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Apillion

Recycle element

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Well i dont agree a bit about it, it make recycle become too easy. I would like to see player setup recycle industry tho.

Like an element already craft so you can basic recycle it to decompose it back to part that need when create that element. But if you want to recycle that part back to raw material you will need a bigger machine or set up a recycle system for it. It will be fun.

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7 hours ago, Apillion said:

We need a Element that can be placed in your base or ship that can recycle elements that you no longer need to return a portion of the raw materials.

I agree - a recycler should break down anything put into it to its previous 'component part' BUT if you go beyond that it should be at a loss, i.e. if you try to get back to 'raw' stock you should only get a specific percentage back from it (perhaps based on a recycling skill?)

 

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6 hours ago, Lachenlaud said:

I agree - a recycler should break down anything put into it to its previous 'component part' BUT if you go beyond that it should be at a loss, i.e. if you try to get back to 'raw' stock you should only get a specific percentage back from it (perhaps based on a recycling skill?)

 

Yes, recycling should involve some loss of material.  

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On 5/26/2019 at 3:28 AM, Lachenlaud said:

I agree - a recycler should break down anything put into it to its previous 'component part' BUT if you go beyond that it should be at a loss, i.e. if you try to get back to 'raw' stock you should only get a specific percentage back from it (perhaps based on a recycling skill?)

 

Even better than my suggestion.

Combined with ShioriStein suggestion of needing something like a Factory set up to do recycling .

 

I don't mind it being hard to recycle stuff and perhaps even taking a long time to do but it would really be nice to have..

Cause when you start building bigger ships the parts from small ships kinda becomes useless.

 

 

 

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I'd say that everything you put in it should be decomposed to raw materials. Because if you put a component in a grinder for example, it won't deconstruct, it breaks it down to the original element. and maybe even a mixed element maybe?

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iirc the devs have said that DU will feature a very complex crafting system - I imagine this involves handling various chemical and mechanical processes, as well as pure assembly. 

 

In the same vein, decrafting should also feature similar processes, with near - 100% returns on simple disassembly while more complex processes will take a recovery hit.

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Deconstruction is a good way to maintain value on less useful items since the minimum price will be set not by ITS demand but by the demand for the materials available after recycle/decon.  Also I agree, if implemented, it should be done at a loss.

 

I also like the idea of people making careers out of finding wreckages and scrap and essentially cleaning the universe and selling the mats to active players.  Sounds interesting to have junk traders especially when the universe ages some and the main/easy resources have been heavily tapped. 

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