building, fighting, or just having fun, read on for details of two upcoming NQ in-game events.
     

     
    BUILD YOUR LEGACY
     
    Calling all builders! We’re organizing a building contest. From Tuesday 6th of September at 14:00 UTC to Thursday 22nd of September at 14:00 UTC, all Noveans are invited to bring their creativity and building skills to the forefront! Dispensers with elements and honeycomb will be available at a site near the Exchange.
     
    The goal of the contest is simple: if your build meets our specifications, the best speeders and outposts could be featured in a future iteration of the FTUE!
     
    To be selected, constructs must be either a Speeder or an Outpost.
     
    Construct Specifications:
     
    Speeder Requirements: constructs must feature ALL of the elements below
    XS Core Unit
    1x Hovercraft seat controller
    3x Basic Atmo Engines XS (2 pointing backward, 1 pointing forward)
    1-2x Basic Hover Engine S
    1-2x Stabilizers (placed vertically)
    1x Atmospheric Fuel Tank XS
    1-3x Headlights
    1-8x light sources (including Headlights)
    Adjustors XS only
    Atmospheric Airbrakes S only
    Tier 1 Honeycomb materials only (+ luminescent)
    Players are encouraged to add details through the use of elements, but should not get above the count of 60 elements.
    Must be able to be compacted
     
    Outpost Requirements: constructs must feature ALL of the elements below
    Small core unit
    1x mining unit small
    2-3x elevators
    Elevator screen
    entrance door
    1x VR station
    1x Container S +2x container XS + 1x container hub
    1x resurrection pod
    Personal objective screen
    1x Parcel Container xs
    Logic Elements
    Basic xs/s ship parts bundle
    Floor above the ground (raised foundation, stilts)
    400-700 m3 tier 1 (max 10 m3 of luminescent) tier 2 material accents tolerated.
    150-300x total element count
    Total commercial value can’t exceed 1,200,000 h
     
    All required elements will be available in the dispensers near the Exchange, for free, along with honeycomb.
     
    To be eligible for potential adding to the FTUE, it is important that your construct remains in the scope and context of our starter constructs. Such as only tier one materials and things that you would normally find in a starter construct like a starter speeder or a starter outpost.
     
    We’ll have information soon with more details on the submitting process for your constructs!
     
    AMMO MADNESS
     
    Come and join the battle! NQ is organizing a large PvP event to celebrate the end of beta. We will provide unlimited ammunition through dispensers for all able Noveans to pew pew!
     
    These dispensers will only be available from Friday 16th of September at 14:00 UTC to Monday 19th of September at 14:00 UTC. The exact location of the dispensers will be released soon. We invite everyone to join the fun. If you’re looking for the fight of your life, don’t miss this call!
     
    --------------------------------------------
     
    If you have any questions about these events, please reach out to NQ-Nyota on Discord or the forum discussion thread.
     
    Stay tuned for other NQ surprises in the last month before launch. Our community is also all abuzz with events to mark the end of beta, so you can look out for more communications from us on these player-events!
     
    Whether you want to brighten Helios with new constructs, or just set everything ablaze in an epic battle, we’re eager to see it all!
  10. Like
    MrLightWell reacted to NQ-Wanderer in DUAL UNIVERSE LAUNCH DATE - WISHLIST US ON STEAM   
    Dear Noveans,
     
    We’re going to launch Dual Universe! If you missed our launch announcement live stream, you can watch the replay here, and you can also read on for all the details below.
     
    Dual Universe has spent eight years in development, with the past two of those in beta. Our team has delivered industry-leading voxel technology, enabling players to build amazing worlds in a single-shard MMO like no other. We’ve advanced by leaps and bounds, adding systems like asteroid and territory mining, missions, new PvP mechanics, and more reasons to fight, as well as creation systems like the Vertex Precision Tool, new Lua API, and the Exchange for our creators to exhibit their works.
     
    In short, we’re proud of what we’ve accomplished and are excited for what is yet to come.

    Thank you for walking this road with us so far, and it is with great pleasure that we can finally release the details of the launch with you here today:
    Dual Universe is launching on September 27, 2022. To enable the launch, we will close all servers on September 22, 2022, and keep them closed until the launch. All active subscriptions (excluding beta keys and full beta access) will receive 6 days of subscription at launch to compensate for this downtime.
     
    Here’s a message from Novaquark’s CEO, Nouredine Abboud, on the launch:
     
    STEAM
     

     
    We’re launching Dual Universe on Steam! It’s an exciting time for us at NQ as we bring our game to as many players who may enjoy it as possible and give those who prefer it the option to purchase the game on Steam.
     
    Our Steam page is already live! You can support us by wishlisting Dual Universe on steam and recommending it to your friends, even if you already have the game!
     
    The game will also continue to be available to buy on our website, as well as from our official reseller. And of course, you can still play it on almost any computer via the NVIDIA cloud-based platform, Geforce NOW.
     
    FREE TRIAL
     
    We will implement a free trial of Dual Universe with the game’s launch, which will be available exclusively on Steam. We’ll have more details on this in future communications, but for those who want to try the game's mechanics without committing to a subscription, we’ve got you covered!
    We will be opening a separate server for the free trial to allow anyone the chance to try the game for free without impacting the persistent server. This separate server will be regularly reset.
     

     
    The game has come a long way during these two years of beta. We want to give every player, including those of you who stopped playing before the game’s new systems and gameplay loops were introduced, a chance to try them.
     
    If you were subscribed to the game at any point during the beta, and your subscription has lapsed, we’re adding two weeks of game time on your account from the 27th of September. These two weeks will give you full access to the main universe. Come see what the game has to offer at launch; it’s on us! 
     
    A NEW HELIOS
     
    The launch will come with some welcome additions to the game. A major one is that we’re upgrading planets. The launch is a great chance for us to bring the game's worlds to life more and to breathe more identity into them. As NQ-Sirg has described before in Ask Aphelia, we had built the Helios system for the launch of Beta and didn’t have as much time as we would have liked to make fleshed-out, living worlds. 
     
    If you want a sneak peek at some of these changes, you can see them in the replay of our launch announcement live stream. 
     
    This upgrade means you will see new biomes that feel more vibrant and alive. Players will initially have access to:
     
    Alioth + Sanctuary + Haven (+ Moon 1 + Moon 4) Jago Teoma Madis (+ Moons 1, 2, and 3)
     
    Thades (+ Moons 1 and 2)  

     
     
    We’ll add more improved worlds back into the game in several phases. Please note that the release order below is still subject to change.
     

     
    We are also adding more planetary body types into the game! The asteroid belts of Thades will be replaced with new, bigger asteroids which can now be claimed by players. We hope to introduce more claimable rocks around Helios after the launch.

    BLUEPRINTS
     
    Whether you’ve got a small holding or a sprawling, multi-core space station, rebuilding after the reset will be easier with better blueprint deployment tools. As a reminder, you will keep your core blueprints after the reset, so we wanted to make your life easier when deploying them at launch. We have already added pre-visualization to blueprints with the ability to finely move their placement using keyboard controls. We’re also adding three new features at launch and in the first patch after the launch:
     
     
    SNAPPING - When deploying a blueprint, you can snap to the grid of another, already placed core, like when placing a Space Core Unit. Along with pre-visualization and keyboard controls, this will allow you to perfectly align cores with one another while deploying blueprints. HONEYCOMB SWAPS - You can now change any honeycomb type inside of a blueprint with any other of your choosing. ELEMENT OMISSION - You can now opt to deploy blueprints with elements missing should you lack them or to simply choose different elements to omit from deployment by choice.  
    COSMETICS
     
    Another addition to the launch is better cosmetics. We’re adding the much-requested purple plastic and colored luminescent honeycomb. Our newly announced Pioneer Packs will reward beta players and backers with collectible items only available to them as a thank you for helping to bring the game to life. We’re also building on the NOVEAN OVERVIEW to help players better manage their customizations and skins, with much more cosmetic and quality of life improvements to come!
     
    KICKSTARTER REWARDS
     
    In-game Kickstarter rewards will start being rolled out at launch, and we will share details about them in a dedicated communication. It will include topics such as how to update your physical-reward delivery address and how to claim your in-game rewards.
     
    However, there is one piece of news that we want to share with you here. It’s an exciting time for any game developer when the project you have devoted years of your life to comes to fruition. We can already confirm that our Crowdfunding backers will be able to finally see their names in the credits at launch. 
     
    ------------------------------------------------------------------------------------------------------------------
     
    Launching Dual Universe is the start of a new chapter in the game’s story, a story that we as developers and you, our community, are writing together. We still have much to do, and we’re more excited now than ever to deliver a game that can live up to Dual Universe’s incredible potential.
     
    If you have questions about the launch, please send them to us here so that we can answer them in a dedicated episode of Ask Aphelia.
    You can also share your thoughts and feedback with us in this dedicated forum thread.
     
    Thanks again to our players for an incredible journey so far. We can't wait to continue it with you.

  11. Like
    MrLightWell reacted to Megabosslord in RESET NEWS ANNOUNCEMENT - Discussion thread   
    Yeah, sadly NQ don't have a great track-record keeping promises.
     
    (31:58) "Whatever you do after beta starts is going to stay in one way or another... You will get what we call for the moment 'magic blueprints'... blueprints with everything included in it so you will be able to respawn the things as soon as we restart the server. So we don't like to call it 'wipe'... The key thing is the beta is really the start... You can start to invest yourself in the game. We guarantee that you're not going to be losing everything at some point... the universe is blank again, and you have to start from scratch."
    https://www.youtube.com/watch?v=syku-NmSg4s&t=1918s
     
    "With future wipes, as much of your assets as possible will be kept between before and after the wipe, in particular constructs will always be preserved, if necessary with special one-time-use blueprints ("Packaged Blueprints") that do not require ingredients..." ⬇

  12. Like
    MrLightWell reacted to Kurock in RESET NEWS ANNOUNCEMENT - Discussion thread   
    Disappointed but not surprised.
     
    Thoramine was a lovely dream and it really sucks that it was never realized. Missed opportunity imo.
     
    Question: Will NQ still honor the rewards from Kickstarter packs (DAC’s, lifetime subscriptions, pets etc)? 
  13. Like
    MrLightWell reacted to Chrius in NEW SCHEMATICS - Discussion Thread   
    As a solo player I can say this... you took a system that worked fine (but took forever to build) and [filtered]ed it up with schematics, and with this change I don't feel like you are going back in the "fun" direction... feels like you are going further into what's wrong with the current system...
     
    For a game about building stuff, you seem to love to put roadblocks in front of builders...
     
    Edit: I just realized you are implementing the equivalent of microtransactions for schematics...
  14. Like
    MrLightWell got a reaction from Vazqez in NEW SCHEMATICS - Discussion Thread   
    This post was confusing, it kind of sounds like the left/right hands of development aren't on the same page. Is this essentially saying, they're making 'core' schems and you have to print a consumable copy to run an industry - So now I have an additional possible reason to troubleshoot all the industry when they turn off?
     
    PLEASE NO
    What happens to current schematics, and factories running them? Are schematic locations affected again? Some of the lower tier items can't be bought on alioth, sanctuary or haven, You have to go to at least Madis to find some BASIC ITEMS! Because of this people would stock up on schematics and overcharge those back on Alioth who couldn't be bothered (or have the capability) to warp there real quick.  How will this benefit longtime/existing players? Cause it sounds like it isn't going to reward the hundreds of millions (billions) of quanta people have already spent to specialize in an industry or like me, dabble in a little of everything.  If I have the cash, and want to purchase anything NOW, I'm not going to wait for a schematic to cook up in some queue. We already have a talent system that limits people that way.  We literally just had a talent reset, it was unexpected and it took me hours of taking screenshots of every skill page, then referencing those each again took hours more to restore post-wipe.  This  update would most certainly require another talent wipe. This update still does nothing to address the huge problem of the economy: theres no current way to show interest in buying certain items without a 100% deposit as a buy order. The Quanta just sits there and I have no way of knowing if/when the order will get filled.  The bot-linked ores in the market have crashed the prices, now theres no incentive to have large hauls from planets because people just sell ores to the local market bot. This means no ones paying to have anything hauled and they don't need to move it themselves. I used to have T1-T4 mining units on various planets and have since gotten rid of all of them and moved just to a  giant T1 plot on alioth because its easier to make a profit and manage. The mission system was just butchered, so options for earning quanta are extremely limited. We've been seeing changes coming with regards to markets, the exchange, talk of recycling items down to lesser components, talk of wipes .... and I get it, clearly the devs are trying to take the next best step forward. So please lets have the step actually move forward. Everything this post made me think is that I've wasted time/quanta earning schematics, so now I will lose that investment in favor of another mini-game that doesn't address the bigger issues. I've been around since before schematics were put in and STILL recovering from the damage it did but after the dust settled and people adapted it wasn't THAT bad of a change but it came at a point in the game that seemed oddly late, was not thought out well enough, and HAD TONS OF ISSUES like disappearing randomly or having the value mistakenly altered giving some players a HUGE advantage over others. Honestly the only changes to them i want to see at this point:
    Cheaper. Some items and tiers are just so outrageously expensive that you're broke before you ever consider building anything you actually plan to put any time into.  Duplicates: ya its kinda lame having to buy more of the same schematic so a system where you have a core schem create copies would be nice. Maybe some of the lower stuff, decorations, etc re-added to nanocrafter.  More quality of life improvements please, not a tedious step backwards.
  15. Like
    MrLightWell got a reaction from Sejreia in NEW SCHEMATICS - Discussion Thread   
    This post was confusing, it kind of sounds like the left/right hands of development aren't on the same page. Is this essentially saying, they're making 'core' schems and you have to print a consumable copy to run an industry - So now I have an additional possible reason to troubleshoot all the industry when they turn off?
     
    PLEASE NO
    What happens to current schematics, and factories running them? Are schematic locations affected again? Some of the lower tier items can't be bought on alioth, sanctuary or haven, You have to go to at least Madis to find some BASIC ITEMS! Because of this people would stock up on schematics and overcharge those back on Alioth who couldn't be bothered (or have the capability) to warp there real quick.  How will this benefit longtime/existing players? Cause it sounds like it isn't going to reward the hundreds of millions (billions) of quanta people have already spent to specialize in an industry or like me, dabble in a little of everything.  If I have the cash, and want to purchase anything NOW, I'm not going to wait for a schematic to cook up in some queue. We already have a talent system that limits people that way.  We literally just had a talent reset, it was unexpected and it took me hours of taking screenshots of every skill page, then referencing those each again took hours more to restore post-wipe.  This  update would most certainly require another talent wipe. This update still does nothing to address the huge problem of the economy: theres no current way to show interest in buying certain items without a 100% deposit as a buy order. The Quanta just sits there and I have no way of knowing if/when the order will get filled.  The bot-linked ores in the market have crashed the prices, now theres no incentive to have large hauls from planets because people just sell ores to the local market bot. This means no ones paying to have anything hauled and they don't need to move it themselves. I used to have T1-T4 mining units on various planets and have since gotten rid of all of them and moved just to a  giant T1 plot on alioth because its easier to make a profit and manage. The mission system was just butchered, so options for earning quanta are extremely limited. We've been seeing changes coming with regards to markets, the exchange, talk of recycling items down to lesser components, talk of wipes .... and I get it, clearly the devs are trying to take the next best step forward. So please lets have the step actually move forward. Everything this post made me think is that I've wasted time/quanta earning schematics, so now I will lose that investment in favor of another mini-game that doesn't address the bigger issues. I've been around since before schematics were put in and STILL recovering from the damage it did but after the dust settled and people adapted it wasn't THAT bad of a change but it came at a point in the game that seemed oddly late, was not thought out well enough, and HAD TONS OF ISSUES like disappearing randomly or having the value mistakenly altered giving some players a HUGE advantage over others. Honestly the only changes to them i want to see at this point:
    Cheaper. Some items and tiers are just so outrageously expensive that you're broke before you ever consider building anything you actually plan to put any time into.  Duplicates: ya its kinda lame having to buy more of the same schematic so a system where you have a core schem create copies would be nice. Maybe some of the lower stuff, decorations, etc re-added to nanocrafter.  More quality of life improvements please, not a tedious step backwards.
  16. Like
    MrLightWell got a reaction from TonyTones in NEW SCHEMATICS - Discussion Thread   
    This post was confusing, it kind of sounds like the left/right hands of development aren't on the same page. Is this essentially saying, they're making 'core' schems and you have to print a consumable copy to run an industry - So now I have an additional possible reason to troubleshoot all the industry when they turn off?
     
    PLEASE NO
    What happens to current schematics, and factories running them? Are schematic locations affected again? Some of the lower tier items can't be bought on alioth, sanctuary or haven, You have to go to at least Madis to find some BASIC ITEMS! Because of this people would stock up on schematics and overcharge those back on Alioth who couldn't be bothered (or have the capability) to warp there real quick.  How will this benefit longtime/existing players? Cause it sounds like it isn't going to reward the hundreds of millions (billions) of quanta people have already spent to specialize in an industry or like me, dabble in a little of everything.  If I have the cash, and want to purchase anything NOW, I'm not going to wait for a schematic to cook up in some queue. We already have a talent system that limits people that way.  We literally just had a talent reset, it was unexpected and it took me hours of taking screenshots of every skill page, then referencing those each again took hours more to restore post-wipe.  This  update would most certainly require another talent wipe. This update still does nothing to address the huge problem of the economy: theres no current way to show interest in buying certain items without a 100% deposit as a buy order. The Quanta just sits there and I have no way of knowing if/when the order will get filled.  The bot-linked ores in the market have crashed the prices, now theres no incentive to have large hauls from planets because people just sell ores to the local market bot. This means no ones paying to have anything hauled and they don't need to move it themselves. I used to have T1-T4 mining units on various planets and have since gotten rid of all of them and moved just to a  giant T1 plot on alioth because its easier to make a profit and manage. The mission system was just butchered, so options for earning quanta are extremely limited. We've been seeing changes coming with regards to markets, the exchange, talk of recycling items down to lesser components, talk of wipes .... and I get it, clearly the devs are trying to take the next best step forward. So please lets have the step actually move forward. Everything this post made me think is that I've wasted time/quanta earning schematics, so now I will lose that investment in favor of another mini-game that doesn't address the bigger issues. I've been around since before schematics were put in and STILL recovering from the damage it did but after the dust settled and people adapted it wasn't THAT bad of a change but it came at a point in the game that seemed oddly late, was not thought out well enough, and HAD TONS OF ISSUES like disappearing randomly or having the value mistakenly altered giving some players a HUGE advantage over others. Honestly the only changes to them i want to see at this point:
    Cheaper. Some items and tiers are just so outrageously expensive that you're broke before you ever consider building anything you actually plan to put any time into.  Duplicates: ya its kinda lame having to buy more of the same schematic so a system where you have a core schem create copies would be nice. Maybe some of the lower stuff, decorations, etc re-added to nanocrafter.  More quality of life improvements please, not a tedious step backwards.
  17. Like
    MrLightWell got a reaction from Wolfram in NEW SCHEMATICS - Discussion Thread   
    This post was confusing, it kind of sounds like the left/right hands of development aren't on the same page. Is this essentially saying, they're making 'core' schems and you have to print a consumable copy to run an industry - So now I have an additional possible reason to troubleshoot all the industry when they turn off?
     
    PLEASE NO
    What happens to current schematics, and factories running them? Are schematic locations affected again? Some of the lower tier items can't be bought on alioth, sanctuary or haven, You have to go to at least Madis to find some BASIC ITEMS! Because of this people would stock up on schematics and overcharge those back on Alioth who couldn't be bothered (or have the capability) to warp there real quick.  How will this benefit longtime/existing players? Cause it sounds like it isn't going to reward the hundreds of millions (billions) of quanta people have already spent to specialize in an industry or like me, dabble in a little of everything.  If I have the cash, and want to purchase anything NOW, I'm not going to wait for a schematic to cook up in some queue. We already have a talent system that limits people that way.  We literally just had a talent reset, it was unexpected and it took me hours of taking screenshots of every skill page, then referencing those each again took hours more to restore post-wipe.  This  update would most certainly require another talent wipe. This update still does nothing to address the huge problem of the economy: theres no current way to show interest in buying certain items without a 100% deposit as a buy order. The Quanta just sits there and I have no way of knowing if/when the order will get filled.  The bot-linked ores in the market have crashed the prices, now theres no incentive to have large hauls from planets because people just sell ores to the local market bot. This means no ones paying to have anything hauled and they don't need to move it themselves. I used to have T1-T4 mining units on various planets and have since gotten rid of all of them and moved just to a  giant T1 plot on alioth because its easier to make a profit and manage. The mission system was just butchered, so options for earning quanta are extremely limited. We've been seeing changes coming with regards to markets, the exchange, talk of recycling items down to lesser components, talk of wipes .... and I get it, clearly the devs are trying to take the next best step forward. So please lets have the step actually move forward. Everything this post made me think is that I've wasted time/quanta earning schematics, so now I will lose that investment in favor of another mini-game that doesn't address the bigger issues. I've been around since before schematics were put in and STILL recovering from the damage it did but after the dust settled and people adapted it wasn't THAT bad of a change but it came at a point in the game that seemed oddly late, was not thought out well enough, and HAD TONS OF ISSUES like disappearing randomly or having the value mistakenly altered giving some players a HUGE advantage over others. Honestly the only changes to them i want to see at this point:
    Cheaper. Some items and tiers are just so outrageously expensive that you're broke before you ever consider building anything you actually plan to put any time into.  Duplicates: ya its kinda lame having to buy more of the same schematic so a system where you have a core schem create copies would be nice. Maybe some of the lower stuff, decorations, etc re-added to nanocrafter.  More quality of life improvements please, not a tedious step backwards.
  18. Like
    MrLightWell got a reaction from PlumYeti in NEW SCHEMATICS - Discussion Thread   
    This post was confusing, it kind of sounds like the left/right hands of development aren't on the same page. Is this essentially saying, they're making 'core' schems and you have to print a consumable copy to run an industry - So now I have an additional possible reason to troubleshoot all the industry when they turn off?
     
    PLEASE NO
    What happens to current schematics, and factories running them? Are schematic locations affected again? Some of the lower tier items can't be bought on alioth, sanctuary or haven, You have to go to at least Madis to find some BASIC ITEMS! Because of this people would stock up on schematics and overcharge those back on Alioth who couldn't be bothered (or have the capability) to warp there real quick.  How will this benefit longtime/existing players? Cause it sounds like it isn't going to reward the hundreds of millions (billions) of quanta people have already spent to specialize in an industry or like me, dabble in a little of everything.  If I have the cash, and want to purchase anything NOW, I'm not going to wait for a schematic to cook up in some queue. We already have a talent system that limits people that way.  We literally just had a talent reset, it was unexpected and it took me hours of taking screenshots of every skill page, then referencing those each again took hours more to restore post-wipe.  This  update would most certainly require another talent wipe. This update still does nothing to address the huge problem of the economy: theres no current way to show interest in buying certain items without a 100% deposit as a buy order. The Quanta just sits there and I have no way of knowing if/when the order will get filled.  The bot-linked ores in the market have crashed the prices, now theres no incentive to have large hauls from planets because people just sell ores to the local market bot. This means no ones paying to have anything hauled and they don't need to move it themselves. I used to have T1-T4 mining units on various planets and have since gotten rid of all of them and moved just to a  giant T1 plot on alioth because its easier to make a profit and manage. The mission system was just butchered, so options for earning quanta are extremely limited. We've been seeing changes coming with regards to markets, the exchange, talk of recycling items down to lesser components, talk of wipes .... and I get it, clearly the devs are trying to take the next best step forward. So please lets have the step actually move forward. Everything this post made me think is that I've wasted time/quanta earning schematics, so now I will lose that investment in favor of another mini-game that doesn't address the bigger issues. I've been around since before schematics were put in and STILL recovering from the damage it did but after the dust settled and people adapted it wasn't THAT bad of a change but it came at a point in the game that seemed oddly late, was not thought out well enough, and HAD TONS OF ISSUES like disappearing randomly or having the value mistakenly altered giving some players a HUGE advantage over others. Honestly the only changes to them i want to see at this point:
    Cheaper. Some items and tiers are just so outrageously expensive that you're broke before you ever consider building anything you actually plan to put any time into.  Duplicates: ya its kinda lame having to buy more of the same schematic so a system where you have a core schem create copies would be nice. Maybe some of the lower stuff, decorations, etc re-added to nanocrafter.  More quality of life improvements please, not a tedious step backwards.
  19. Like
    MrLightWell got a reaction from Sorrowless in Input/Output for Assembly Line can't be re-linked?   
    So I ran my Assembly M last night before bed and without realizing it had the output still set to a an XS container. This morning as I log in Assembly M is jammed awaiting output so....How the heck does someone unlink their containers and redefine their input/outputs?
     
     
    FIXED: Theres no mention in the codex - but to remove links you have to right click the arrow'ed path in link mode and click to "remove link".
  20. Like
    MrLightWell reacted to Haunty in Input/Output for Assembly Line can't be re-linked?   
    You can also hold the alt key with the link tool and click on the link and that will remove them.
  21. Like
    MrLightWell reacted to vertex in Input/Output for Assembly Line can't be re-linked?   
    Another way to do it is by holding down the alt-key and clicking on the link.
     
    The alt-key is used to reverse almost every tool's functionality. Use it to pick up cores or territory units that you put down with the Deploy Ground Element tool, or elements in build mode for which you use the Deploy Element Tool - or remove voxels using the Deploy Voxel Tool.
     
    You can even enable the option to keep non-precious materials while digging and then use the dig tool to place that material somewhere else after you dragged it to your sidebar.
     
    The Smooth Voxel tool's function is to spread out vertices of a voxel surface evenly - by holding the alt-key pressed it reverses into "pinching" the vertices together.
     
    Enjoy  
     
    /ps
    Haunty was quicker - but I was too lazy to rewrite my post  
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