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Evil_Porcupine

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  1. Like
    Evil_Porcupine reacted to Astrophil in Are you excited?!   
    space whales
  2. Like
    Evil_Porcupine reacted to Lethys in Are you excited?!   
    PvP, political drama, endless possibilities and lots of salt
  3. Like
    Evil_Porcupine reacted to Lethys in Should automated static defences be added to duel universe?   
    Automated defenses on STATIC CONSTRUCTS are already planned. Those will be weaker than a Player controlled turret for obvious reasons but it's possible
     
     
  4. Like
    Evil_Porcupine got a reaction from Lethys in Payment   
    In case you are worried by the concept of a monthly sub, as some people are and complain about very loudly on these forums, it should be known that literally everything else will be free, no paying for DLC or expansions or any of that bullshit. And if you really enjoy this game and play it lots, you could probably see those costs halving or better due to earnign DACs in game by getting enough currency from whatever you are doing. 
  5. Like
    Evil_Porcupine reacted to Lethys in Payment   
    It's sub based from release on.
     
    Alpha/Beta are buy in only for now so no sub there to pay.
     
    After release you'll have to pay per month (10-14 € - depending on what model you chose. Monthly is more expensive than yearly for example).
    There are DACs too with which you can play for free (30day time coupon) when you earn enough ingame money to buy one on the markets from another player.
  6. Like
    Evil_Porcupine got a reaction from Hades in how will the large crew that large ship may have work in a game like this   
    right, after my first reply, i'm now going to go through and take the time to point out lots about this thread now i have read it all.

     
    How? DU is a *multiplayer* game. It has been said that we will have to work together to complete objectives, such as getting off alioth at launch within a week iir. 
     
    This could be for a completely different reason. Lets find one. I will start with looking at the fact that in HOTS or any other MOBA, People expect to play their own character, not share one. And not picking it could be for a reason such as they are weak because of damage or something, not that its hard to coordinate.
     
     
    How does it take fun away? It might do that for you, but you don't represent everyone. And you only getting a handicap while gaining nothing? You are gaining not only loot from slaughtered enemies due to being able to coordinate with multiple players, and not have to control every aspect of a battleship on your own. Want x guns to target Y systems but only for a certain amount of bursts? You need voice comms for that, and people are the only ones that can respond to voice comms accurately as of now. Gl trying that, plus everything else, in the middle of combat on your own.
     
     
    Again, Your opinion, not everyone's. If you don't want to sit at a cannon, then in order to not be bored anymore, you are limiting yourself to ships one player can fly, e.g. non combat, interceptors, small bombers. And who says It will be as simple as that to fire a gun?
     
     
    There is a reason behind this, and that's to promote teamwork and cooperation, plus meaning that you have to work together if you want to make a large impact in a battle, or DU in general. Also, would you pay a few hundered euros/punds/dollars a month to crew your battleship with bots, not to mention the thousands on rigs for the bots to run on? Or would you prefer to be chatting with friends while not having spent that money?
     
    ROFL, remote control is different to automatic targeting. One person equaled one turret then, and it will in DU also. Also, "It would be 100% legit not be allowed to use technology" is literally saying that its ok not to use past tech, but i will assume you couldn't word it correctly so will take it as you saying the system is stupid. Why should the game devs make it your view of 'realistic'? We have no idea what future targeting will be like. Atm on warships it is mainly one person targeting with one gun. If not a team of people targeting with one gun. Who knows if that will change so that one person has the brain capacity to control them all at once in only around 500 years of evolution. Darwin, thats who. It took millions of years for modern humans to progress from slightly dumber intelligent life to current intelligent life. A leap like that wouldnt happen that fast.
    (Tl;DR of this paragraph: This isnt tech available int the past or present, and for it to be so humans would have to evolve faster than should be possible)
    (p.s. even if you could evolve the brainpower to manage all systems at once in that time, its still an unevolved you controling it)
     
     
    Put their time into what? how is putting the effort into building a battleship solo, which isnt possible anyways in the time you would probs like, different from putting the effort into getting a crew together to do it?
    (p.s. You are wrong to put time on this, effort would work better, so i used that)
     
    very expensive in that you need to pay your crew, maybe?


    Overall, what you seem to be saying here is that you would prefer to go alone, but still want to be as strong as people who are working together. If this is true, then maybe DU isn't for you. This game is based on teamwork, and not on everyone being able to run a death star on their own.
  7. Like
    Evil_Porcupine got a reaction from Zamarus in how will the large crew that large ship may have work in a game like this   
    right, after my first reply, i'm now going to go through and take the time to point out lots about this thread now i have read it all.

     
    How? DU is a *multiplayer* game. It has been said that we will have to work together to complete objectives, such as getting off alioth at launch within a week iir. 
     
    This could be for a completely different reason. Lets find one. I will start with looking at the fact that in HOTS or any other MOBA, People expect to play their own character, not share one. And not picking it could be for a reason such as they are weak because of damage or something, not that its hard to coordinate.
     
     
    How does it take fun away? It might do that for you, but you don't represent everyone. And you only getting a handicap while gaining nothing? You are gaining not only loot from slaughtered enemies due to being able to coordinate with multiple players, and not have to control every aspect of a battleship on your own. Want x guns to target Y systems but only for a certain amount of bursts? You need voice comms for that, and people are the only ones that can respond to voice comms accurately as of now. Gl trying that, plus everything else, in the middle of combat on your own.
     
     
    Again, Your opinion, not everyone's. If you don't want to sit at a cannon, then in order to not be bored anymore, you are limiting yourself to ships one player can fly, e.g. non combat, interceptors, small bombers. And who says It will be as simple as that to fire a gun?
     
     
    There is a reason behind this, and that's to promote teamwork and cooperation, plus meaning that you have to work together if you want to make a large impact in a battle, or DU in general. Also, would you pay a few hundered euros/punds/dollars a month to crew your battleship with bots, not to mention the thousands on rigs for the bots to run on? Or would you prefer to be chatting with friends while not having spent that money?
     
    ROFL, remote control is different to automatic targeting. One person equaled one turret then, and it will in DU also. Also, "It would be 100% legit not be allowed to use technology" is literally saying that its ok not to use past tech, but i will assume you couldn't word it correctly so will take it as you saying the system is stupid. Why should the game devs make it your view of 'realistic'? We have no idea what future targeting will be like. Atm on warships it is mainly one person targeting with one gun. If not a team of people targeting with one gun. Who knows if that will change so that one person has the brain capacity to control them all at once in only around 500 years of evolution. Darwin, thats who. It took millions of years for modern humans to progress from slightly dumber intelligent life to current intelligent life. A leap like that wouldnt happen that fast.
    (Tl;DR of this paragraph: This isnt tech available int the past or present, and for it to be so humans would have to evolve faster than should be possible)
    (p.s. even if you could evolve the brainpower to manage all systems at once in that time, its still an unevolved you controling it)
     
     
    Put their time into what? how is putting the effort into building a battleship solo, which isnt possible anyways in the time you would probs like, different from putting the effort into getting a crew together to do it?
    (p.s. You are wrong to put time on this, effort would work better, so i used that)
     
    very expensive in that you need to pay your crew, maybe?


    Overall, what you seem to be saying here is that you would prefer to go alone, but still want to be as strong as people who are working together. If this is true, then maybe DU isn't for you. This game is based on teamwork, and not on everyone being able to run a death star on their own.
  8. Like
    Evil_Porcupine got a reaction from Ben Fargo in how will the large crew that large ship may have work in a game like this   
    right, after my first reply, i'm now going to go through and take the time to point out lots about this thread now i have read it all.

     
    How? DU is a *multiplayer* game. It has been said that we will have to work together to complete objectives, such as getting off alioth at launch within a week iir. 
     
    This could be for a completely different reason. Lets find one. I will start with looking at the fact that in HOTS or any other MOBA, People expect to play their own character, not share one. And not picking it could be for a reason such as they are weak because of damage or something, not that its hard to coordinate.
     
     
    How does it take fun away? It might do that for you, but you don't represent everyone. And you only getting a handicap while gaining nothing? You are gaining not only loot from slaughtered enemies due to being able to coordinate with multiple players, and not have to control every aspect of a battleship on your own. Want x guns to target Y systems but only for a certain amount of bursts? You need voice comms for that, and people are the only ones that can respond to voice comms accurately as of now. Gl trying that, plus everything else, in the middle of combat on your own.
     
     
    Again, Your opinion, not everyone's. If you don't want to sit at a cannon, then in order to not be bored anymore, you are limiting yourself to ships one player can fly, e.g. non combat, interceptors, small bombers. And who says It will be as simple as that to fire a gun?
     
     
    There is a reason behind this, and that's to promote teamwork and cooperation, plus meaning that you have to work together if you want to make a large impact in a battle, or DU in general. Also, would you pay a few hundered euros/punds/dollars a month to crew your battleship with bots, not to mention the thousands on rigs for the bots to run on? Or would you prefer to be chatting with friends while not having spent that money?
     
    ROFL, remote control is different to automatic targeting. One person equaled one turret then, and it will in DU also. Also, "It would be 100% legit not be allowed to use technology" is literally saying that its ok not to use past tech, but i will assume you couldn't word it correctly so will take it as you saying the system is stupid. Why should the game devs make it your view of 'realistic'? We have no idea what future targeting will be like. Atm on warships it is mainly one person targeting with one gun. If not a team of people targeting with one gun. Who knows if that will change so that one person has the brain capacity to control them all at once in only around 500 years of evolution. Darwin, thats who. It took millions of years for modern humans to progress from slightly dumber intelligent life to current intelligent life. A leap like that wouldnt happen that fast.
    (Tl;DR of this paragraph: This isnt tech available int the past or present, and for it to be so humans would have to evolve faster than should be possible)
    (p.s. even if you could evolve the brainpower to manage all systems at once in that time, its still an unevolved you controling it)
     
     
    Put their time into what? how is putting the effort into building a battleship solo, which isnt possible anyways in the time you would probs like, different from putting the effort into getting a crew together to do it?
    (p.s. You are wrong to put time on this, effort would work better, so i used that)
     
    very expensive in that you need to pay your crew, maybe?


    Overall, what you seem to be saying here is that you would prefer to go alone, but still want to be as strong as people who are working together. If this is true, then maybe DU isn't for you. This game is based on teamwork, and not on everyone being able to run a death star on their own.
  9. Like
    Evil_Porcupine got a reaction from Lethys in how will the large crew that large ship may have work in a game like this   
    right, after my first reply, i'm now going to go through and take the time to point out lots about this thread now i have read it all.

     
    How? DU is a *multiplayer* game. It has been said that we will have to work together to complete objectives, such as getting off alioth at launch within a week iir. 
     
    This could be for a completely different reason. Lets find one. I will start with looking at the fact that in HOTS or any other MOBA, People expect to play their own character, not share one. And not picking it could be for a reason such as they are weak because of damage or something, not that its hard to coordinate.
     
     
    How does it take fun away? It might do that for you, but you don't represent everyone. And you only getting a handicap while gaining nothing? You are gaining not only loot from slaughtered enemies due to being able to coordinate with multiple players, and not have to control every aspect of a battleship on your own. Want x guns to target Y systems but only for a certain amount of bursts? You need voice comms for that, and people are the only ones that can respond to voice comms accurately as of now. Gl trying that, plus everything else, in the middle of combat on your own.
     
     
    Again, Your opinion, not everyone's. If you don't want to sit at a cannon, then in order to not be bored anymore, you are limiting yourself to ships one player can fly, e.g. non combat, interceptors, small bombers. And who says It will be as simple as that to fire a gun?
     
     
    There is a reason behind this, and that's to promote teamwork and cooperation, plus meaning that you have to work together if you want to make a large impact in a battle, or DU in general. Also, would you pay a few hundered euros/punds/dollars a month to crew your battleship with bots, not to mention the thousands on rigs for the bots to run on? Or would you prefer to be chatting with friends while not having spent that money?
     
    ROFL, remote control is different to automatic targeting. One person equaled one turret then, and it will in DU also. Also, "It would be 100% legit not be allowed to use technology" is literally saying that its ok not to use past tech, but i will assume you couldn't word it correctly so will take it as you saying the system is stupid. Why should the game devs make it your view of 'realistic'? We have no idea what future targeting will be like. Atm on warships it is mainly one person targeting with one gun. If not a team of people targeting with one gun. Who knows if that will change so that one person has the brain capacity to control them all at once in only around 500 years of evolution. Darwin, thats who. It took millions of years for modern humans to progress from slightly dumber intelligent life to current intelligent life. A leap like that wouldnt happen that fast.
    (Tl;DR of this paragraph: This isnt tech available int the past or present, and for it to be so humans would have to evolve faster than should be possible)
    (p.s. even if you could evolve the brainpower to manage all systems at once in that time, its still an unevolved you controling it)
     
     
    Put their time into what? how is putting the effort into building a battleship solo, which isnt possible anyways in the time you would probs like, different from putting the effort into getting a crew together to do it?
    (p.s. You are wrong to put time on this, effort would work better, so i used that)
     
    very expensive in that you need to pay your crew, maybe?


    Overall, what you seem to be saying here is that you would prefer to go alone, but still want to be as strong as people who are working together. If this is true, then maybe DU isn't for you. This game is based on teamwork, and not on everyone being able to run a death star on their own.
  10. Like
    Evil_Porcupine reacted to DarkTemplar in Vanguard Mercenaries -- Recruiting   
    It was also our first birthday 10 days ago. Woooo!
  11. Like
    Evil_Porcupine got a reaction from DarkTemplar in Vanguard Mercenaries -- Recruiting   
    Vanguard: Join the clear choice for mercenary organisations today!
     
    Want a great group to hang out with outside of DU? That's us.
    Want a great group to play with inside of DU? That's us.
    Want to be able to do whatever when not on assignments? That's us.
    Want to get paid well for what you love doing? That's us.

    Want to join? Here's our discord: https://discord.gg/VzEkSSa
  12. Like
    Evil_Porcupine got a reaction from Lethys in Vanguard Mercenaries -- Recruiting   
    Vanguard: Join the clear choice for mercenary organisations today!
     
    Want a great group to hang out with outside of DU? That's us.
    Want a great group to play with inside of DU? That's us.
    Want to be able to do whatever when not on assignments? That's us.
    Want to get paid well for what you love doing? That's us.

    Want to join? Here's our discord: https://discord.gg/VzEkSSa
  13. Like
    Evil_Porcupine reacted to NQ-Nyzaltar in PvP System   
    That's not that simple
     
    Best Regards,
    Nyzaltar.
  14. Like
    Evil_Porcupine got a reaction from Lau2356 in You will be able to compete in the outpost contest in teams, Right?   
    As the title suggests, there's no rule specifying we can't, so we can build in teams (e.g. builds representing an org's entry) Right? And if so, will the prize go to a sort of nominated 'leader' for that team, or will the rdms system be up and supporting org owned assets by the end? (That last thing is for if NQ responds)
  15. Like
    Evil_Porcupine reacted to The_War_Doctor in [DevBlog Feedback] Our thoughts on Territory Protection Mechanics   
    I find this to be fair all and all. The MSA is an interesting solution to the need for more safe areas. 
  16. Like
    Evil_Porcupine reacted to NQ-Nyzaltar in [DevBlog Feedback] Our thoughts on Territory Protection Mechanics   
    Hi everyone!
     
    A new Devblog has been released on Territory Protection Mechanics: you can find it here!
    As we plan to post now all DevBlog articles directly on the website, we will have one dedicated topic per Devblog.
    Feel free to give your feedback in the present topic for "Our thoughts on Territory Protection Mechanics".
     
    Best Regards,
    Nyzaltar.
     
  17. Like
    Evil_Porcupine got a reaction from Alan_Adams in Combat Style!   
    What lethys said is accurate in terms of how it works, and also in a large space battle even a small timer on despawning projectiles could cause server lag, and would create lots more stress on the node server architecture of having to simulate bullets and check for impacts rather than something being told that it has been impacted. Also, you will need people to man most turrets on ships anyways as it has been said AI targeting will have a drawback such as vastly reduced damage on a per turret basis. Also, if they had both but projectiles had small damage outputs, it would be near pointless for any ship to use them as lock and fire chance to hit will be based on what a projectile chance to hit would be affected by, as lethys said above.
     
     
     
     
     
     
  18. Like
    Evil_Porcupine reacted to NQ-Nyzaltar in Cannot Logon   
    Hi everyone!
    Here are a few clarifications on the topic:
     
    - As a general rule, any information or content that has been published publicly by Novaquark can be considered as not under the NDA anymore. As we have started to communicate publicly about the tests schedule since the beginning of 2018, this is not under NDA anymore. I will make a quick post tomorrow in the appropriate section to be sure that everyone is aware of that.
     
    - @Elkay: The reason why you may have had some "login problem" on the forum may be related to the fact that you activated your gold status recently. If that's the case, indeed, you weren't able to access the Pre-Alpha section on the forum, sending you back an error message. The problem is now fixed. If the problem was something else, please contact our customer support at support@novaquark.com
     
    - @Elkay: For any problem, (log in or anything else), posting on the forum with an angry tone will never solve real problems. Contacting our customer support at support@novaquark.com and explaining in details what the issue is (which error message you get, when did you get it, etc) most likely will.
     
    - @Elkay: regarding the time frame of the scheduled tests, as the explanation is in a forum section under NDA, I will re-post it there for information purpose.
     
    Dual Universe is still in Pre-Alpha, meaning we are still in a phase where we are debugging/fixing a lot of things.
    We do a few tests, then we fix things, then we another batch of tests and we continue to fix more things. Keep in mind that we aren't yet in a phase where you can log to play and have fun like in a nearly-finished game. If you want to log now, you should expect that this is to help the Novaquark team improving the game. If you are logging to have a fun experience, then we thorougly advise you to wait and come back when we will reach Beta, or at the very least Alpha.
     
    Now, why the "weird" time frame schedule?
    At the beginning, the goal was to have at least one test per month with hours fitting for every player.
    If the time frame seems "crazy" for a test (during the night for instance or while you are at work), then it means this test wasn't originally meant for you but for other testers around the globe. However, if for some reason (if you are on holidays, or you can't sleep, and you really want to test the game) you are free to join at these odd hours, and you are more than welcome.
     
    Please understand that, at least for the time being, don't expect a weekly test with hours fitting for every player. We are aware that this is one of the most pressing demand from the Pre-Alpha testers (more test sessions, longer test sessions) and that's among our priorities. However, as this involves not only server stability but also recruitment and special authorization (not so easy to obtain unless you are already an international company) to work overnight in countries like France, it may take some time. However, we are doing our best to find a solution for more (and longer) tests as soon as possible. 
     
    Best  Regards,
    Nyzaltar.
  19. Like
    Evil_Porcupine got a reaction from Lethys in Cannot Logon   
    NQ are french. so tests are based on EU times. Also, yes, wrong section of the forum.
  20. Like
    Evil_Porcupine reacted to Matlauk in Builder robots for large scale builds   
    I don't think a lot of you understand the scope of what NQ wants this game to be. From what I have understood from all the information presented in the past, progress in this game is going to take time. If I remember correctly, it will be many days before a ship is even able to leave the planet. This isn't going to be your standard arcade style MMO. This game is meant to be invested in with your time.
  21. Like
    Evil_Porcupine reacted to Lethys in Builder robots for large scale builds   
    Lua ist there for us to facilitate our lives and, as the devs said now many times, Not to kill certain jobs people may want to do.
     
    My answer was more about his ..... "Idea".... to not even have the most basic systems ingame so players even HAVE TO script a power routine for example and that's just a bad idea imho. 
     
    I agree with most of your points, though you forget the consequences of an automated industry. Just look at eve. As a noob you can't really live from production or mining. You can ofc, but just doing missions yields 1000% more per hour and brings you way farther. 
    You lack ingame skills (which is fine, as vets who specialize should have an edge), money (to start margin trading), knowledge - which is part of the fun of learning a complicated game and is No big deal imho.
     
    But first and foremost you lack bots, highly specialized equipment ("automated miners") and 10 alt accs. 
    Without that you won't make enough money in eve in those professions as other players just ruin the market with cheap ore and minerals. I started mining in eve years ago with a cruiser and it was quite well payed - nowadays you would need at least 2 accs and a dedicated Mining barge. And yes, I'm only talking high sec. It gets a little better in dangerous space, but not so good that it would pay off for the risk you take alone.
     
    That's why NQ is against automated Mining and every script which could render a player useless. Newbros are actually useful, No matter their skill level ingame. Orgs do profit from a newbro as He might not be as fast in mining as a vet, but He adds smth at least (which wouldn't be true in eve for instance). 
     
    Mining will always be the backbone of DUs economy as it's (for now) the only quanta faucet we know of
  22. Like
    Evil_Porcupine reacted to Quaideluz in Builder robots for large scale builds   
    Dual Universe n'est pas un jeu de simulation spatiale. C'est un jeu multi-joueurs ou les developpeurs veulent créer de l'échange entre joueurs. 
     
    translate google:

    Dual Universe is not a space simulation game. It's a multiplayer game where the developers want to create an exchange between players.
  23. Like
    Evil_Porcupine reacted to DarkTemplar in Vanguard Mercenaries -- Recruiting   
    Shameless bump to say we've now reached 40 members with more on the way!
     
    If you're interested in joining us or simply hanging out and playing a game (most likely stellaris) feel free to drop on by.
    https://discord.gg/VzEkSSa
  24. Like
    Evil_Porcupine reacted to Alethion in BOO - Band of Outlaws Recruitment   
    BAD BOOBIANS II
    was filmed on location with the men of the Band of Outlaws.
     
    All suspects are GUILTY.........otherwise, they wouldn't be suspect.......would they?
    Starring @Evil_Porcupine and @Anslem_Vry
     
     

  25. Like
    Evil_Porcupine reacted to Anaximander in youtubers and their orgs   
    Who said the Band of Outlaws is disorganised? O_o

    Seems to me our Meme Factory works on the clock  .

    And while every other org suffers from inner drama, the Band of Outlaws is just a utopia. That's cause of our Zero Drama Policy. 

    So... yeah, we are organised and have rules. It's just our people respect the rules and we don't have to whip them every 30 seconds to remind them about the rules. Why do they respect them rules? Cause of our Zero Drama Policy  The almighty banhammer is always at the ready to vanquish drama queens. 

    Cheers.
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