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Mulligan

Alpha Tester
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  1. Like
    Mulligan reacted to ManfredSideous in An official warning to Nicolas Granatino   
    I see you couped JC.  I would like to leverage an official warning too you. I see you are a ex finance guy.  Please I must warn you if you give into your base instincts and go for the money grab with pay 2 win elements.  We the community will bring this house of cards down on you very fast.  This is our world , welcome guest.
     
    Edit - Ok maybe I was a little too heated with my OP sorry for that.  We the community are invested in this game and are a pack of growling wolves guarding over it.
  2. Like
    Mulligan reacted to FuriousPuppy in FELI BLOCKADE OVER!!   
    The Feli blockade occupied by the AC forces was an overwhelming success and the operation is concluded. With all refugees and stranded ships rescued and brought to Alioth markets for repairs, we breathe a sigh of relief. The surrounding space of Feli had been unregulated space since the landing of the ark ship, until now. We had many ships challenge the AC military, from blockade runners to capital warships from many of the more influential organizations as well as some newer companies. More recently Empire and Penrose joined forces to challenge the blockade, with another fleet battle earlier with Justin Grim in command as well. Havoc and BOO were no where to be seen during this event, the skull armada silent. The blockade was breached at one point by the infamous Sneaky Snake pirate, he was able to break through the blockade and escape successfully. However many other ships tried to run the blockade and were met with extreme and lethal force, including smaller bandits and no permit smugglers.
     
                       A total of 4 Large core ships, 6 Medium core ships, and 14 Small and Extra Small ships were shot down and recovered within Feli space despite our open warnings on all vessels.  We placed space cores all around the Feli planet's combat zones to alert local ships of the boundary limits in place as there was warning to anyone caught outside in AC controlled space. A total of 7 Strategic positions were constantly monitored as well as others around the moon and back side of the planet. We used a total of 34 Ships owned by Atom, Hyperion, Shield, ATS, HOZ, TNS, Zenith Corp, and DSI. Our members flew home exhausted and ready for shore leave as we were rotating shifts to maintain the blockade at all times. The AC leaves Feli space, a now much safer and pirate free zone. However they will return and when they do, so will we. 

    Regards, AC Military
     


  3. Like
    Mulligan reacted to FuriousPuppy in Return of the Wrecks! (Salvaging is back!)   
    can we get wrecks out in pvp space maybe? or salvage missions? Ive been playing this game since the release of beta and I have yet to see a single wreck.. sad panda
  4. Like
    Mulligan reacted to NQ-Naerais in Return of the Wrecks! (Salvaging is back!)   
    Definitely looking into what we can do with them
  5. Like
    Mulligan reacted to SneakySnake in FELI BLOCKADE   
    🙂
     
  6. Like
    Mulligan got a reaction from XKentX in FELI BLOCKADE   
    ATOM will be at the blockade in full force. Preliminary efforts have already resulted in a fleet fight with CVA as well as another light skirmish. 

    The results of one of our fleet ships after the battle.

    DU pvp is still alive and well, even without support from game mechanics. The blockade will continue.
  7. Like
    Mulligan got a reaction from Endmyion in FELI BLOCKADE   
    ATOM will be at the blockade in full force. Preliminary efforts have already resulted in a fleet fight with CVA as well as another light skirmish. 

    The results of one of our fleet ships after the battle.

    DU pvp is still alive and well, even without support from game mechanics. The blockade will continue.
  8. Like
    Mulligan got a reaction from Belorion in FELI BLOCKADE   
    ATOM will be at the blockade in full force. Preliminary efforts have already resulted in a fleet fight with CVA as well as another light skirmish. 

    The results of one of our fleet ships after the battle.

    DU pvp is still alive and well, even without support from game mechanics. The blockade will continue.
  9. Like
    Mulligan got a reaction from FuriousPuppy in FELI BLOCKADE   
    ATOM will be at the blockade in full force. Preliminary efforts have already resulted in a fleet fight with CVA as well as another light skirmish. 

    The results of one of our fleet ships after the battle.

    DU pvp is still alive and well, even without support from game mechanics. The blockade will continue.
  10. Like
    Mulligan got a reaction from SneakySnake in RIP DUAL UNIVERSE   
    Bye spicerub! Your reasons for leaving are all spot on and things we all worry about and struggle with. I hope you enjoy whatever game you move onto. I’ve always been a big fan of your ship building and will miss seeing your designs out there.
     
    obligatory can I have your stuff?  
  11. Like
    Mulligan got a reaction from XKentX in DU PVP very SUS   
    One thing I would like to add to the discussion is that it’s a rather known issue that when a ship starts taking a lot of voxel damage the game lags for that person involved.
    Also note we out numbered boo by quite a lot and had a lot of ships/gunners in the fleet.
    When the ac fleet first was entering the pvp zone the very first ship in range was a HVC ship which most of the fleet started shooting at once as we flew by, 10 ish ships shooting at once on one target, the first reported bit of lag.
    Next when we started moving deeper in the pvp zone we ran into a second target, the blitz ship. We free engaged the few ships and after chasing HVC off the field we had 11? Ships shooting a single massive blitz gold ship at once.
    I believe the issue you guys experienced was just how many more ships we had all shooting just a few targets causing the lag. 
     
    Sorry you guys had issues and ultimately I hope nq look into it. We were happy for the fight though regardless 
  12. Like
    Mulligan got a reaction from Aranol in DU PVP very SUS   
    One thing I would like to add to the discussion is that it’s a rather known issue that when a ship starts taking a lot of voxel damage the game lags for that person involved.
    Also note we out numbered boo by quite a lot and had a lot of ships/gunners in the fleet.
    When the ac fleet first was entering the pvp zone the very first ship in range was a HVC ship which most of the fleet started shooting at once as we flew by, 10 ish ships shooting at once on one target, the first reported bit of lag.
    Next when we started moving deeper in the pvp zone we ran into a second target, the blitz ship. We free engaged the few ships and after chasing HVC off the field we had 11? Ships shooting a single massive blitz gold ship at once.
    I believe the issue you guys experienced was just how many more ships we had all shooting just a few targets causing the lag. 
     
    Sorry you guys had issues and ultimately I hope nq look into it. We were happy for the fight though regardless 
  13. Like
    Mulligan reacted to [BOO] Sylva in BOO crashed the SW pvp Event, was good fun and generated content :D   
    Yeap. We cancelled the event due to lack of people wanting to go to that event. Shit happens. Also, it was on a Friday during a work day for NA. Can't have everything. 
    LOL. Yeap, you got us. Our people only want to mine enough to PvP once in a while. I honestly can't blame them. We're mostly PvPers and a majority of us don't enjoy the rest of the 'game' enough to 'play' mining simulator 3,000 just to chase haulers that delete their cargo when they come under fire, or warp away. Not really our idea of engaging game play. So we play other games, we play DU when we feel like doing the things that DU has to offer, and PvP every once in a while. 
    "Oh Noes! BOO is DYING!" 
    Sure thing.
     
    I already stated that if the AC had brought their A Game, then BOO would have been in trouble. We were just looking for cheap thrills and memes. And here we are. 
     
    Also, don't worry, we're still here. Seriously. We're just waiting for the game to actually get good. 
    You guys play your way. We'll play ours.
     
    That's the point of a sandbox MMO. 
     

  14. Like
    Mulligan reacted to Demlock in BOO crashed the SW pvp Event, was good fun and generated content :D   
    I can agree with you on a few things here.
     
    Yes, BOO with respect to DU has a serious activity issue because when 0.23 came along we made the choice to spread out into other games to maintain the BOO community since DU was in serious depression (in more ways than one).
     
    Now our solution has in turn become both a blessing and a curse. Because some games that our members have trickled into have vested interests (in terms of time and money... that could've went to NQ). So returning to DU, even if it makes a comeback, will be a tough choice in where they spend their time.
     
    The current mechanics that exist in the game:
    do not cater to Exploration in any form Are poor from a PVP perspective Are bugged to high hell which further pisses people off at times Are incredibly imbalanced Are too restrictive in ways it shouldn't be BOO at large has not rejoined DU in massive numbers but we're watching and waiting for NQ to put up a legitimate release that makes PvP worth engaging in and makes the game actually fun.
    Not some release that makes the game feel more like work and less enjoyable.
     
    The Event did help to bring some of us back into the game... but it may be brief... who knows. Really... deep down... we're happy that the community gave us something to destroy. However, the frequency of these types of events are not enough to keep us glued to DU for longer than a week.
     
    As other members have said, the MAIN thing we care about is PVP. To expect anything else from us would be foolish. If PVP in one game is shit then we'll leave and find PVP elsewhere.
  15. Like
    Mulligan got a reaction from Demlock in BOO crashed the SW pvp Event, was good fun and generated content :D   
    To be clear the reason ATOM was there was because the last public event BOO attempted to form and crash it but just couldn't get the numbers. The only being there because atom was narrative is a little weak.


    BOO has a real activity problem and can't seem to keep their members playing, their actual presence in space is very rare. They can field the numbers to put out a fleet every month or so.

    The real story here is how badly BOO got beaten without AC even having to form. half our fleet were starwars event ships and the non atom AC people were just participating in the event and reshipped once we saw BOO on grid.

    I hope the event encourages more BOO members to play and stop resorting to discord and forum shit posting.  it would be nice have an enemy that's an actual threat.
     
  16. Like
    Mulligan got a reaction from smurfenq in BOO crashed the SW pvp Event, was good fun and generated content :D   
    To be clear the reason ATOM was there was because the last public event BOO attempted to form and crash it but just couldn't get the numbers. The only being there because atom was narrative is a little weak.


    BOO has a real activity problem and can't seem to keep their members playing, their actual presence in space is very rare. They can field the numbers to put out a fleet every month or so.

    The real story here is how badly BOO got beaten without AC even having to form. half our fleet were starwars event ships and the non atom AC people were just participating in the event and reshipped once we saw BOO on grid.

    I hope the event encourages more BOO members to play and stop resorting to discord and forum shit posting.  it would be nice have an enemy that's an actual threat.
     
  17. Like
    Mulligan got a reaction from FuriousPuppy in BOO crashed the SW pvp Event, was good fun and generated content :D   
    To be clear the reason ATOM was there was because the last public event BOO attempted to form and crash it but just couldn't get the numbers. The only being there because atom was narrative is a little weak.


    BOO has a real activity problem and can't seem to keep their members playing, their actual presence in space is very rare. They can field the numbers to put out a fleet every month or so.

    The real story here is how badly BOO got beaten without AC even having to form. half our fleet were starwars event ships and the non atom AC people were just participating in the event and reshipped once we saw BOO on grid.

    I hope the event encourages more BOO members to play and stop resorting to discord and forum shit posting.  it would be nice have an enemy that's an actual threat.
     
  18. Like
    Mulligan reacted to FuriousPuppy in BOO crashed the SW pvp Event, was good fun and generated content :D   
    Im pretty sure it was the other way around, planned events BOO can usually organize and show up for so we were hired to be onsite for when they do.. but they claimed boo had players bringing starwars ships to participate so we thought they might just come to throw Gold Xwings or something but meh, their attendance was expected
  19. Like
    Mulligan reacted to JohnnyTazer in Quick Fixes to make pvp actually work   
    Now we know energy and what not is coming.  But that is only one step in an on going balance.  Right now L weapons can still hit the smallest shit in the game, so no need to ever use M weapons.  Also range is huge factor so L core also has that in spades too.
     
    - Cross section needs to go further.  Reduce probability even more for ships with smaller cross section. 
     
    - Probability of hit needs to be also tied to how much damage is applied.  So if my L railgun has a 60k volley dmg, and I have 50% probability, and I actually land a hit, I should NOT do 100% of my volley damage.  This could be RNG'd to any degree, but something along the lines of 20%-80% and some adjustments based on probs.  100% probability means 100% damage.  
     
    - Rework/Reduce voxels HP and resists.  Not a complete "nerf" but definitely lowered in some areas.  Also mix and match some resist "holes" so choosing ammo types can matter, but make it in a way that not 1 or 2 voxels are OP.  Tonight on stream 3 Small core pvp ships went out to fight, on stream.  They shot eachother for 2 hours. No one died.  This is a game above all else.  THREE ships, shooting for hours, and NO ONE DIES is terrible game design.  Fix it.
     
    - Remove XS guns from the game.  They are worthless, and will always be worthless.  In space anyway.  Make Small guns be able to be used on XS and S cores.  And with max skills you can get 3 S guns tied to 1 cockpit of certain guns to give those "fighters" a little boost for later gameplay.  Maybe stick to 2 rails and 2 missiles to a cockpit, but 3 for lasers and cannons to aide in their terrible range.
     
    - Weapon HP.  Its completely out of whack.  L weapons base hp is around 174k.  M is around 6k or so.  Total garbage.  increase M to around 80k base.  Increase S hp to around 40k base. 
     
    - Element Lives in PvP.  L weapons are devastating and should be treated as such.  Use RNG so that when an element is destroyed in pvp, it has a 20% chance of taking 2 lives away from the element instead of 1.  Keep M weapons to always take away 1 life.  Small weapons when they destroy an element have a 20% chance of taking 0 lives away (the element still goes red and needs repair, just no life was reduced off the element count).   This reasoning goes hand in hand with the surgical strike to make it a viable pirate option, and also not too over-powered in its ability to target elements on an enemy ship.
     
    - Surgical strike.  Give a reason to sometimes use Small weapons.  Make them able to target actual Elements.  Make a drop-down menu in the gunner seat.  Voxels can also be an option to target.  Use some RNG, so how it would work, is if I choose "adjusters" then when I shoot, and the game attempts to calculate my hits, it will search for adjusters, if found, it has RNG of 50-80% chance to hit an adjuster (based on new talents to train) and the time it misses it picks random like currently is.  Since its the smallest weapon in the game, it wont be "over-powered" but a it now makes S cores a viable option if you bring say 8 to swarm a L capital, and that capital ship only has L weapons and no support.  This leads to more indepth approach at how to shoot/disable ships.  And options for pirates, but also its not over-powered cause the reduced damage and range of Small weapons.  It also makes sense because they are smaller and you need to get closer to your ship to attempt a more precise hit, as opposed to a L railgun shooting a massive round at a ship from almost 2 su away.  M and L weapons would be too "large" for surgical strike, as they leave too big of a damage radius to attempt it.  
     
     
    PvP balancing should be ongoing, but as it stands now, L core and L guns are only viable, and no signs of it changing at all, or anytime soon.  If this is how it will be even 12 months from now, you will have a stale game because no one wants to play something where there is only "one way" to play or else you get rolled on.  By making these changes (or any similar) you now make M weapons the "go to" as they well should be.  As they have decent range and dmg, can apply that damage to larger and smaller ships more easily.  By doing this, you also give S a niche reason to be used (as opposed to never right now) and L weapons are more seen as WAR ships trying to do devastating damage, but also big L core capital ships would need some sort of "support" as smaller M cores and S cores could swarm and never get hit, forcing people to think about how they field ships and fleets, and adding more roles to a fleet to maximize their pvp "potential" whether that be pirates, or a war machine looking to annihilate their enemy. 
  20. Like
    Mulligan got a reaction from Physics in [Discussion] DevBlog: The Mission System   
    Still just going to be people warping everywhere without changes to warp mechanics/cost. Won't actually increase traffic in space.

    Still excited for something new to do though 😃
  21. Like
    Mulligan got a reaction from NQ-Naunet in [Discussion] DevBlog: The Mission System   
    Still just going to be people warping everywhere without changes to warp mechanics/cost. Won't actually increase traffic in space.

    Still excited for something new to do though 😃
  22. Like
    Mulligan reacted to le_souriceau in Talemai LOCKDOWN   
    Yarrr!
     
    Well, my press presence was little bit chaotic and last moment one (special thanks for guys who helped me to get into action -- @IvanGrozniy, @personality_matrix, @SpiceRub). Visuals/action itself covered much better by my more technicaly sophisticated collegues, streamers (special cheers to @Shamsie, great content). But I still want to share some impressions and thoughts about what happened. 
     
    Subjective mode, obviously.
     
    Results
     
    My take -- its proverbial "tactical victory" for BOO (& Auxilaries) with more kills and control over field. They still probably (and so far) most numerious, organized, well equiped and experienced fighting force of DU. Yet, its surely its not time to relax, because this position now obviously contested. In this regard last battle not a defeat for ATOM & Co. Not at all. Despite more losses, they gained valuable experience, made a statement. And often in history "statement made" much more important, then per se singular victory, because it start long, but very conseqentual chain of events.
     
    Political implications
     
    I think its fair to welcome ATOM into "great powers" club, because fielding and more or less successfuly operating such battle group was not a small feat. Looks like @Mulligan humbly, but very methodicly grown his forces to very respectable level. If we assume, that other factions of AC awake and bring something to table too, balance of powers can change against BOO in favor of AC, if critical numerical superiority will be achieved. Still, options for diplomacy open for both sides and BOO obviously can go more long-term treaties to counter. With space-russians? Who knows.
     
    State of game/PvP balancing
     
    1) Game feels little bit drained on players, because even such big and active org as BOO, by my perception, stuggled to field more crews.
    2) I personaly don't like current system favoring exessive voxel armouring, especialy with gold. Its bad both on combat and strategical levels.
    3) Game still dangerously bugged, because some participants reported nasty desyncs and crazy things with always missing weapons. I hope NQ are working on this.
     
    So?

    We need more of such good fighting. Good for game.
     
     
     
  23. Like
    Mulligan reacted to JohnnyTazer in Talemai LOCKDOWN   
    LOCKDOWN UPATE:
     
    After a week long LOCKDOWN sanctioned by the OPA at Talemai, things came to a head in a major way today.  Up to this point, all attacks were thwarted, and many haulers trying to smuggle ore in and out were disabled.  A battle of an estimated 30 ships engaged in space above the beautiful planet Talemai.  ATOM stood tall against overwhelming odds.  Damage and losses were taken on both sides, but rest assured propaganda from either side is surely to be broadcast all over the subspace transmissions in the days to come.  
     
    This violent attack against Talemai and the OPA has left the planet in a state of uncertainty.  It also begs the questions how the other planets will respond as the increasing number of people who live in the Inner planets continue to steal ore that rightfully belongs to the OPA.  One can feel it in the the air...a storm is coming.  Already there are reports of scientists of both the Inner and the Outer planets sending deep space probes and getting info sent back that there is an untapped Asteroid belt out in deep space.  Presumably with rich ores that would benefit any planet or faction who is able to set up mining operations. One can only think that this was only the first of many power struggles to come throughout the solar system...
     
    LOCKDOWN STATUS: ON HOLD
  24. Like
    Mulligan reacted to Endmyion in Talemai LOCKDOWN   
    NQ, look at all the content we could of had with this if you didn't have a warp's exiting inside a planets safe zone, you didn't need asteroids, you just need sensible mechanics :(
  25. Like
    Mulligan reacted to Hiturn in Talemai LOCKDOWN   
    Effective immediately, all fuel burning in Talemai and its moons will cease.  Environmental Management has taken over after reports of multiple OSHA violations and violations of the UEU (United Enviromentalist Union).  Independent organization named StoneBed has been dispatched to Talemai to reapropiate all the fuel.  Only people with proper Fuel permits are allowed to and from Talemai and their fuel tanks will be checked for any contraband. 
    For inquires about Environmental Permits please contact Hiturn with your reason and your fee ready.  Its 5mil per person, per week.  And 20mil for a whole organization.  Thank you for your continued cooperation as we take this time to sort out the mess on Talemai.  

    - Hiturn
    Environmental  Management Consultant 
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