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personality_matrix

Alpha Tester
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Posts posted by personality_matrix

  1. The Disney Group's Rights In order to ensure Disney can continue providing quality entertainment that measures up to its previous standards and the expectations of its customers, the company protects its rights. In order to prevent their brand from becoming diluted, Disney wants to be notified of cases of infringement. Any possible infringements of Disney's rights can be reported via: Email: tips@disneyantipiracy.com Phone: 818-560-3300 (voicemail box) Mail: The Walt Disney Company Antipiracy Group, 500 South Buena Vista Street, Burbank, CA 91521-0644

  2. So people can just warp missions for cash? Seems like that skips the entire PVP game loop. Why would PVP folks even login right now? No PVP concessions made honestly. How will this create more non-warp traffic in space? I don't believe it will honestly. Also, why isn't there collateral both ways? The reward should be locked in too. Collateral for the one to accept it is a half answer...Picking up rewards at a players base is totally gameable as well. Start digging.

  3. 1 minute ago, JohnnyTazer said:

    Even by your map, Talemai is "outside" of the other 3 planets, thus classifying it as an "outer planet".  

    So are the Teoma Traders / Hedronic Library among the people you aim to defend, in this case?

  4. 13 minutes ago, Physics said:

    Now finally until Atmos pvp / Territory warfare is introduced I recommend moving the warp exit points and warp interference radius of planets not in the safe zone triangle out in to the pvp area of space by around 5 - 10 SU. This will finally add some risk for the higher resource rewards from these planets.

    I like a twist in this wherein you can choose to warp "closer" to a planet (coming or going), but risk some kind of RNG element damage either blanket or random with no skills or anything able to mitigate it. Pure chance. "You are warping too close to a gravity well, your ship may be damaged or destroyed. Are you sure you want to do this?". For me that would be a cool non deterministic twist to add some spice to warping.

  5. Other questions:

    Will we ever get the ability to see the actual color of honeycomb before we buy/make it? Yes there are libraries of them, but will NQ specifically put out this ability?

     

    Can you explain if mining efficiency is working as intended and if Territory Scanner results vs actual mega node sizes are sometimes inaccurate by large %'s (1ML vs 4ML as an example)?

     

    Elevators are tagged as XS currently. Are there larger elevators coming? Do they have expanded purposes?

     

    Lots of players have made dynamic core Doors and Elevators. In general, does NQ plan to add any support for this or in particular add the ability to change element size and shape for things like doors, windows, force fields and/or elevators?

     

    Resnode cooldown, will this happen soon? PVP only cooldown?

     

    What is something exciting coming that you would like this share which have not yet revealed to players?

     

    Rotating engines when/ever?

     

    Cockpit glass when?

     

    Red or Blue pill?

     

  6. Please ask this question: Will and when will we get recycling elements & honeycomb to base elements? Will there be a nerfed amount (not 100% of build input vs recycle output)? How will this play with damaged element mechanics on the way?

     

    Secondary questions: Are any changes coming that will interfere with currently built stacked L core space elevators? For instance, will stuff built > 1km atmo be limited to tile owner? Will stuff > 1km be vulnerable to attack without considering territory warfare when atmo pvp is turned on?

     

    Will there be an API released to let us access ship kill information such as winner(s) and loser, elements/honeycomb lost, POS in game (or something like nearest planet so its not too revealing), orgs each player involved belongs to, etc?

  7. To me this says there is no risk to test flying a ship, flying a risky heavy load or even just going around the planet casually. The owner might endure time sinks to repair their ship, build a new one to fly to the crash, having to walk to it, etc.... and thats sort of content, I guess. Unfortunately, not being able to salvage a crashed ship is Anti-Emergent Gameplay. I strongly disagree with this. A salvager has to HOPE that someone gets so upset they abandon their crash or that its worth so little they dont care and abandon. The frequency of that happening is a tiny fraction of the frequency of crashes in general and so I view it as Anti-Emergent Gameplay. NQ consciously chose to significantly reduce the opportunities to salvage ships and that is in conflict with the things they say on stream... stream after stream. I mean, even if someone crashes they have an opportunity to go try and beat salvagers which they will likely win every time except crashes at markets. It's not like its a lopsided "fight".

     

    I don't like to throw stones at NQ on the regular outside of satirical meme'ing .... but this one is really frustrating.

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