Jump to content

Anfros

Alpha Tester
  • Posts

    48
  • Joined

  • Last visited

Profile Information

  • backer_title
    Gold Founder
  • Alpha
    Yes

Recent Profile Visitors

1055 profile views

Anfros's Achievements

Newbie

Newbie (1/14)

29

Reputation

  1. From what NQ has said it seems resources are not going to regenerate, which is good for the economy long term. They have also said they want all players to spawn on the same planet, but this might change down the line, but at launch I expect there will only be one spawn point.
  2. I wouldn't be opposed to something like the ship welder from space engineers, but remote repairing like in Eve would be very weird.
  3. I would be fine with this as long as the transfer in realistic in that any large amount of energy transferred would cause people getting boiled alive, wood catching fire and intense radio interference.
  4. I love this concept and really like the different ideas people have brought forth. This is a good example where scripting can make a huge difference by diverting power to the areas that need it the most. I really think scripting should be part of any good ship design and should have a large impact on that ship and it's capabilities. We do have to keep in mind however that any all actions will have a slight delay so we probably won't see a system where changing how the shields are powered every second is possible, otherwise large battles would cause immense server load.
  5. I think other players will be plenty dangerous, we do not need spacemonsters. Frankly, from your posts, it seem you want the game to move in a completely different direction than the one the devs have indicated so far. I suggest you go read up on what the devs are planning for the game and think about whether this is the game you are looking for. Edit: I made a false statement in my original post, removed it
  6. We all understood what you meant, it's just a really dumb idea that counteracts the very core concept of the game.
  7. Different quality resources doesn't really make sense though, iron is iron. The real difference should be in how you process the resources you gather.
  8. Do we really need more ways than mining to ruin planets, seems that is going to be more than enough.
  9. I will personally be running a material doubling service, send me mats and I will send you double the amount back...
  10. I doubt we we will see many kids in this game though, I expect most serious orgs are going to require their members to be at least 18+ and if we look at eve online, which in my mind has the same target audience, that game has a average age of around 30.
  11. The expansions in eve online are more like large named patches than the expansions of WoW. They are free and all content is available to all players. Calling them expansions is basically a PR thing. Imo having to pay extra for content is one of the best ways to kill off a sandbox.
  12. With a planet diameter of 30 km, even if we are only able to dig 2 km that's still 5000 Km^3 which is a lot..
  13. ISK sinks in eve online are small enough that they have basically no impact on the economy though. And since everything in DU is player made inflation is not much of a problem. Edit: wrong qoute, NQ has confirmed though that there will be an ingame currency much like in Eve or WoW
  14. I don't necessarily think passive currency generation would be a good thing. And we know from NQ that money is not going to be physical thing and is going to be stored in accounts.
×
×
  • Create New...