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jintzy

Alpha Tester
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  1. Like
    jintzy reacted to yamamushi in Interview de Jean-Christophe Baillie (New French DU Interview)   
    Came across this interview posted on JC's Twitter this morning:
     
     
     
     
    Currently working on getting a transcription/translation together, but it won't be ready for a day or so. 
     
     
     
     
  2. Like
    jintzy reacted to Novark in Interview de Jean-Christophe Baillie (New French DU Interview)   
    Don't worry i will want with patient! 
  3. Like
    jintzy got a reaction from Lord_Void in Adobe to End of Life Flash   
    Here I know the history... I have dealt with it since the problem started.  It has nothing to do with age.  C++ is super old and the best video games are still written on it. (Granted that's open for debate but you know what I mean)
     
    In 2007 when the iPhone was new, it was a first of its' kind.  Being able to run Flash on the iPhone would have been extremely awesome except that Flash required to take "control" of certain parts of the iPhone and Apple would not allow it.  Apple has been protective of their OS and the capabilities of apps to prevent any hacking and other security issues...  The arguments wildly range as to why or who wants what but ultimately there are policies with how the iOS operates and regardless of opinion, it is to control and mitigate "unknowns." 
     
    For example - you can get a WiFi signal reader app for Android phones that will give you detailed info about your signal, but this is not possible on iOS.  This is the sort of stuff I'm talking about and Flash wanted to be able to control it.  It was pretty nasty in terms of legal battles. 
     
    Since that time, other technologies have stepped up to the plate to perform in ways that only Flash could, and they do it better, faster, and without a ton of proprietary software to download from Adobe or needlessly include into the OS.  
     
    Ultimately, flash was a great idea that created the possibilities of lot of online stuff like YouTube.  But now with HTML5 for example that's not even necessary....  
     
    There is a lot more about this subject, but really why... Is because flash just isn't as good as it was when there was nothing else like it.
     
    Here's some history:
    https://wikileaks.org/wiki/Why_Apple_Won't_Allow_Adobe_Flash_on_iPhone
     
     
    Hope this is somewhat entertaining - I'm not a historian but I have been in I.T. professionally since the early 2000's and I have to say I am more than pleased to see this happen. Good riddance Flash!
     
  4. Like
    jintzy got a reaction from ForlornFoe in Adobe to End of Life Flash   
    Here I know the history... I have dealt with it since the problem started.  It has nothing to do with age.  C++ is super old and the best video games are still written on it. (Granted that's open for debate but you know what I mean)
     
    In 2007 when the iPhone was new, it was a first of its' kind.  Being able to run Flash on the iPhone would have been extremely awesome except that Flash required to take "control" of certain parts of the iPhone and Apple would not allow it.  Apple has been protective of their OS and the capabilities of apps to prevent any hacking and other security issues...  The arguments wildly range as to why or who wants what but ultimately there are policies with how the iOS operates and regardless of opinion, it is to control and mitigate "unknowns." 
     
    For example - you can get a WiFi signal reader app for Android phones that will give you detailed info about your signal, but this is not possible on iOS.  This is the sort of stuff I'm talking about and Flash wanted to be able to control it.  It was pretty nasty in terms of legal battles. 
     
    Since that time, other technologies have stepped up to the plate to perform in ways that only Flash could, and they do it better, faster, and without a ton of proprietary software to download from Adobe or needlessly include into the OS.  
     
    Ultimately, flash was a great idea that created the possibilities of lot of online stuff like YouTube.  But now with HTML5 for example that's not even necessary....  
     
    There is a lot more about this subject, but really why... Is because flash just isn't as good as it was when there was nothing else like it.
     
    Here's some history:
    https://wikileaks.org/wiki/Why_Apple_Won't_Allow_Adobe_Flash_on_iPhone
     
     
    Hope this is somewhat entertaining - I'm not a historian but I have been in I.T. professionally since the early 2000's and I have to say I am more than pleased to see this happen. Good riddance Flash!
     
  5. Like
    jintzy got a reaction from Ben Fargo in Adobe to End of Life Flash   
    Here I know the history... I have dealt with it since the problem started.  It has nothing to do with age.  C++ is super old and the best video games are still written on it. (Granted that's open for debate but you know what I mean)
     
    In 2007 when the iPhone was new, it was a first of its' kind.  Being able to run Flash on the iPhone would have been extremely awesome except that Flash required to take "control" of certain parts of the iPhone and Apple would not allow it.  Apple has been protective of their OS and the capabilities of apps to prevent any hacking and other security issues...  The arguments wildly range as to why or who wants what but ultimately there are policies with how the iOS operates and regardless of opinion, it is to control and mitigate "unknowns." 
     
    For example - you can get a WiFi signal reader app for Android phones that will give you detailed info about your signal, but this is not possible on iOS.  This is the sort of stuff I'm talking about and Flash wanted to be able to control it.  It was pretty nasty in terms of legal battles. 
     
    Since that time, other technologies have stepped up to the plate to perform in ways that only Flash could, and they do it better, faster, and without a ton of proprietary software to download from Adobe or needlessly include into the OS.  
     
    Ultimately, flash was a great idea that created the possibilities of lot of online stuff like YouTube.  But now with HTML5 for example that's not even necessary....  
     
    There is a lot more about this subject, but really why... Is because flash just isn't as good as it was when there was nothing else like it.
     
    Here's some history:
    https://wikileaks.org/wiki/Why_Apple_Won't_Allow_Adobe_Flash_on_iPhone
     
     
    Hope this is somewhat entertaining - I'm not a historian but I have been in I.T. professionally since the early 2000's and I have to say I am more than pleased to see this happen. Good riddance Flash!
     
  6. Like
    jintzy got a reaction from Kuritho in Adobe to End of Life Flash   
    Here I know the history... I have dealt with it since the problem started.  It has nothing to do with age.  C++ is super old and the best video games are still written on it. (Granted that's open for debate but you know what I mean)
     
    In 2007 when the iPhone was new, it was a first of its' kind.  Being able to run Flash on the iPhone would have been extremely awesome except that Flash required to take "control" of certain parts of the iPhone and Apple would not allow it.  Apple has been protective of their OS and the capabilities of apps to prevent any hacking and other security issues...  The arguments wildly range as to why or who wants what but ultimately there are policies with how the iOS operates and regardless of opinion, it is to control and mitigate "unknowns." 
     
    For example - you can get a WiFi signal reader app for Android phones that will give you detailed info about your signal, but this is not possible on iOS.  This is the sort of stuff I'm talking about and Flash wanted to be able to control it.  It was pretty nasty in terms of legal battles. 
     
    Since that time, other technologies have stepped up to the plate to perform in ways that only Flash could, and they do it better, faster, and without a ton of proprietary software to download from Adobe or needlessly include into the OS.  
     
    Ultimately, flash was a great idea that created the possibilities of lot of online stuff like YouTube.  But now with HTML5 for example that's not even necessary....  
     
    There is a lot more about this subject, but really why... Is because flash just isn't as good as it was when there was nothing else like it.
     
    Here's some history:
    https://wikileaks.org/wiki/Why_Apple_Won't_Allow_Adobe_Flash_on_iPhone
     
     
    Hope this is somewhat entertaining - I'm not a historian but I have been in I.T. professionally since the early 2000's and I have to say I am more than pleased to see this happen. Good riddance Flash!
     
  7. Like
    jintzy reacted to yamamushi in Adobe to End of Life Flash   
    Flash is finally coming to an end!!!
     
    https://blogs.adobe.com/conversations/2017/07/adobe-flash-update.html
     

    Adobe:
    Adobe is planning to end-of-life Flash. Specifically, we will stop updating and distributing the Flash Player at the end of 2020 and encourage content creators to migrate any existing Flash content to these new open formats. Google:
    Chrome will continue phasing out Flash over the next few years, first by asking for your permission to run Flash in more situations, and eventually disabling it by default. We will remove Flash completely from Chrome toward the end of 2020. Mozilla:
    Starting next month, users will choose which websites are able to run the Flash plugin. Flash will be disabled by default for most users in 2019, and only users running the Firefox Extended Support Release (ESR) will be able to continue using Flash through the final end-of-life at the end of 2020. In order to preserve user security, once Flash is no longer supported by Adobe security patches, no version of Firefox will load the plugin. Microsoft:
    In mid to late 2018, we will update Microsoft Edge to require permission for Flash to be run each session. Internet Explorer will continue to allow Flash for all sites in 2018. In mid to late 2019, we will disable Flash by default in both Microsoft Edge and Internet Explorer. Users will be able to re-enable Flash in both browsers. When re-enabled, Microsoft Edge will continue to require approval for Flash on a site-by-site basis. By the end of 2020, we will remove the ability to run Adobe Flash in Microsoft Edge and Internet Explorer across all supported versions of Microsoft Windows. Users will no longer have any ability to enable or run Flash.  
     
    By the end of 2020 Flash will be dead!!!!! 
  8. Like
    jintzy got a reaction from Hotwingz in Adobe to End of Life Flash   
    Here I know the history... I have dealt with it since the problem started.  It has nothing to do with age.  C++ is super old and the best video games are still written on it. (Granted that's open for debate but you know what I mean)
     
    In 2007 when the iPhone was new, it was a first of its' kind.  Being able to run Flash on the iPhone would have been extremely awesome except that Flash required to take "control" of certain parts of the iPhone and Apple would not allow it.  Apple has been protective of their OS and the capabilities of apps to prevent any hacking and other security issues...  The arguments wildly range as to why or who wants what but ultimately there are policies with how the iOS operates and regardless of opinion, it is to control and mitigate "unknowns." 
     
    For example - you can get a WiFi signal reader app for Android phones that will give you detailed info about your signal, but this is not possible on iOS.  This is the sort of stuff I'm talking about and Flash wanted to be able to control it.  It was pretty nasty in terms of legal battles. 
     
    Since that time, other technologies have stepped up to the plate to perform in ways that only Flash could, and they do it better, faster, and without a ton of proprietary software to download from Adobe or needlessly include into the OS.  
     
    Ultimately, flash was a great idea that created the possibilities of lot of online stuff like YouTube.  But now with HTML5 for example that's not even necessary....  
     
    There is a lot more about this subject, but really why... Is because flash just isn't as good as it was when there was nothing else like it.
     
    Here's some history:
    https://wikileaks.org/wiki/Why_Apple_Won't_Allow_Adobe_Flash_on_iPhone
     
     
    Hope this is somewhat entertaining - I'm not a historian but I have been in I.T. professionally since the early 2000's and I have to say I am more than pleased to see this happen. Good riddance Flash!
     
  9. Like
    jintzy reacted to Ferran in Subscription should not be its pay model   
    I can understand your sentiments on this mish, but it has been my experience that paying regular instalments actually keeps the quality of the game high and content consistent. In the past, I would not play any MMO that was free or micro-transaction based because the quality was usually equivalent to what you pay for, free = terrible. 
     
    Now I have seen it mentioned that NQ is intending on implementing a PLEX system similar to EVE online, where players with extra in-game currency can purchase subscription time, and players will extra RL money will sell them in order to make up for less available play time. This I appreciate as I rarely have any amount of time to dedicate to any game, usually about 4-6 hours per month.
     
    The trick with this system is finding the balancing point for the price, if buying the PLEX units is too expensive, or making in game money is overly time consuming were players have to devote considerable time in farming credits just to play another month, then this system could be bad from the beginning. I have confidence that the balance can be found early on though.
  10. Like
    jintzy reacted to Anaximander in Planets running out of resources?   
    Word of advice : Dont' ever design a game.
     
    If people were to start with cash, there would be 1000000000 accoutns day 1 and infaltion of Weimar Republic proportions post WW2.
     
    How about doing the same thing peoiple do to get to a null-sec empire in EVE. 
     
    Enlist in the armies of a corporation that's part of an alliance that's part of a player-ran empire.
     
    You don't even have to enlsih in an empire, most people will probably look for a new recruit, so players can teach palyers how top lay the gmae and be part of the team - like in EVE :V .
     
    In fact, THAT'S the point for two months post launch, to make the game player-only operated.
  11. Like
    jintzy got a reaction from SimonVolcanov in Random thought - Communication lines? Antennae?   
    A thought just occurred to me... if we will have scripting, and the scripts only execute while you are around... what about some kind of an implementation for line-of-sight antennae to run scripts?
     
    So for example if we have a space station in orbit (if it were to in fact need to orbit as it sounds like they may) then it would not run remote actions while it is out of sight from the hq "city" for example.. what if we had the server run scripts remotely based on antennae line of sight? This could open up mechanics for e-warfare and deep intelligence as well... or deep-space networks for your org and possibly "renting out" bandwidth to other organizations... possibly hacking an enemy script as it is transmitted to a remote vessel.
     
    I know that's out there, but I can't help but wonder how they will tackle the scripting configurations, or what we will be able to control remotely for example. Probably something that will come added later on.
     
    I could probably explain better what I have in mind but it's not a well developed thought.
  12. Like
    jintzy reacted to Anaximander in Planets running out of resources?   
    People need to get it into their heads, that not many will actually invest skllls into mining skill training.

    Past the safezone people will start specialising and so will mining slow down, cause stronger minerals take more time to mine. NQ has explained their view on this, mining won't be the same for every mineral, and unless you got training for it, you won't mine as fast OR as efficiently as a trained miner.


    This is not Space Empyrioneer, mining is a role, not a hassle.
  13. Like
    jintzy reacted to Godrath in DU Politics - Current State of Affairs   
    Selling secrets is one of the best ways to make money. Knowledge wins wars.
  14. Like
    jintzy reacted to yamamushi in Impatient Dual Universe Fans Be Like   
  15. Like
    jintzy got a reaction from Ardour in DU Politics - Current State of Affairs   
    I am interested in seeing the evolution of this map myself.  Most of what I "hear" or read rather seem to be nonfactual.  It seems that history is going to become important in this game.  As I've said in another post, I hope to be playing DU for many years and eventually some decisions from the beginning could eventually have ripple effects later on especially when other people have awakened on the arkship but haven't contributed to so-called past events that seem to only exist in peoples' memories.
  16. Like
    jintzy reacted to Saul Retav in DU Politics - Current State of Affairs   
    *update* (added orgs with at least 30 members (Vortrex, AEF, DUA) and their connections, updated Void - Dual Secure connection)
     

     
    The political divisions are becoming more apparent now...
  17. Like
    jintzy reacted to Markus_Wolf in The Economy   
    The response from NQ seems that they really are thinking long and hard about things. Seems like this is going to be awesome. I like it.
  18. Like
    jintzy reacted to Silvligh in The Economy   
    I'm glad that space is available for Alpha.
     
    As I remember this good quote from somewhere I don't know:
     
    Alpha is for features, Beta is for fixes!
     
    For Alpha we get a cow. Beta we get patties. Release we get burgers.
  19. Like
    jintzy reacted to BliitzTheFox in A Partnership   
    I'm sorry, we want this game to actually come out.
  20. Like
    jintzy reacted to Volkier in What Should DU Citizens be Called Part 2   
    "Those who have no lives".... since I don't see many of us having one outside DU once it's out.
  21. Like
    jintzy reacted to Haunty in What Should DU Citizens be Called Part 2   
    Exiles?
    Settlers would be synonymous with colonists
  22. Like
    jintzy reacted to Anaximander in While wait DualUniverse playing in Empyrion-galactic survival   
    Aside from the "space friction" and the "lolzies, automated guns on hovertank" parts, Empyrion is the cloest thign to a DU-like game.
  23. Like
    jintzy reacted to yamamushi in Back Dual Universe Today!   
    Just messing around with iMovie before I shell out for Final Cut this week. 
  24. Like
    jintzy reacted to Anaximander in Ideas for collision damage   
    I make a baloon ship, that's bigger than your battleship but has 1/100 of its mass. I win, cause baloon ship is bigger.
     
     
    How about using things that make sense. Like Tensile Strength and Structural integrity. NQ already uses Pascals for the purposes of Aerodynamics, they can adapt the formula for Tensile Strength, which is Pascals over a Volume (G / m3 ), with the colliding objects taking into account their mass, volume and FORCE behind their speed.
     
    Two ships collide? If they are of the same mass, with the same Tensile Strength (how many Gs they can take on a decceleration) and their Structural Integrity, they suffer capacitor overloads. IF they over-shot their Tensile Strength (By colliding with each other HEAD ON at maximum acceleration or a planet) their capacitors explode, POSSIBLY if the ship is built by a 4 yo, epxloding the fuel tanks as well, there fore making the ship go ka-boom.
     
    Starfighters have their fuel tanks near their capacitors, and I wil lbet you they cna't take the same accelerations a Battleship can. 
     
     
     
    P.S. : I will wait for all the peasants who will :
     
    1) confuse maximum velocity with speed.
     
    2) confuse acceleration with velocity
     
    3) who will confuse COMBINED VELOCITIES on a COLLISION with inertia and what it means for this model
     
    4) who will not understand that this model also means your ship can only reach enough acceleration depending on your quality of materials on it
     
    4) who will scratch their heads "why is G  forces a thing in acceleration"
     
    and of course
     
    4) the people who will say "But what if I build a Starfighter able to have 5000 G / m3 Tensile Strength and a Mass of 100000 Tons having a lot of "HP" when colliding and winning?"
     
    Well, in that case, you starfighter is literally made out of super-kerr materials and you deserve to be a living bullet that will never be able to steer once you reach a certain velocity.
     
     
     
    P.S. #2 : This mean Tensile Strength is Collsion Damage Reduction or Acceleration Limit and Structural Integrity is Collsion Hit-Points and/or Overdrive Hit-Points. 
  25. Like
    jintzy reacted to Dinkledash in Brightest Star in Ursa Major   
    A spaceship massing 1 million tons with 500,000 tons of deuterium fuel with 1G acceleration will take 18 years subjective to reach a star 10,000 light years away.  But that would be 10,002 years objective.  It would get very close to the speed of light causing considerable time dilation.
     
    http://nathangeffen.webfactional.com/spacetravel/spacetravel.php
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