Loglyn Posted March 28, 2018 Share Posted March 28, 2018 Building in Dual Universe could do with a simple basis font that is small so that it can create any letter, and the larger the font is the more different it can become. for the limited options of small sized fonts a simple name for that font would be useful; Which I propose as Ennea Font. (Ennea is greek for 9; the amount of voxels this type of font takes up per letter. There is also a Hexa Font. Alas, some letters are hard to read at this level. W and M require a minimum of 4 voxels wide, and I doesn't need any width. S is actually more legible as 2 voxels wide. I hope having names for these fonts and the font being available to be copied for in game will speed up some design processes. ~Loughlin Saul Retav, huschhusch, Atmosph3rik and 3 others 6 Link to comment Share on other sites More sharing options...
CalenLoki Posted April 2, 2018 Share Posted April 2, 2018 The first one is way better. Perhaps L could be also 2 long? Looks more natural. Loglyn 1 Link to comment Share on other sites More sharing options...
Lethys Posted April 2, 2018 Share Posted April 2, 2018 ? Just write the way you like it ? Link to comment Share on other sites More sharing options...
Kuritho Posted April 2, 2018 Share Posted April 2, 2018 8 hours ago, Lethys said: ? Just write the way you like it ? This was likely meant to be an EZ guide for it, not a guideline. Lethys and Loglyn 2 Link to comment Share on other sites More sharing options...
Veld Posted April 2, 2018 Share Posted April 2, 2018 8 hours ago, Lethys said: ? Just write the way you like it ? Technically you could design a font that minimises the amount of voxels used but still looks pretty. Therefore saving you money. So it would be the most logical option. Link to comment Share on other sites More sharing options...
Loglyn Posted April 3, 2018 Author Share Posted April 3, 2018 11 hours ago, Kuritho said: This was likely meant to be an EZ guide for it, not a guideline. Thank you. Link to comment Share on other sites More sharing options...
Underhand Aerial Posted April 3, 2018 Share Posted April 3, 2018 On 28.3.2018 at 9:17 PM, Loughlin said: Building in Dual Universe could do with a simple basis font that is small so that it can create any letter, and the larger the font is the more different it can become. for the limited options of small sized fonts a simple name for that font would be useful; Which I propose as Ennea Font. (Ennea is greek for 9; the amount of voxels this type of font takes up per letter. There is also a Hexa Font. Alas, some letters are hard to read at this level. W and M require a minimum of 4 voxels wide, and I doesn't need any width. S is actually more legible as 2 voxels wide. I hope having names for these fonts and the font being available to be copied for in game will speed up some design processes. ~Loughlin I like this =) Link to comment Share on other sites More sharing options...
Lethys Posted April 3, 2018 Share Posted April 3, 2018 20 hours ago, Veld said: Technically you could design a font that minimises the amount of voxels used but still looks pretty. Therefore saving you money. So it would be the most logical option. Saving 2 voxels per Word since 2018. Rock on Link to comment Share on other sites More sharing options...
Veld Posted April 3, 2018 Share Posted April 3, 2018 2 minutes ago, Lethys said: Saving 2 voxels per Word since 2018. Rock on You have 150 ships rolling around advertising stuff with this font on various planets. Each has 3 words on them. 150*2*3 is 900. That's 900 voxels you could be saving your corp rolling around just for advertising. Maximum quality control and maximum efficiency is the ultimate goal of a designer in a corporate scenario. Loglyn and Atmosph3rik 2 Link to comment Share on other sites More sharing options...
Lethys Posted April 3, 2018 Share Posted April 3, 2018 Yup, it's ok Link to comment Share on other sites More sharing options...
Atmosph3rik Posted April 3, 2018 Share Posted April 3, 2018 People recreated and designed and shared tons of fonts made out of voxels in Landmark. If you build it and share it i'm sure it will be appreciated. I have a favorite font that i'm waiting to build until they implement the voxel library feature. It's 5x5 though. Anything smaller then that and it gets pretty limited. Every voxel absolutely does matter too. A 5x5 font is pretty big. There are times when something smaller is handy. Having the display screens in DU is a total game changer when it comes to signage. I'm pretty excited about that. But I'm sure there will still be times that voxel lettering will be useful. Link to comment Share on other sites More sharing options...
Veld Posted April 3, 2018 Share Posted April 3, 2018 4 minutes ago, Atmosph3rik said: But I'm sure there will still be times that voxel lettering will be useful. Yea can't to tow a giant "JEAN IS BAE" sign into orbit Atmosph3rik 1 Link to comment Share on other sites More sharing options...
AzureSkye Posted April 4, 2018 Share Posted April 4, 2018 This is really neat. Also, curved voxels are a thing. So you can get a little fancier. Link to comment Share on other sites More sharing options...
Megaladontamer Posted April 4, 2018 Share Posted April 4, 2018 2nd one's letters are worse except M N W V Y S these imo are cooler looking. Link to comment Share on other sites More sharing options...
Loglyn Posted April 4, 2018 Author Share Posted April 4, 2018 11 hours ago, Megaladontamer said: 2nd one's letters are worse except M N W V Y S these imo are cooler looking. yeah; for the second font Hexa I tried to make it with 3 voxels less wide. It made it alot harder to read and right; so Ennea font is probably better. Link to comment Share on other sites More sharing options...
Loglyn Posted April 9, 2018 Author Share Posted April 9, 2018 On 4/4/2018 at 5:35 AM, Atmosph3rik said: People recreated and designed and shared tons of fonts made out of voxels in Landmark. If you build it and share it i'm sure it will be appreciated. I have a favorite font that i'm waiting to build until they implement the voxel library feature. It's 5x5 though. Anything smaller then that and it gets pretty limited. Every voxel absolutely does matter too. A 5x5 font is pretty big. There are times when something smaller is handy. Having the display screens in DU is a total game changer when it comes to signage. I'm pretty excited about that. But I'm sure there will still be times that voxel lettering will be useful. Yeah at 5x3 you can make every letter out of just cubes! and also have the N at 5x4, and M & N at 5x5. Link to comment Share on other sites More sharing options...
Loglyn Posted April 12, 2018 Author Share Posted April 12, 2018 On 4/4/2018 at 2:30 AM, UnderhandAerial said: I like this =) Thank you. Link to comment Share on other sites More sharing options...
Caesares Posted April 12, 2018 Share Posted April 12, 2018 On 3/28/2018 at 4:17 PM, Loughlin said: Building in Dual Universe could do with a simple basis font that is small so that it can create any letter, and the larger the font is the more different it can become. for the limited options of small sized fonts a simple name for that font would be useful; Which I propose as Ennea Font. (Ennea is greek for 9; the amount of voxels this type of font takes up per letter. There is also a Hexa Font. Alas, some letters are hard to read at this level. W and M require a minimum of 4 voxels wide, and I doesn't need any width. S is actually more legible as 2 voxels wide. I hope having names for these fonts and the font being available to be copied for in game will speed up some design processes. ~Loughlin This is a very interesting conversation. Almost all sci-fi games and movies have to try and separate themselves from the real world, and one of the ways of doing that is different fonts. Interesting to see what will come of this. Link to comment Share on other sites More sharing options...
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