i have to say something about unfair advantage in single vs multiboxing player. I´m playing EVE online roughly 2 years, now regularly, some months ago i´ve play a lot. I was in two situation as single against multiboxer.
Once I was attacked by dualboxer when making some money in game in cheap basic battlecruiser, he had scout in basic expensive ship and attacking in bomber in advanced expensive ship. The fact is, that both were smaller than mine, but prepared for hunt, but mine was fitted for dumb npc with litle hope, that someone from my corporation will eventualy help me. At first point, it looks that I´m dead, and I´m sure, that if he push me a litle bit more he got me, but he didn´t. He hold me, I can´t warp out. I hold his bomber, he can´t warp him out. I´ve got damage from npc, bomber and his scout, slowly dying. I have to overhead nearly everything and finaly he decide it´s too risky to finish me, so only thing he could do, was warp out his scout and let his bomber die.
And the second time, again making money, but in expensive advanced cruiser. I was attacked by multiboxer, he had same class cruiser and three basic battleships. This time I know that he will attack me, because I´ve seen his cruiser on scan, so I alarm my corp mates and backup fleet was assembled and waiting for my call. From that moment i was baiting. He take it and attacked me, catch me and I catched his cruiser, then his battleships arrive, fleet start rescue/attack mission. My cruiser and one same class of my corp mate were destroied, but even multiboxers cruiser and two battleships were destroied, in his blog he was also saying, that he was for short time attacking his own ship. The losses were nearly equal on both sides, but he was doing this for some time and newer lost his ships, but this time he didn´t listen his own precautions and we were the first players who cuts his lossless path.
The conclusion from my point of view? Multiboxing in PvP could give you some advantages, but at cost of splitting your attention between more characters, even when you will be playing on several screens. Perhaps only women could fully utilize this advantage And last point about multiboxing in PvP. When PvP time come in our corporation, the dualboxing (multiboxing isn´t even proposed) is practicaly prohibited, only when it is only one solution (few people for some fleet roles, enemy is much more stronger and we need couple more ships - honestly, in this case, we usually hide or doing deag bug or close the connection as fast as possible; I hope our diplomat isn´t reading this ), because we know that people had to focus only on one thing, to do that thing well. I have created second account in EVE 2 months ago, but I would never use them both in PvP, because I rather focus only on one thing and do it well.
I hope my english isn´t full of gramar garbage, but i thing the multiboxing is little bit overestimate, yes probably immersion breaking, because you couldn´t fully personalize with character, BUT immersion problem isn´t your problem, but problem of multiboxing player. From my experience, when multiboxer attacks you, at first moment you even can´t tell if it´s multiboxer or gank of players, only afterwards from another source or from behavior when he is loosing battle. And would some of you feel better or worse when you realize that the last lost or won gank, good lost or won battle or lost or won fucking bloodbath was againts couple of players or one or few multiboxers? If you do, ok, but actual feeling when the fight is ongoing and you only think to do the best cannot be changed. Multiboxing, aka pay-to-win from others point of view, probably isn´t very fair, but it actualy could make feel game more full of life and populated. Again in EVE, joke about good estimation of how many players is actualy playing, just divide online players by two
Thats all I want to say about multiboxing