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Alpha Tester
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Everything posted by Caesares

  1. Good luck out there!
  2. Yah but there will be modules and such that will be man made that will mess that up
  3. The one issue with this, even if it was setup, is feasibility/economics. Why should a capital and labor intensive mode of transport exist if it covers a massive amount of land and is tied to only one planet?
  4. Kinda like buying or selling positions used to be done in the Catholic Church.
  5. "Okay, I am selling to Bob11239zt51" *Types* 'Bob11239zt53' "Done!" *enters* Random Bob: Huh, I now control an org. Sweet.
  6. This is an interesting idea. However, execution would be hard. How does the game determine which shareholder is in the right? Where are these stocks sold? How are they made, can they be stolen? Does that meant someone can steal control over a corp just by killing someone? etc.
  7. I understand the current system that is proposed would be setup and run by the game, not by a free market. Although I realize this is normal, and all games have some way of adding money into the game through non player activities (missions, etc.), I was wondering if anyone thought that a free market system, based overwhelmingly on economic decisions of the citizens not NPCs, would be a better idea than a centralized system which could favor certain businesses over others. Thank you
  8. Caesares


    A central government does not have to manage just the economy. For examples of this, see Ecuador, Panama, Hong Kong (Pegged to dollar). That is an incredibly libertarian view, although it IS interesting. However, another libertarian view is that the state should make an environment to promote opportunity and capitalism. This involves security forces, regulations, a (in a libertarian case VERY) minor bureaucracy, etc. Truth be told, corporations have plenty of reasons to not serve their subjects. If the company is involved in trade and an individual is beating them in a meritocratic way, they have all the incentive to forcefully shut down their business. Why? Becase otherwise they go bankrupt. However, I do think corporate states would be pretty cool, even if they were limited in their size.
  9. Interesting. Do you think that agriculture will really be implemented in the game? Or that it will become an important industry? Kinda cool to see a new take on things
  10. This seems like a cool idea, and I get the benefits of zoning for certain areas. However, I also think that this is hard to implement, and realistically we are probably just going to be looking at a kind of universal system for claiming land, using it, etc. Hopefully though, some of your ideas can be implemented. I especially like the idea about trade centers, as the idea of trade and potentially free trade zones (if they are even necessary) could exist.
  11. Honestly this makes a lot of sense. The game is in early stages, and people have to make impressions. The best way to do this easily and repeatedly is through a bio that is open to everyone.
  12. Hopefully this is how it works out, maybe through some kind of device that allows you to combine the two constructs so as to avoid some serious issues that could result from combat-involved joining or merging.
  13. I get why you want to do this, but we also have to understand the poor developers and pity the servers and computers that would have to process such massive player-built, and most likely intricate, areas and constructs. No game has ever really been able to do this, and I don't want us to get caught up trying to do this and ending up having to wait a ridiculous amount of time before the game comes out. It's just my opinion though, I don't really know all that much about this particular topic.
  14. Yah but that more than anything is to try to appear neutral, and I find Hong Kong to suit that. I only know Spanish and English
  15. Hi all. I was thinking that we should have a thread made for people who are looking to hire players and for people looking for work. There might already be one, but I haven't seen it so this might be redundant IDK, but here we go. How this works is this, if you are looking to hire, fill out this form and then post it on the thread: Company: Speciality/Industry: Job(s) open: End Message (Tell them about yourself, why you should join) If you are looking for a job, fill this in: Name: Job: Speciality/What you say you are good at: Special/Additional Info and end Message: Please fill these out to make the process easier and more streamlined. Hope this helps, -Caesares
  16. Yah but if I do that I kinda ruin my reputation and I don't really want to do that considering I have put so many Euros into this game.
  17. For gain mien friend. I do not believe that there is interest on normal accounts, which would make them just bank accounts, not savings accounts.
  18. Currently, my bank plans do what you say. We will allow players to having savings accounts, store goods, and exchange them on our own exchanges which will run on an IOU storage system. If you want you can join our org, as we are already the largest in this category and can help you with getting what you want done.
  19. This makes sense. Such elements could also be used to manage minor bank accounts or maybe interact with software.
  20. I agree. The most probable cause for a depression will be that some kind of resource that supports a large amount of players suddenly becomes to cheap for the players to live off it or something like that because of a massive mining project, and then the owner of the mining project does not inject his money into the economy. This is highly unlikely but it could happen.
  21. Hi all. I was wondering if there was a limit that we know about for ship size, or for now are there none set? This interests me because such settings can make the difference between large ships dominating the stars or smaller ships. Thanks
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