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Sabretooth

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  1. Like
    Sabretooth got a reaction from Zarcata in This game was fine as a sandbox building game   
    oh man.... Ive read so many me, me, me, me posts from pvp lovers, its becoming embarassing to me. 85% of this game is PVP zone, but you still want more, up to 99% or even a 100% of all area MUST be pvp. Also the me, me, me, me, with the ores. Like special ore should only be availabe to people who want to pew pew or risk to pew pew. Builders cant make elevators or gates,! I could agree with 1 or 2 pvp planets, so there can be war in gravital air (thats why they could introduce gas-giant planets'') and could have, like 5 times more T5 ore in those zones.
    And tell me, if there is no safe-zone, would you build a base, that will take 8 months to complete only to see it destroyed in 2 days by [fill in a name like Legion]?
    The list of players that rage-quit because of the loss of 1 m-core while hauling or d/c while trying to land, goes on and on... losing a whole base WILL make people throw important stuff(read: desktops, laptops, deskchairs, keyboards, mouses, coffeecups, headsets) through unopened windows. I can assure you that
     
    As a builder, I was satisfied with the way it was set up after 0.23. I could build and mine whenever and wherever I wanted. Never been into pvp territory in 16 months of playing. The fact that 'Legion had won DU' didnt bother me at all. I would never meet a Legion pvp ship because I do not come into their space. So I wont see their builds unless its on a tube video. 
     
    And so, this game was fine as it was: a sandbox building game (with pvp possiblities) and expanding the building part would also benefit the pew pew people.
    Because pew pew people also like to build a home base, they also like more cockpits, they also would like to colour their wings and engines on their ships.
    This dumb focus on pew pew play is not the thing that needed attention.
    I think having a pet would attract more players to come back than the 'pvp-improvements' they have made. They could have introduced pets, that have abilities that boast your character, like boast building speed or adjustor power(being explained as agility). Also let them have talent points also, maybe only develop when you take them with you. Just to display all the pets (read: DU pokémon) would be something people would visit (builders that visit pvp players, wtf???)
     
    Character creation, is something that this game lacked for almost 2 years now, (there is a new update that adresses this, I think)
    just a spacesuit colour,
    in an mmo space game.
    Please help me God, at least give us more humanoid races, like having a tail, or a shark's head
     
    But as I was saying in my first post: nq is trying to proof me wrong, let see what will happen
  2. Like
    Sabretooth got a reaction from merihimRefin in This game was fine as a sandbox building game   
    oh man.... Ive read so many me, me, me, me posts from pvp lovers, its becoming embarassing to me. 85% of this game is PVP zone, but you still want more, up to 99% or even a 100% of all area MUST be pvp. Also the me, me, me, me, with the ores. Like special ore should only be availabe to people who want to pew pew or risk to pew pew. Builders cant make elevators or gates,! I could agree with 1 or 2 pvp planets, so there can be war in gravital air (thats why they could introduce gas-giant planets'') and could have, like 5 times more T5 ore in those zones.
    And tell me, if there is no safe-zone, would you build a base, that will take 8 months to complete only to see it destroyed in 2 days by [fill in a name like Legion]?
    The list of players that rage-quit because of the loss of 1 m-core while hauling or d/c while trying to land, goes on and on... losing a whole base WILL make people throw important stuff(read: desktops, laptops, deskchairs, keyboards, mouses, coffeecups, headsets) through unopened windows. I can assure you that
     
    As a builder, I was satisfied with the way it was set up after 0.23. I could build and mine whenever and wherever I wanted. Never been into pvp territory in 16 months of playing. The fact that 'Legion had won DU' didnt bother me at all. I would never meet a Legion pvp ship because I do not come into their space. So I wont see their builds unless its on a tube video. 
     
    And so, this game was fine as it was: a sandbox building game (with pvp possiblities) and expanding the building part would also benefit the pew pew people.
    Because pew pew people also like to build a home base, they also like more cockpits, they also would like to colour their wings and engines on their ships.
    This dumb focus on pew pew play is not the thing that needed attention.
    I think having a pet would attract more players to come back than the 'pvp-improvements' they have made. They could have introduced pets, that have abilities that boast your character, like boast building speed or adjustor power(being explained as agility). Also let them have talent points also, maybe only develop when you take them with you. Just to display all the pets (read: DU pokémon) would be something people would visit (builders that visit pvp players, wtf???)
     
    Character creation, is something that this game lacked for almost 2 years now, (there is a new update that adresses this, I think)
    just a spacesuit colour,
    in an mmo space game.
    Please help me God, at least give us more humanoid races, like having a tail, or a shark's head
     
    But as I was saying in my first post: nq is trying to proof me wrong, let see what will happen
  3. Like
    Sabretooth reacted to CptLoRes in This game was fine as a sandbox building game   
    This bring us back to the something seriously off with NQ part. They seem utterly incapable of deliver a product in a reasonable time frame.
    And by that I mean that NQ had >150 employees at one time, and still have 73 registered employees. So this is not a small company.
     
    Hello Games (No Man Sky) in comparison had 26 employees in 2020...
  4. Like
    Sabretooth got a reaction from Zarcain in This game was fine as a sandbox building game   
    This game was fine as a sandbox building game, kind of a big empty LEGO world.
    Lego builders dont need entertainment or gameplay, they just enjoy builds. Cities skylines players also just like builds, they like to just follow an npc and just look around.
    Train-set builders also do nothing but to watch their builds.
    I think this game would attract so many builders from every corner around the world, that it would always have enough ingame players, and maybe not too many at once as some would always take a break.
     
    Too bad nq didn't focus on the building/trading part and give us more things to build and trade with.
    They gave us a false start with unrealistic sized doors, couches and beds, 3 types of toilets, the most useless empty plantcase and no xs space fueltank. Also crazy core sizes which make no sense to me, why 63(127-255-511) voxels and not 64 (128-256-512)?
    Instead of adding more types of wings, doors, cockpits, trees, npc elements (ive made these myself with voxels later on, even made them interactive with detection zones and transparent screens), nq cut down on builders. 
    There is lua for ships on water, something nq should have implemented themselves. I know for sure people would start digging canals (because of the ugly random generated planet with puddles) and just sail on them for fun. Videos of ingame builds would flood the tube channels.
    The builders needed more things to easily make quests so we could make more adventures, to aquire items to open doors in mazes and labyrinths. Now it was only possible in lua.
    I think, that players would subscribe just to see the amazing world that has been build by players. 
     
    Nq could have focused on building(what this game started with). Expanding the game with the lua-ideas, just like other games implemented mods from the community, and adding elements that have a proper function.
    But nq focused on destroying. Pvp, limiting and wiping that is.
    And now you are here, a full wipe (so no world) and a few players.
     
    Pvp bashing by me:
    Pvp in this game is the fugliest version of space combat i have ever seen, even space invaders is more dynamic, at least you can dodge in space invaders! Territory warfare in this game would be just as ugly, boring and untactical as spacewar in this game is. You cant hide behind an asteroid, so why would you be able to hide behind a hill?
    Pvp in this state kicks out the creativity of building. 
    Pvp in this game reminds me of those old atari 5600 games, where the box art was nowhere near the ingame screenshots or the gameplay.
    Tactics do not exist in this game.
     
    In the end, I am sure that this game had more potential for a sandbox building game, than a pvp game.
    But hey, nq is trying to proof me wrong, so ill keep an eye out.
     
     
    Edit after 5 likes:
    Its about this game being fine after 0.23
  5. Like
    Sabretooth got a reaction from JohnNoGoodman in This game was fine as a sandbox building game   
    This game was fine as a sandbox building game, kind of a big empty LEGO world.
    Lego builders dont need entertainment or gameplay, they just enjoy builds. Cities skylines players also just like builds, they like to just follow an npc and just look around.
    Train-set builders also do nothing but to watch their builds.
    I think this game would attract so many builders from every corner around the world, that it would always have enough ingame players, and maybe not too many at once as some would always take a break.
     
    Too bad nq didn't focus on the building/trading part and give us more things to build and trade with.
    They gave us a false start with unrealistic sized doors, couches and beds, 3 types of toilets, the most useless empty plantcase and no xs space fueltank. Also crazy core sizes which make no sense to me, why 63(127-255-511) voxels and not 64 (128-256-512)?
    Instead of adding more types of wings, doors, cockpits, trees, npc elements (ive made these myself with voxels later on, even made them interactive with detection zones and transparent screens), nq cut down on builders. 
    There is lua for ships on water, something nq should have implemented themselves. I know for sure people would start digging canals (because of the ugly random generated planet with puddles) and just sail on them for fun. Videos of ingame builds would flood the tube channels.
    The builders needed more things to easily make quests so we could make more adventures, to aquire items to open doors in mazes and labyrinths. Now it was only possible in lua.
    I think, that players would subscribe just to see the amazing world that has been build by players. 
     
    Nq could have focused on building(what this game started with). Expanding the game with the lua-ideas, just like other games implemented mods from the community, and adding elements that have a proper function.
    But nq focused on destroying. Pvp, limiting and wiping that is.
    And now you are here, a full wipe (so no world) and a few players.
     
    Pvp bashing by me:
    Pvp in this game is the fugliest version of space combat i have ever seen, even space invaders is more dynamic, at least you can dodge in space invaders! Territory warfare in this game would be just as ugly, boring and untactical as spacewar in this game is. You cant hide behind an asteroid, so why would you be able to hide behind a hill?
    Pvp in this state kicks out the creativity of building. 
    Pvp in this game reminds me of those old atari 5600 games, where the box art was nowhere near the ingame screenshots or the gameplay.
    Tactics do not exist in this game.
     
    In the end, I am sure that this game had more potential for a sandbox building game, than a pvp game.
    But hey, nq is trying to proof me wrong, so ill keep an eye out.
     
     
    Edit after 5 likes:
    Its about this game being fine after 0.23
  6. Like
    Sabretooth reacted to kulkija in A LETTER FROM OUR CREATIVE DIRECTOR - discussion thread   
    Problem has always been constant changes which breaks players achievements.
    - by nerfing engines breaks well balanced ships and throw hours of playtime into trash. This has happend so many times
    - by adding lots of extra weight, (for no reason) to ship elements has same effect
    - by implementing schematics did break so much work already done at factories
    - lua changes which are not backwards compatible
    - obstruction changes
    - changes to colors and textures of voxels
    - change of material requirement for Warp beacon 
     
    This list goes on and on.
     
    So many negatively effecting changes has been most poisonous to the motivation to continue.
    I'm not the onlyone who has felt that Devs and Game designers want to punish players instead of creating interesting features.
     
    Also about what is interesting is wery much lost.
     
     
  7. Like
    Sabretooth got a reaction from Samedi in This game was fine as a sandbox building game   
    This game was fine as a sandbox building game, kind of a big empty LEGO world.
    Lego builders dont need entertainment or gameplay, they just enjoy builds. Cities skylines players also just like builds, they like to just follow an npc and just look around.
    Train-set builders also do nothing but to watch their builds.
    I think this game would attract so many builders from every corner around the world, that it would always have enough ingame players, and maybe not too many at once as some would always take a break.
     
    Too bad nq didn't focus on the building/trading part and give us more things to build and trade with.
    They gave us a false start with unrealistic sized doors, couches and beds, 3 types of toilets, the most useless empty plantcase and no xs space fueltank. Also crazy core sizes which make no sense to me, why 63(127-255-511) voxels and not 64 (128-256-512)?
    Instead of adding more types of wings, doors, cockpits, trees, npc elements (ive made these myself with voxels later on, even made them interactive with detection zones and transparent screens), nq cut down on builders. 
    There is lua for ships on water, something nq should have implemented themselves. I know for sure people would start digging canals (because of the ugly random generated planet with puddles) and just sail on them for fun. Videos of ingame builds would flood the tube channels.
    The builders needed more things to easily make quests so we could make more adventures, to aquire items to open doors in mazes and labyrinths. Now it was only possible in lua.
    I think, that players would subscribe just to see the amazing world that has been build by players. 
     
    Nq could have focused on building(what this game started with). Expanding the game with the lua-ideas, just like other games implemented mods from the community, and adding elements that have a proper function.
    But nq focused on destroying. Pvp, limiting and wiping that is.
    And now you are here, a full wipe (so no world) and a few players.
     
    Pvp bashing by me:
    Pvp in this game is the fugliest version of space combat i have ever seen, even space invaders is more dynamic, at least you can dodge in space invaders! Territory warfare in this game would be just as ugly, boring and untactical as spacewar in this game is. You cant hide behind an asteroid, so why would you be able to hide behind a hill?
    Pvp in this state kicks out the creativity of building. 
    Pvp in this game reminds me of those old atari 5600 games, where the box art was nowhere near the ingame screenshots or the gameplay.
    Tactics do not exist in this game.
     
    In the end, I am sure that this game had more potential for a sandbox building game, than a pvp game.
    But hey, nq is trying to proof me wrong, so ill keep an eye out.
     
     
    Edit after 5 likes:
    Its about this game being fine after 0.23
  8. Like
    Sabretooth got a reaction from Duragon in This game was fine as a sandbox building game   
    This game was fine as a sandbox building game, kind of a big empty LEGO world.
    Lego builders dont need entertainment or gameplay, they just enjoy builds. Cities skylines players also just like builds, they like to just follow an npc and just look around.
    Train-set builders also do nothing but to watch their builds.
    I think this game would attract so many builders from every corner around the world, that it would always have enough ingame players, and maybe not too many at once as some would always take a break.
     
    Too bad nq didn't focus on the building/trading part and give us more things to build and trade with.
    They gave us a false start with unrealistic sized doors, couches and beds, 3 types of toilets, the most useless empty plantcase and no xs space fueltank. Also crazy core sizes which make no sense to me, why 63(127-255-511) voxels and not 64 (128-256-512)?
    Instead of adding more types of wings, doors, cockpits, trees, npc elements (ive made these myself with voxels later on, even made them interactive with detection zones and transparent screens), nq cut down on builders. 
    There is lua for ships on water, something nq should have implemented themselves. I know for sure people would start digging canals (because of the ugly random generated planet with puddles) and just sail on them for fun. Videos of ingame builds would flood the tube channels.
    The builders needed more things to easily make quests so we could make more adventures, to aquire items to open doors in mazes and labyrinths. Now it was only possible in lua.
    I think, that players would subscribe just to see the amazing world that has been build by players. 
     
    Nq could have focused on building(what this game started with). Expanding the game with the lua-ideas, just like other games implemented mods from the community, and adding elements that have a proper function.
    But nq focused on destroying. Pvp, limiting and wiping that is.
    And now you are here, a full wipe (so no world) and a few players.
     
    Pvp bashing by me:
    Pvp in this game is the fugliest version of space combat i have ever seen, even space invaders is more dynamic, at least you can dodge in space invaders! Territory warfare in this game would be just as ugly, boring and untactical as spacewar in this game is. You cant hide behind an asteroid, so why would you be able to hide behind a hill?
    Pvp in this state kicks out the creativity of building. 
    Pvp in this game reminds me of those old atari 5600 games, where the box art was nowhere near the ingame screenshots or the gameplay.
    Tactics do not exist in this game.
     
    In the end, I am sure that this game had more potential for a sandbox building game, than a pvp game.
    But hey, nq is trying to proof me wrong, so ill keep an eye out.
     
     
    Edit after 5 likes:
    Its about this game being fine after 0.23
  9. Like
    Sabretooth got a reaction from TonyTones in This game was fine as a sandbox building game   
    This game was fine as a sandbox building game, kind of a big empty LEGO world.
    Lego builders dont need entertainment or gameplay, they just enjoy builds. Cities skylines players also just like builds, they like to just follow an npc and just look around.
    Train-set builders also do nothing but to watch their builds.
    I think this game would attract so many builders from every corner around the world, that it would always have enough ingame players, and maybe not too many at once as some would always take a break.
     
    Too bad nq didn't focus on the building/trading part and give us more things to build and trade with.
    They gave us a false start with unrealistic sized doors, couches and beds, 3 types of toilets, the most useless empty plantcase and no xs space fueltank. Also crazy core sizes which make no sense to me, why 63(127-255-511) voxels and not 64 (128-256-512)?
    Instead of adding more types of wings, doors, cockpits, trees, npc elements (ive made these myself with voxels later on, even made them interactive with detection zones and transparent screens), nq cut down on builders. 
    There is lua for ships on water, something nq should have implemented themselves. I know for sure people would start digging canals (because of the ugly random generated planet with puddles) and just sail on them for fun. Videos of ingame builds would flood the tube channels.
    The builders needed more things to easily make quests so we could make more adventures, to aquire items to open doors in mazes and labyrinths. Now it was only possible in lua.
    I think, that players would subscribe just to see the amazing world that has been build by players. 
     
    Nq could have focused on building(what this game started with). Expanding the game with the lua-ideas, just like other games implemented mods from the community, and adding elements that have a proper function.
    But nq focused on destroying. Pvp, limiting and wiping that is.
    And now you are here, a full wipe (so no world) and a few players.
     
    Pvp bashing by me:
    Pvp in this game is the fugliest version of space combat i have ever seen, even space invaders is more dynamic, at least you can dodge in space invaders! Territory warfare in this game would be just as ugly, boring and untactical as spacewar in this game is. You cant hide behind an asteroid, so why would you be able to hide behind a hill?
    Pvp in this state kicks out the creativity of building. 
    Pvp in this game reminds me of those old atari 5600 games, where the box art was nowhere near the ingame screenshots or the gameplay.
    Tactics do not exist in this game.
     
    In the end, I am sure that this game had more potential for a sandbox building game, than a pvp game.
    But hey, nq is trying to proof me wrong, so ill keep an eye out.
     
     
    Edit after 5 likes:
    Its about this game being fine after 0.23
  10. Like
    Sabretooth got a reaction from sHuRuLuNi in This game was fine as a sandbox building game   
    What is in this game that make people think this is the next gen EVE?
    Seems more like people try to talk this into the next EVE.
     
    Its because of power, who will have the most power in a world wide single server mmo.
    Thats why lots of people want a wipe, they have lost against Legion and want a new chance. 
    Thats why some want no safe zone and planetary warfare, they want to rule all.
    Although the planets still look empty as bleep, its an investment for the near future.
     
    If they do wipe, nq can make this solar system half the size for better performance. Remove some planets, nobody is building there anyway.
     
    Naaaah.
    I still think this game was at it best after 0.23. For me it was too bad that they didnt focus on expanding the building part. sliding doors xs, l or xl. Making use of the element skin tab, having more tools to work with soil.
    Have more types of cockpits, hybrid engines, waterengines. 
    People could pew pew or build or do whatever. The more you can build the more you can do whatever you want.
     
    And yes, CS builders know that a build project can take months or even years. And after all that time, nobody but you knows about it.
    The space station I had took me about 7 months to build. Make quanta, get the ore to build, buy the spacecores and elements, building a better ship.... And that was just the groundwork, no decoration or anything.
    Decorating it fully would take me at least another year. 
    Why? Because there is lots of other things to see and do in this game.
     
    But what I did miss the most in this game is the survival aspect. Health bars for food, drink and energy.
    Actually making use of the plant element for fruit, the sink for water and chairs and beds for power-up.
     
     
    Ok Ok Ok last story:
    Late summer 2021 I was on DUCreators website, searching for bp's. When I got the coords, I flew over to alioth, I thought it would be a 2 day trip. Well I spent over 2 weeks on Alioth, admiring the bases and malls that where build where I needed to pick up the bp's .
    Some bases where abandoned, I knew that because their shops had old cheap prices. Christmas time!! I would buy up everything until I could carry no more.
    If they owners would come back to the game after a break, they would have seen that they didn't build all that for nothing.  Sabretooth was here!!
    Too bad you cant leave a message in the message box for the owner.
    Then I went home to Thades. And you know, landing on my station really felt like coming home.
     
     
     
  11. Like
    Sabretooth reacted to blazemonger in This game was fine as a sandbox building game   
    While true, because of the many "safeties" build into the game and the many supportive mechanics and features allowing anyone to travel anywhere (outside of maybe wormholes) and pretty much know what is happening around them, EVE pretty much puts you in control of the amount of risk you are willing to take and will provide means and support to mitigate that risk at pretty much every step.
     
    DU has none of that.
     
     
    I've said this before, in EVE I would spend most  of my time in null and wormhole space because that is where my activities are and the rewards of these are such that, even when I consider the occasional loss, it's still massively profitable. 
     
    DU has none of that.
     
     
    In EVE, my activities in null or WH space pay well, they allow me to support my gameplay and enable me to not ever paying a subscription for gametime with $$. At the same time, what I do delivers high tier materials to market which are bought by industrialists who in turn build the modules and ships from the materials I sell to feed into the people playing a more PVP focussed game style.
     
    DU has none of that.
     
     
    Now, EVE has had many, many years of time to evolve and was released in a very different time. That said though, NQ is clearly trying to kickstart an EVE style MMO but forgot to add the crucial underlying and interconnecting mechanics and features which tie the top-level ones together. Many of which have been pointed out by a good few backers pretty much from the get go but were not once acknowledged by NQ.. not surprising obviously, but it's what happened.

  12. Like
    Sabretooth reacted to blazemonger in This game was fine as a sandbox building game   
    When Hrafnkell Oskarsson left NQ so quickly many of us saw that as a first major signal something was not going so well. He was probably the one person capable of seeing through the warped reality bubble JC was projecting at the time.

     When you add to that the fact that a pretty substantial portion of the creative team left around the time of the kickstarter and most of them moved to the same studio developing under the Ubisoft umbrella, a picture starts to emerge..
     
  13. Like
    Sabretooth reacted to CptLoRes in This game was fine as a sandbox building game   
    There has always been something off with NQ. The pace of dev, the tone deaf community interactions, the extreme manager overhead and still complete lack of sound strategic decisions made etc.
     
    Like when they hired Hrafnkell Oskarsson back in 2018. And then he left after 8 months, which is more or less as short a time you can realistically stay at a company when it involves moving to a new country and then find a new job before you leave again. And in comparison he worked 16 years at CCP before that and is now closing in on 4 years at 1939 games, so he does not appear to be your typical frequent job switcher/career hunter.
     
    And the same goes for many of the key developers that were tasked with building the core technology for NQ, not there anymore and instead we now have people who started in junior or basic roles being lead <some fancy title> after a few years.
     
    And interestingly there was hardly any change at all after JC left, so what is it? And I personally hope that someone will come forward and tell the real story, after NQ collapses in a year or two (three?).. If nothing else but to give us closure on this whole mess.
  14. Like
    Sabretooth reacted to blazemonger in Change of Course   
    I have at several times said that I believe that if NQ would push the combat aspect in DU more towards a strategic mechanic and less an action based one that it would benefit the game as a whole.
     
    It was always the intent for the game to be the sum of it's parts with no single "major" pillar. That said, some pillars are easier to make work than others and as it stands pillars like Exploration and RPG really are not present in game at all because the core game does not provide the means for these to become an active part in the game. 
     
    Industry work but is very "flat", it has no depth in that everything is on one level and there is no way to extend that right now. There would be ways to do so but NQ seems uninterested in even exploring these options. A good start would be to fix the schematic mechanic. Not by removing it but by making it an actual integral part of the game like I suggested HERE
     
    Mining has been reduced to a numbers game, there is asteroids sure, but the main mining mechanic does not interact with the environment at all, it is purely an "in the UI" mechanics, likely driven by the lack of funding to support bandwidth server side.
     
    Economy is mostly dead because bots drive the markets, people complain that T2/T3 materials are near or at T1 levels and that is only because T1 is being kept where it is by the bots. These need to go. If NQ would expose market data through API, it would bring in a whole new gameplay option which would fit the "excel warrior" well
     
    PVP is really the weak link for me though. A big problem here is that it appears many combat focussed players seem to not want to be part of the game itself, they just want their pewpew and with that want access to as much of the game as possible, regardless of how that would impact players who think and play differently. And that is a dangerous slope. NQ seems to try and desperately shoehorn combat into the game where it really doesn’t fit and with it is skewing the game as a whole.
     
  15. Like
    Sabretooth reacted to SvarogZ in Change of Course   
    I would like to discuss the near future of DU.
     
    It's no secret to either the players or the developers (as I see it) that DU will fail immediately upon release with the current mechanics. As it stands now, it's a mining and production simulator with pretty weak economics.
     
    It's so sad to see this great idea go to hell.
    What is DU now? It's a construction, manufacturing, and peaceful flight simulator.
    What is the current course? To make a combat flight simulator and maybe a shooter.
     
    Who plays this game? Most of us are pretty close to nerds (sorry if that hurts your feelings). I am interested in playing DU even in excel. Do graphics make a significant difference to me? Probably not.
    Who will the developers attract? Looks like shooter players who definitely don't like excel. What will they find here? Obviously, nothing. That means anger and, of course, nasty posts everywhere.
     
    I don't see how ping and pendings can be reduced to an acceptable 30-60ms. Thus, pvp as we know it from Fortnite and similar games is hardly possible in the near future on a single server. NPCs are also unlikely to be possible due to the architecture  of the game.
    But I love this game, I want to play this game, I don't want this game to die.
     
    How can this situation be improved?
    I'm already playing this game. Sure, I'm waiting for additional content, but do I really need an atmo combat simulator here? No. It makes it impossible to live on the planet.
    Do I need a PvP area in space everywhere? No. It suppresses the idea of peaceful gameplay for construction and production.
    Do I really need PvP? Yes, I do. However, if you remember, I am a nerd, I'll be more than happy to fight you in excel.
     
    I think we can leave the space as it is. It works more or less acceptably. Of course, it needs to be improved, but at this stage it's more or less fine.
     
    The focus should be on the economy and the planets.
    I believe we can realise territory wars without shooting. There are a lot of strategy games that don't require a good ping and reaction.
    I want to be able to occupy any tile I like if my corporation is strong enough. My territorial and border integrity should play an important role in the mechanics of territorial wars.
    So my proposal is a flight simulation in space and a solid strategy game without the rush of the surface.
     
    Should we ignore reality and just hope for a happy future? Or should we perhaps change course and help the game survive?
     
    What do you think?
  16. Like
    Sabretooth got a reaction from Zarcata in This game was fine as a sandbox building game   
    Nice trolling, its Abominus, an american transformer.
    And I do not want pvp to be removed. If the story of this game is that we have found a new home and we must build our society, then focus and try to extent the building part. 
    The reason people want to destroy, yes that is a complaint from me, but its still a free world and people should do as they please. But I can surely vent my opinion on this, can I?
    If you want to wake up after a 10000 year sleep and the first thing you think is: how do I get to be the most powerful and be able to destroy my neighbour, then thats your free opinion. I just think thats nothing to be proud of.
     
    There is absolutely no need for players to ever get into the unsafe zone, since you can just warp to the outer planets.
    But where are the extra building expansions? We can only make balls of soil, wtf??
  17. Like
    Sabretooth got a reaction from Cybob19 in This game was fine as a sandbox building game   
    This game was fine as a sandbox building game, kind of a big empty LEGO world.
    Lego builders dont need entertainment or gameplay, they just enjoy builds. Cities skylines players also just like builds, they like to just follow an npc and just look around.
    Train-set builders also do nothing but to watch their builds.
    I think this game would attract so many builders from every corner around the world, that it would always have enough ingame players, and maybe not too many at once as some would always take a break.
     
    Too bad nq didn't focus on the building/trading part and give us more things to build and trade with.
    They gave us a false start with unrealistic sized doors, couches and beds, 3 types of toilets, the most useless empty plantcase and no xs space fueltank. Also crazy core sizes which make no sense to me, why 63(127-255-511) voxels and not 64 (128-256-512)?
    Instead of adding more types of wings, doors, cockpits, trees, npc elements (ive made these myself with voxels later on, even made them interactive with detection zones and transparent screens), nq cut down on builders. 
    There is lua for ships on water, something nq should have implemented themselves. I know for sure people would start digging canals (because of the ugly random generated planet with puddles) and just sail on them for fun. Videos of ingame builds would flood the tube channels.
    The builders needed more things to easily make quests so we could make more adventures, to aquire items to open doors in mazes and labyrinths. Now it was only possible in lua.
    I think, that players would subscribe just to see the amazing world that has been build by players. 
     
    Nq could have focused on building(what this game started with). Expanding the game with the lua-ideas, just like other games implemented mods from the community, and adding elements that have a proper function.
    But nq focused on destroying. Pvp, limiting and wiping that is.
    And now you are here, a full wipe (so no world) and a few players.
     
    Pvp bashing by me:
    Pvp in this game is the fugliest version of space combat i have ever seen, even space invaders is more dynamic, at least you can dodge in space invaders! Territory warfare in this game would be just as ugly, boring and untactical as spacewar in this game is. You cant hide behind an asteroid, so why would you be able to hide behind a hill?
    Pvp in this state kicks out the creativity of building. 
    Pvp in this game reminds me of those old atari 5600 games, where the box art was nowhere near the ingame screenshots or the gameplay.
    Tactics do not exist in this game.
     
    In the end, I am sure that this game had more potential for a sandbox building game, than a pvp game.
    But hey, nq is trying to proof me wrong, so ill keep an eye out.
     
     
    Edit after 5 likes:
    Its about this game being fine after 0.23
  18. Like
    Sabretooth reacted to Zarcata in This game was fine as a sandbox building game   
    If all Safe Zones were removed, the game would disappear from the AMrkt faster than it came. But go ahead, you can see how many players are really interested in PvP or even full lootpvp play.
  19. Like
    Sabretooth reacted to Thunderchrome in This game was fine as a sandbox building game   
    agreed
    creating ships and buildings is the strongest aspect of this game and pvp is the weakest.
    i was shocked when i saw the first pvp video on youtube, a clean 0/10 from me. i feel like only atmospheric combat around planets has potential. i would even like on foot combat like starbase has but this space combat over huge distances is the most boring "pvp" i have ever seen.
  20. Like
    Sabretooth reacted to blazemonger in This game was fine as a sandbox building game   
    While I can see the purpose for PVP combat in a game like DU, IMO it is not what NQ has allowed to evolve. 
     
    I agree with most of what OP says and I'd add that from that could follow conflicts can arise between player groups organically. Over territory, supply lanes, remote high value sites, strategic locations etc. Player groups would use diplomacy and negotiation to settle these and only if these fail and there are no options left the "military" option could be put in play. Pretty much, the game is designed to follow "normal" lines of how these things would go.
     
    Yes, of course there would be "pirates" and small groups of bandits which is fine too, your average organisation would be able to counter that with some effort but never needed excessive or massive force.
     
    That idea has all but abandoned because NQ is unable to design a game which accommodates this due to their very limited vision and their tendency to not be able to make tough calls and say no. There is a saying that if you try to please everyone, you please no one but if you design what you feel is right, then in general a good many people will follow and appreciate what you are doing.
     
    NQ can't make up their mind about what kind of game DU should be and they do a bit of this, a bit of that and in the end do not finish anything. The core idea of the game was good and had NQ chosen a path to follow and stick to it, creating pillars in the game which all serve the game and not become a goal in and of itself, DU would be a different game now.
     
    It's a shame as the potential and promise were always there, NQ just never really saw it or choose to ignore it. And the recent podcasts and half-baked attempts at PR and trying to justify pushing a massive part of what was pitched as the base game (well) beyond "release" is not helping.
     
  21. Like
    Sabretooth reacted to blazemonger in This game was fine as a sandbox building game   
    And with that.. we have identified the problem ..
  22. Like
    Sabretooth reacted to Walter in This game was fine as a sandbox building game   
    Whatever, then Abominus is the worst mech ever. No its not but you said I was trolling
  23. Like
    Sabretooth got a reaction from CptLoRes in This game was fine as a sandbox building game   
    This game was fine as a sandbox building game, kind of a big empty LEGO world.
    Lego builders dont need entertainment or gameplay, they just enjoy builds. Cities skylines players also just like builds, they like to just follow an npc and just look around.
    Train-set builders also do nothing but to watch their builds.
    I think this game would attract so many builders from every corner around the world, that it would always have enough ingame players, and maybe not too many at once as some would always take a break.
     
    Too bad nq didn't focus on the building/trading part and give us more things to build and trade with.
    They gave us a false start with unrealistic sized doors, couches and beds, 3 types of toilets, the most useless empty plantcase and no xs space fueltank. Also crazy core sizes which make no sense to me, why 63(127-255-511) voxels and not 64 (128-256-512)?
    Instead of adding more types of wings, doors, cockpits, trees, npc elements (ive made these myself with voxels later on, even made them interactive with detection zones and transparent screens), nq cut down on builders. 
    There is lua for ships on water, something nq should have implemented themselves. I know for sure people would start digging canals (because of the ugly random generated planet with puddles) and just sail on them for fun. Videos of ingame builds would flood the tube channels.
    The builders needed more things to easily make quests so we could make more adventures, to aquire items to open doors in mazes and labyrinths. Now it was only possible in lua.
    I think, that players would subscribe just to see the amazing world that has been build by players. 
     
    Nq could have focused on building(what this game started with). Expanding the game with the lua-ideas, just like other games implemented mods from the community, and adding elements that have a proper function.
    But nq focused on destroying. Pvp, limiting and wiping that is.
    And now you are here, a full wipe (so no world) and a few players.
     
    Pvp bashing by me:
    Pvp in this game is the fugliest version of space combat i have ever seen, even space invaders is more dynamic, at least you can dodge in space invaders! Territory warfare in this game would be just as ugly, boring and untactical as spacewar in this game is. You cant hide behind an asteroid, so why would you be able to hide behind a hill?
    Pvp in this state kicks out the creativity of building. 
    Pvp in this game reminds me of those old atari 5600 games, where the box art was nowhere near the ingame screenshots or the gameplay.
    Tactics do not exist in this game.
     
    In the end, I am sure that this game had more potential for a sandbox building game, than a pvp game.
    But hey, nq is trying to proof me wrong, so ill keep an eye out.
     
     
    Edit after 5 likes:
    Its about this game being fine after 0.23
  24. Like
    Sabretooth got a reaction from Maxim Kammerer in This game was fine as a sandbox building game   
    This game was fine as a sandbox building game, kind of a big empty LEGO world.
    Lego builders dont need entertainment or gameplay, they just enjoy builds. Cities skylines players also just like builds, they like to just follow an npc and just look around.
    Train-set builders also do nothing but to watch their builds.
    I think this game would attract so many builders from every corner around the world, that it would always have enough ingame players, and maybe not too many at once as some would always take a break.
     
    Too bad nq didn't focus on the building/trading part and give us more things to build and trade with.
    They gave us a false start with unrealistic sized doors, couches and beds, 3 types of toilets, the most useless empty plantcase and no xs space fueltank. Also crazy core sizes which make no sense to me, why 63(127-255-511) voxels and not 64 (128-256-512)?
    Instead of adding more types of wings, doors, cockpits, trees, npc elements (ive made these myself with voxels later on, even made them interactive with detection zones and transparent screens), nq cut down on builders. 
    There is lua for ships on water, something nq should have implemented themselves. I know for sure people would start digging canals (because of the ugly random generated planet with puddles) and just sail on them for fun. Videos of ingame builds would flood the tube channels.
    The builders needed more things to easily make quests so we could make more adventures, to aquire items to open doors in mazes and labyrinths. Now it was only possible in lua.
    I think, that players would subscribe just to see the amazing world that has been build by players. 
     
    Nq could have focused on building(what this game started with). Expanding the game with the lua-ideas, just like other games implemented mods from the community, and adding elements that have a proper function.
    But nq focused on destroying. Pvp, limiting and wiping that is.
    And now you are here, a full wipe (so no world) and a few players.
     
    Pvp bashing by me:
    Pvp in this game is the fugliest version of space combat i have ever seen, even space invaders is more dynamic, at least you can dodge in space invaders! Territory warfare in this game would be just as ugly, boring and untactical as spacewar in this game is. You cant hide behind an asteroid, so why would you be able to hide behind a hill?
    Pvp in this state kicks out the creativity of building. 
    Pvp in this game reminds me of those old atari 5600 games, where the box art was nowhere near the ingame screenshots or the gameplay.
    Tactics do not exist in this game.
     
    In the end, I am sure that this game had more potential for a sandbox building game, than a pvp game.
    But hey, nq is trying to proof me wrong, so ill keep an eye out.
     
     
    Edit after 5 likes:
    Its about this game being fine after 0.23
  25. Like
    Sabretooth got a reaction from blazemonger in This game was fine as a sandbox building game   
    This game was fine as a sandbox building game, kind of a big empty LEGO world.
    Lego builders dont need entertainment or gameplay, they just enjoy builds. Cities skylines players also just like builds, they like to just follow an npc and just look around.
    Train-set builders also do nothing but to watch their builds.
    I think this game would attract so many builders from every corner around the world, that it would always have enough ingame players, and maybe not too many at once as some would always take a break.
     
    Too bad nq didn't focus on the building/trading part and give us more things to build and trade with.
    They gave us a false start with unrealistic sized doors, couches and beds, 3 types of toilets, the most useless empty plantcase and no xs space fueltank. Also crazy core sizes which make no sense to me, why 63(127-255-511) voxels and not 64 (128-256-512)?
    Instead of adding more types of wings, doors, cockpits, trees, npc elements (ive made these myself with voxels later on, even made them interactive with detection zones and transparent screens), nq cut down on builders. 
    There is lua for ships on water, something nq should have implemented themselves. I know for sure people would start digging canals (because of the ugly random generated planet with puddles) and just sail on them for fun. Videos of ingame builds would flood the tube channels.
    The builders needed more things to easily make quests so we could make more adventures, to aquire items to open doors in mazes and labyrinths. Now it was only possible in lua.
    I think, that players would subscribe just to see the amazing world that has been build by players. 
     
    Nq could have focused on building(what this game started with). Expanding the game with the lua-ideas, just like other games implemented mods from the community, and adding elements that have a proper function.
    But nq focused on destroying. Pvp, limiting and wiping that is.
    And now you are here, a full wipe (so no world) and a few players.
     
    Pvp bashing by me:
    Pvp in this game is the fugliest version of space combat i have ever seen, even space invaders is more dynamic, at least you can dodge in space invaders! Territory warfare in this game would be just as ugly, boring and untactical as spacewar in this game is. You cant hide behind an asteroid, so why would you be able to hide behind a hill?
    Pvp in this state kicks out the creativity of building. 
    Pvp in this game reminds me of those old atari 5600 games, where the box art was nowhere near the ingame screenshots or the gameplay.
    Tactics do not exist in this game.
     
    In the end, I am sure that this game had more potential for a sandbox building game, than a pvp game.
    But hey, nq is trying to proof me wrong, so ill keep an eye out.
     
     
    Edit after 5 likes:
    Its about this game being fine after 0.23
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